[In Testing]Resources for AppaloosaPlains.world's various Fixes

3,723 Downloads 151 Thanks  Thanks 25 Favourited 31,288 Views
Uploaded: 6th Nov 2011 at 11:48 AM
Updated: 8th Nov 2011 at 1:37 AM by ellacharm3d - removed reference to wrong town
What is this?
This is the routing fixes for Appaloosa Plains, similar to the other worlds'.

I used to get hundreds of ScriptErrors with Twallan's ErrorTrap mostly referencing "Wild Horse". But with the fixed .world, there has been considerably less errors. My pets have also stopped being transported to the ether. I suspect they landed on the edge of the world with the 2 long yellow lines, where as you can see, one area has some routing hiding under the DistantTerrain object. Which is plainly visible once you turn off the Objects in the layers.

What has been done?
As explained in the Game Help:World Routing Lagswiki,
  • the yellow spots (in the "Dotted" image) denote areas where the disjointed white routing lines, Sim non-routable and Camera non-routable painting have been repainted over. In the picture below these spots are shown with Green arrows. The Yellow arrows are routing that only appear disjointed, but are OK in Wireframe view.
  • the red spots denote areas where the intersections have been corrected so that the Intersection and Road pieces now all connect. Mainly in front of Residential areas and the ones shown in the image below. Some that have the "ranch dirt road" do not have issues with vehicles doing U-turns, so I left them untouched.
  • There is a visual way to tell if the fixed resources have been imported, and the fixed world is "Live" in a new game or your Save games.
    • Look at the spots denoted by Red dots - at a road intersection. If you can see the intersections are yellow (instead of blank) from Map View, the fix is applied correctly.

Heed that backup instructions, really! You've been warned!

How to install?
Please be sure to read and follow the instructions under "Edit in S3PE" in full in Game Help:World Routing Lagswiki
The rest of the info is the same, pretty standard - backup, read and follow instructions to the letter, provide feedback, etc etc. All is in the wiki - READ it!

Download BOTH .7z files and extract them all into a temporary folder onto your Desktop, then import all the Resources in S3PE by selecting all files (Ctrl+A).

Resources modified:
  • AppaloosaPlainsFixedRouting.7z containing 2 files
    1. 0x05CD4BB3 UNKN World Routing
    2. 0x05DA8AF6 UNKN World boundaries
  • AppaloosaPlainsFixedRoadIntersections.7z containing 336 files
    1. 0x9063660E UNKN World Roads & Walkways
    2. 0x00B2D882 0x00000001 _IMG DDS Image
    3. 0x01661233 0x00000002 MODL scene Object Model (aka Object Geometry)

How to remove or restore the file before updating?
  • Go to this path
    \Program Files (x86)\Electronic Arts\The Sims 3 Pets\GameData\Shared\NonPackaged\Worlds\
  • Delete the *.world file. Or if you want to reuse it after patching, rename it with a ".fixed" extension, so the filename becomes "AppaloosaPlains.world.fixed"
  • Rename the "*.orig" copy by removing the .orig extension (or from whatever you have renamed it to).
  • Delete caches before starting game. Game Help:Sims 3 Delete Cache Fileswiki

As always, feedback is welcomed.
Please report any other areas that you get stuck Sims at that I might have missed. If I may have been overzealous in the corrections or did some things wrongly.

Notes & Changelog:
As and when I get reports of any issues, or new spots, or patch changes (if any).
  • Nov 7, 2011 : Was missing a couple images due to file size issues and where upload had initially failed. Corrected reference to wrong town in Restore instructions.
  • Compatible with Patch 1.26.89. Would most likely be compatible with any patches in the future as well.
  • The 2 .7z files contain a total of 338 (2+336) items.
  • Would conflict with any other download that make changes to the .world file that changed the above named resources.