Retro Meets Modern - New Kitchen Meshes
SCREENSHOTS
Downloaded 26,929 times
803 Thanks
106 Favourited
72,777 Views
Say Thanks!
Thanked!
Picked Upload!
This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Uploaded: 29th May 2012 at 7:27 PM
Updated: 11th Sep 2022 at 11:49 PM
Updated: 11th Sep 2022 at 11:49 PM
REMOVED FILES SEPT 11, 2022. I haven't ever gotten around to fixing the issue with the crashing. The only solution I have other than my getting off my butt and fixing that is to NOT use any under-the-counter appliances (dishwasher, trash compactor) with this set. If anyone that knows how to fix the crashing wants to do so, please do. I honestly don't have the desire to do so.
There has been one report of a lot crashing if Maxis dishwashers or trash compactors are used with this set and the lot is saved. While working on this, I didn't have any problems- and I did have a test lot that was saved. However, since the set has been up I have had a lot crash too. I will be looking into this and try to get it fixed. In the meantime- I suggest using a sink and garbage can or the garbage chute to be safe. Thank you for telling me about this. And I'm very sorry for any inconvenience this may cause/has caused.
This whole set came about because I had a table and chairs. A table and chairs that are slaved to Buggybooz' Kitchen Basic. I promised myself I'd do a non-slaved version of that little set. The I got to thinking that a table and chairs needed a counter. If you've got a table, chairs and a counter- you need an island. So my promise to myself kind of blossomed into a whole new kitchen.
Why retro meets modern? The meshes, original color and recolors are very retro looking. While checking them out in game, I realized that there were no regular wood colors- me being me, off I went to recolor some more. I noticed that these meshes looked a lot different wearing Maxis-wood-texture clothing- so retro meets modern was born.
What you get:
17 meshes & 18 recolors. See pics for the meshes and recolors. I was playing with the recolors- you can get a lot of different looks with them. And I mean A LOT. Play around with them and you'll see what I mean! There are 5 shelves in this set. All of them have slots- the larger shelves have 3 per shelf, the 2 smaller wall shelves have 1 per shelf.
Important:
This set uses the repository technique. The counter is the MASTER so you must have that in game for any of the other meshes to work.
Also- counter and island shadows are funny creatures. Since mine didn't want to behave and show up properly I had to work around them. So- the counter wall shadows are slaved to the UPPER CABINET wallshadow. The corner island groundshadow is slaved to the CORNER ISLAND SHELF groundshadow. So you have to have those 2 meshes in your game or you will have blinking shadows. Sorry about any inconvenience this might cause- I really did try to get them to work without slaving them to anything else.
One more important thing:
There is a metal trim on all of the meshes. Adding the trim to some parts warped the countertop, which caused problems. After spending a couple of days trying to fix that- including doing the trim separately, I gave up and made a piece of trim for the backs of the counters (if needed) and islands. There is a screenshot showing this- you have to have the green "footprint" facing away from the back of the counter/island to place this trim. Then it will go into place with no cheats and in the right spot. There is also a piece of trim for a counter with a sink- placing a sink made the trim disappear no matter how I added the trim. You don't have to use the trim but I do recommend using it. It's part of the "retro look" of this set! The front trim is higher poly than the back- this is because it has 3 sides.
If you're wondering about the 3 tables: the 2x2 with the doors on the base is the original table. After I got more of the set done I wanted a plainer table, which is how the other 2 came about. Since the original big table was done I included it. If you don't want any of the tables, just delete them from your download folder.
In the above pic with the corner island shelves- putting 4 together like that WILL leave a "hole" in the middle. I covered it up using a deco object on an OMSP.
Additional Credits:
MilkShape, SimPE, PhotoShop CS2 and Numenor for the counter templates.
There has been one report of a lot crashing if Maxis dishwashers or trash compactors are used with this set and the lot is saved. While working on this, I didn't have any problems- and I did have a test lot that was saved. However, since the set has been up I have had a lot crash too. I will be looking into this and try to get it fixed. In the meantime- I suggest using a sink and garbage can or the garbage chute to be safe. Thank you for telling me about this. And I'm very sorry for any inconvenience this may cause/has caused.
This whole set came about because I had a table and chairs. A table and chairs that are slaved to Buggybooz' Kitchen Basic. I promised myself I'd do a non-slaved version of that little set. The I got to thinking that a table and chairs needed a counter. If you've got a table, chairs and a counter- you need an island. So my promise to myself kind of blossomed into a whole new kitchen.
Why retro meets modern? The meshes, original color and recolors are very retro looking. While checking them out in game, I realized that there were no regular wood colors- me being me, off I went to recolor some more. I noticed that these meshes looked a lot different wearing Maxis-wood-texture clothing- so retro meets modern was born.
What you get:
17 meshes & 18 recolors. See pics for the meshes and recolors. I was playing with the recolors- you can get a lot of different looks with them. And I mean A LOT. Play around with them and you'll see what I mean! There are 5 shelves in this set. All of them have slots- the larger shelves have 3 per shelf, the 2 smaller wall shelves have 1 per shelf.
Important:
This set uses the repository technique. The counter is the MASTER so you must have that in game for any of the other meshes to work.
Also- counter and island shadows are funny creatures. Since mine didn't want to behave and show up properly I had to work around them. So- the counter wall shadows are slaved to the UPPER CABINET wallshadow. The corner island groundshadow is slaved to the CORNER ISLAND SHELF groundshadow. So you have to have those 2 meshes in your game or you will have blinking shadows. Sorry about any inconvenience this might cause- I really did try to get them to work without slaving them to anything else.
One more important thing:
There is a metal trim on all of the meshes. Adding the trim to some parts warped the countertop, which caused problems. After spending a couple of days trying to fix that- including doing the trim separately, I gave up and made a piece of trim for the backs of the counters (if needed) and islands. There is a screenshot showing this- you have to have the green "footprint" facing away from the back of the counter/island to place this trim. Then it will go into place with no cheats and in the right spot. There is also a piece of trim for a counter with a sink- placing a sink made the trim disappear no matter how I added the trim. You don't have to use the trim but I do recommend using it. It's part of the "retro look" of this set! The front trim is higher poly than the back- this is because it has 3 sides.
If you're wondering about the 3 tables: the 2x2 with the doors on the base is the original table. After I got more of the set done I wanted a plainer table, which is how the other 2 came about. Since the original big table was done I included it. If you don't want any of the tables, just delete them from your download folder.
In the above pic with the corner island shelves- putting 4 together like that WILL leave a "hole" in the middle. I covered it up using a deco object on an OMSP.
Item | PolyCount | Catalog Location | Subsets | Price |
---|---|---|---|---|
Counter | 1247/1163/638/223 | Surfaces>Counters | 2 | 150 |
Island | 1241/1253/1253/310 | Surfaces>Counters | 2 | 200 |
1x1 Table | 878 | Surfaces>Tables | 1 | 95 |
2x2 Table | 2256 | Surfaces>Tables | 2 | 195 |
2x2 Table Two | 876 | Surfaces>Tables | 1 | 150 |
Barstool | 1382 | Comfort>Misc | 2 | 55 |
Chair | 1382 | Comfort>Dining Chairs | 2 | 45 |
Island Shelf | 836 | Surfaces>Shelves | 2 | 100 |
Corner Shelf L&R | 444 | Surfaces>Shelves | 2 | 100 |
Upper Shelf L&R | 442 | Surfaces>Shelves | 2 | 100 |
Upper Cabinet | 654 | Surfaces>Shelves | 2 | 100 |
Short Upper Cabinet | 654 | Surfaces>Shelves | 2 | 75 |
Tall Cabinet | 1266 | Surfaces>Shelves | 2 | 125 |
Back Trim | 24 | Deco>Misc | 1 | Free |
Front Trim (3 sides) | 90 | Deco>Misc | 1 | Free |
Additional Credits:
MilkShape, SimPE, PhotoShop CS2 and Numenor for the counter templates.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
MTS has all free content, all the time. Donate to help keep it running.
Warning! There are no files attached to this upload. If this is a "group project" or multi-part upload please check the comments for more files.
About Me
Feel free to clone/modify/recolor/convert my meshes. Meshes and recolors can be included with lots. The only thing I ask is that you DO NOT include my meshes/recolors in Adfly links or make money from them in any other way. ALSO: Please don't include any of my downloads in a big all-in-one download. You know how people upload their downloads folder for others to download. Yeah, please don't include my stuff in one of those. Thanks in advance. :)
The exception: My TS4 Robert Williamson sim. I would really like it if he's not edited in any way. He's my tribute to Robin Williams, who was someone I greatly admired. Changing him would make him just another sim.
The exception: My TS4 Robert Williamson sim. I would really like it if he's not edited in any way. He's my tribute to Robin Williams, who was someone I greatly admired. Changing him would make him just another sim.