Gipsy Carts (BG + EP1)
Both of the objects have four channels for color options. Using geostates the cart for EP1 shows the door closed and open when a Sim enters the object. Of course the animation might look strange because it is the same as used with a tent.
The objects differ from each other concerning the footprint. The deco object (Gipsy Cart - deco) covers 2x5 tiles, the static tent object (Gipsy Cart - static) covers 2x6 tiles.
I made three color options for each of these carts but I'm sure you can do it much better than me.
Install them to your Mods\Packages-folder like every other package.
I hope you'll enjoy these carts and don't download if you don't like them.
Deco version (Gipsy Cart - deco):
vertices = 10225; polygons = 10712 (high lod)
vertices = 7118; polygons = 6578 (low lod)
Static/tent version (Gipsy Cart - static):
vertices = 11012; polygons = 10712 (high lod)
vertices = 7661; polygons = 7090 (low lod)
TSR; Peter&Inge Jones; Atavera; Wes Howe
Charme699 for the textures the color options of these carts are based on.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
| Static version of the cart. It works like a tent and needs EP1-World Adventures.
Size: 1.62 MB · Downloads: 5,174 · 7th Jun 2012
|1.62 MB||5,174||7th Jun 2012|
| Deco version of the cart. Compatible with base game.
Size: 816.9 KB · Downloads: 3,315 · 7th Jun 2012
|816.9 KB||3,315||7th Jun 2012|
|For a detailed look at individual files, see the Information tab.|
- - File was updated after upload was posted
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
For a full list of packs with names, see the Packs Needed popup.
Some remarks to use my objects:
I spend many(!) hours of work on my vehicles and the meshes are handmade from scratch. Therefore don't claim them as your's if you clone the mesh or use it as a base. You have my permission to do so. I'm convinced that these things are made to be used. So, add a simple note within the object description, that's enough and hopefully not a hard restriction.
There might be some special rules on single objects for special reasons. Please respect them! - Thank you.