Higher Chance Per Day Elder Will Die

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Uploaded: 2nd Mar 2015 at 4:28 PM
Updated: 7th Aug 2024 at 12:52 AM
In my games Elders tend to live a lot longer than they're supposed to, especially my animals. So I had a look around why and soon found the answer. After an elder sim or pet has passed the total lifetime span set there is a chance each day that a sim will die. This chance is not cumulative (which means a sim of 90 days and a sim of 140 days has the same chance to die), and it differs with life spans.

The original EA values for both sims and pets are these chances:

Short 30%
Medium 20%
Normal 14%
Long 6%
Epic 3%

This mod offers five flavors - 10%, 25%, 33%, 50%, 75%, and 100% - that gives both sims and pets in all life spans the same chance. I decided to do this because I thought it was a bad idea balance-wise to let sims on longer life spans live even longer when they've already had a very long life. So if you choose the 100% flavor your sim will die very soon after they have maxed out their life span.

Personally I use the 50% flavor so it becomes a coin toss each day after they have reached the end of their lifespan. This speeds it up compared to the excessive amount of extra time I felt my sims would get with the default settings, but they still have a good chance of getting a few extra days if the dice rolls are on their side.

Compatibility
This mod conflicts with all mods that make changes to the AgingManager_0xc91a73dbff35eeca resource, such as my own mod Human Life Span for Supernatural Sims.

It is compatible with version 1.67 and should also work for 1.69 and 1.70.