Higher Chance Per Day Elder Will Die
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Author Gurra09
Uploaded: 2nd Mar 2015 at 4:28 PM
Updated: 7th Aug 2024 at 12:52 AM
Updated: 7th Aug 2024 at 12:52 AM
In my games Elders tend to live a lot longer than they're supposed to, especially my animals. So I had a look around why and soon found the answer. After an elder sim or pet has passed the total lifetime span set there is a chance each day that a sim will die. This chance is not cumulative (which means a sim of 90 days and a sim of 140 days has the same chance to die), and it differs with life spans.
The original EA values for both sims and pets are these chances:
Short 30%
Medium 20%
Normal 14%
Long 6%
Epic 3%
This mod offers five flavors - 10%, 25%, 33%, 50%, 75%, and 100% - that gives both sims and pets in all life spans the same chance. I decided to do this because I thought it was a bad idea balance-wise to let sims on longer life spans live even longer when they've already had a very long life. So if you choose the 100% flavor your sim will die very soon after they have maxed out their life span.
Personally I use the 50% flavor so it becomes a coin toss each day after they have reached the end of their lifespan. This speeds it up compared to the excessive amount of extra time I felt my sims would get with the default settings, but they still have a good chance of getting a few extra days if the dice rolls are on their side.
Compatibility
This mod conflicts with all mods that make changes to the AgingManager_0xc91a73dbff35eeca resource, such as my own mod Human Life Span for Supernatural Sims.
It is compatible with version 1.67 and should also work for 1.69 and 1.70.
The original EA values for both sims and pets are these chances:
Short 30%
Medium 20%
Normal 14%
Long 6%
Epic 3%
This mod offers five flavors - 10%, 25%, 33%, 50%, 75%, and 100% - that gives both sims and pets in all life spans the same chance. I decided to do this because I thought it was a bad idea balance-wise to let sims on longer life spans live even longer when they've already had a very long life. So if you choose the 100% flavor your sim will die very soon after they have maxed out their life span.
Personally I use the 50% flavor so it becomes a coin toss each day after they have reached the end of their lifespan. This speeds it up compared to the excessive amount of extra time I felt my sims would get with the default settings, but they still have a good chance of getting a few extra days if the dice rolls are on their side.
Compatibility
This mod conflicts with all mods that make changes to the AgingManager_0xc91a73dbff35eeca resource, such as my own mod Human Life Span for Supernatural Sims.
It is compatible with version 1.67 and should also work for 1.69 and 1.70.
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Gurra_75%ChancePerDayElderWillDie.zip
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Uploaded: 5th Aug 2015, 7.6 KB.
1,240 downloads.
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Gurra_100%ChancePerDayElderWillDie.zip
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Uploaded: 2nd Mar 2015, 7.6 KB.
1,243 downloads.
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Gurra_50%ChancePerDayElderWillDie.zip
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Uploaded: 2nd Mar 2015, 7.7 KB.
2,774 downloads.
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Gurra_33%ChancePerDayElderWillDie.zip
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Uploaded: 2nd Mar 2015, 7.7 KB.
1,789 downloads.
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Gurra_25%ChancePerDayElderWillDie.zip
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Uploaded: 2nd Mar 2015, 7.6 KB.
1,258 downloads.
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Gurra_10%ChancePerDayElderWillDie.zip
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Uploaded: 2nd Mar 2015, 7.7 KB.
923 downloads.
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