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Two-panel doors: Colour options, Fixes, Two-tile versions

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Uploaded: 4th Apr 2015 at 4:52 PM
Updated: 12th Apr 2015 at 10:18 PM
Several things added/fixed to the Maxis two-panel wood doors:

  • Override for the “Simple Two-Panel Door” that enables the additional colour variants from the December Game Pack, adds functional colour tags, fixes the vanishing door handle on the mid poly LOD in the process, fixes the dodgy wall mask, and slightly changes the brown catalogue swatch colours to make them easier to distinguish
  • COBJ override for the “Marine Biologist’s Choice” door that fixes the colour tags of the GP01 colour variants ‒ they’re now listed under their actual colours instead of under “White” when filtering by colour ‒; swatches are also edited as above
  • Two-tile version of the “Simple Two-Panel Door” (i.e. the same door sitting in the middle of two tiles) including all fixes from above
  • Two-tile version of the “Marine Biologist” door (i.e. the same door sitting in the middle of two tiles) including the tag/swatch fixes from above

I’ve also updated the matching Single-Tile Wooden Arch with a two-tile version.

The two-panel doors reference all of their high-res textures from the “Marine Biologist” (the mesh is re-mapped to fit) and will pick up any overrides you have for that, the low-res textures are custom (you only see those when you zoom out pretty far though, and when your override is similar in colour, the difference won’t matter much). Note that the GP01 colour options will only work if you have that.

Polygon Counts:
Same as on the original doors.

blender, Milkshape, TSRW, s4pe, Paint.net.