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Bayside Flats: Inhabited/Base Game/No CC/Storied Neighborhood
by Hood Building Group Posted 25th May 2015 at 8:25 PM - Updated 6th May 2018 at 4:12 PM by Hood Building Group
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The HoodBuildingGroup proudly brings you...
an inhabited/BG/CC-free/storied Neighborhood
an inhabited/BG/CC-free/storied Neighborhood
Bayside Flats lies peacefully at the water's edge. Many of the buildings are very old - there's even rumors of a dungeon
in the ancient Tower House. Things are usually pretty quiet around here. That is - until yesterday! It was a sunny afternoon,
the kids were home from school, things were winding down for the day - when suddenly, a gunshot rang out! Then another!
Screams were heard, then sirens. It was murder; a double homicide. Right here in Bayside Flats!
But wait! That's not all! This morning brought two more mysterious deaths! What is happening? Who is the killer? When will it end?
The new Detective in town, Chace Z. Keller, has his work cut out for him! We hope he didn't move here expecting to twiddle his thumbs
and enjoy the serenity! Follow his notes in the "Case File" reports found at the end of each character's bio.
For The Primary Hood Version:
1. Put the folder BF01 into your Documents\EA Games\The Sims 2\Neighborhoods
2. If you only have the Base Game installed, you have to copy the contents of the Storytelling folder into your Documents\EA Games\The Sims 2\Storytelling folder in order for it to function properly. Later EPs do not have this requirement.
For The Subhood Version:
1. Put the folder BBF1 into your Program Files\EA GAMES\The Sims 2 Open For Business\TSData\Res\NeighborhoodTemplate
Note: If you have The Sims 2 Ultimate Collection, put it here instead: Program Files\Origin Games\The Sims 2 Ultimate Collection\Best of Business\EP3\TSData\Res\NeighborhoodTemplate
In order to use the subhood template, please take note of the following:
-You need Mootilda's mods to fix the subhood selections, available here.
-To use Mootilda's mods, you will need Pets or a later EP/SP installed.
However, if you don't have Pets or a later EP/SP installed, you can temporarily remove Bluewater Village (B001) from the NeighborhoodTemplate folder and move this subhood in there. It will still be referred as Bluewater Village in the game. But the game will add Bayside Flats to your neighborhood. Restore B001 after adding the subhood and you're done.
This neighborhood has a story to tell...
...To follow the story, read EVERYTHING carefully. Start with the neighborhood storybook. It will introduce you to the characters and how the hood is structured - just click the storybook/album icon on the main map to get started! More bits of story are to be found in each family's photo-album, and in each character's biography (click for an example) We created six families for this neighborhood; with one family still in the family bin. There are also eight pre-made ghosts. You can read more about the families and the individual sims in the comments of this thread.
This town has been suddenly embroiled in mystery. Everything is chaos. Is there a murderer on the loose? Maybe one of the eight deceased sims knows what happened? You can resurrect one and see if their biography is helpful or not. To resurect the sims, you'll need University, FreeTime or the Apartment Life expansion pack. If you do not have those EPs, then you'll have to wait until the ghosts appear at night. Use "boolprop testingcheatsenabled true" to make the ghosts temporarily selectable in order to read their biographies. Don't forget to make them unselectable before the ghosts leave the lot.
Of course, you don't have to follow the neighborhood story. You can play as you want. Help the detective find the murderer, or help the criminal kill as many sims as possible - the choice is yours.
Bayside Flats uses an edited SC4 terrain of EA's Mesa Flats map.
You don't need to install a camera mod for this neighborhood. You will see all of the lots in a vanilla game. In some cases, you may have to rotate the camera a bit in order to load certain lots.
This neighborhood has been created with Numenor's AnyGameStarter with no Maxis content, so there aren't any townies or any NPC. You have to generate them yourself if you want them. We have built a cemetary lot for this neighborhood so you can move your urnstones to the cemetary. You need Nightlife for this. If you don't have Nightlife but later EPs. Then you can put the urnstone into the inventory of any sim and visit the cemetary lot with that sim. Then you can click on the ground and choose the option to place the tombstone. You can read more about that cemetary lot (Peaceful Lawns) in the comments of this thread.
There are 8 vacant lots in Bayside Flats.
All of the lots have been compressed with Mootilda's Lot Compressor.
Bayside Flats is base game compatible and doesn't have any CC in it. The shopping district/suburb subhood requires TS2 OFB and the downtown subhood requires TS2 NL.
This is our 3rd neighborhood and we'll soon start working on the 4th neighborhood.
We always accept applications. So, if you want to join us, you can PM us and we'll add you to the group.
Stay tuned for more neighborhoods to come!
Numenor for his AnyGameStarter which we used to make this neighborhood base game compatible and empty.
Mootilda for her Lot Compressor which we used to compress all of the lots and for her LotAdjuster which we used on some lots as well and for her helpful HoodChecker (to see whether there are any problems or not)
Peni Griffin for proofreading the descriptions.
The Riverside Group for the following lots that we renovated and renamed: 13 Baypoint Circle, 37 Bayside Drive, 46 Bayside Drive, 11 Douglas Lane and 26 Flat Road
Compressjpeg.com for compressing the size of the required images for the download page.
The makers of
| Shopping District Version - Requires Open For Business EP
Size: 19.35 MB · Downloads: 3,112 · 25th May 2015
| Primary Hood Version - Base Game Compatible (Does not require any EPs/SPs)
Size: 19.33 MB · Downloads: 6,372 · 25th May 2015
Key: - File was updated after upload was posted
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