Baby Hatch

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Uploaded: 25th Sep 2019 at 5:11 PM
Updated: 3rd Mar 2022 at 5:14 PM

As of March 2022, I have tested this mod with Sims 4 Version and S4CL 1.75 and yes, it still works.

As of New Year 2021, I have tested this mod with Sims 4 Version 1.69(nice).59.1020 and S4CL 1.55 and it still works.

With this mod you can bring babies that your household can't care for, be it gameplay or story reasons, to a baby hatch, essentially removing them from your household but be assured that they will be well cared for.

The mod doesn't actually contain a lot/object where your sims have to physically place their baby. Instead, it's an immediate interaction on the baby/bassinet that you, the player, can click on any time.

For the option to show up, both the sim you are currently controlling and the baby have to be in the same active household owning the lot you are currently at. This should prevent you from just removing other families' babies. You will get a popup asking if you really want to remove the baby, in case you click the interaction by accident.

The baby will be removed instantly if you click "OK", but will stay in the family tree and in the social relationships panel (technically it is moved to a hidden household). Also, they grow up in that hidden household and if you still know them you can invite them over. My mod doesn't feature adoption, so if you want to re-add them to your household you have to apply other means.

- "New Baby" buff is removed from the baby's parents.
- German translation.

- Sims 4 version 1.58 or above
- Sims 4 Community Library, version 1.0.17 or above, by ColonolNutty; used for dialogs and notifications (and as it's already there, also using its interaction injection and logging features)

- Install the Sims 4 Community Library according to its installation instructions.
- Put "baby_hatch.package" and "baby_hatch.ts4script" either directly in your mod folder or in a subfolder (but at most one level deep, i.e. don't put it in a subfolder of a subfolder!).
- You need to enable script mods in you game settings.
- You don't need to keep the readme included in the archive, but it might be a good idea in case you forget where you got the mod or what it does.

This mod contains a new interaction that is injected into the affordances of the baby/bassinet game object by a script, so there should be no conflicts, even with other mods that add interactions to the same object.

Q1: The option "Deposit in Baby Hatch" doesn't show up!
A1: Make sure the baby is at home and in the active household (i.e. it shows up in the list of sims in the bottom left corner). Have you installed the newest version of the community library and enabled script mods?

Q2: I click on "Deposit in Baby Hatch", but nothing happens!
A2: Please provide a log. Enable logging by typing "s4clib.enable_log baby_hatch" (without quotes) into the cheat console. Send me the file "baby_hatch_Messages.txt" and/or "baby_hatch_Exception.txt" from your "The Sims 4" Documents-folder (the folder that also contains the "Mods"-folder).

Q3: I can use cheats / manage worlds for the same effect!
A3: Yes, you can. However, I prefer a simple, somewhat immersive in-game interaction. Though I have to admit that the "immersive" part so far only includes a fitting name and removal of the "New Baby" buff.

Q4: Can I get the baby back?
A4: The mod hasn't been designed for it, but because the baby is moved to a hidden household, it will eventually grow up. If your relationship hasn't declined so far that it has been culled, you can then invite them over. My mod won't feature re-adding them to your hosehold, you need to look elsewhere for that.
With MCCC, you can supposedly make the baby be adopted by a household of your choosing. That way you have less risk of losing it for good.
On the other hand, if you don't want to lose the baby, maybe don't bring it to a baby hatch in the first place.

Q5: The poor baby!
A5: It will be well cared for in an offmap empire. No worries.

- Thanks to ColonolNutty for the Sims 4 Community Library
- Scripting-tutorial and PyCharm-setup by andrew:
- Combine Interactions with Scripting by scumbumbo:
- Of course, various tools and their creators, especially Sims 4 Studio.

FUTURE PLANS (no promises)
- Maybe icons, general user experience stuff.
- Options, especially whether or not the baby should be kept in the family tree and in the social relationships panel.
- Buffs/debuffs, depending on traits.
- An actual animated interaction.

- Don't reupload, no matter where.
- If you want to change something, you can do so for your personal use.