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Sims 3 Careers Global Overhaul

by MrFatCat Posted 1st Jul 2021 at 4:30 PM
62 Thanks  Thanks     24 Favourited
You were born in a trailer…
You work hard day by day and the day will come... when you buy a cheap TV.
Then you will work hard day by day and the day will come... when you die in the trailer you were born in.
Do you want to change your life for the better? Find a rich fool, marry her, then kill her and take her money!

EA economic system is killing me.


Well, what’s wrong with EA Rabbit Hole Careers?

1.
Low wages in the RH careers even at high levels.
It is really killing you if you play the game with NRaas Story Progression.
For example, if inactive Sim is The Leader of Free World (Political Career lvl 10), I suppose it is normally if he lives in a rich manor with his family, but… well, you know – the bills are coming. NRaas SP makes property management realistic – and at one day you will find this respectable politician in a starter house.

2.
Inefficient time management.
At low and medium levels, there are too many workdays and working hours per workday combines with low wages per hour. At high levels, the salary per hour is higher, but the numbers of working hours per day is less – and let’s not forget about two hours on the way to the office and back, so anyway the day is lost.
Fine, and when will my Sim be able to live for himself and have enough money for this? Huh, not in this life…
Another painful point is working hours in different careers are not related to each other.
Do you want to meet someone? – “Oh, sorry, I have to go to office!...” grrrrrr!!!! (ForeverAlone.jpg).

3.
Awkward WakeupTime.
Sunset Valley was a village – early get up, early go to bed.
Bridgeport comes with vibrant nightlife – and EA added DowntownTime – the late wake ups for sims who spent the night at the dance club. Well, cool, but now there are bars and clubs in every custom world, but DowntownTime works for Downtown worlds only!


What’s wrong with EA Active Careers?

1.
Inactive Sims don't make money on tasks.
All they get is EA weekly stipend…
…and this is the real problem if you play the game with NRaas Story Progression.
Fashion Phenomenon is a very poor person, you know…

2.
Time management, WakeupTime.
Same things.


What’s wrong with EA SkillBased Careers?

1.
Inactive Sims are too lazy and that’s why they are poor.
Huh, what can I say… It's just the truth.
All those Writers, Inventors and Nectar Makers don’t spend much time for work… maybe they are waiting for the stipend? But there is no stipend in EA SkillBased Careers.
It is matter if you play the game with NRaas Story Progression, sure.

2.
Promotion at high levels is really mad.
No way to get level 10 in simlife even if lifetime you choose is Long!
Actually, this is not an easy task, even if your Sim is immortal.


Well, here we go.

What’s changed in EA Rabbit Hole Careers?
Mod name: MFC_CareersOverhaul_RH_v1
Resource used: Careers.xml

Realistic wages per hour.
Less number of workdays.
6 working hours per workday at all levels.

So now we get per week:
Level 1 = 5 workdays, the salary is about 1500 sml a week.
Level 2-5 = 4 workdays, the salary is about 3000-5000 sml a week.
Level 6-9 = 2-3 workdays, the salary is about 6000-9000 sml a week.
Level 10 = 1-2 workdays, the salary is about 10000-13000 sml a week.
More difficult careers (related with Charisma skill and Celebrity Level) have higher salaries.
Every career was checked and gets its own salary and work time management.

Workdays were changed
Most of careers get W,S,U as free days, M,T,R as workdays and F as free day at high levels.
Criminals, culinary specialists, sportsmen and fortunetellers work when others have a rest – like by EA default. But they are also part of the community, so W looks like free day for all careers up level 1.

WakeUp and Start time in all worlds is close to Downtown for now.
Usually it's like this:
<WakeupTime>9</WakeupTime>
<StartTime>11</StartTime>
Sure I check every career and keep untouched some specific things like nightwatch in Medicine Career.

FortuneTeller Career
– promotion was changed:
Logic was added for levels 1-10 for both branches.
Relationship with Coworkers was deleted for both branches.


What’s changed in EA Active Careers?
Mod name:
MFC_CareersOverhaul_Active_v1
Resource used: ActiveCareers.xml

Stipend has been increased accordingly to RH Careers Overhaul
So now we get per week:
Level 2-5 = the salary is about 3000-5000 sml a week.
Level 6-9 = the salary is about 6000-9000 sml a week.
Level 10 = the salary is about 10000 sml a week.
Sure your active Sim will be really rich with this stipend plus money from tasks. But stipend pays once a week, so you can use the cheat code and manually minus this money from family funds if you like.

WakeUp and Start time in all worlds is close to Downtown for now.
Usually it's like this:
<WakeupTime>10</WakeupTime>
<StartTime>11</StartTime>
Do not worry about Ghost Hunter! He is hunting at night as usually. 
Well, don’t worry about Daycare too. She is not hunting at night. ))


What’s changed in EA Skill Based Careers?
Mod name:
MFC_CareersOverhaul_SkillBased_v1
Resource used: SkillBasedCareers.xml

Stipend has been increased accordingly to RH Careers Overhaul
So now we get per week:
Level 2-5 = the salary is about 3000-5000 sml a week.
Level 6-9 = the salary is about 6000-9000 sml a week.
Level 10 = the salary is about 10000 sml a week.
Sure your active Sim will be really rich with this stipend plus money from tasks. But stipend pays once a week, so you can use the cheat code and manually minus this money from family funds if you like.

Promotion becomes realistic.
…and individual for every Skill Based Career. Don’t worry about this.

Waiting for your feedback!

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INSTALLATION
---------------------

Just put selected files in Mods/Packages.
You can use all these mods at the same time or choose one or two.
Please check if any other mods use the specified xml.
Works correctly with all EP's.
Requires Base Game only.

Because of every career affected and most of sims affected too it is recommended to start the new game.

Enjoy!

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CREDITS
---------------------

Inge and Peter Jones - for Sims3 Package Editor
http://www.simlogical.com/s3pe.htm

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HAPPY SIMMING!

Archive: MFC_CareersOverhaul_Active_v1.7z
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Archive: MFC_CareersOverhaul_RH_v1.7z
File: MFC_CareersOverhaul_RH_v1.package

Description: Work on Robots



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Archive: MFC_CareersOverhaul_RH_v1.7z
File: MFC_CareersOverhaul_RH_v1.package

Description: Work on Robots

 
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