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Developed Pectoral Muscles Morph for Male Nude Top (Part 3) - Singed/Burnt

SCREENSHOTS
746 Downloads 18 Thanks  Thanks 5 Favourited 2,715 Views
Uploaded: 6th Sep 2021 at 11:30 AM
Updated: 30th Dec 2021 at 7:26 PM
Click here for Part 1 of Developed Pectoral Muscles Morph...

Click here for Part 2 of Developed Pectoral Muscles Morph...

Click here for Part 4 of Developed Pectoral Muscles Morph...

Click here for Part 5 of Developed Pectoral Muscles Morph...

Hello Everyone!

Today I bring you my third new Sims 3 upload!





I know you're probably wondering: why on Earth, or any Sims 3 World, would anyone want this? Well, allow me to explain!

You see, if you've downloaded my other two uploads, Developed Pectoral Muscles Morph for Male Nude Top Parts 1 and 2, then you would find out that, especially with the default replacement versions, upon getting singed/burnt, your Sim will revert back to the EA male nude top without the developed pecs morph.

This upload should fix that to make sure that there is - some semblance of - continuity.

Both, a default replacement version and a non-default replacement version, are available for the singed/burnt male nude top, but now with developed pectoral muscles.

Just like my previous two uploads, the morph is based on alex_stanton1983's original male nude top mesh morph so please check it out, available at TSR:
https://www.thesimsresource.com/art...cles/id/944631/

For the developed pecs morph without necklaces, both default-replacement version and a re-categorized, non-default-replacement version, please check out this upload:

https://modthesims.info/d/659773/de...ly-for-now.html

For the developed pecs morph with necklaces, please check out this upload:

https://modthesims.info/d/659473/up...t-versions.html

Important note: alex's last post was in 2011 according to his profile, so I hope he doesn't mind me using his mesh morph as reference. Credit goes to him!

Surprisingly, this is CASTable and BG compatible.

This was done using TSRWorkshop, S3OC and S3PE.

Polygon count:

LOD1 (High): 1656 vertices and 929 faces
LOD2 (Medium): 984 vertices and 483 faces
LOD3 (Low): 537 vertices and 214 faces

Tutorial on how to check poly-count in TSRW, for reference: https://sims3tutorialhub.tumblr.com...ounts-of-sims-3

I have tested it in my game and it seems to work fine for now (see photos above). However, please feel free to test it out in yours and provide any feedback. Kindly note I'm not an expert in meshing/morphing; still learning and getting the hang of it...

Credits:
alex_stanton1983's for his original morph at TSR
TSR for TSRWorkshop
The creators of S3OC and S3PE.
This tutorial by Lyrale: https://modthesims.info/t/579498
This thread by alvalcaste: https://modthesims.info/showthread....ghlight=default

And last but not least, enjoy! Share with permission first! And credits too! Feel free to give me feedback in the proper section, for any feedback is appreciated!

mmaa