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Memory Commander
SCREENSHOTS
memcom1.jpg - width=700 height=500
memcom2.jpg - width=1024 height=768
memcom3.jpg - width=911 height=482
Add common memories at the end of a character's inventory, delete any memory, and change the color of any single memory.
Monitor technical tokens (under Advanced...) of the house, family or character's inventory, or delete any of them. This is useful to verify that new scripts add tokens, such as special skill gain or NPC association, at the correct times and speed. The first four properties and the total count are shown. A click removes the token.
New memories are simple direct visual entries without associated effects, such as crying. They are taken from a hardcoded list to speed up the menu.
WARNING: To be used with care. Don't let the hand slip on the wrong menu, or a memory will be gone. The menu might move if you rapidly click through "More..." to a new page.
Buy from Electronics -> All or in debug mode: Spawn...\Memory Manager
Game version: At least Open for Business and later.
Feedback welcome about operation with early versions.
Monitor technical tokens (under Advanced...) of the house, family or character's inventory, or delete any of them. This is useful to verify that new scripts add tokens, such as special skill gain or NPC association, at the correct times and speed. The first four properties and the total count are shown. A click removes the token.
New memories are simple direct visual entries without associated effects, such as crying. They are taken from a hardcoded list to speed up the menu.
WARNING: To be used with care. Don't let the hand slip on the wrong menu, or a memory will be gone. The menu might move if you rapidly click through "More..." to a new page.
Buy from Electronics -> All or in debug mode: Spawn...\Memory Manager
Game version: At least Open for Business and later.
Feedback welcome about operation with early versions.
Filename | Type | Size |
---|---|---|
Memory_Commander.zip | zip | |
Memory_Commander.package | package | 25017 |
Memory_Commander.txt | txt | 942 |
Filename | Size | Downloads | Date | |||||
Memory_Commander.zip
Size: 10.3 KB · Downloads: 208 · 21st Jan 2023 |
10.3 KB | 208 | 21st Jan 2023 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
Also Thanked - Users who thanked this download also thanked:
by Nopke
Packs Needed
Other Information
Type:
– Object Mods
: Object Interaction Mods (things that change how sims interact with objects or their environment, like "Multi-owner door" or "sunbathe anywhere")
Packs Needed
Base Game | |
---|---|
![]() | Sims 2 |
Expansion Pack | |
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![]() | Open for Business |
![]() | Free Time |