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Invisible Window

by rebecah Posted 27th Jul 2007 at 1:13 AM - Updated 9th Oct 2008 at 4:27 PM by rebecah : Updated diagonal frosted window
44 Comments / replies (Who?) - 24 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Update Jan 30, 2008 - Fixed shadows on diagonal thanks so Sophie - David for noticing and reportind my mistake. I've replaced the file named BecksNewInvisibleWindow.zip...please redownload and overwrite your previous version.

Update Jan 6, 2008 - Added New Plain Glass version with working 45°
(diagonal) window. I've also updated the Frosted Glass Version to now
have the diagonal window working. (Thanks to a tutorial by Numenor.)

Thanks to Sophie - David - I've fixed them both to work with base game.

If you have the first version please overwrite the file as they have the same GUI's.

This is for those that might want a brighter room but don't want the actual windows to be seen.

If someone else created one I couldn't find it.

You can find these under windows for $1.

Room with no windows:



Room with invisible windows


wall up


In build mode you can see the glass:


I hope this is useful to some of you.

Polygon Counts:
faces count is less than 8 will update with actual info asap

Additional Credits:
Credits to: All that help make this possible. SimPE creators, CEP creators, MTS2 for this site, and Stephen Cox creator of UVMapper.

Some of my favorites tutorial writers are Echo, JWoods, IgonarantBliss, Numenor, and Adidus great extensive tutorials.

Thanks to all that take the time to click the thanks button and leave comments.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
BecksZecutinesGreatGateDoor-Invisible.zip

Size: 127.1 KB · Downloads: 2,054 · 21st Aug 2008
127.1 KB 2,054 21st Aug 2008
BecksDoubleInvisibleWindows.zip

Size: 83.4 KB · Downloads: 2,853 · 7th Jan 2008
83.4 KB 2,853 7th Jan 2008
BecksNewPlainGlassInvisibleWindow.zip

Size: 48.8 KB · Downloads: 2,893 · 7th Jan 2008
48.8 KB 2,893 7th Jan 2008
BecksNewInvisibleWindow.zip

Size: 16.7 KB · Downloads: 3,366 · 7th Jan 2008
16.7 KB 3,366 7th Jan 2008
BecksInvisibleWindow.zip

Size: 6.5 KB · Downloads: 4,112 · 27th Jul 2007
6.5 KB 4,112 27th Jul 2007
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
44 Comments / Replies (Who?) - 39 Feedback Posts, 3 Thanks Posts
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Forum Resident
#2 Old 27th Jul 2007 at 2:21 AM
I remember these in Sims 1, I've wanted them for Sims 2. They are very useful. Thanks for making them.
Test Subject
#3 Old 27th Jul 2007 at 6:54 AM
perfect jus wut i need! i hate the lights on in the morning.
Not actually evil.
#4 Old 27th Jul 2007 at 7:08 AM
Neat idea. If you remove the corner windows, does it get rid of the highlights on the wall? Or do the corners then become too dark? I should check this in game...
Scholar
Original Poster
#5 Old 27th Jul 2007 at 7:50 AM
Quote:
Originally Posted by CatOfEvilGenius
Neat idea. If you remove the corner windows, does it get rid of the highlights on the wall? Or do the corners then become too dark? I should check this in game...


It may be my video card too. I have a Nvidia and get a lot of light spots that others don't get. I even installed the beta drives and they didn't help much.
Alchemist
#6 Old 27th Jul 2007 at 7:57 AM
Really interesting, I'll try (when downloading will be easier, just a bit of patience). Thank you rebecah, you're giving us a lot of useful stuff. Ciao!
Top Secret Researcher
#7 Old 27th Jul 2007 at 11:16 AM
this is really a good idea! rooms are often too dark when they have just one or two windows. but so i can bring more light in the rooms. thanx, rebecah!
Scholar
#8 Old 27th Jul 2007 at 11:27 AM
I think Numenor's seamless wall window set contains some invisible windows and doors.

Edit: Oh, and a quick question: do these windows take up the wall slot like normal windows, or can you hang pictures on the same space without cheats? Just wondering.

"Even the computer industry failed to see the importance of the Internet, but that's not saying much. Let's face it, the computer industry failed to see that the century would end." - Douglas Adams
Lab Assistant
#9 Old 27th Jul 2007 at 11:28 AM
Brilliant! It's perfect for my vampire's warehouse lot Thank you!
Scholar
Original Poster
#10 Old 27th Jul 2007 at 11:45 AM
Quote:
Originally Posted by gwillewyn
I think Numenor's seamless wall window set contains some invisible windows and doors.

Edit: Oh, and a quick question: do these windows take up the wall slot like normal windows, or can you hang pictures on the same space without cheats? Just wondering.


I does take up the slot and you would need to use the moveobjects on to place another item on the windows.
Test Subject
#11 Old 27th Jul 2007 at 6:36 PM
Quote:
Originally Posted by gwillewyn
I think Numenor's seamless wall window set contains some invisible windows and doors.

Edit: Oh, and a quick question: do these windows take up the wall slot like normal windows, or can you hang pictures on the same space without cheats? Just wondering.


To put an object on a wall with a window, just hold down the [Ctrl] and [Alt] keys. This has the effect of a 'temporary' [moveobjects on] cheat- as soon as you let go of the keys, it goes away.

Ugly is Learned
Scholar
Original Poster
#12 Old 27th Jul 2007 at 7:11 PM
Quote:
Originally Posted by BobbyDread
To put an object on a wall with a window, just hold down the [Ctrl] and [Alt] keys. This has the effect of a 'temporary' [moveobjects on] cheat- as soon as you let go of the keys, it goes away.


Wow thanks so much for this info. I didn't know this myself. Thanks BobbyDread!
Guest
DELETED POST
28th Jul 2007 at 3:18 PM
This message has been deleted by whiterider. Reason: Rude
Scholar
Original Poster
#13 Old 28th Jul 2007 at 7:02 PM Last edited by whiterider : 29th Jul 2007 at 11:09 AM.
Quote:
Originally Posted by Baby Phat
Post deleted by staff


I updated my work on a daily basis. I try to fix any problems found. You've never told me about any problems. If I don't know what the problems are I can't fix them. If you dislike my work why even look at it? If you have 2 other peoples invisible windows why would you need mine?

I certainly hope you don't discourage other creators like this.
Test Subject
#14 Old 28th Jul 2007 at 8:30 PM
Thanks so much for this, I've wanted an invisible window for some time but have not found one until now. I have some of your other items and really like them and have not noticed any problems with them. Keep up the good work!!

Melly_Sim
Scholar
Original Poster
#15 Old 28th Jul 2007 at 9:20 PM
Quote:
Originally Posted by Melly_Sim
Thanks so much for this, I've wanted an invisible window for some time but have not found one until now. I have some of your other items and really like them and have not noticed any problems with them. Keep up the good work!!

Melly_Sim


Thanks you!
Slacker of Immense Slackness
retired moderator
#16 Old 31st Jul 2007 at 9:35 AM
Great idea thanks Rebecah =) I use Numenors set invis windows (they are the only ones I have seen and I have a download folder now split into four parts hehe) but this one is perfect to drop into every download folder and use all the time =) I hate the fact I have to use so many bloody windows in a lot to get it to be nicely lit so invisi windows are essential!

<:3))~~ Loverat
"In some cultures what I do is considered normal"

www.loverat.net Check it out for other recolours & lot uploads =D
Inventor
#17 Old 31st Jul 2007 at 12:36 PM
Thank you for these invisible windows, I used them in my african and native huts and it looks great.
Mad Poster
#18 Old 13th Aug 2007 at 3:04 PM
Rebekah, I can't seem to get them into my game-I only have the base game, and while the file says it is compatible, is there anything else that I should do to get them to work?

I've downloaded them at least twice, and still no luck. They don't show up in the catalog under windows..sigh. I was hoping to use them!
I do have CEP, too.

Thanks for any reply.
Test Subject
#19 Old 16th Aug 2007 at 2:37 AM
I love you.
Scholar
Original Poster
#20 Old 17th Aug 2007 at 3:53 AM Last edited by rebecah : 17th Aug 2007 at 4:10 AM.
Quote:
Originally Posted by FranH
Rebekah, I can't seem to get them into my game-I only have the base game, and while the file says it is compatible, is there anything else that I should do to get them to work?

I've downloaded them at least twice, and still no luck. They don't show up in the catalog under windows..sigh. I was hoping to use them!
I do have CEP, too.

Thanks for any reply.


They may take one of the EP's but I did have my setting set to base game only.

Does anyone anyone else with out ep's not able to use these? I have no way to actually test this. I will check to see it they work with Life Stories.

It works fine in Life Stories so it should work for base game also.

Did you unzip the file into your ...\My Documents\EA Games\The Sims 2\Downloads?
Theorist
#21 Old 3rd Sep 2007 at 10:11 PM
I also had invisible windows in the Sims 1, and was missing them in the Sims 2. The Dark Project was a little too optically dark for me, and I wanted some invisible windows to put under the beautiful fake "wallpaper windows" that were included in some of the buildings. I was just paging through all the windows here at MTS2, thinking I might have to make my own invisible window because I hadn't come across one before. I was delighted to find this one, because I have no shortage of projects! Thanks very much Rebecah!

I have lately found Numenor's BaseGameStarter Pro to be immensely useful during the development cycle, not only for checking base game or particular EP compatibility, but for dramatically speeding up loading times compared to my normal gaming environment. I will check this window out in base game mode when I get home.

In my recent clone of the base game mirror, I was quite surprised that although I had all the SimPE EP filters enabled, I still managed to create an object that was not base game compatible. It appears I needed to exit SimPE and then restart it, because evidently the EP functions were already loaded. I had the same symptom as this one, that the object just wouldn't show up in the catalogue. In any event I will check for compatibility later today.
Scholar
Original Poster
#22 Old 4th Sep 2007 at 2:20 AM
In my recent clone of the base game mirror, I was quite surprised that although I had all the SimPE EP filters enabled, I still managed to create an object that was not base game compatible. It appears I needed to exit SimPE and then restart it, because evidently the EP functions were already loaded. I had the same symptom as this one, that the object just wouldn't show up in the catalogue. In any event I will check for compatibility later today.[/QUOTE]

You can also click the reload button at the top box when you change preferences. I ususally just restart SimPE myself though. I think the reload button only works if you haven't used the object workshop prior to doing the reload.
Theorist
#23 Old 4th Sep 2007 at 2:21 AM
I can confirm that while the invisible window works wonderfully in my normal gaming environment, it does not show up in a base game only installation.

Sorry, our two posts crossed, we posted at almost the same time! Yes, I think I will continue to exit and reload SimPE when changing to base game only, it just seems safer that way. I really disliked having to redo everything!
Scholar
Original Poster
#24 Old 4th Sep 2007 at 4:43 PM
Quote:
Originally Posted by Sophie-David
I can confirm that while the invisible window works wonderfully in my normal gaming environment, it does not show up in a base game only installation.

Sorry, our two posts crossed, we posted at almost the same time! Yes, I think I will continue to exit and reload SimPE when changing to base game only, it just seems safer that way. I really disliked having to redo everything!


Thanks for your report! I don't understand why it would work with Life Stories and not the base game.

Does anyone have just the base game installed to test this for me?
Theorist
#25 Old 4th Sep 2007 at 6:29 PM
Quote:
Originally Posted by rebecah
Thanks for your report! I don't understand why it would work with Life Stories and not the base game.

Does anyone have just the base game installed to test this for me?
Well I did just test it with the base game. Numenor's system really is the base game and not a simulation - it uses file copying to make all your expansions and stuff packs invisible. You even have to use your original Sims 2 disk - it's the real deal. Its also very easy to set up and use - give it a try!
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