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Maxis "Lost & Found" #4: The Matte Sphere *OPEN CONTEST*

by Numenor Posted 6th Jan 2005 at 6:28 PM - Updated 16th Feb 2009 at 12:21 AM by Numenor : Added several Animated Spheres by Pixelhate
89 Comments / replies (Who?) - 25 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
07 FEB 2006 - Complete renewal of all the existing Spheres + Added a couple of recolours.
After more than 1 year since the starting of this thread, I could see that still there is some interest about these strange objects
But these packages were created long ago, using outdated tecniques, and therefore I've updated and fixed all the packages posted so far by myself and by other users.

1) The original "Matte Sphere" - formerly brought to you as a "Maxis Lost&Found" - has been completely rebuilt: now it is a recolourable stand-alone object, and a new UVmap has been provided for the mesh.
2) The Gray & Glass recolour by RGiles has been updated, too.
3) The Man-Trap Sphere by Wes_H (not recolourable) has been completely rebuilt.
4) The most famous SuperSphere by JWoods has been updated and heavily fixed: now it's a complete and funcional outdoor lamp (it's recolourable, but only for the stand).
5) A couple of new recolous -Animated ElectricGlow (sphere only) and Rainbow (sphere and stand) - have been added.
NOTE: All the recolours are for the original MatteSphere only: they won't apply to Wes_H's or JWoods' Spheres (they are different objects!).


To see what we are talking about, look at the following screenshots; from left to right:
1) the Grey&Glass recolour and the original Matte Sphere;
2) the Animated ElectricGlow, the Rainbow recolour, the Grey&Glass recolour and the Original MatteSphere;
3) The Man-Trap Sphere by Wes_H
4) The SuperSphere by JWoods.

ppp ppp ppp ppp

------------------------------------------------------------------

11 Feb 2005: The "SHOW THE WORLD YOUR OWN SPHERE" CONTEST is open!

12 Feb 2005: added "Man Trapped into a Sphere" by WES_H
16 Feb 2005: EP-ready and completely fixed version posted (including the clickable area).

16 Feb 2005: added "Super Sphere" by JWOODS

15 May 2006: added "Urban Design" Spherical TV by Helloitsjoe8 (click thumbnails to enlarge):


04 Feb 2009: added several amazing Animated Spheres by Pixelhate (click on thumbnails to enlarge):
Broken and Shiny spheres Animates spheres, nighttime Animated spheres, daylight

-------------------------------------
(Original post follows)

The Matte Sphere is a test object that Maxis left out of the catalog once they finished the beta testing phase. All its test functions were removed before releasing the game, so today the Sphere it's simply a decorative object (quite interesting, indeed). Now the package is EP-ready!

Credits are due to Carrigon, for having inserted this object into his hacked collection, and to RGiles for having created the translucent glass texture for the Sphere (I've slightly changed it, even though it was not necessary).

I have cloned and modified the ObjectData file, so that now the Sphere is visible in the catalog, under Decorative/Stautes (I didn't changed the GUID, because it isn't a different object from the original Sphere).
I've added a recolour for the wooden stand, as well (CEP recolour!).

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
helloitsjoe8_UrbanDesignTV.rar

Size: 640.9 KB · Downloads: 5,029 · 24th May 2006
640.9 KB 5,029 24th May 2006
JW_SuperSphere_21505a_UPD-07feb06.rar

Size: 133.9 KB · Downloads: 6,050 · 7th Feb 2006
133.9 KB 6,050 7th Feb 2006
Wes_H_ManTrapSphere_UPD-07feb06.rar

Size: 165.6 KB · Downloads: 5,900 · 7th Feb 2006
165.6 KB 5,900 7th Feb 2006
SphereMatte_Rainbow.rar

Size: 2.9 KB · Downloads: 5,834 · 7th Feb 2006
2.9 KB 5,834 7th Feb 2006
SphereMatte_ElectricGlow.rar

Size: 26.6 KB · Downloads: 6,884 · 7th Feb 2006
26.6 KB 6,884 7th Feb 2006
SphereMatte_GrayAndGlass_UPD-07feb06.rar

Size: 89.6 KB · Downloads: 6,355 · 7th Feb 2006
89.6 KB 6,355 7th Feb 2006
SphereMatte_MESH_UPD-07feb06.rar

Size: 89.4 KB · Downloads: 8,302 · 7th Feb 2006
89.4 KB 8,302 7th Feb 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
89 Comments / Replies (Who?) - 83 Feedback Posts, 1 Thanks Posts
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Test Subject
#26 Old 11th Feb 2005 at 1:14 AM
That REALLY needs a WORLD MAP wrapped around it (GLOBE for the knowledge Sim's study)
The ModFather
retired moderator
Original Poster
#27 Old 11th Feb 2005 at 8:19 AM Last edited by numenor : 11th Feb 2005 at 8:25 AM.
Well, there are a lot ideas about this sphere, and since my last post on this thread many things have changed (mesh editing ).
Unfortunately, I've never used a 3D editor, and I barely know what "UV mapping" means, so... I hereby officially open the

"SHOW THE WORLD YOUR OWN SPHERES"
MODDING CONTEST


Rules:
1) The external appearance of the object must be identical as the original (i.e. you can't modify the mesh and the position of the sphere and the stand).
2) New meshes can be added inside or outside the sphere.
3) A new texture can be UV mapped on the original sphere.
4) New functions can be added to the object: its *not* necessary to keep it in the "Decorative" catalog (i.e. the object can use other Globals then the current "Painting Globals").
5) It's mandatory to use SimPE v.015, in order to have a EP-ready object; on the contrary, enabling colour options for it it's optional (I can make it, if you want).

(The original object is the "Sphere - Matte" [GroupID 0x7F139DED]; you can post your creations in this thread).

Show the World your own Spheres! :D

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Alchemist
#28 Old 12th Feb 2005 at 6:11 AM
I'm game.
I added my own rule "Wes_H can't use any software other people can't get".
So here's my entry...
<* Wes *>
Screenshots
Download - please read all instructions before downloading any files!
File Type: zip ManTrapSphere-Wes_H.zip (203.5 KB, 351 downloads)

If you like to say what you think, be sure you know which to do first.
The ModFather
retired moderator
Original Poster
#29 Old 12th Feb 2005 at 11:23 AM
Wow! Creepy!

So far the Top Ten is:
1) Wes_h

:D
Alchemist
#30 Old 12th Feb 2005 at 11:47 PM
Someone could probably improve this by tweaking the transparenct values in the MATD. There could be someone nearby that has more experience in this area (wink, wink, nudge, nudge).
<* Wes

If you like to say what you think, be sure you know which to do first.
Mesh Maestro
#31 Old 14th Feb 2005 at 1:01 PM
Thats pretty cool Wes... I have to admit at 6:50 A.M. it did frighten me just a bit... LOL Does that little dude come out and kill my Sims? Ha Ha Ha.. I like it got my no. 1 vote too...

numenor; This was a great idea and a good way to get us all involved in something together...

I surely will certainly do my best to post a formidable entry though my skills are not to the level I wish it was...
Lab Assistant
#32 Old 14th Feb 2005 at 1:04 PM
wow.. this is cool!
Lab Assistant
#33 Old 15th Feb 2005 at 5:02 AM
The sphere is crashing my game done it three times when I buy it and lay it down crash and burn I love this object!!! Its clear purple one! {Take Care Of Your Self}as chii would say
Mesh Maestro
#34 Old 16th Feb 2005 at 3:30 AM Last edited by JWoods : 16th Feb 2005 at 4:11 AM. Reason: fixed on off textures
First hand…

This is considered a test object though it has run flawless on my machine as the tools used to make it...

Since this is the first object I have released I would like to thank Quaxi for Simpe, Delphy and Miche for the Mesh Tool, and all of you here at MTS2 who share your findings and knowledge with us all… Thanks to Wes for keeping me going “A cube today, and in a few weeks, body meshes. :-)”

Not exactly a “body mesh” or anything that incredible since I am just learning all this stuff… I have created what I like to call the “SuperSphere”. The center of the globe contains an additional mesh” a ball of fusion particles” which can be turned on and off by your Sim. The outer sphere retains the particles yet it allows the illumination to escape.

Thanks for opening this thread it was a lot of fun…

screen shots...
Screenshots
Download - please read all instructions before downloading any files!
File Type: zip JW_SuperSphere_21505a.zip (136.0 KB, 392 downloads)

Reading is the key to all knowledge, math is the key to everything.
The ModFather
retired moderator
Original Poster
#35 Old 16th Feb 2005 at 9:14 AM
Great! I tried to make a light from this sphere, but I couldn't, so I appreciate your creation even more!
I'm creating a link to your package and pictures in the front page.

Seems we have an ex-aequo in the Top Ten!
The ModFather
retired moderator
Original Poster
#36 Old 16th Feb 2005 at 3:14 PM Last edited by Numenor : 16th Feb 2005 at 11:38 PM. Reason: Replaced attachment - Fixed version
Quote:
Originally Posted by wes_h
Someone could probably improve this by tweaking the transparenct values in the MATD.

Quote:
Originally Posted by tatsel9
The sphere is crashing my game


Yes, it crashed my game, too. So, I decided to fix it (making it EP-ready, as well).

As per request, I made the glass sphere a bit more transparent.

Here is the updated package. It has the same name and GUID of Wes_h's object, so you have to delete/overwrite the older one.
Download - please read all instructions before downloading any files!
File Type: rar ManTrapSphere-Wes_H.rar (169.2 KB, 878 downloads)

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#37 Old 16th Feb 2005 at 4:59 PM
THANK YOU :bow2: NUMENOR :bow: I WILL TRY IT OUT I DO LOVE THIS OBJECT ! {TAKE CARE OF YOUR SELF}as chii would say
The ModFather
retired moderator
Original Poster
#38 Old 16th Feb 2005 at 11:37 PM
OK, I fixed also the clickable area of Wes_h's sphere.
Wes, you made a great job with the mesh, but the package was terrible!
Lab Assistant
#39 Old 18th Feb 2005 at 4:08 AM
Yeah, weather would be wicked awesome. More's the pity that Maxis scrapped the whole weather changing thing. Simslice has a weather machine, but you have to buy it...*sigh* ah well, maybe some day it'll be free to change the weather. Nice item btw, I'm *sure* one of the many geniuses on here will think of something awe inspiring to do with it
Alchemist
#40 Old 20th Feb 2005 at 6:15 AM
Quote:
Originally Posted by Numenor
OK, I fixed also the clickable area of Wes_h's sphere.
Wes, you made a great job with the mesh, but the package was terrible!


Well, I used SimPE, and after umpteen attempts to add a texture map for the skeleton with the new naming and hashing scheme, I just redid it all by hand.
I am curious what you think was making other's games crash, as I would never post an object that crashed here. Obviously, there are some things that work under some configurations and not others, and this might be useful data to go by.
<* Wes *>

BTW, I like Mr. Woods' entry. I want him to know I think he's ready for that killer body mesh now.

If you like to say what you think, be sure you know which to do first.
Alchemist
#41 Old 20th Feb 2005 at 8:32 AM
OK, now I think I'm going to answer my own question.
Numenor, your remarks about the mouse-click area led me to look closely at the mesh inside my package.
My MilkShape plugins, which I used to create the mesh gmdc for the sphere with, were generating a corrupt model data section, which is a complete, but invisible, copy of the whole model (without normals or UVs) that the game uses to build the "mouse-click area" from (this is for the non-animated meshes).
I think it is likely that that was the source of the crashes, because the mouse click area was not too small, it was huge, scattered in little pieces all over the lot. I am guessing that it was also reading random sections of memory to generate the mouse-click area from, also, and perhaps overwhelming computers loaded with more apps or less memory/slower CPU than I have here.
So I chased down a teeny but nasty mistake (adding an offset before instead of after) in my exporter plugin, and had the thrill of the hunt, too.
<* Wes *>

If you like to say what you think, be sure you know which to do first.
The ModFather
retired moderator
Original Poster
#42 Old 20th Feb 2005 at 9:51 AM
I'm glad you've found what the problem was. This explains why some games crashed and why others didn't (I *knew* that your sphere didn't crash your game ).
Since I'm not a mesh creator, I never used your plugin; instead, I exported the mesh and then reimported with the MeshTool, re-creating the mouse-click area.
Alchemist
#43 Old 24th Feb 2005 at 8:57 AM
Quote:
Originally Posted by Numenor
I'm glad you've found what the problem was. This explains why some games crashed and why others didn't (I *knew* that your sphere didn't crash your game ).
Since I'm not a mesh creator, I never used your plugin; instead, I exported the mesh and then reimported with the MeshTool, re-creating the mouse-click area.


Well, I am glad I took your challenge, because it enabled me to determine something was wrong. Once I knew where to look, fixing it was easy.
It's likely the plugins would exist even if I was the ONLY person that ever used them. It is through their creation that I have been able to have something I can tweak to explore the GMDC file formats and discover the layout details that form the mouse click areas, the fat morphs, the bone location data and the skin-weight and bone assignment formats.
<* Wes *>

If you like to say what you think, be sure you know which to do first.
The ModFather
retired moderator
Original Poster
#44 Old 24th Feb 2005 at 9:19 AM
Wonderful. We rely on you for having, in the near future, custom-animated objects! :D
Field Researcher
#45 Old 13th Mar 2005 at 7:13 PM
Quote:
Originally Posted by brgndyrose31
That is really neat. A cool thing to do with it (even though it might not be able to be done yet) is to have like electricity flow through them, so when you touch it, it will follow your hands.


Hey brill idea you could use the eletrocuted animation for it.
Instructor
#46 Old 21st Mar 2005 at 5:11 AM
errrr a person trapped in a sphere.... scarry I LOVE IT!!!
Instructor
#47 Old 21st Mar 2005 at 5:13 AM
so ummm what do you win if you win the contest and when does it end because if its a good prize i sould learn to make objects pretty damn fast
The ModFather
retired moderator
Original Poster
#48 Old 21st Mar 2005 at 9:57 AM
LOL! Let me introduce you the first never-ending-contest-with-no-prizes-to-win in the history!
Cool, uh? :D
so, if you want to learn how to make objects, take your time... and then Show The World Your Sphere!
Lab Assistant
#49 Old 31st Aug 2005 at 2:31 AM
Could you rescale them to make garden globes?

Quote:
Originally Posted by Numenor
I'm desperately trying to make a floor lamp of it. I've cloned it, edited the ObjectData to make them appear in the catalog among the floor lamps (I've registered a new the GUID for the "lamp" sphere, that I called "The Daily Globe" ). I changed the Global Data to Lamps globals and edited the Object Functions to make it turn on and off, added the right BHAVs and everything, and still it doesn't light up.
The ModFather
retired moderator
Original Poster
#50 Old 31st Aug 2005 at 11:40 AM
Yes, I could do it... if my computer wouldn't have broken down

Anyway, I was planning to create some new garden and outdoor lights: your suggestion to use a scaled version of this Globe is good, I'll keep in mind!
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