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Recolourable FullPoster "Wall Overlay - Wall Animation" *Update 06/11*

by Pixelhate Posted 1st Aug 2007 at 12:28 AM - Updated 28th Aug 2011 at 2:44 AM by leesester
109 Comments / replies (Who?) - 25 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
*Update 06/11* BoilingOil have made an improved version of the wall overlays : available here ('ll try the updated the meshes in this very thread asap but it won't be possible before August 2011.)
* The overlays were originally sold at §30, but were mostly used for adding cracks, smudges and filth to walls... things that would normally LOWER the value of a lot. So he made them FREE. (much more logical!)
* Room score was removed (adding cracks and graffs is not really improving environment !)
* As wall hangings, the overlays are considered art-work: sims will view them, comment on them, and approve or disapprove of them as if they were precious works of art! A damaged wall doesn't deserve such attention... So he found out how to disable that!

For those who want to learn how to make such changes themselves BoilingOil has written an article Please have a look

Animations, when placed on any existing walls will add moving "things" to it, while overlay will add "enhancement" such as graffs, torn posters, cracks, dirt, holes or blood splats. Or anything else you can imagine and draw...

A full heigh 1 tile or 2 tiles poster with animated or non animated recolour, the Mesh is static. It has its own GUID.
The polycount is minimum faces: 2 Vertex: 4. (The smallest possible object !)
It is base game and Ep's compatible, thanks to Numenor.
Can be found under decoration/painting

If you like to place the poster without to pick it each time in the catalogue, hold Shift while clicking to place an object

I didn't make this object, it's a gift to everyone from Numenor, passing through me, so all thanks and credits goes to him.
I'm only responsible for the recolours.

The Degradation Kit !
wall overlays to give your walls some history to wear...

Various tags, graffs and stencils. A light transparency has been added to allow the underlying pattern of the wall to be slightly visible. N°14 is reproduction of a Banksy's stencil at real size. Make your own tag, now!
Urban Art everywhere yay !

Some people glue posters, others tear them apart. Both are unaware that, together, they create beautiful abstract art pieces.

A serie of crackles, scribbles, holes and dirt. Some walls are responding better to the treatment than other. You'll find out.

Several Blood splats for gore fanatics, works better on walls with light colours.


Laser Beam
Security laser beam with subtle movements.

SIMatrix panel
Really moving Simlish walls in a matrix style.

Alien Wall Diseases
2 totally useless (and therefore essential) and ugly animated "things" from outer space. It's breathing, it conquered the wall, it's alive ! (the texture used is pretty big, so watch out, if you plan an invasion with many creatures, that it doesn't bug your computer)

N.B. : The animations will only work in life mode, it won't move in building or buying mode.

Place the "1tile-ThankyouNumenor_MESH", "2tilesThankyouNumenor_MESH" and the recolors you like in your Downloads folder.
The thumbnails will appear with coloured background for easy sorting, but the objects are transparent.

To have it fully working, you'll need to send a loving thought to Numenor, I like to have him flooded with positive vibrations , so help me out people !

You're very welcome to make your own recolour and share them ! You can add the original mesh in your lot upload, a link directing to this thread is appreciated. Thank you.
The template is needed for making animated recolour. Along with the template, a little recolouring guide has been provided, please be sure to have a look at it.

Polygon Counts:
Faces:2 vertex:4
Faces:2 vertex:4

Additional Credits:
Respect given up to Numenor, "The Modfather"
This object was partly inspired by Qortex's big poster and Pacotacoplayer's replaceable graffiti . May they be thanked as deserved !
Plasticbox, Dewshine, JLonier for useful and nice suggestions.
Simenroute for suggesting clearer description.
BoilingOil for bringing the possibility to improve the mesh

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 116.5 KB · Downloads: 34,063 · 12th Aug 2007
116.5 KB 34,063 12th Aug 2007

Size: 467.3 KB · Downloads: 24,507 · 1st Aug 2007
467.3 KB 24,507 1st Aug 2007

Size: 3.11 MB · Downloads: 28,369 · 1st Aug 2007
3.11 MB 28,369 1st Aug 2007

Size: 1.06 MB · Downloads: 22,832 · 1st Aug 2007
1.06 MB 22,832 1st Aug 2007
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
109 Comments / Replies (Who?) - 95 Feedback Posts, 13 Thanks Posts
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Lab Assistant
#51 Old 26th Jan 2008 at 8:05 PM
Holy crap this is awsome! :D
Field Researcher
#52 Old 9th Feb 2008 at 8:41 AM Last edited by Canoodle : 3rd May 2008 at 12:23 AM. Reason: Converted to a 'thanks' post.
Test Subject
#53 Old 21st Feb 2008 at 8:46 AM
Thank you for this set!
#54 Old 2nd Apr 2008 at 11:08 AM
Just what I've been looking for, thank you

Please note - I'm not taking any requests at the moment.

You may include my items in your uploads but please credit with a link to either the object or my creator page please.

My Sims 2 videos
#55 Old 24th Apr 2008 at 11:54 AM
Awesome idea! I can't believe I've only just stumbled across this!!
Test Subject
#56 Old 2nd May 2008 at 9:25 PM
wonderful! :D
Test Subject
#57 Old 23rd Jul 2008 at 4:12 PM
by any chance do you play gmod?
because the "Alien disease" is either a fast headcrab or that monster thing that goes on the ceiling.
nice lasers :D
Original Poster
#58 Old 24th Jul 2008 at 7:40 AM
Nope. I don't know gmod. I just have google it... seems nice.

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."
Test Subject
#59 Old 10th Aug 2008 at 6:36 AM
Wow brilliant! *re-enacts the matrix*

~ * No cheating, no fun... * ~
Lab Assistant
#60 Old 22nd Aug 2008 at 3:51 AM
WoW... You raelly ARE the ModFather... :/
Test Subject
#61 Old 25th Aug 2008 at 3:10 AM
This is awesome, and I LOVE Banksy. Thank you sooooooooo much :DDD <3
Lab Assistant
#62 Old 27th Nov 2008 at 12:22 AM's not working in my game..wait! I know!
*sends lots of happy vibes and good thoughts to Numenor*
Ah, now it's showing up! And working just wonderfully, too. A huge thanks to both of you!

paysites suck.
Test Subject
#63 Old 9th Feb 2009 at 4:31 PM
That is entirely too frickin' cool! Thanks!
Field Researcher
#64 Old 20th Mar 2009 at 1:07 AM
Happy lovig thoughts for you all!
Lab Assistant
#65 Old 31st Mar 2009 at 12:01 AM
I really appreciate the organization you put into your project. Not only did you create an amazing and powerful tool, but it is SO user-friendly. I really appreciate the work you put into this so everyone could enjoy making their Sims' lives more realistic.
Lab Assistant
#66 Old 6th Apr 2009 at 2:07 AM
Ooohhh...this is ftw
I <3 old houses, the degrading is so perfect! I'm going to make houses so cracked it looks like a tornado hit...buahaha

And I was WONDERING where the blood walls came from. I have seen those in like 100 sims vids. Always freaked me out...they look so....ehh. Creepy. Awesomely (not a word, idc ) done.

Oooh, what's that? *click*
Field Researcher
#67 Old 15th Apr 2009 at 3:16 AM
how do I link my recolor as related?
Test Subject
#68 Old 17th May 2009 at 10:56 AM
oh wow! these are absolutely perfect for my apocalyptic movie! thank you!
Test Subject
#69 Old 16th Jul 2009 at 8:17 PM
that corpse bag looks awesome o.o
Is that photoshop or... where did you get it?
Original Poster
#70 Old 16th Jul 2009 at 9:46 PM

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."
#71 Old 12th Aug 2009 at 5:55 AM
Absolutely stunning! I love this!
Lab Assistant
#72 Old 16th Aug 2009 at 2:52 AM
the wallpaper wil lwork out great for a story im planning
Lab Assistant
#73 Old 8th Oct 2009 at 1:04 PM
One question, I like the laser walls. Is your sims going through them normally, not going through them or is there a special 'Mission Impossible Kind' animation?
Original Poster
#74 Old 9th Oct 2009 at 8:24 AM
Mmh, not totally sure to understand what you ask... but I'll try my best to answer.
If I remember correctly, the laser is a red beam with particles slightly moving, drawn over a transparent plane. If you place the poster (plane) perpendicularly to walls (with object move cheat) in an entrance for ex., it will look like a laser is blocking the way,
although your Sims can walk through it.
I didn't get the Mission Impossible bits of your question..
Don't hesitate to Pm if you want more attempt for explanation..

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."
Test Subject
#75 Old 21st Oct 2009 at 6:56 AM
I'd been meaning to make something along these lines for the longest time, I still will, once gimp releases another stable download. but this will give me something to reference when I'm working, thanks guys.
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