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The SEP (Slot Enable Package) v. 1.2 *UPD 19may08*

by Numenor Posted 28th Mar 2006 at 11:51 PM - Updated 19th May 2008 at 2:18 AM by Numenor : Updated to "Kitchen & Bath" SP
413 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
The SEP (Slot Enable Package)
"COUNTERS" - v. 1.2 (19 may 08)

-------------------------------------------------

Pic1 Pic2


19 MAY 2008: UPDATE - Included counters and islands from H&M and Kitchen&Bath!
Read the details on Post #2




WARNING: this is a global mod, i.e. it affects all the lots in the game (but it's NOT a hack: it will NOT be included in exported lots).


WHAT IS THE SEP?
The Slot Enable Packages is module than enables additional slots in the Maxis counters (residential and commercial counters and islands).
Once installed, you'll be able to place objects in new spots, and in new positions, that previously weren't allowed by the game (see below for details).


MODULE 1 - *COUNTERS*
This module (currently the only one available EDIT: this one will forever be the only one available: I'm not going to add other modules ) will let you use the corner counters, allowing you to install on them espresso machines, mixers, telephones and anything else (all objects placeable on counters, of course); and the sims will correctly use the objects placed on the corners.

The "SEP-Counters" module will work with *ALL* the existing counters (including the commercial ones) and counter islands shipped with the base game, UNI, NL, OFB, PETS, SSN, H&M and K&B (the other packs don't contain any counter).
Obviously, if you have only the base game, you will NOT find new counters in your catalog! But if you have any of the mentioned EP, the SEP will automatically apply on the counters for that EP, enabling the diagonal objects for them.

BASE-GAME and UNI USERS: your game doesn't allow you to create corners using islands (this is a feature introduced with NL; or better, it's a bug that was corrected with Nightlife ). Therefore, base-game and UNI users can only use corners created with normal counters.

OFB USERS: the "SEP-Counters" works perfectly with OFB, and will allow you to put sellable objects (or even the cash register) on the corners, and your customer will have no problems in purchasing them; also, you will be able to correctly restock the sold objects (but remember that the game *has* some bugs related to the restocking function! So, don't blame me if your restock signs are misplaced )


INSTALLATION AND USAGE
Extract the package from the zip, and put it into your Downloads folder.
IMPORTANT: the SEP will automatically affect all the counters and islands placed in your lot after having installed the mod; the corners already existing in your lot at the moment of the installation will NOT be automatically "enabled"! You have to pick them, move them around a little, and put them down again (no need to re-buy them).


CREDITS AND ACKNOWLEDGMENTS
As always, credits go to Maxis for the game itself, and for the counters in particular.
Biggest thanks to MaryLou for her tireless beta-testing


LICENSE AGREEMENT
DO NOT repost the SEP, and any of its parts, on any site.
Please BE WARNED that when you clone a Maxis counter with the SEP installed, some parts of the SEP will be included in your clone. This is allowed; but be warned that all the Resource Nodes included in the SEP contain a copyright line: if this is a problem for you, please remove the SEP before cloning Maxis counters..
If your cloned counter or island has the usable corners thanks to the SEP, you MUST give credits to Numenor for that, and put a link to this very thread (in order to allow people to report bugs and receive support).


TECHNICAL EXPLANATION
The Maxis corner counters, basically, have the same slots as the straight counters (one main slot in the center and two decorative slots on the back); but they are all misplaced, so that the objects are not usable, and the routes to the slots are badly tweaked (the sims can't reach the interaction point).
I have moved and rotated the "std_0" slot, and adjusted all the related routes, editing each and every CRES for the Maxis counters, commercial counters and islands. I've also modified the footprint of each corner, to let the sim operate the object from both sides.
On the other hand there was no need to edit the SLOT files themselves; as a consequence, the SEP package(s) contain only Resource Nodes and nothing else.
One special mention is due for the "dec_2" slot. The corners have a third "decorative slot" that is missing in the straight counters; this caused the objects placed in that slot to "disappear" when the corner was moved and given a straight shape. This "dec_2" slot has been removed from all the corners, so that this problem is now fixed.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
SlotEnablePackage_Counters.zip

Size: 8.9 KB · Downloads: 63,861 · 19th May 2008
8.9 KB 63,861 19th May 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
413 Comments / Replies (Who?) - 383 Feedback Posts, 21 Thanks Posts
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Page 12 of 17
Test Subject
#276 Old 29th Nov 2006 at 5:45 PM
It is ridiculous that Maxis could not implement this feature themselves!
Test Subject
#277 Old 13th Dec 2006 at 8:25 AM
I'm sure you get told it all the time, but you are brilliant!
I was thinking that it was stupid that you couldn't use things in corners just today, I'm glad that I came across this.
You're a genius!

I'll eagerly await when it's updated to work with Pets counters
Test Subject
#278 Old 3rd Jan 2007 at 4:22 PM
Thank you for making so many wonderful things and making them free too. I wish you would work for Maxi's cause then all of their stuff would work. But then I'm also glad you don't cause WE need you.
Field Researcher
#279 Old 5th Feb 2007 at 9:36 AM
Default Any relation to the "Slot Packages" by ariffrazalin?
I just have a quick question. In your original post you mention that this SEP is going to expand to allow us the use of other counter/table/desk space. I was wondering if this had any relation to the Slot Packages by ariffrazalin.
mentioned below:

desks & tables (http://www.modthesims2.com/showthread.php?t=178902),

endtables (http://www.modthesims2.com/showthread.php?t=178963)

& coffee tables (http://www.modthesims2.com/showthread.php?t=178791)

I was just curious as this was called "Slot Enabler" & the objects by ariffrazalin were called "Slot Packages"

This is excellent, by the way! Much gratitude towards you for such excellent work! Without you, my sims would still be sitting in mis-matched furniture, with tons of silly counter space, wearing boring clothes, with ugly hair, eyes, & make-up! So thanks for adding diversity, uniqueness, & customization for our sims!

Here's the Booty Enjoy!
Test Subject
#280 Old 15th Feb 2007 at 4:14 AM
Genius! This would work in certain homes based on our real life! Now I can save more space on the counters!

NO! THE VOICES! YOU HAVE FOUND ME!
The ModFather
retired moderator
Original Poster
#281 Old 16th Feb 2007 at 12:17 AM
Amberandcarlos33 - No, the SEP works in a completely different way than the "Slot Packages" you mention.
In this case, I've literally "enabled" some slots already existing on the maxis corner counters, that were previously unusable.

My project was to expand the SEP to tables (especially coffee tables), by way of adding new slots to the tables themselves; thus using a different technique then the one used for the counters, but also very different from the "Slot Packages" (which are autonomous objects).
But so far I couldn't find the time to proceed with the SEP project... -

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#282 Old 28th Feb 2007 at 5:51 PM
I know this might be premature, but will this version be safe to use with Seasons?

I'd hate to have to live with non-diagonal appliances for a bit, but it might be the only way for a while...
Test Subject
#283 Old 3rd Mar 2007 at 9:11 PM
Quote:
Originally Posted by phazetex2370
I know this might be premature, but will this version be safe to use with Seasons?

I'd hate to have to live with non-diagonal appliances for a bit, but it might be the only way for a while...
now seasons is out, so is SEP compatible or not?

Intel Core I7 [email protected] - Liquid Cooling by Ybris Cooling ACS - ASUS P6T Deluxe X58 - WD Raptor X WD1500AHFD - Cooler Master CM Stacker STC-T01 argento - 4gb Corsair TWIN3X4096 1600 - ZOTAC AMP! GeForce GTX 275 - ENERMAX INFINITI DXX 650W - CREATIVE X-FI TITANIUM FATAL1TY PRO
The ModFather
retired moderator
Original Poster
#284 Old 4th Mar 2007 at 4:41 PM Last edited by Numenor : 4th Mar 2007 at 4:48 PM.
Yes, the SEP works perfectly with Seasons. Of course, the SEP is a collection of fixes for each and every Maxis counter, therefore, the new counters from Seasons don't have the ability to place diagonal objects (yet).
Ehm... Neither the counter for GLS works, because I never added it to the SEP - All the previous counters (up to OFB) work fine.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#285 Old 4th Mar 2007 at 10:41 PM
Quote:
Originally Posted by Numenor
Yes, the SEP works perfectly with Seasons. Of course, the SEP is a collection of fixes for each and every Maxis counter, therefore, the new counters from Seasons don't have the ability to place diagonal objects (yet).
Ehm... Neither the counter for GLS works, because I never added it to the SEP - All the previous counters (up to OFB) work fine.


Well, if you have the chance, I know we'd all really appreciate an update. There are some really nice looking counters in Seasons that my wife has been using for her houses and she misses the extra ability this adds.

Me, I'm trapped in a rut as far as how my kitchens look.

I'm not conceited, conceit is a fault and I have no faults.
Lab Assistant
#286 Old 5th Mar 2007 at 11:29 PM
And that is exactly why the call you "The Modfather". Thank you SO MUCH! Ive been waiting ages for something like this!

"Blood is thicker than water, meaning you should be nice to your relatives. But custard is thicker than blood. This meaning you should be nice to trifles?"
- Eddie Izzard
Test Subject
#287 Old 6th Mar 2007 at 1:22 AM
are you going to release other modules of this fantastic mod? would be wonderful a module for the cabinets, the small ones


ps. scusa se rompo le palle a manetta :p

Intel Core I7 [email protected] - Liquid Cooling by Ybris Cooling ACS - ASUS P6T Deluxe X58 - WD Raptor X WD1500AHFD - Cooler Master CM Stacker STC-T01 argento - 4gb Corsair TWIN3X4096 1600 - ZOTAC AMP! GeForce GTX 275 - ENERMAX INFINITI DXX 650W - CREATIVE X-FI TITANIUM FATAL1TY PRO
Test Subject
#288 Old 9th Mar 2007 at 10:39 PM
i have seasons and the sep doesn't work for me. are you going to update it?if so i hope it's soon. i love this item and miss using it in my game.
Field Researcher
#289 Old 16th Mar 2007 at 9:36 AM
Quote:
Originally Posted by tameno8
i have seasons and the sep doesn't work for me. are you going to update it?if so i hope it's soon. i love this item and miss using it in my game.


Tameno8, did you read the posts above yours? He has already explained that the SEP DOES NOT YET work for the new SEASONS counters. We all hope that he will be able to find the time in his busy schedule to update for SEASONS, but has not yet been able to.

We all have to exercise a bit of patience. Modders will update what they can, when they can, and not any sooner.
The ModFather
retired moderator
Original Poster
#290 Old 16th Mar 2007 at 8:38 PM
Default Thread Update!
SEP V. 1.1 released


16 MAR 2007: UPDATE - Added counters from Pets and Seasons:
  • "Atomic Age" kitchen counter (PETS)
  • "Atomic Age" counter island (PETS)
  • "Atomic Age" commercial counter (PETS)
  • "Country" kitchen counter (SSN)
  • "Country" counter island (SSN)
  • "Tiki" kitchen counter (SSN)
  • "Tiki" counter island (SSN)
Also, included some special versions of the base-game corner islands, apparently identical to the original ones, but used when OFB is installed but not NL. This way, we are 100% sure that any counter from any game up to SSN can host diagonal objects.

(Please note that the neither FFS nor GLS contained any new counters)

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#291 Old 16th Mar 2007 at 9:34 PM
Thanks once again Numenor for your outstanding work! I'm updating my files with the new SSN version of SEP right now. Your efforts & talent are greatly appreciated and I for one know that your work has made my game more fun to play as I have nearly every one of your mods & hacks!
Field Researcher
#292 Old 17th Mar 2007 at 7:43 AM
Thanks so much for updating this mod Numenor!!! I use this in almost all of my homes and was so hoping you would update the new counters! Thanks for taking the time to do this!
Forum Resident
#293 Old 30th Mar 2007 at 6:43 PM
Cheers ModFather, what would we do without you? - thanks for all your work and support with these TS-2 projects!... :D

Many thanks for the recent 'Seasons' update too!.

To all, of the very talented MTS-2 creative types - my sincere thanks for taking the time to create/upload/share...
Lab Assistant
#294 Old 6th Apr 2007 at 5:27 PM
And SEP let's you also rotate objects 45 degrees even if you don't have University! Here's how - http://shangriquama.net/tipsandtricks.htm
The ModFather
retired moderator
Original Poster
#295 Old 6th Apr 2007 at 7:18 PM
LOL! A side effect that I wasn't aware of... Thanks for the heads up, ThatsJyri!

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#296 Old 20th May 2007 at 11:31 AM
awesome!! another great work from you! thanks to you, my sims gaming experience is enhanced. :D
Lab Assistant
#297 Old 26th May 2007 at 1:01 PM
I could never live without this again! Thank you, you are the greatest

The minds power over itself is great, what you make of things is what they become, change your thought and you change the world as you percieve it...
Field Researcher
#298 Old 7th Jun 2007 at 11:02 PM
You're wonderful! Thank you so much for sharing

"The American people will never knowingly adopt socialism. But, under the name of "liberalism", they will adopt every fragment of the socialist program, until one day America will be a socialist nation, without knowing how it happened."
- Norman Thomas, 1944
Lab Assistant
#299 Old 20th Jun 2007 at 8:14 PM
Man, this is amazing.
Lab Assistant
#300 Old 23rd Jun 2007 at 6:28 AM
Is this compatible with H&M Stuff pack? There is a new counter included in the game, but I haven't gotten to check it yet myself. I wanted to ask first though, in case you already knew whether or not it's compatible.

The reason I ask is because there is a new counter, and as I type this I can't remember if the commercial counters are already corner-enabled [But probably not... I haven't played without the SEP for so long!].

I will reply back after I check it myself.
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