MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Debug Console Command Enabler (Updated July 6th, 2009)

by Rick Posted 3rd Jun 2009 at 10:47 AM - Updated 17th Jul 2009 at 12:24 AM by Srikandi
288 Comments / replies (Who?) - 24 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Debug console command enabler for The Sims 3. Usage of debug commands could cause game instability, use at your own peril.

Enables the following debug console commands:
  • SaveSimAsLooseFile
  • ExportAsEAContent
  • ExportAsPaidContent
  • ShowInteractions
  • Select
  • ShowMoreSocials
  • RefreshDnP
  • DnPOutputPrimitives
  • AssertOnRetestingDnPNodes
  • ToggleStringId
  • TriggerShareTutorial
  • RefreshOpportunities
  • SetHouseholdName
  • SetHouseholdDescription
  • ResetLifetimeHappiness
  • dialogs
  • spawnerwarnings
  • DisposeInvalidSimDesc
  • resetDnP
  • cleanhouseholds
  • piemenu
  • lifetimehappiness
  • lookat
  • killplantableobjects
  • refreshmotives
  • refreshhouseholdthumbnails
  • refreshlotthumbnails
  • refreshsimthumbnails
  • sacsdump
  • playobjectsound
  • stopobjectsounds
  • esrbchecks
  • loginteractions
  • findsimwithoutfit
  • showbroadcast
  • showwalkdist
  • zoom
  • storyprogression
  • meta
  • debuglots
  • worldbuilderimport
  • worldbuilderoutput
  • SaveUniform
  • LoadUniform
  • DeleteAllObjects
  • exterminate
  • spawn
  • debugSocial
  • killobject
  • routedebuglog
  • DisplayLotPackageFileName
  • money
  • purgegenealogy
  • logobjects
  • stressreset
Tags: #console, #command, #debug, #enabler

Type:

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
debugenabler_1.0.631.zip | Debug Enabler for TS3 1.0.631 (Retail)

Size: 4.33 MB · Downloads: 13,562 · 6th Jul 2009
4.33 MB 13,562 6th Jul 2009
debugenabler_1.2.7.zip | Debug Enabler for TS3 1.2.7 (First patch)

Size: 4.33 MB · Downloads: 30,102 · 6th Jul 2009
4.33 MB 30,102 6th Jul 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
288 Comments / Replies (Who?) - 260 Feedback Posts, 7 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 9 of 12
Lab Assistant
#201 Old 7th Aug 2009 at 6:41 PM Last edited by EndlessSims : 7th Aug 2009 at 9:30 PM.
Quote:
Originally Posted by baileywll
Looking on the EA SIMS3 site, the new patch looks like it is just a reissue of 1.3 with two new fixes to do with installation of the patch, one for PC to prevent uninstall problems if download of 1.3 was interrupted, and one for Mac to allow installation of custom content after installation of the patch. So no new stuff for modders to worry about in terms of conflicts.

So it is only for cc? Not like this program? Or will this now work this enabler of Ricks? Thanks!
Lab Assistant
#202 Old 8th Aug 2009 at 3:11 AM
Quote:
Originally Posted by EndlessSims
So it is only for cc? Not like this program? Or will this now work this enabler of Ricks? Thanks!



This patch (1.4) will not make core mods like the debug enabler work, it just shouldn't make it any harder to change them to work with the 1.3 patch. All the problems with 1.3 are still present in 1.4 as they are identical, (unless EA slipped something in on the quiet), except for two fixes, it is really just a reissue of patch 1.3 with two patch bugs fixed. The first one is for PC's, some people had problems downloading patch 1.3 via the EA launcher so it didn't install fully, then they found the game didn't work and they couldn't actually uninstall the Sims3 to try to reload it, 1.4 is supposed to fix that. The second one is for Macs, it seems that lots of mac users found they couldn't load or get any custom content to work after installing patch 13, 1.4 is supposed to fix that problem. Don't know if it worked for mac's as I use a PC.

Bill Bailey

already home

Join Date: 2008 sometime

learning how to
Lab Assistant
#203 Old 8th Aug 2009 at 4:12 AM
Quote:
Originally Posted by baileywll
This patch (1.4) will not make core mods like the debug enabler work, it just shouldn't make it any harder to change them to work with the 1.3 patch. All the problems with 1.3 are still present in 1.4 as they are identical, (unless EA slipped something in on the quiet), except for two fixes, it is really just a reissue of patch 1.3 with two patch bugs fixed. The first one is for PC's, some people had problems downloading patch 1.3 via the EA launcher so it didn't install fully, then they found the game didn't work and they couldn't actually uninstall the Sims3 to try to reload it, 1.4 is supposed to fix that. The second one is for Macs, it seems that lots of mac users found they couldn't load or get any custom content to work after installing patch 13, 1.4 is supposed to fix that problem. Don't know if it worked for mac's as I use a PC.

Ahw I C lol, thanks for the information, I did play my game a little and sure need the enabler to put some new meshes into my game! And use the lifetimehappiness again so I can go find bugs, seeds etc lol thanks!
Lab Assistant
#204 Old 8th Aug 2009 at 10:57 AM
EndlessSims - You are welcome. new meshes and CC should work ok with 1.3 or 1.4 as long as they are not coremods, clothing, skintones, lots, hair, objects etc are fine, and Delphy's TS3 helper for installing CC still works fine, as do most tuning mods. It's things like debug enabler, facial slider hack and indiestone that don't. Awesome mod has now been updated for 1.3 and 1.4, but I don't use it, much too all embracing a mod for me. There is a thread in the community forum specifically on patch 1.4.
Alchemist
#205 Old 9th Aug 2009 at 1:42 AM
Quote:
Originally Posted by Rick
Actually it's quite simple, I just havn't gotten to it yet. I'll have an update available for the latest patch within a day.


im sorry if im annoying you, and im sorry if this comes out mean, but:

its been a day! its been quite a few days!
and yes it is very hard to be patient, whoever said that. Also, if you cant find time to do it, how about doing the mod instead of looking at comments?
because if all of the comments are anything like mine, then you should probably just ignore them
Lab Assistant
#206 Old 9th Aug 2009 at 1:48 AM
lol, yeap I want this mod too I did try the link to the Sims 3 tools but site must be down for it is not there! So have to waite! Or if someone has it can you send it in my PM here? I do not know if can but my email is up in here! Thanks!
Lab Assistant
#207 Old 9th Aug 2009 at 1:51 AM
Quote:
Originally Posted by baileywll
EndlessSims - You are welcome. new meshes and CC should work ok with 1.3 or 1.4 as long as they are not coremods, clothing, skintones, lots, hair, objects etc are fine, and Delphy's TS3 helper for installing CC still works fine, as do most tuning mods. It's things like debug enabler, facial slider hack and indiestone that don't. Awesome mod has now been updated for 1.3 and 1.4, but I don't use it, much too all embracing a mod for me. There is a thread in the community forum specifically on patch 1.4.


Thank you! I have never meshed befor but now ready to try soon! lol!
Test Subject
#208 Old 10th Aug 2009 at 3:40 AM
Very Nice! But when update? The version now is 1.4
Test Subject
#209 Old 12th Aug 2009 at 8:15 PM
You could always just get the Awesome Mod which has got maxmotives and a million other things enabled..

http://www.moreawesomethanyou.com/s...ic,15185.0.html

Plus they update all the time. Within an hour or so usually of the latest patch update.

"I'm the moon".
"Nothing is dull if you're wearing a poncho".

The Boosh
Lab Assistant
DELETED POST
14th Aug 2009 at 12:40 AM
This message has been deleted by ABCRic.
Test Subject
#210 Old 17th Aug 2009 at 4:54 PM
Any new info on when this is getting updated? I still can't figure out why EA took out all the debug commands in the first place. Oh well, I'll say thanks in advance for when this gets updated
Instructor
#211 Old 19th Aug 2009 at 4:52 PM
This mod is perfect, I can't wait for It's update!
Alchemist
#212 Old 20th Aug 2009 at 11:31 AM
please, God of time, please give Rick time to make this update soon so all of us sims players can have debug commands without awesomemod again!

DEBUG ENABLER ROCKS!!
Instructor
#213 Old 20th Aug 2009 at 2:20 PM
Yeah! Awesomemode sucks!
Giblets for hire
Original Poster
#214 Old 21st Aug 2009 at 2:06 AM
Sorry guys, I got caught up with other stuff and forgot about this. I'll get an updated version out as soon as possible, thanks for being patient.
Test Subject
#215 Old 21st Aug 2009 at 2:21 PM
Quote:
Originally Posted by Rick
Sorry guys, I got caught up with other stuff and forgot about this. I'll get an updated version out as soon as possible, thanks for being patient.
When?
Test Subject
#216 Old 21st Aug 2009 at 8:10 PM
Thank you, Rick! I understand that other stuff can take precedence over the sims, after all it is life. But I greatly appreciate your hard work all the time, and cannot wait to see a new version.
Instructor
#217 Old 22nd Aug 2009 at 10:20 AM
Rick, just give us the mode, OK? Please... Stupid EA didn't think about lifetimehappiness cheat.
Lab Assistant
#218 Old 23rd Aug 2009 at 10:50 AM
Quote:
Originally Posted by anie_1981
Rick, just give us the mode, OK? Please... Stupid EA didn't think about lifetimehappiness cheat.


If you want something for LifetimeHappiness while you wait for Debug Enabler, try SolaceInSound's mods which work great, there are two, more lifetimehappiness for each wish completed, and elated gain mod, both are posted on this site under game mods. The first one gives options which can increase the points gained by up to 10 times, one of my sims was up to 200,000 points in a few days using the x5 version, it is not a core mod and works fine with all of the patches.
Instructor
#219 Old 27th Aug 2009 at 5:03 PM
Yeah, I got them, but It's still to slow, when I wanna buy expensive stuff, like that thing to copy food. But It is also brilliant.
Test Subject
#220 Old 28th Aug 2009 at 7:18 AM Last edited by Macster42 : 28th Aug 2009 at 7:31 AM.
Thanks Rick. I too look forward to this mod. Apparantly Klanly's mode is no longer available to me. I think my ISP is either blocking me from getting onto simlogical site, they have moved or the forum has shutdown, either way any thing from that site is no longer available either to me or to anyone else.

I can truly understand getting caught up on other things. I currently have two jobs, and I am also writing code for a friend of mine, and I am also writing install scripts to get XP installed with all of the SPs, Patches, and perfernalia (ie dotnet stuff, virus, IE8, etc., etc.) And when I am not doing any of this, I am also helping my neighbor with his chores around the house. I can truly understand! So take your time. Hell, It is just a game!

Thanks again!
Lab Assistant
#221 Old 29th Aug 2009 at 1:03 AM
cool I waite longer and the understanding real life stuff.
Test Subject
#222 Old 3rd Sep 2009 at 8:57 AM Last edited by DarkPhantom : 3rd Sep 2009 at 9:07 AM. Reason: Typos
This mod is great. But when starting the game it crash the game back to the desktop. How I know? I test each mod I have in the mod folder. and this one seem making the game crash. Although I even b4 I have the have the latest patches it still crash even V1.2.7 Is there a way that this mod can be fix? thx
Alchemist
#223 Old 4th Sep 2009 at 11:57 AM
Quote:
Originally Posted by DarkPhantom
This mod is great. But when starting the game it crash the game back to the desktop. How I know? I test each mod I have in the mod folder. and this one seem making the game crash. Although I even b4 I have the have the latest patches it still crash even V1.2.7 Is there a way that this mod can be fix? thx


It all depends on versions. If it still crashed with the V1.2.7 patch then you must have the oldest version. If you have the newer patches you have to wait for another update which Rick is (hopefully) in the process of getting time to do.
Instructor
#224 Old 5th Sep 2009 at 12:43 AM
A great core mod, in place of the debugenabler, is...............


"Gabriel" at sims3tinkers and it will faithfully be updated.
Page 9 of 12