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The SEP (Slot Enable Package) v. 1.2 *UPD 19may08*

by Numenor Posted 28th Mar 2006 at 10:51 PM - Updated 19th May 2008 at 1:18 AM by Numenor : Updated to "Kitchen & Bath" SP
413 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
The SEP (Slot Enable Package)
"COUNTERS" - v. 1.2 (19 may 08)

-------------------------------------------------

Pic1 Pic2


19 MAY 2008: UPDATE - Included counters and islands from H&M and Kitchen&Bath!
Read the details on Post #2




WARNING: this is a global mod, i.e. it affects all the lots in the game (but it's NOT a hack: it will NOT be included in exported lots).


WHAT IS THE SEP?
The Slot Enable Packages is module than enables additional slots in the Maxis counters (residential and commercial counters and islands).
Once installed, you'll be able to place objects in new spots, and in new positions, that previously weren't allowed by the game (see below for details).


MODULE 1 - *COUNTERS*
This module (currently the only one available EDIT: this one will forever be the only one available: I'm not going to add other modules ) will let you use the corner counters, allowing you to install on them espresso machines, mixers, telephones and anything else (all objects placeable on counters, of course); and the sims will correctly use the objects placed on the corners.

The "SEP-Counters" module will work with *ALL* the existing counters (including the commercial ones) and counter islands shipped with the base game, UNI, NL, OFB, PETS, SSN, H&M and K&B (the other packs don't contain any counter).
Obviously, if you have only the base game, you will NOT find new counters in your catalog! But if you have any of the mentioned EP, the SEP will automatically apply on the counters for that EP, enabling the diagonal objects for them.

BASE-GAME and UNI USERS: your game doesn't allow you to create corners using islands (this is a feature introduced with NL; or better, it's a bug that was corrected with Nightlife ). Therefore, base-game and UNI users can only use corners created with normal counters.

OFB USERS: the "SEP-Counters" works perfectly with OFB, and will allow you to put sellable objects (or even the cash register) on the corners, and your customer will have no problems in purchasing them; also, you will be able to correctly restock the sold objects (but remember that the game *has* some bugs related to the restocking function! So, don't blame me if your restock signs are misplaced )


INSTALLATION AND USAGE
Extract the package from the zip, and put it into your Downloads folder.
IMPORTANT: the SEP will automatically affect all the counters and islands placed in your lot after having installed the mod; the corners already existing in your lot at the moment of the installation will NOT be automatically "enabled"! You have to pick them, move them around a little, and put them down again (no need to re-buy them).


CREDITS AND ACKNOWLEDGMENTS
As always, credits go to Maxis for the game itself, and for the counters in particular.
Biggest thanks to MaryLou for her tireless beta-testing


LICENSE AGREEMENT
DO NOT repost the SEP, and any of its parts, on any site.
Please BE WARNED that when you clone a Maxis counter with the SEP installed, some parts of the SEP will be included in your clone. This is allowed; but be warned that all the Resource Nodes included in the SEP contain a copyright line: if this is a problem for you, please remove the SEP before cloning Maxis counters..
If your cloned counter or island has the usable corners thanks to the SEP, you MUST give credits to Numenor for that, and put a link to this very thread (in order to allow people to report bugs and receive support).


TECHNICAL EXPLANATION
The Maxis corner counters, basically, have the same slots as the straight counters (one main slot in the center and two decorative slots on the back); but they are all misplaced, so that the objects are not usable, and the routes to the slots are badly tweaked (the sims can't reach the interaction point).
I have moved and rotated the "std_0" slot, and adjusted all the related routes, editing each and every CRES for the Maxis counters, commercial counters and islands. I've also modified the footprint of each corner, to let the sim operate the object from both sides.
On the other hand there was no need to edit the SLOT files themselves; as a consequence, the SEP package(s) contain only Resource Nodes and nothing else.
One special mention is due for the "dec_2" slot. The corners have a third "decorative slot" that is missing in the straight counters; this caused the objects placed in that slot to "disappear" when the corner was moved and given a straight shape. This "dec_2" slot has been removed from all the corners, so that this problem is now fixed.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
SlotEnablePackage_Counters.zip

Size: 8.9 KB · Downloads: 63,372 · 19th May 2008
8.9 KB 63,372 19th May 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
413 Comments / Replies (Who?) - 383 Feedback Posts, 21 Thanks Posts
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Lab Assistant
#301 Old 23rd Jun 2007 at 6:18 AM
As expected, the SEP does not work with the 'Zecutine's "Show Me More" Counter' from the H&M Fashion Stuff pack.
The ModFather
retired moderator
Original Poster
#302 Old 23rd Jun 2007 at 8:53 AM
You're right: any new counter that comes with a new EP needs to be manually added to the SEP. I'll do that ASAP (thanks for reminding me! )

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#303 Old 30th Jun 2007 at 9:10 PM
OOOOOOO This is so great! Thanks!
Test Subject
#304 Old 5th Jul 2007 at 3:41 PM
this is kl it will make a place look like rl
Test Subject
#305 Old 14th Jul 2007 at 7:34 AM
Keeping this in my game even if I have H&M stuf pack won't affect anything, right? It just means I won't be able to put things diagonally on the H&M counter(s)?

P.S. Thank you for everything you do, you're incredible!

P.P.S. I'm guessing this doesn't work on custom counters, right?
The ModFather
retired moderator
Original Poster
#306 Old 14th Jul 2007 at 1:59 PM
No, the SEP doesn't work with custom counters. Only Maxis counters up to Seasons are included

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#307 Old 15th Jul 2007 at 1:40 AM
Great! Then I can keep it in my game and just not use H&M's counters. Thank you!
Top Secret Researcher
#308 Old 16th Jul 2007 at 3:29 AM
I needed this. Thank you!
Instructor
#309 Old 24th Jul 2007 at 10:47 PM
If we place objects diagonally in the corner using the SEP, then upload the lot without the SEP included, will other players be able to use the object without the hack installed?
The ModFather
retired moderator
Original Poster
#310 Old 24th Jul 2007 at 11:18 PM
I'm not sure... I guess (well, I'm quite sure) that the user will see the object turned in the wrong direction, not placed in diagonal. That's because my hack modifies the counter corners; without it, the slots in the corner revert to the original non-diagonal position.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#311 Old 9th Sep 2007 at 5:53 PM
BV broke some counters, though not all. In most houses it's ok, but I went in one and the espresso machine that was on an angle was now on the adjacent counter.

==========
Namaste
--joe
The ModFather
retired moderator
Original Poster
#312 Old 10th Sep 2007 at 1:59 PM
Thanks for the heads up, I'll double check BV to see if it has modified the previous counters.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
The ModFather
retired moderator
Original Poster
#313 Old 14th Sep 2007 at 2:40 AM
Tested with Bon Voyage: it works fine for me...

Jsalemi, it may happen, when you install a new EP, that on the first run you experience some glitches (objects moved, sims jumping, etc). These are only temporary problems, and soon are solved by themselves.

You say that you've found a coffee machine moved to the adjacent counter: have you tried moving it back to the corner? If this doesn't work, try selling and re-buying the corner counter.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Scholar
#314 Old 15th Sep 2007 at 10:51 PM
Man. You're brillant! Thanks so much!!:D

"What we say is good for nothing, if we say nothing for good.".
Test Subject
#315 Old 16th Sep 2007 at 11:23 PM
Quote:
Originally Posted by Numenor
Tested with Bon Voyage: it works fine for me...

Jsalemi, it may happen, when you install a new EP, that on the first run you experience some glitches (objects moved, sims jumping, etc). These are only temporary problems, and soon are solved by themselves.

You say that you've found a coffee machine moved to the adjacent counter: have you tried moving it back to the corner? If this doesn't work, try selling and re-buying the corner counter.


Yea, I tried moving it back, but it didn't sit at an angle. I'll have to try what you suggested. It was only in one house -- all the rest are fine. So it must be as you said.

==========
Namaste
--joe
Lab Assistant
#316 Old 17th Sep 2007 at 3:42 PM
This is a wonderful addition to the game. I always thought it was a little odd that you weren't able to interact with things if they were on the corner shelf. Thank You very much for fixing this. I was going to ask a question but I'm sure it's already been answered so I'll just go back and read through all the comments again.

*hugs*

My love for you was so deep, It nearly destroyed me.
Criminal Mastermind
retired moderator
#317 Old 19th Sep 2007 at 1:24 AM
The Slots Enabler is something I can't do without for my game. Thanks for letting us know it still works for BV!
Test Subject
#318 Old 19th Sep 2007 at 2:22 AM
I downloaded a kitchen collection file and SEP doesn't work with the counters (but the game recognizes them as counters). I'll get back to you with more info on this.
The ModFather
retired moderator
Original Poster
#319 Old 19th Sep 2007 at 9:09 AM
Atra03, do you mean an actual collection file that you put in the Collections folder? If so, the collection is just a bunch of shortcuts to the actual counters, installed either in the game or in your Downloads.

As for the Maxis counters, the SEP should work for them, regardless if you pick the counter from the catalog or from a collection; as for the custom counters, the SEP can't enable the diagonal corner for them.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#320 Old 12th Oct 2007 at 3:27 AM
This may just be my favorite hack ever. I have never understood why the sims can't figure out how to use a corner counter, and gave up using them only for deco items.
Field Researcher
#321 Old 11th Nov 2007 at 6:26 AM
this is great, but is it compatible with H&M? since I've installed H&M I can't get this to work
The ModFather
retired moderator
Original Poster
#322 Old 11th Nov 2007 at 10:13 AM
I have H&M, and it works for me. As I said several times, the SEP contains a modification of each and every existing counter corner. If a new expansion or stuff pack adds new counters to the game, the SEP won't work for those new counters until I manually add them to the SEP. Currently, the SEP contains all the existing Maxis counters up to Seasons.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#323 Old 11th Nov 2007 at 2:46 PM
Quote:
Originally Posted by Numenor
I have H&M, and it works for me. As I said several times, the SEP contains a modification of each and every existing counter corner. If a new expansion or stuff pack adds new counters to the game, the SEP won't work for those new counters until I manually add them to the SEP. Currently, the SEP contains all the existing Maxis counters up to Seasons.


yeah, I only noticed that it wasn't working for me when I tried to use it on a base game counter - I reinstalled it thinking maybe I'd accidentally deleted it but sure enough it was still there in my DLs folder...only thing that has changed with my game is that I installed H&M.
Lab Assistant
#324 Old 12th Nov 2007 at 5:23 AM
Quote:
Originally Posted by triplea
You are a god.


You do realize that we get better items from Numenor (and others who post mods here) than we get from maxis!
It is amazing.
Lab Assistant
#325 Old 14th Nov 2007 at 3:10 PM
Freakin' awesome! Thanks so much!
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