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The Carnival Set (functional) [Update 05/08/07]

by Echo Posted 31st Dec 2006 at 6:41 AM - Updated 8th Dec 2008 at 5:42 PM by -Maylin-
641 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Update 5 Aug 07:

Thanks to Hexameter, there's now an alternate version of the carousel with beautiful music! This is in "echo-carousel-withsound" which will overwrite the original "echo-carousel". You should only have one of these in your game at a time, you can choose which you would prefer. If you want sound, you must download "hexameter_Carousel-sound.zip" from this thread.

Thanks to Hexameter for this, it really sets the mood beautifully! :D


Minor Update - 13 Jan '07: If you downloaded the bumper cars for the first time since the update on the 7th (below) you may need to download them again as I forgot to include a required file in the .zip. Sorry!

Update - 7 Jan '07: Hi all, just a quick update to a few of the files.
- The wonderful MaryLou has altered the carousel to make it completely recolourable. The horses are in one subset, and the rest of the carousel is in another. Thanks MaryLou! :D
- The clowns, spooky cart and bumper cars have had their advertising increased to the same ranges as the swing set. This *may* make your sims more inclined to use them autonomously, although I won't guarantee it. The roller coaster and the carousel have not been modified, for technical reasons.

- I've added poly counts to the text below.

If you have previously downloaded, the updated files are:
bumpercar_mesh.zip
clown_female.zip
clown_male.zip
carousel.zip
spooky_cart.zip

Thanks for all the wonderful feedback everyone has left me, and I hope you continue to enjoy!

---------------------

It was over nine months in the making, but it's finally done... Now it's time for your Sims to visit the carnival!

This set contains working rides and entertainers to make your own carnival, fair ground or theme park. Everything from roller coasters to performing clowns.

Most of these items are designed to let you construct your own rides if you have a bit of build-mode know-how. You can make your own rollercoaster track, or build and set up a new haunted house. Some of the rides are straight drop-and-play though, so you don't need to be a great builder to use those ones in your community lots.

(note - click for larger versions of preview images)

Downloads
Performing clowns
These two clowns juggle, dance, and generally make a fool of themselves for the enjoyment of their Sim audiences. Watching them raises fun, and causes a lot of laugher! Note: The clown podiums can only be moved while there are no clowns on them. Once a clown has been spawned, you will need to use Moveobjects on to move or delete the podiums.

Minor Update: For some reason, the clowns were not showing up on community lots in some games. If this is affecting you, please re-download clown_female.zip and clown_male.zip. This should force the clowns to appear. Alternatively, re-buying the clown podiums has been reported to fix the problem as well. Thanks to fanseelamb and CynicalChick for finding this one.
Poly count: 30 faces (podium). The clown is an NPC, and so has the equivalent poly count of most sims (ie - quite high).

Required files:
clown_accessories_REQUIRED.zip
clown_female.zip
clown_male.zip

Optional files:
clown_podium_recolour.zip



Carousel
For the more passive carnival goers, the carousel provides a calm, relaxing opportunity to sit and watch the world go by. The carousel can hold three sims at any time, and will spin slowly and continuously except when sims are getting on or off.
Poly Count: 1428 faces

Required files:
carousel.zip




Bumper Cars
A fun and social activity, these carts let sims drive around a bumper car rink, and even drive into each other! They're a bit noisy, but a great activity for groups. Bumper cars can only be used on community lots.
Poly Count: 346 faces

Required files:
bumpercar_mesh.zip
cart_runner_REQUIRED.zip

Optional files:
bumpercar_recolours.zip



Roller Coaster
What sort of carnival doesn't come with a roller coaster, and this is certainly one for the thrill seekers! Each roller coaster can hold two sims. Builders can design their own tracks for the roller coaster to drive around, and sims will squeal with delight (or terror) as they zoom along. Roller coasters can only be used on community lots.
Poly count: 190 faces (cart), 4 faces (direction changer)

Required files:
rollercoaster_cart.zip
cart_direction_changer_REQUIRED.zip
cart_runner_REQUIRED.zip



Spooky Cart
All sims like to be scared once in a while, and for them a haunted house is great fun! This cart runs a little slower than the roller coaster and only holds one sim, which just makes it all the creepier. Sims will get really spooked in this cart, but will still have a lot of fun. Spooky carts can only be used on community lots.
Poly count: 446 faces (cart), 4 faces (direction changer)

Required files:
spooky_cart.zip
cart_direction_changer_REQUIRED.zip
cart_runner_REQUIRED.zip



Track Flooring
These segments of transparent flooring can be used to build your own rollercoaster track up in the air. There is one straight segment and one corner segment - you'll need pets installed to rotate these floor tiles in all directions though.

Required files:
track_floor_tiles.zip

Track building instructions
This pdf document is intended for builders who want to create their own roller coasters. It is heavily illustrated, and shows how and where to use the necessary building cheats, and how to make the carts go where you want them to.

Required files:
rollercoastertute.zip

Dancing Skeletons
These make a great prop for your haunted houses. These skeletons have all the best dance moves, yet still manage to look completely eerie!
Poly Count: These are in-game maxis skeleton meshes. (I don't have the exact count). They are designed for the Sims, but are still high poly.

Required files:
dancing_skeleton.zip

Waterfall
This could look good in any natural wonderland, but it's much more fun when you have to go right through it on a rollercoaster ride! A two tile, two storey waterfall.
Poly Count: 40 faces

Required files:
waterfall_two_lvl.zip


The community lot
To save you the time and hassle of actually building a carnival with all of these items, here's a complete carnival community lot so your sims can enjoy it straight away. The lot uses all of the items in this thread, as well as one of my previous creations, the jumping castle. Only the castle is included in the lot file, you must also have all the other downloads included in this post. This is a medium sized lot (3x4).

Required files:
carnival_commlot.zip




Compatibility and warnings:
This set has been built and tested with all EPs up to and including pets installed. Some objects may only require one or two of the EPs, but in the interests of simplicity I assume that everyone playing with them has all EPs. Stuff packs are optional. If you want to try using these objects with one or more EPs missing you are quite welcome to (and they may well work), but you do so entirely at your own risk.

Also, some of these items have very substantial code modifications. This set is easily the most complicated thing I have created to date. Consequently, there is a good chance that things may occasionally behave oddly or unexpectedly. If this happens, feel free to post here or to PM me with a detailed explanation of what went wrong, and if possible, a copy of the error log. Consider this set "in testing" until otherwise stated, and if you are the cautious sort you may want to wait a week before installing so that any big bugs can be identified and fixed.

Known Issues
Getting on and off some of the rides, some of the animations are not quite right. The sim may try to board from the wrong direction, or may slide from one location to another during the movement. This is a known issue, and is not likely to get fixed.

Use, reuse, and redistribution:
As with all my custom content, you're allowed to recolour, remesh, or recode to your hearts content. I'd love to see what you make! Attribution (credit) for derivatives is appreciated.

Thanks to:
- Hunter, Numenor, Inge and Coke, who helped me to find stuff, and occasionally fix things that broke,
- Fisheeyes, Atavera and Frillen for their very informative tutorials on slots or transparent floor tiles,
- Quaxi, Peter Jones, everyone else who has contributed to SimPE, without which I'd still be puzzling over data files,
- Zook, for being the only person who volunteered and followed through with beta testing, and finally
- Delphy, all the mods, and the other regulars at MTS2 who made it the great place that it is. You all rock.

That's it folks, download, enjoy, and happy new year!

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 University Nightlife Open for Business Pets
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
echo-carousel-withsound.zip

Size: 283.8 KB · Downloads: 40,552 · 5th Aug 2007
283.8 KB 40,552 5th Aug 2007
waterfall_two_lvl.zip

Size: 94.9 KB · Downloads: 55,715 · 31st Dec 2006
94.9 KB 55,715 31st Dec 2006
track_floor_tiles.zip

Size: 5.5 KB · Downloads: 55,760 · 31st Dec 2006
5.5 KB 55,760 31st Dec 2006
spooky_cart.zip

Size: 77.7 KB · Downloads: 56,726 · 31st Dec 2006
77.7 KB 56,726 31st Dec 2006
rollercoastertute.zip

Size: 1.68 MB · Downloads: 52,165 · 31st Dec 2006
1.68 MB 52,165 31st Dec 2006
rollercoaster_cart.zip

Size: 116.8 KB · Downloads: 58,766 · 31st Dec 2006
116.8 KB 58,766 31st Dec 2006
dancing_skeleton.zip

Size: 93.0 KB · Downloads: 53,366 · 31st Dec 2006
93.0 KB 53,366 31st Dec 2006
clown_podium_recolour.zip

Size: 9.5 KB · Downloads: 50,818 · 31st Dec 2006
9.5 KB 50,818 31st Dec 2006
clown_male.zip

Size: 196.8 KB · Downloads: 53,121 · 31st Dec 2006
196.8 KB 53,121 31st Dec 2006
clown_female.zip

Size: 216.0 KB · Downloads: 55,904 · 31st Dec 2006
216.0 KB 55,904 31st Dec 2006
clown_accessories_REQUIRED.zip

Size: 1.13 MB · Downloads: 56,628 · 31st Dec 2006
1.13 MB 56,628 31st Dec 2006
cart_runner_REQUIRED.zip

Size: 11.9 KB · Downloads: 60,453 · 31st Dec 2006
11.9 KB 60,453 31st Dec 2006
cart_direction_changer_REQUIRED.zip

Size: 5.6 KB · Downloads: 59,197 · 31st Dec 2006
5.6 KB 59,197 31st Dec 2006
carousel.zip

Size: 289.2 KB · Downloads: 56,637 · 31st Dec 2006
289.2 KB 56,637 31st Dec 2006
carnival_commlot.zip

Size: 1,001.2 KB · Downloads: 60,136 · 31st Dec 2006
1,001.2 KB 60,136 31st Dec 2006
bumpercar_recolours.zip

Size: 32.6 KB · Downloads: 55,471 · 31st Dec 2006
32.6 KB 55,471 31st Dec 2006
bumpercar_mesh.zip

Size: 50.3 KB · Downloads: 62,975 · 31st Dec 2006
50.3 KB 62,975 31st Dec 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
641 Comments / Replies (Who?) - 578 Feedback Posts, 52 Thanks Posts
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Field Researcher
#26 Old 31st Dec 2006 at 9:23 AM
OM*BEEP*G I been wanting this SO bad for the longest and I'm so happy final some one made this. I love you.

Taste the rainbow...eat crayons
Test Subject
#27 Old 31st Dec 2006 at 9:30 AM
*jaw drops* This is... incredible. I don't even know how to express my awe. I thought your farmable set was the epitome of non-Maxis-programmer object-creation goodness, but clearly I thought wrong. You have bested even yourself.
Retired Duck
retired moderator
Original Poster
#28 Old 31st Dec 2006 at 9:39 AM
FYI everyone, I just added the following important update to this download:

Minor Update: For some reason, the clowns were not showing up on community lots in some games. If this is affecting you, please re-download clown_female.zip and clown_male.zip. This should force the clowns to appear. Alternatively, re-buying the clown podiums has been reported to fix the problem as well. Thanks to fanseelamb and CynicalChick for finding this one.

Thank you all for the wonderful feedback. It is very much appreciated.
Test Subject
#29 Old 31st Dec 2006 at 9:42 AM
WOW, Echo. This is amazing. Thanks for sharing with us
Lab Assistant
#30 Old 31st Dec 2006 at 10:09 AM
OMG this is the coolest thing I think I've ever seen on this site!!! I can't WAIT to try it in game. I wish maxis would make a "fun park" expansion with all kinds of stuff like this! Thank you sooooooo much for all your hard work!!!
Field Researcher
#31 Old 31st Dec 2006 at 10:45 AM Last edited by syberspunk : 31st Dec 2006 at 10:50 AM. Reason: I'm an idiot and I'm too eager to post before reading everything. Thanks!
Retired Duck
retired moderator
Original Poster
#32 Old 31st Dec 2006 at 10:50 AM
Quote:
any chance you would be willing to package that lot you have there

*points to carnival_commlot.zip*

As for making differently sized lots, I plan to leave that to those more talented at building than I am.
Test Subject
#33 Old 31st Dec 2006 at 11:51 AM
Looks brilliant, definatly downloading!!!
Test Subject
#34 Old 31st Dec 2006 at 12:18 PM
Absolutely amazing!!! Thank you so much for sharing this set with us all!!!
Forum Resident
#35 Old 31st Dec 2006 at 12:22 PM
Gulp...

An amazing project! Thank you!

And a happy new year to you too!
Test Subject
#36 Old 31st Dec 2006 at 12:48 PM
ECHO YOU LEDGEND. I am forever in love with you now.
Forum Resident
#37 Old 31st Dec 2006 at 1:09 PM
Oh,what for a great Work you have done!Wonderful!Many thanks for sharing with us.

My websites:
http://www.feeessen-sims-objekte.de
I also create for Sims3.!
My own Point and Click Advenzure Gamehttp://feeessen-sims-objekte.de/
Forum Resident
#38 Old 31st Dec 2006 at 1:13 PM Last edited by PhantasyGurl : 31st Dec 2006 at 1:29 PM.
how in the did u do this...this has always been my dream a real working theme park/carnival! Now I can build one again! wow this is beyond good..this is super !! I have only two EP's and hope it works in my game good good work!

btw, I could add to my park I made a second. Your talent is the BEST in this community! You should get a super award! I'm serious..your genius!

Life is random - expect the unexpected!
Sims 3 Creations
Alchemist
#39 Old 31st Dec 2006 at 1:37 PM
Echo, you did an opera. Very appreciated all the time you spent about this huge set; the details, colors, the objects ... all look perfect. Thank you forever. Kiss and ciao.
Lab Assistant
#40 Old 31st Dec 2006 at 1:53 PM Last edited by fanseelamb : 1st Jan 2007 at 1:52 AM. Reason: please use the "post thanks" button for this type of post
really great, looks terrific. what a wonderful idea. Thanks a lot
Birgit43
Field Researcher
#41 Old 31st Dec 2006 at 2:21 PM Last edited by fanseelamb : 1st Jan 2007 at 1:52 AM. Reason: please use the "post thanks" button for this type of post
you really outdone yourself this time. Everything just looks wonderful and they really are extraordinary. Thanks so much for spending that long time to make all of this. I really appreciate it! Good job
Test Subject
#42 Old 31st Dec 2006 at 2:23 PM
Thank!Thank!Thank!
Test Subject
#43 Old 31st Dec 2006 at 2:22 PM
Thank you much for taking the time to create a carnival for our sims and the community to enjoy very appreciative of the time and heart (don't know about others, sorry that we couldn't share in your fraustration) that you invested in ensuring that we could have a share in your joy.

"Got problems?! Well, think of all the people whose situations are worser than yours and by comparison your problems won't seem so bad" by annette
Test Subject
#44 Old 31st Dec 2006 at 2:30 PM
OH SH** you have work long echo and your good on animations and create fun stuff. thanks for this set
Test Subject
#45 Old 31st Dec 2006 at 2:42 PM
O...M...G! I was planning on going to bed, but I think I'll be firing up the game instead. This looks too great to wait before trying.

Thank you!
Me? Sarcastic? Never.
staff: administrator
#46 Old 31st Dec 2006 at 2:56 PM
Wow! This is awesome. And now I have to go to work and can't play.

Think you would consider putting all in one package to download without q-express? Some of us don't use PC's :D
Field Researcher
#47 Old 31st Dec 2006 at 3:11 PM
*gapes* I love carnivals! And fairs! This is so unbelievably awesome. THANK YOU SO MUCH!
Field Researcher
#48 Old 31st Dec 2006 at 3:20 PM
Fantastic !!
great idea, awesome execution
One horse disagreer of the Apocalypse
#49 Old 31st Dec 2006 at 3:22 PM
My goodness you've been busy!! Lovely work

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Field Researcher
#50 Old 31st Dec 2006 at 3:25 PM
fantastic ^^
(and i now have someplace to use the carnival bunting and fences with flags i got, i think i grabbed them from meshkite hehe, it will go so well together :D)
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