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Custom Walls Repository & Index

by Numenor Posted 28th Apr 2005 at 5:06 PM - Updated 21st Mar 2017 at 8:48 PM by Numenor : Updated list of assigned ID's
377 Comments / replies (Who?) - 25 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
IMPORTANT - Walls and Fence-Arches share the same ID space (a custom wall can NOT have the same ID of a custom fence-arch!). Therefore, when installing a new custom wall, you should ensure that it will not conflict with any other wall or fence-arch.

IMPORTANT - The "Unleveled wall" has been reported by some users to be a little unstable. If you experience random crashes, remove the file "90_UnleveledWall.txt" from the folder Scriptorium_Walls-Fences-Arches.
If you don't use the Scriptorium, it's time to do it now: see below, "Automatic Installation".

Please refer to the list below when assigning IDs to new custom walls or fence-arches, and report to me (by PM or posting in this thread) any ID that you claim for your exclusive use.

By now, it's very unlikely that Maxis will release any more walls; therefore, any unused ID in the entire range 1 -- 65535 can be claimed as "reserved" by modders.


01: MAXIS - normal walls
02: MAXIS - Picket Rail fence (not in catalog)
03: MAXIS - attic walls (not in catalog)
04: MAXIS - non-rendered deck skirt (not in catalog)
16: MAXIS - deck skirt (not in catalog)
23: MAXIS - foundation walls (not in catalog)
24: MAXIS - deck skirt (not in catalog)
26: MAXIS - Deck Aged Wood fence arch
29: MAXIS - Pool wall

30--44: FOREVERJADON - Pool walls (not online any more, but still reserved)

80: NUMENOR - FenceArch, Standard Trellis, Lightwood
81: NUMENOR - FenceArch, Standard Trellis, White
82: NUMENOR - FenceArch, Standard Trellis, Black
83: NUMENOR - FenceArch, Standard Trellis, Orange
84: NUMENOR - FenceArch, Suspended Trellis, Brown
85: NUMENOR - FenceArch, Suspended Trellis, Lightwood
86: NUMENOR - FenceArch, Suspended Trellis, White
87: NUMENOR - FenceArch, Suspended Trellis, Black
88: NUMENOR - FenceArch, Suspended Trellis, Orange

90: NUMENOR - Unleveled wall (attached to this post)
91: NUMENOR - Invisible wall (attached to this post)
92: NUMENOR - Prison wall (attached to this post)

93-94: SNAPPLEDUDE21 - Custom walls needed for Walk-in Basements

95: NUMENOR - "No - Cut Away" wall (attached to this post)

120-123: CLICKNPSYCHO (work in progress, not uploaded yet)
124: CLICKNPSYCHO - Pre-painted Insulated Wall
125: CLICKNPSYCHO - Pre-painted Insulated Attic Wall
126: CLICKNPSYCHO - Pre-painted Insulated Foundation Wall

150-175: CELEBKIRIEDHEL - New non-default lattice decks in other colours (work in progress)

200-204: DEVIL'S ROPE (work in progress, not uploaded yet)

300: MAXIS - Normal Wall (OFB) (not in catalog)
301: MAXIS - "Screen Wood" (OFB) (not in catalog)

23 NOV 2008 - Registered IDs 80--88 for my Custom Fence-Arches.

28 OCT 2006 - I've UPDATED all my custom walls, to ensure compatibility with PETS, and also to add a CUSTOM CATALOG DESCRIPTION, so that you can locate them easier.

Before installing the new walls, please DELETE the old text files from the Scriptorium folder (Unleveled, Invisible, Prison and NoCutAway).
Then download the desired walls from post #1 and unpack all the files included (the text file AND the .package) into the Scriptorium folder.

If you don't have Pets, the updated walls will have the new custom description; but if you have Pets, you will gain also the new Pets tools: the "Diagonal Room" tool and the "Octagonal Room" tool.

With Pets, the catalog will look like this:

If after having updated the walls you still have missing icons, be sure to clean up the icon cache, by opening the folder (documents)\EA Games\The Sims 2\Thumbnails and DELETING all the packages within that folder (the game will recreate them on the first run).

26 SEPT 2006 - The automatic installer has been removed: all its functions are now included in the SCRIPTORIUM. Go get it! - A special "Scriptorium" version of the various walls have been added, (suitable for both Win and Mac users).

19 SEPT 2006 - OLD NEWS (Was: New automatic installer for custom walls)
19 SEPT 2006 - New "No - Cut Away" wall added (see details at the end of this post), as per request by Inge Jones.

11 JULY 2005 - Snappledude21 has registered two new walls, needed for his Walk-in Basement. You can find his post here, but note that he has posted a complete ready-to-use "walls.txt": if you install it manually, you will lose all the other custom walls. Use the Scriptorium, instead.

06 JUNE 2005 - Foreverjadon has removed his pool walls, due to problems with two unnamed sites that were stoling his work. While putting the blame on all the nasty persons that do such awful things, the links to Foreverjadon's pool walls were removed.

04 MAY 2005 - (Old news no longer valid) Foreverjadon has created a 16 Pools pack [link removed], that is based on the same principle of the Invisible walls: a special edition of the "Walls.txt" game file. Now, as you might guess, only 1 custom Walls.txt can be installed at a time, so I let Foreverjadon to merge my custom Walls with his custom Pools. If you want to have in your game both the Walls and the Pools, download the "merged" packages ("full" or "light" version) from Foreverjadon's Pool thread [link removed].



Regarding the type of installation you have chosen and the walls that you have actually installed, you will find in the Build tools, next to the standard wall icon, one or more icons, that can be selected to build a custom wall:

The new "No - Cut Away" wall has the following icon: NoCutAway
Note: all the walls have a second "room" icon, that can be used to build rooms using the different walls.

IF YOU HAVE THE "PETS" EP, then every wall will automatically gain the "Diagonal Room" tool and the "Octagonal Room" tool, as shown in the following screenshot:

What are the differences between the various walls?

1) The Unleveled wall can be built on slopes, while all the other walls, including the Maxis one, will flatten the ground:
null null null

2) The Un-leveled wall can be built under uneven roofs, while using any other wall (including the Maxis one) will not be permitted by the game:

3) The Invisible wall and the Prison wall are both invisible (and both cast shadows), but they manage the light in a different way: the Invisible blocks the light, while the Prison doesn't. This means that:
a) If no windows are added, the Invisible rooms are darker (Invisible wall on the left, Prison on the right):

b) Adding some windows, the Invisible room lits up, while the Prison room isn't affected at all:

c) By night, electric light can pass only through Prison walls:

d) The Prison room (I don't know why) don't need privacy: the sims won't "shoo" other sims when they have to get naked.


The "No-CutAway" wall icon , as the name itself explains, is NOT automatically cut away when the sim is behind it (of course, the cut-away will never happen if you play with the walls always up or always down ). Beside this, the No-CutAway is a normal wall.

In the following screenshots, the red section is a "No-CutAway" wall:
-------(Maxis)---------(No Cut Away)-----
normal normal

Please note that "No-CutAway" walls CAN be partly torn down (see the leftmost red panel above), when the adjacent normal wall is fully down.
Note also that doors and windows put on No-CutAway walls never dirappear, even if the wall section is partially down.


FAQ: What happens if I build a lot containing custom walls and then I remove the custom walls definitions from my game?
What happen if I download and install a lot containing custom walls, but I didn't install the custom walls in my game?
In such cases, depending on the game version (base game, UNI, NL...), the game will either:
- Remove completely the missing custom walls, as if they were never built (OFB games and newer), or
- Replace the missing custom walls with the black iron fence from the base game.
The game shouldn't crash, or at least this never happened in my tests.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 919 Bytes · Downloads: 35,334 · 28th Oct 2006
919 Bytes 35,334 28th Oct 2006

Size: 927 Bytes · Downloads: 36,535 · 28th Oct 2006
927 Bytes 36,535 28th Oct 2006

Size: 946 Bytes · Downloads: 37,489 · 28th Oct 2006
946 Bytes 37,489 28th Oct 2006

Size: 894 Bytes · Downloads: 59,807 · 28th Oct 2006
894 Bytes 59,807 28th Oct 2006

Size: 1.9 KB · Downloads: 30,580 · 20th Sep 2006
1.9 KB 30,580 20th Sep 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
377 Comments / Replies (Who?) - 349 Feedback Posts, 15 Thanks Posts
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#51 Old 12th May 2005 at 2:30 AM
I Love You!!!!
#52 Old 12th May 2005 at 2:33 AM
zak..... that is not a good sign, here u go.... and next time, follow instructions. very important.
Download - please read all instructions before downloading any files!
File Type: txt walls.txt (7.3 KB, 168 downloads)
Test Subject
#53 Old 12th May 2005 at 9:50 AM
1000000000000000000000 times thanks
Test Subject
#54 Old 12th May 2005 at 10:04 AM
I have 1 other thing to say: THERE IS NOTHING WRONG WITH THIS DOWNLOAD (I think it was an other file, sorry for the post!)
Lab Assistant
#55 Old 14th May 2005 at 8:42 AM
Hey I'm reporting back and I used the lite version and the game is still crashing. But when I lower the graphics settings it doesnt crash so maybe its not the walls. One thing I wanted to ask is if I upload a house with these windows and I use the invisible wall, what will happen if a person who downloads the home doesnt have this custom walls.txt?
The ModFather
retired moderator
Original Poster
#56 Old 14th May 2005 at 2:52 PM Last edited by Numenor : 14th May 2005 at 2:55 PM.
The game replaces the "unknown" custom wall with another wall or fence, so your lot would be all messed up.
I made this mistake, once, and I had to rebuild the house from scratch: all my "unleveled" walls were replaced by iron fences!

The best you can do is placing the windows without a supporting wall (using the move_object cheat), so the users don't have to install the invisible wall.
Or you should alert the users that the lot needs the custom walls to be correctly displayed.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
Test Subject
#57 Old 18th May 2005 at 9:28 PM
I had already modified walls.txt so that I could attach objects to foundation walls (which makes basements much more useful), so I just appended your definitions of custom walls to my existing walls.txt.

No problems found so far! :D
Lab Assistant
#58 Old 19th May 2005 at 9:06 AM
Is there any chance of them both being zip
The ModFather
retired moderator
Original Poster
#59 Old 19th May 2005 at 9:15 AM
No, sorry; the downloads server is already under great stress, duplicating the attachments is not a good idea.

But read this very useful info:
Lab Assistant
#60 Old 19th May 2005 at 9:47 AM
Thanks Sorry if that was stupid Question
The ModFather
retired moderator
Original Poster
#61 Old 19th May 2005 at 10:55 AM
Not at all. You may have read this from me many times: "There are no stupid questions, only stupid answers"
Lab Assistant
#62 Old 19th May 2005 at 1:45 PM
Thanks where do i thank you for your post
The ModFather
retired moderator
Original Poster
#63 Old 19th May 2005 at 2:07 PM
Actually, I had to ask the Admins, to know about this new "Thank You" feature... LOL!
Anyway, there should be a "Thank You" button at the very end of the first post.
Lab Assistant
#64 Old 20th May 2005 at 3:48 PM
There are much difficult words! can someone make a dutch version for me, please???????
Lab Assistant
#65 Old 20th May 2005 at 3:49 PM
and from the "Wall-Window" glass set: Window/Door/Double Door (UPD 08-MAY) thread too?
Lab Assistant
#66 Old 20th May 2005 at 11:24 PM

I've just released my Build Tutorial, and the first part of it requires that users change requiresFlatTop and requiresFlatBottom to false on the normal walls. I've been using that tweak for months...

I don't think that's going to be a conflict with your post, however, since it's a tweak on the normal wall. It's useful for me to have as a builder, but people downloading my lots don't need it.

But I just thought I'd let you know! And... I have a hunch that it might cause issues? Haven't seen any yet though.

For reference, my Ultimate Architecture Tutorial can be found here.

And my old pagoda tutorial, which mentionned the same tweak, can be found in this thread
The ModFather
retired moderator
Original Poster
#67 Old 21st May 2005 at 12:45 AM
Thanks for letting me know, though - like you say - there's absolutely no conflict with my custom walls. My "full" pack includes a custom "unleveled" wall, that uses those tweaks, but I decided to release a "light" wall pack without them, because some users experienced some (rare) crashes.

I guess that you've never experienced crashes due to the requiresFlatTop/Bottom tweak, since you use so extensively....

Thanks for the links, your tuts are always very interesting and useful.
#68 Old 21st May 2005 at 4:28 AM
I do not have the [gamedir]/TsData/Res/Config/Scripts.
I found that on the disk, and so I assume that the game runs from that, but I was wondering if anyone had any idea's on how I can fix this problem, so that I can replace the walls.txt file for the custom walls. any help would be appreciated.
Field Researcher
#69 Old 21st May 2005 at 7:12 AM
thanks so much :clap:
Forum Resident
#70 Old 21st May 2005 at 9:41 AM
do not look into your my documents folder, but into the directory you installed sims2.
The ModFather
retired moderator
Original Poster
#71 Old 21st May 2005 at 9:49 AM
Spaz-o-matic: I'm sure you have't looked in the right place; the came simply can't run without a "script" folder.

In a standard installation the path should be:
C:\Program Files\EA Games\The Sims 2\TSData\Res\Catalog\Scripts

If you can't find it, perform a search (with Windows) for the file "walls.txt" in the whole C:\ disk (in case you have a custom installation and you don't know).
#72 Old 21st May 2005 at 1:29 PM
I did a search on my entire computer, and still no luck. it has to be running off the walls.txt that is on the disk. I know I did not do a custom install.
Lab Assistant
#73 Old 21st May 2005 at 4:33 PM
Is there anybody who can translate this all!
Lab Assistant
#74 Old 21st May 2005 at 4:34 PM
from those threads???
The ModFather
retired moderator
Original Poster
#75 Old 21st May 2005 at 10:08 PM
FLYINGDUTCHMAN: sorry, I don't speak Dutch... Actually, I thought that English was a widely known language in the Netherlands...

SPAZ-O-MATIC: this is extremely odd! Try this:
1) Right-click on the Sims2 icon (the one that you use to start the game), choose "Properties" and then "Find destination": a window will open up;
2) go up level twice;
3) open the folder "The sims 2", then the folder "TSData", then "Res", then "Catalog" and finally "Scripts"
4) now check if there is a "walls.txt" (or simply "walls").

If you don't find it, you shouldn't be able to build any wall (when you select the wall tool, from the build menu, you aren't given any wall type to choose from).
In other words, the game can't work correctly without that file.
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