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Custom Walls Repository & Index

by Numenor Posted 28th Apr 2005 at 5:06 PM - Updated 21st Mar 2017 at 8:48 PM by Numenor : Updated list of assigned ID's
377 Comments / replies (Who?) - 25 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
IMPORTANT - Walls and Fence-Arches share the same ID space (a custom wall can NOT have the same ID of a custom fence-arch!). Therefore, when installing a new custom wall, you should ensure that it will not conflict with any other wall or fence-arch.

IMPORTANT - The "Unleveled wall" has been reported by some users to be a little unstable. If you experience random crashes, remove the file "90_UnleveledWall.txt" from the folder Scriptorium_Walls-Fences-Arches.
If you don't use the Scriptorium, it's time to do it now: see below, "Automatic Installation".

Please refer to the list below when assigning IDs to new custom walls or fence-arches, and report to me (by PM or posting in this thread) any ID that you claim for your exclusive use.

By now, it's very unlikely that Maxis will release any more walls; therefore, any unused ID in the entire range 1 -- 65535 can be claimed as "reserved" by modders.


01: MAXIS - normal walls
02: MAXIS - Picket Rail fence (not in catalog)
03: MAXIS - attic walls (not in catalog)
04: MAXIS - non-rendered deck skirt (not in catalog)
16: MAXIS - deck skirt (not in catalog)
23: MAXIS - foundation walls (not in catalog)
24: MAXIS - deck skirt (not in catalog)
26: MAXIS - Deck Aged Wood fence arch
29: MAXIS - Pool wall

30--44: FOREVERJADON - Pool walls (not online any more, but still reserved)

80: NUMENOR - FenceArch, Standard Trellis, Lightwood
81: NUMENOR - FenceArch, Standard Trellis, White
82: NUMENOR - FenceArch, Standard Trellis, Black
83: NUMENOR - FenceArch, Standard Trellis, Orange
84: NUMENOR - FenceArch, Suspended Trellis, Brown
85: NUMENOR - FenceArch, Suspended Trellis, Lightwood
86: NUMENOR - FenceArch, Suspended Trellis, White
87: NUMENOR - FenceArch, Suspended Trellis, Black
88: NUMENOR - FenceArch, Suspended Trellis, Orange

90: NUMENOR - Unleveled wall (attached to this post)
91: NUMENOR - Invisible wall (attached to this post)
92: NUMENOR - Prison wall (attached to this post)

93-94: SNAPPLEDUDE21 - Custom walls needed for Walk-in Basements

95: NUMENOR - "No - Cut Away" wall (attached to this post)

120-123: CLICKNPSYCHO (work in progress, not uploaded yet)
124: CLICKNPSYCHO - Pre-painted Insulated Wall
125: CLICKNPSYCHO - Pre-painted Insulated Attic Wall
126: CLICKNPSYCHO - Pre-painted Insulated Foundation Wall

150-175: CELEBKIRIEDHEL - New non-default lattice decks in other colours (work in progress)

200-204: DEVIL'S ROPE (work in progress, not uploaded yet)

300: MAXIS - Normal Wall (OFB) (not in catalog)
301: MAXIS - "Screen Wood" (OFB) (not in catalog)

23 NOV 2008 - Registered IDs 80--88 for my Custom Fence-Arches.

28 OCT 2006 - I've UPDATED all my custom walls, to ensure compatibility with PETS, and also to add a CUSTOM CATALOG DESCRIPTION, so that you can locate them easier.

Before installing the new walls, please DELETE the old text files from the Scriptorium folder (Unleveled, Invisible, Prison and NoCutAway).
Then download the desired walls from post #1 and unpack all the files included (the text file AND the .package) into the Scriptorium folder.

If you don't have Pets, the updated walls will have the new custom description; but if you have Pets, you will gain also the new Pets tools: the "Diagonal Room" tool and the "Octagonal Room" tool.

With Pets, the catalog will look like this:

If after having updated the walls you still have missing icons, be sure to clean up the icon cache, by opening the folder (documents)\EA Games\The Sims 2\Thumbnails and DELETING all the packages within that folder (the game will recreate them on the first run).

26 SEPT 2006 - The automatic installer has been removed: all its functions are now included in the SCRIPTORIUM. Go get it! - A special "Scriptorium" version of the various walls have been added, (suitable for both Win and Mac users).

19 SEPT 2006 - OLD NEWS (Was: New automatic installer for custom walls)
19 SEPT 2006 - New "No - Cut Away" wall added (see details at the end of this post), as per request by Inge Jones.

11 JULY 2005 - Snappledude21 has registered two new walls, needed for his Walk-in Basement. You can find his post here, but note that he has posted a complete ready-to-use "walls.txt": if you install it manually, you will lose all the other custom walls. Use the Scriptorium, instead.

06 JUNE 2005 - Foreverjadon has removed his pool walls, due to problems with two unnamed sites that were stoling his work. While putting the blame on all the nasty persons that do such awful things, the links to Foreverjadon's pool walls were removed.

04 MAY 2005 - (Old news no longer valid) Foreverjadon has created a 16 Pools pack [link removed], that is based on the same principle of the Invisible walls: a special edition of the "Walls.txt" game file. Now, as you might guess, only 1 custom Walls.txt can be installed at a time, so I let Foreverjadon to merge my custom Walls with his custom Pools. If you want to have in your game both the Walls and the Pools, download the "merged" packages ("full" or "light" version) from Foreverjadon's Pool thread [link removed].



Regarding the type of installation you have chosen and the walls that you have actually installed, you will find in the Build tools, next to the standard wall icon, one or more icons, that can be selected to build a custom wall:

The new "No - Cut Away" wall has the following icon: NoCutAway
Note: all the walls have a second "room" icon, that can be used to build rooms using the different walls.

IF YOU HAVE THE "PETS" EP, then every wall will automatically gain the "Diagonal Room" tool and the "Octagonal Room" tool, as shown in the following screenshot:

What are the differences between the various walls?

1) The Unleveled wall can be built on slopes, while all the other walls, including the Maxis one, will flatten the ground:
null null null

2) The Un-leveled wall can be built under uneven roofs, while using any other wall (including the Maxis one) will not be permitted by the game:

3) The Invisible wall and the Prison wall are both invisible (and both cast shadows), but they manage the light in a different way: the Invisible blocks the light, while the Prison doesn't. This means that:
a) If no windows are added, the Invisible rooms are darker (Invisible wall on the left, Prison on the right):

b) Adding some windows, the Invisible room lits up, while the Prison room isn't affected at all:

c) By night, electric light can pass only through Prison walls:

d) The Prison room (I don't know why) don't need privacy: the sims won't "shoo" other sims when they have to get naked.


The "No-CutAway" wall icon , as the name itself explains, is NOT automatically cut away when the sim is behind it (of course, the cut-away will never happen if you play with the walls always up or always down ). Beside this, the No-CutAway is a normal wall.

In the following screenshots, the red section is a "No-CutAway" wall:
-------(Maxis)---------(No Cut Away)-----
normal normal

Please note that "No-CutAway" walls CAN be partly torn down (see the leftmost red panel above), when the adjacent normal wall is fully down.
Note also that doors and windows put on No-CutAway walls never dirappear, even if the wall section is partially down.


FAQ: What happens if I build a lot containing custom walls and then I remove the custom walls definitions from my game?
What happen if I download and install a lot containing custom walls, but I didn't install the custom walls in my game?
In such cases, depending on the game version (base game, UNI, NL...), the game will either:
- Remove completely the missing custom walls, as if they were never built (OFB games and newer), or
- Replace the missing custom walls with the black iron fence from the base game.
The game shouldn't crash, or at least this never happened in my tests.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 919 Bytes · Downloads: 35,334 · 28th Oct 2006
919 Bytes 35,334 28th Oct 2006

Size: 927 Bytes · Downloads: 36,534 · 28th Oct 2006
927 Bytes 36,534 28th Oct 2006

Size: 946 Bytes · Downloads: 37,488 · 28th Oct 2006
946 Bytes 37,488 28th Oct 2006

Size: 894 Bytes · Downloads: 59,807 · 28th Oct 2006
894 Bytes 59,807 28th Oct 2006

Size: 1.9 KB · Downloads: 30,580 · 20th Sep 2006
1.9 KB 30,580 20th Sep 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
377 Comments / Replies (Who?) - 349 Feedback Posts, 15 Thanks Posts
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#76 Old 22nd May 2005 at 5:28 AM
I think what the problem is, is that my game is running off the walls.txt that is on the disk, because that dir is not on my comp at all (TSData\Res\Catalog\Scripts) I get to the sims2 folder but the rest is not there at all...but it is on the disk. I need to figure out a way to get everything off the disk onto my comp and then make the game run from my comp without the disk. I have been searching for a "no-disk" patch, but with no success as of late.
The ModFather
retired moderator
Original Poster
#77 Old 22nd May 2005 at 8:45 AM
When I installed the game, it didn't give me the option to run from disk: it automatically installed *all* the contents onto the hard disk.
Obviously, the game needs the CD inserted, in order to run, but only for protection, not to read system files.

If I were you, I'd reinstall the game: if you are given any option, choose to install everything on the hard disk: the game will load and run much faster, and you'll find the needed files to edit, when you need them.

There's no need to have no-disk patch (and remember that this subject is strictly forbidden here on MTS2, even if you are not going to commit any piracy).
Forum Resident
#78 Old 22nd May 2005 at 9:51 AM
I renamed TSDATA and got an empty error message.
did you really choose the right sims2-folder that numenor and i told you to choose?
#79 Old 22nd May 2005 at 1:07 PM
oops.....my bad
#80 Old 22nd May 2005 at 2:06 PM
ummmm....I uninstalled and then reinstalled sims2 and I got the walls.txt now and I over wrote it with the walls.txt for invisible and prison walls, and now when I try and open sims2 all I get is an error box with a (.) period on it, and and ok box......yikes
#81 Old 22nd May 2005 at 3:03 PM
nevermind...I reinstalled again and it's working fine again.
#82 Old 22nd May 2005 at 3:54 PM
Thanx for all your help Numenor
Lab Assistant
#83 Old 26th May 2005 at 8:42 AM
your walls are great. i hade no problems (till jet )with it.
my english is terrible.sorry,and i hope i post right. the only thing is i cant make courtains or blinds on it.thank you for the walls and the glass doors and windows.
Test Subject
#84 Old 30th May 2005 at 4:19 PM
i think i need help installing this
The ModFather
retired moderator
Original Poster
#85 Old 31st May 2005 at 7:31 AM
The installation instruction provided on Post #1 are clear enough, I think, but if you find problems with a specific step, just tell me and I'll explain better.
Field Researcher
#86 Old 1st Jun 2005 at 9:42 PM
thanx alot
Test Subject
#87 Old 2nd Jun 2005 at 10:20 PM
I don't KNow??
Hello I have been trying ot use the invisable walls but I can't seem to get them to work. I used the other download you showed on the other thread and I exctracteed the files to my sims downloads and I don't get the invisable wall icon in build mode. I used the pack with out the unleveled walls. What an I doing wring?!!! :howdy:
Test Subject
#88 Old 2nd Jun 2005 at 10:27 PM
Originally Posted by jade589706
Hello I have been trying ot use the invisable walls but I can't seem to get them to work. I used the other download you showed on the other thread and I exctracteed the files to my sims downloads and I don't get the invisable wall icon in build mode. I used the pack with out the unleveled walls. What an I doing wring?!!! :howdy:
Test Subject
#89 Old 15th Jun 2005 at 5:12 AM
Im kinda confused about installing this
The ModFather
retired moderator
Original Poster
#90 Old 15th Jun 2005 at 8:21 AM
Fromiao, if you are going to install this because you want to use my WallWindow set, then you don't need it any more: the full-size windows and doors can be used on normal walls, now.

But if you *want* to install the custom walls, and you are confused on how to do it, the instructrions on Post #1 are quite clear. If you don't understand something, ask me a specific question and I'll explain better.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
#91 Old 15th Jun 2005 at 6:23 PM
Is it possible for you to make the wall.txt for unleveled wall only? Since we don't need the invisible and I never use prison wall, I just want to make less objects in the build mode as much as I can.
I find your unleveled wall is very useful for me to make split rooms with steps. One of my fave build object actually After all, I wanted to say, thanks alot for making those essential build objects like glass window/door esp. the hidden window...I always wanted them!!! All TS1 player must remembered and have downloaded glass wall window from Simorphor and the invisible window and cut-out walls from LISIMS.
And I really wished someone will do the same thing for TS2
Yayyy...my houses will look different from now
Can't wait for your next creations!!!
The ModFather
retired moderator
Original Poster
#92 Old 15th Jun 2005 at 9:29 PM
Princess, having those two (unwanted) additional walls doesn't harm: you can just avoid using them; they won't waste precious computer resources. There are already too many versions of the walls.txt files, and another one would be useless.
retired moderator
#93 Old 17th Jun 2005 at 5:28 PM
If I have uni do I need to replace both the wall.txt in the university directory as well, or still just the main directory??
The ModFather
retired moderator
Original Poster
#94 Old 17th Jun 2005 at 7:24 PM
Only in the main directory!!! If you replace both walls.txt, your game will crash!
retired moderator
#95 Old 18th Jun 2005 at 10:25 PM
oooh.. I see. Okay, thank you!
Field Researcher
#96 Old 28th Jun 2005 at 4:47 PM
Thankyou, thankyou, thankyou, Numenor for creating this file. The unleveled walls have finally allowed me to start building the kind of stuff I've only dreamed of doing before. I've included some pics of the kind of houses I can build now. Once again many thanks.

When I'm all alone and blue as can be, dream a little dream of me.
Forum Resident
#97 Old 28th Jun 2005 at 5:04 PM
the first one eminds me of the starship i'm currently playing. the story and the shape are inspired by the tv show "power rangers lost galaxy", which, though mad for little children, has some adult fans in germany.
The ModFather
retired moderator
Original Poster
#98 Old 28th Jun 2005 at 11:55 PM
Wirelessguy, those houses are astonishing! And in the first picture, the sim seems as astonished as me
Test Subject
#99 Old 3rd Jul 2005 at 10:06 AM
Thank You very much!!

I have a question

If the unlevel walls do not work in someones game and they just install the light wall pack how will it effect houses made with unlevel walls that are installed in the game?
The ModFather
retired moderator
Original Poster
#100 Old 3rd Jul 2005 at 9:57 PM
People should not post lots made with the unleveled walls; or if they do, they should warn the downloader that the "full" wall pack is needed.

If you download a lot that uses a wall that you haven't installed, all the "missing" walls will be replaced by black iron fences.
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