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Custom Walls Repository & Index

by Numenor Posted 28th Apr 2005 at 6:06 PM - Updated 21st Mar 2017 at 9:48 PM by Numenor : Updated list of assigned ID's
377 Comments / replies (Who?) - 24 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
IMPORTANT - Walls and Fence-Arches share the same ID space (a custom wall can NOT have the same ID of a custom fence-arch!). Therefore, when installing a new custom wall, you should ensure that it will not conflict with any other wall or fence-arch.

IMPORTANT - The "Unleveled wall" has been reported by some users to be a little unstable. If you experience random crashes, remove the file "90_UnleveledWall.txt" from the folder Scriptorium_Walls-Fences-Arches.
If you don't use the Scriptorium, it's time to do it now: see below, "Automatic Installation".


------------------------------------------------------------------------
CURRENTLY ASSIGNED WALL/FENCE-ARCH IDs (UPDATED 24 NOV 2008)
Please refer to the list below when assigning IDs to new custom walls or fence-arches, and report to me (by PM or posting in this thread) any ID that you claim for your exclusive use.

By now, it's very unlikely that Maxis will release any more walls; therefore, any unused ID in the entire range 1 -- 65535 can be claimed as "reserved" by modders.

------------------------------------------------------------------------

01: MAXIS - normal walls
02: MAXIS - Picket Rail fence (not in catalog)
03: MAXIS - attic walls (not in catalog)
04: MAXIS - non-rendered deck skirt (not in catalog)
16: MAXIS - deck skirt (not in catalog)
23: MAXIS - foundation walls (not in catalog)
24: MAXIS - deck skirt (not in catalog)
26: MAXIS - Deck Aged Wood fence arch
29: MAXIS - Pool wall

30--44: FOREVERJADON - Pool walls (not online any more, but still reserved)

80: NUMENOR - FenceArch, Standard Trellis, Lightwood
81: NUMENOR - FenceArch, Standard Trellis, White
82: NUMENOR - FenceArch, Standard Trellis, Black
83: NUMENOR - FenceArch, Standard Trellis, Orange
84: NUMENOR - FenceArch, Suspended Trellis, Brown
85: NUMENOR - FenceArch, Suspended Trellis, Lightwood
86: NUMENOR - FenceArch, Suspended Trellis, White
87: NUMENOR - FenceArch, Suspended Trellis, Black
88: NUMENOR - FenceArch, Suspended Trellis, Orange

90: NUMENOR - Unleveled wall (attached to this post)
91: NUMENOR - Invisible wall (attached to this post)
92: NUMENOR - Prison wall (attached to this post)

93-94: SNAPPLEDUDE21 - Custom walls needed for Walk-in Basements

95: NUMENOR - "No - Cut Away" wall (attached to this post)

120-123: CLICKNPSYCHO (work in progress, not uploaded yet)
124: CLICKNPSYCHO - Pre-painted Insulated Wall
125: CLICKNPSYCHO - Pre-painted Insulated Attic Wall
126: CLICKNPSYCHO - Pre-painted Insulated Foundation Wall

150-175: CELEBKIRIEDHEL - New non-default lattice decks in other colours (work in progress)

200-204: DEVIL'S ROPE (work in progress, not uploaded yet)

300: MAXIS - Normal Wall (OFB) (not in catalog)
301: MAXIS - "Screen Wood" (OFB) (not in catalog)

------------------------------------------------------------------------
23 NOV 2008 - Registered IDs 80--88 for my Custom Fence-Arches.

28 OCT 2006 - I've UPDATED all my custom walls, to ensure compatibility with PETS, and also to add a CUSTOM CATALOG DESCRIPTION, so that you can locate them easier.

Before installing the new walls, please DELETE the old text files from the Scriptorium folder (Unleveled, Invisible, Prison and NoCutAway).
Then download the desired walls from post #1 and unpack all the files included (the text file AND the .package) into the Scriptorium folder.

If you don't have Pets, the updated walls will have the new custom description; but if you have Pets, you will gain also the new Pets tools: the "Diagonal Room" tool and the "Octagonal Room" tool.

With Pets, the catalog will look like this:
.

If after having updated the walls you still have missing icons, be sure to clean up the icon cache, by opening the folder (documents)\EA Games\The Sims 2\Thumbnails and DELETING all the packages within that folder (the game will recreate them on the first run).


26 SEPT 2006 - The automatic installer has been removed: all its functions are now included in the SCRIPTORIUM. Go get it! - A special "Scriptorium" version of the various walls have been added, (suitable for both Win and Mac users).

19 SEPT 2006 - OLD NEWS (Was: New automatic installer for custom walls)
19 SEPT 2006 - New "No - Cut Away" wall added (see details at the end of this post), as per request by Inge Jones.

11 JULY 2005 - Snappledude21 has registered two new walls, needed for his Walk-in Basement. You can find his post here, but note that he has posted a complete ready-to-use "walls.txt": if you install it manually, you will lose all the other custom walls. Use the Scriptorium, instead.

06 JUNE 2005 - Foreverjadon has removed his pool walls, due to problems with two unnamed sites that were stoling his work. While putting the blame on all the nasty persons that do such awful things, the links to Foreverjadon's pool walls were removed.

04 MAY 2005 - (Old news no longer valid) Foreverjadon has created a 16 Pools pack [link removed], that is based on the same principle of the Invisible walls: a special edition of the "Walls.txt" game file. Now, as you might guess, only 1 custom Walls.txt can be installed at a time, so I let Foreverjadon to merge my custom Walls with his custom Pools. If you want to have in your game both the Walls and the Pools, download the "merged" packages ("full" or "light" version) from Foreverjadon's Pool thread [link removed].

------------------------------------------------------------------------

HOW TO USE THE CUSTOM WALLS

Regarding the type of installation you have chosen and the walls that you have actually installed, you will find in the Build tools, next to the standard wall icon, one or more icons, that can be selected to build a custom wall:

The new "No - Cut Away" wall has the following icon: NoCutAway
Note: all the walls have a second "room" icon, that can be used to build rooms using the different walls.

IF YOU HAVE THE "PETS" EP, then every wall will automatically gain the "Diagonal Room" tool and the "Octagonal Room" tool, as shown in the following screenshot:


------------------------------------------------------------------------
What are the differences between the various walls?

1) The Unleveled wall can be built on slopes, while all the other walls, including the Maxis one, will flatten the ground:
----(Maxis)---------(Un-leveled)-------(Invisible/Prison)---
null null null


2) The Un-leveled wall can be built under uneven roofs, while using any other wall (including the Maxis one) will not be permitted by the game:


3) The Invisible wall and the Prison wall are both invisible (and both cast shadows), but they manage the light in a different way: the Invisible blocks the light, while the Prison doesn't. This means that:
a) If no windows are added, the Invisible rooms are darker (Invisible wall on the left, Prison on the right):

b) Adding some windows, the Invisible room lits up, while the Prison room isn't affected at all:

c) By night, electric light can pass only through Prison walls:

d) The Prison room (I don't know why) don't need privacy: the sims won't "shoo" other sims when they have to get naked.

------------------------------------------------------------------------

The "No-CutAway" wall icon , as the name itself explains, is NOT automatically cut away when the sim is behind it (of course, the cut-away will never happen if you play with the walls always up or always down ). Beside this, the No-CutAway is a normal wall.

In the following screenshots, the red section is a "No-CutAway" wall:
-------(Maxis)---------(No Cut Away)-----
normal normal

Please note that "No-CutAway" walls CAN be partly torn down (see the leftmost red panel above), when the adjacent normal wall is fully down.
Note also that doors and windows put on No-CutAway walls never dirappear, even if the wall section is partially down.

------------------------------------------------------------------------

FAQ: What happens if I build a lot containing custom walls and then I remove the custom walls definitions from my game?
What happen if I download and install a lot containing custom walls, but I didn't install the custom walls in my game?
In such cases, depending on the game version (base game, UNI, NL...), the game will either:
- Remove completely the missing custom walls, as if they were never built (OFB games and newer), or
- Replace the missing custom walls with the black iron fence from the base game.
The game shouldn't crash, or at least this never happened in my tests.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
95_NoCutAwayWall_forScriptorium.zip

Size: 919 Bytes · Downloads: 35,026 · 28th Oct 2006
919 Bytes 35,026 28th Oct 2006
92_PrisonWall_forScriptorium.zip

Size: 927 Bytes · Downloads: 36,308 · 28th Oct 2006
927 Bytes 36,308 28th Oct 2006
91_InvisibleWall_forScriptorium.zip

Size: 946 Bytes · Downloads: 37,206 · 28th Oct 2006
946 Bytes 37,206 28th Oct 2006
90_UnleveledWall_forScriptorium.zip

Size: 894 Bytes · Downloads: 59,474 · 28th Oct 2006
894 Bytes 59,474 28th Oct 2006
BACKUP_RestoreMaxisWalls-Only.zip

Size: 1.9 KB · Downloads: 30,447 · 20th Sep 2006
1.9 KB 30,447 20th Sep 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
377 Comments / Replies (Who?) - 349 Feedback Posts, 15 Thanks Posts
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The ModFather
retired moderator DELETED POST
Original Poster
5th Jul 2005 at 9:58 AM
This message has been deleted by Numenor. Reason: List updated (see new post)
Lab Assistant
#101 Old 7th Jul 2005 at 3:03 PM
i dont seem to have the file u need to access to replace the walls
Lab Assistant
#102 Old 7th Jul 2005 at 3:11 PM
dw bout it after afew hours trying on and off i finally found the right file!
Test Subject
#103 Old 10th Jul 2005 at 4:45 AM
Default request to register a few new walls...
Numbers 93 and 94, for this hack,

http://www.modthesims2.com/showthre...9865#post599865

here, allowing walk in basements.

And also, registering foundations numbers 19 and 20, for the same hack.

Mike
The ModFather
retired moderator
Original Poster
#104 Old 11th Jul 2005 at 12:58 AM
------------------------------------------------------------------------
CURRENTLY ASSIGNED WALL IDs (UPDATED 05 JULY 2005)
Please refer to the list below when assigning IDs to new custom walls, and report to me (by PM or posting in this thread) any ID that you claim for your custom walls.
Keep in mind that Maxis is likely to release new walls in the future; therefore, use ID number as high as possible, in order to avoid conflicts with future Maxis releases.

------------------------------------------------------------------------
01: MAXIS - normal walls
02: MAXIS - Picket Rail fence (not in catalog)
03: MAXIS - attic walls (not in catalog)
04: MAXIS - non-rendered deck skirt (not in catalog)
16: MAXIS - deck skirt (not in catalog)
23: MAXIS - foundation walls (not in catalog)
24: MAXIS - deck skirt (not in catalog)
26: MAXIS - Deck Aged Wood fence arch
29: MAXIS - Pool wall

30--44: FOREVERJADON - Pool walls

90: NUMENOR - Unleveled wall
91: NUMENOR - Invisible wall
92: NUMENOR - Prison wall

93-94: SNAPPLEDUDE21 - Custom walls needed for Walk-in Basements
------------------------------------------------------------------------

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Guest
#105 Old 17th Jul 2005 at 1:13 AM
Hi, nice work.. I just wonder one thing how do i get the roof too be placet on the un-leveld wall. or how to get the uneven roofs? otherwise the walls works just fine.
Thanks // Miitra
The ModFather
retired moderator
Original Poster
#106 Old 17th Jul 2005 at 11:45 PM Last edited by Numenor : 19th Jul 2005 at 12:41 AM.
I'm not sure you can have a perfectly fitting roof on an uneven wall, because there are no uneven roofs.
If you use the auto-roof function, the roof will be placed, but won't touch the lower parts of the uneven walls.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#107 Old 6th Aug 2005 at 1:20 AM
walls
[COLOR=Blue]Wonderful Work. I am sooo impressed. thank you for your hard work. [/COLOR]
Test Subject
#108 Old 13th Sep 2005 at 5:54 AM
how safe is this the last time i messed with the game files i did not have any walls no foundations and no pool had to compleatly uninstall both games and reinstall them to get what i lost back
The ModFather
retired moderator
Original Poster
#109 Old 13th Sep 2005 at 6:41 PM Last edited by Numenor : 13th Sep 2005 at 6:43 PM.
I'll try to explain better the installation intructions:
Quote:
How to install
IMPORTANT: this file will overwrite a game file! Follow instructions carefully!
a) Unpack the attached zip to your desktop.
b) Using Windows Explorer, open the following folder:
[gamedir]\The Sims 2\TSData\Res\Catalog\Scripts
Note 1: the [gamedir] is usually C:\Program Files\EA Games, unless you have a custom installation.
Note 2: if you have the University installed, the installation path is the same.
c) Create a backup copy of the walls.txt file and put it in a safe place: you can use the backup in order to remove the custom walls and revert to the original game.
d) Move the new Walls.txt from the desktop to the open folder, overwriting the original file.


Peerforming step a) will result in having a file called Walls.txt on your desktop; leave it there, for the moment, and perform step b): open in turn the folders pointed out above, until you should see, in the Explorer window, the Scripts folder, containing a bunch of TXT files, among which you should see a Walls.txt file. This is the ORIGINAL walls.txt file: copy it in a safe location (any folder *outside* the game one and outside the downloads one: e.g. create a folder called "C:\Backup" and copy the ORIGINAL walls.txt in there).
Now close the backup folder and go back to the desktop (step d): copy the walls.txt file from the desktop and paste it into the "Scripts" folder, overwriting the original.

That's all: now in the Scripts folder there is the modified walls.txt, and in the backup folder there is the original walls.txt.
If you need to restore the original walls.txt, open the backup folder (e.g. C:\Backup), copy the walls.txt file from there and paste it into the Scripts folder, overwriting the modified one.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#110 Old 24th Sep 2005 at 8:26 PM
Default still works!!
I am really glad to see that the invisible walls still work with NL. I thought that I would have to rebuild my prisons but thankfully they made it through the transition intact. Cheers and !
Test Subject
#111 Old 28th Oct 2005 at 2:13 PM Last edited by james0264 : 28th Oct 2005 at 3:13 PM.
What icons correspond to the thumbnailResource variable?
Is there a way of finding out what the thumbnails are available, because I want to change the command highlighted in bold below? In other words, how did you know that "0xe9261348" is a particular wall thumbnail? Many thanks.

# normal walls
wall 1
defaultPattern "blank"
wallThickness standard
mayChangeSurface true
mayAttachObjects true
mayCutAway true
requiresFlatBottom true
requiresFlatTop true
submersible false
deleteTool partition
thumbnailResource 0 0x499db772 0xe9261348
thumbnailResource 1 0x499db772 0xe9261347
catalogTextIndices 0 1
The ModFather
retired moderator
Original Poster
#112 Old 28th Oct 2005 at 4:46 PM
Those values refer to GroupID and Instance of the graphics contained into the ui.package, located in [gamedir]\The Sims 2\TSData\Res\UI.
I browsed all the images (there are many!) until I found a suitable graphic for each custom wall, and then I wrote down the Group and Instance.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#113 Old 28th Oct 2005 at 5:13 PM
Just the answer I was looking for. Many, many, many thanks Numenor!
Test Subject
#114 Old 2nd Nov 2005 at 6:10 PM
FINALLY ive got numerors windows and that, but not the walls! lol, ive been looking for ages I LOVE YOU, hypatheticaly of course, id ont mean to miss lead you :D

omg, i was walking along and there was this moose and he was eating some cranberry sauce, so he was like, Hey, im not a monkey woooo but then there was a monkey but it was a racoon and it breathed fire and it fell down the well and um... sorry, fell asleep on the keyboard there
Test Subject
#115 Old 4th Nov 2005 at 3:09 PM
Hello, I've used this for a while but I'd like my game a bit different now. Ive had it for like... 6 months XD so does anyone have a clean walls.txt that is not modified? :P

http://img44.echo.cx/img44/7877/ong2za.jpg
The ModFather
retired moderator
Original Poster
#116 Old 4th Nov 2005 at 3:44 PM
Just edit again the walls.txt,and delete everything from
Code:
# *custom* un-leveled terrain walls
wall 90
...

to the end of the file.

But be warned: if in your lots there are custom walls, they will turn to black iron fences.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#117 Old 5th Nov 2005 at 8:47 PM
OMG! How did you do this? Genious!
Mad Poster
#118 Old 6th Dec 2005 at 7:45 PM
To be able to fix the walls made with the custom walls, modify the wall.txt for the default walls to enable it to build in many ways to fix the replaced iron fences.
The following setting has tested workable, and I can convert those old lots back to normal... with some works...


# normal walls
wall 1
defaultPattern "blank"
wallThickness standard
mayChangeSurface true
mayAttachObjects true
mayCutAway true
requiresFlatBottom false
requiresFlatTop false
submersible true
deleteTool partition
thumbnailResource 0 0x499db772 0xe9261348
thumbnailResource 1 0x499db772 0xe9261347
catalogTextIndices 0 1
Test Subject
#119 Old 9th Dec 2005 at 8:07 PM
wouldnt work for me

Well look at me and say im your momma. yup that how i Roll. Gass
http://i35.photobucket.com/albums/d...ster/justme.jpg
Test Subject
#120 Old 9th Dec 2005 at 8:53 PM
Awesomely awesome, Numenor. Thanks loads! And, to be honest, those instructions were more than clear, to me at least. But maybe it's because I wear my brain on the outside of my head....... hm. :gonemad:

><> HOW I MINE FOR FISH? <><
*Pagan * and * Proud*
avatar courtesy of VGCats, #178 by Scott Ramsoomair
also click here~>want to be a zombie?
and here~>want to be a vampire?
Test Subject
#121 Old 10th Dec 2005 at 7:55 PM
Question.... If I set a wall type to reqires flat bottom False and Flat top TRUE,

Will I get a wall that does indeed have a un-even bottom but a level top?
The ModFather
retired moderator
Original Poster
#122 Old 11th Dec 2005 at 4:02 AM
Actually, I've never tried... But I don't think so...
If you run this test, let us know the result, please.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#123 Old 12th Dec 2005 at 1:14 PM
Numenor, you are most sincerely one of the greatest modders ever. Your dedication to the art and creativity of making the game as architectually intricate as life outside of the computer, probably more so is... can't find the right word for it, but your work gives everyone's work the opportunity to be better than anything that we could have produced without your efforts. Thank you.
Test Subject
#124 Old 2nd Jan 2006 at 11:48 AM
Прикольно!!! А главное, меня никто непоймёт!!! Nobody understand me!!! sorry to my english!!!
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