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Custom Walls Repository & Index

by Numenor Posted 28th Apr 2005 at 6:06 PM - Updated 21st Mar 2017 at 9:48 PM by Numenor : Updated list of assigned ID's
377 Comments / replies (Who?) - 24 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
IMPORTANT - Walls and Fence-Arches share the same ID space (a custom wall can NOT have the same ID of a custom fence-arch!). Therefore, when installing a new custom wall, you should ensure that it will not conflict with any other wall or fence-arch.

IMPORTANT - The "Unleveled wall" has been reported by some users to be a little unstable. If you experience random crashes, remove the file "90_UnleveledWall.txt" from the folder Scriptorium_Walls-Fences-Arches.
If you don't use the Scriptorium, it's time to do it now: see below, "Automatic Installation".

Please refer to the list below when assigning IDs to new custom walls or fence-arches, and report to me (by PM or posting in this thread) any ID that you claim for your exclusive use.

By now, it's very unlikely that Maxis will release any more walls; therefore, any unused ID in the entire range 1 -- 65535 can be claimed as "reserved" by modders.


01: MAXIS - normal walls
02: MAXIS - Picket Rail fence (not in catalog)
03: MAXIS - attic walls (not in catalog)
04: MAXIS - non-rendered deck skirt (not in catalog)
16: MAXIS - deck skirt (not in catalog)
23: MAXIS - foundation walls (not in catalog)
24: MAXIS - deck skirt (not in catalog)
26: MAXIS - Deck Aged Wood fence arch
29: MAXIS - Pool wall

30--44: FOREVERJADON - Pool walls (not online any more, but still reserved)

80: NUMENOR - FenceArch, Standard Trellis, Lightwood
81: NUMENOR - FenceArch, Standard Trellis, White
82: NUMENOR - FenceArch, Standard Trellis, Black
83: NUMENOR - FenceArch, Standard Trellis, Orange
84: NUMENOR - FenceArch, Suspended Trellis, Brown
85: NUMENOR - FenceArch, Suspended Trellis, Lightwood
86: NUMENOR - FenceArch, Suspended Trellis, White
87: NUMENOR - FenceArch, Suspended Trellis, Black
88: NUMENOR - FenceArch, Suspended Trellis, Orange

90: NUMENOR - Unleveled wall (attached to this post)
91: NUMENOR - Invisible wall (attached to this post)
92: NUMENOR - Prison wall (attached to this post)

93-94: SNAPPLEDUDE21 - Custom walls needed for Walk-in Basements

95: NUMENOR - "No - Cut Away" wall (attached to this post)

120-123: CLICKNPSYCHO (work in progress, not uploaded yet)
124: CLICKNPSYCHO - Pre-painted Insulated Wall
125: CLICKNPSYCHO - Pre-painted Insulated Attic Wall
126: CLICKNPSYCHO - Pre-painted Insulated Foundation Wall

150-175: CELEBKIRIEDHEL - New non-default lattice decks in other colours (work in progress)

200-204: DEVIL'S ROPE (work in progress, not uploaded yet)

300: MAXIS - Normal Wall (OFB) (not in catalog)
301: MAXIS - "Screen Wood" (OFB) (not in catalog)

23 NOV 2008 - Registered IDs 80--88 for my Custom Fence-Arches.

28 OCT 2006 - I've UPDATED all my custom walls, to ensure compatibility with PETS, and also to add a CUSTOM CATALOG DESCRIPTION, so that you can locate them easier.

Before installing the new walls, please DELETE the old text files from the Scriptorium folder (Unleveled, Invisible, Prison and NoCutAway).
Then download the desired walls from post #1 and unpack all the files included (the text file AND the .package) into the Scriptorium folder.

If you don't have Pets, the updated walls will have the new custom description; but if you have Pets, you will gain also the new Pets tools: the "Diagonal Room" tool and the "Octagonal Room" tool.

With Pets, the catalog will look like this:

If after having updated the walls you still have missing icons, be sure to clean up the icon cache, by opening the folder (documents)\EA Games\The Sims 2\Thumbnails and DELETING all the packages within that folder (the game will recreate them on the first run).

26 SEPT 2006 - The automatic installer has been removed: all its functions are now included in the SCRIPTORIUM. Go get it! - A special "Scriptorium" version of the various walls have been added, (suitable for both Win and Mac users).

19 SEPT 2006 - OLD NEWS (Was: New automatic installer for custom walls)
19 SEPT 2006 - New "No - Cut Away" wall added (see details at the end of this post), as per request by Inge Jones.

11 JULY 2005 - Snappledude21 has registered two new walls, needed for his Walk-in Basement. You can find his post here, but note that he has posted a complete ready-to-use "walls.txt": if you install it manually, you will lose all the other custom walls. Use the Scriptorium, instead.

06 JUNE 2005 - Foreverjadon has removed his pool walls, due to problems with two unnamed sites that were stoling his work. While putting the blame on all the nasty persons that do such awful things, the links to Foreverjadon's pool walls were removed.

04 MAY 2005 - (Old news no longer valid) Foreverjadon has created a 16 Pools pack [link removed], that is based on the same principle of the Invisible walls: a special edition of the "Walls.txt" game file. Now, as you might guess, only 1 custom Walls.txt can be installed at a time, so I let Foreverjadon to merge my custom Walls with his custom Pools. If you want to have in your game both the Walls and the Pools, download the "merged" packages ("full" or "light" version) from Foreverjadon's Pool thread [link removed].



Regarding the type of installation you have chosen and the walls that you have actually installed, you will find in the Build tools, next to the standard wall icon, one or more icons, that can be selected to build a custom wall:

The new "No - Cut Away" wall has the following icon: NoCutAway
Note: all the walls have a second "room" icon, that can be used to build rooms using the different walls.

IF YOU HAVE THE "PETS" EP, then every wall will automatically gain the "Diagonal Room" tool and the "Octagonal Room" tool, as shown in the following screenshot:

What are the differences between the various walls?

1) The Unleveled wall can be built on slopes, while all the other walls, including the Maxis one, will flatten the ground:
null null null

2) The Un-leveled wall can be built under uneven roofs, while using any other wall (including the Maxis one) will not be permitted by the game:

3) The Invisible wall and the Prison wall are both invisible (and both cast shadows), but they manage the light in a different way: the Invisible blocks the light, while the Prison doesn't. This means that:
a) If no windows are added, the Invisible rooms are darker (Invisible wall on the left, Prison on the right):

b) Adding some windows, the Invisible room lits up, while the Prison room isn't affected at all:

c) By night, electric light can pass only through Prison walls:

d) The Prison room (I don't know why) don't need privacy: the sims won't "shoo" other sims when they have to get naked.


The "No-CutAway" wall icon , as the name itself explains, is NOT automatically cut away when the sim is behind it (of course, the cut-away will never happen if you play with the walls always up or always down ). Beside this, the No-CutAway is a normal wall.

In the following screenshots, the red section is a "No-CutAway" wall:
-------(Maxis)---------(No Cut Away)-----
normal normal

Please note that "No-CutAway" walls CAN be partly torn down (see the leftmost red panel above), when the adjacent normal wall is fully down.
Note also that doors and windows put on No-CutAway walls never dirappear, even if the wall section is partially down.


FAQ: What happens if I build a lot containing custom walls and then I remove the custom walls definitions from my game?
What happen if I download and install a lot containing custom walls, but I didn't install the custom walls in my game?
In such cases, depending on the game version (base game, UNI, NL...), the game will either:
- Remove completely the missing custom walls, as if they were never built (OFB games and newer), or
- Replace the missing custom walls with the black iron fence from the base game.
The game shouldn't crash, or at least this never happened in my tests.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 919 Bytes · Downloads: 35,010 · 28th Oct 2006
919 Bytes 35,010 28th Oct 2006

Size: 927 Bytes · Downloads: 36,301 · 28th Oct 2006
927 Bytes 36,301 28th Oct 2006

Size: 946 Bytes · Downloads: 37,194 · 28th Oct 2006
946 Bytes 37,194 28th Oct 2006

Size: 894 Bytes · Downloads: 59,455 · 28th Oct 2006
894 Bytes 59,455 28th Oct 2006

Size: 1.9 KB · Downloads: 30,441 · 20th Sep 2006
1.9 KB 30,441 20th Sep 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
377 Comments / Replies (Who?) - 349 Feedback Posts, 15 Thanks Posts
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The ModFather
retired moderator
Original Poster
#126 Old 2nd Jan 2006 at 8:26 PM
Nastya, I take it as a compliment... or I hope it is!

In any case, your post made me read Pollination's one, that unfortunately I have missed so far... Pollination, thank you very much for your kind words!

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
#127 Old 3rd Jan 2006 at 2:55 AM Last edited by Niknaks_xX : 3rd Jan 2006 at 3:01 AM.
So for the invisible and prison only, instead of putting in the modified walls.txt, you replace the Maxis version of walls.txt with the invisible/prison.rar?
#128 Old 18th Jan 2006 at 2:58 AM
Oooohh now I get it XD
Lab Assistant
#130 Old 7th Feb 2006 at 4:13 AM
i just love you... the things you create just blow my mind. i could never have went into the game files and figured out how to create something that alters the game (without completly destroying it). as long as i back up all original files i am always more than willing to test stuff out, and play around with the game files. Thanks!! I Love to mess with this stuff, and u always make it so easy to do. /HUGS

"The way to be safe is never to be secure." -Benjamin Franklin
Lab Assistant
#131 Old 7th Feb 2006 at 4:09 PM
Default Can someone explain!
Great idea of a download would download if i knew where to put it! Oh and how do u do a split level staircase? :sadpanda:
Test Subject
#132 Old 10th Feb 2006 at 10:33 PM
That's INGENIUS! Thank you!
Test Subject
#133 Old 17th Feb 2006 at 5:53 PM
theyre not showin up in the game

XOrange CountyX
Test Subject
#134 Old 25th Feb 2006 at 12:16 PM
wow that looks really useful!!

But erm...I'm really confused where to put it...EA Games in Programme Files?
Where is Programme Files? :gonemad:

nitwit. blubber. oddment. tweak
Lab Assistant
#135 Old 12th Mar 2006 at 11:53 PM
Hm... I uh... seem to not have the wall.text files. I go to tsdata/res and then my only option is lights. Hmm...

And Trogdor smote the Kerrak and all was in burnination......
Lab Assistant
#136 Old 12th Mar 2006 at 11:57 PM
Bah, nevermind. I forgot that my sims data is in two places: one through mydocuments and the other through program files. (It keeps my lil sis from accessing some of my more "questionable" custom content. As she has her own log-in and thus, her own seperate mydocuments folder, so she can't use custom content in her game.)

And Trogdor smote the Kerrak and all was in burnination......
Test Subject
#137 Old 13th Mar 2006 at 9:14 AM
thanks numeror i had problems finding the place but i found it now and gonna test it!
Lab Assistant
#138 Old 6th Apr 2006 at 4:12 PM
Wow! How did I miss this one? Thanks Numenor for another fantastic modification. I'm using it for the first time today. I also DL'ed the lite version (just in case).
Test Subject
#139 Old 27th Apr 2006 at 10:21 PM
sorry brilliant and have figured where to put, I think ??? will double check now though I have all expansions inc OFB, I'm presuming prob wrongly that it just goes in my ts2 ones and not any expansion ones and will it be ok with ofb, sorry to be such a dope!! and I mean folders that's what ones stand for!! lol as when I checked in the OFB those files are newer than the txt that's to go in...............I will shut up now as I'm confused!
Test Subject
#140 Old 10th May 2006 at 2:49 AM
thank god!
Field Researcher
#141 Old 10th May 2006 at 10:24 AM
Thanks Numenor, this is some amazing stuff!!!
Actually everything the ModFather creates is great

Eternally a sin

Dans l'amour vrai c'est l'ame qui embrasse le corps <3

Something wicked is coming up..!
Test Subject
#142 Old 10th May 2006 at 10:38 PM
The Ultimate God Of Sims 2 Custom Content
Numenor, you appear to be, from all the amazing and wonderful custom, moded and clever things you have created for the sims 2, THE ULTIMATE GOD OF SIMS 2 CUSTOM CONTENT . If they haven't yet, I think Maxis should offer you a job designing their next game or expansion pack. So many lovely and beutiful things to help us make prettier and custom sims worlds.

You are a huge star.
Test Subject
25th May 2006 at 8:05 PM
This message has been deleted by Heidi Kramer.
Test Subject
#143 Old 25th May 2006 at 8:11 PM
I urgent want to have this wonderful walls in my game, but I don't know, how to get it. I have no Walls.txt game file. Have I to create one? How to do and where to place it? Can you help me? It must be great to put walls whereever I want.
The ModFather
retired moderator
Original Poster
#144 Old 25th May 2006 at 10:22 PM
Originally Posted by Numenor (from the first post)
b) Using Windows Explorer, open the following folder:
[gamedir]\The Sims 2\TSData\Res\Catalog\Scripts
Note 1: the [gamedir] is usually C:\Program Files\EA Games

I'm quite sure you are looking in the wrong folder, in the "[MyDocuments]\Ea Games" folder. You should look in the game location, in the Programs.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
Test Subject
#145 Old 31st May 2006 at 3:40 AM
Huge thanks for these genius walls. I gess we all couldn't do without your great creations. SimViper66
Test Subject
#146 Old 6th Jun 2006 at 5:46 AM
if this file overwrite the one from maxis It means that you now can use as many wall as you want if you are building a "castle"?
Because I try to make a huge building and I couldn't use any more walls from maxis game. By the way I have all expansions!!!
The ModFather
retired moderator
Original Poster
#147 Old 6th Jun 2006 at 9:25 AM
This file DOES overwrite the Maxis one, but contains the same data as the original, plus some additional data.
So, you should have no problems in using the original Maxis wall, after having installed this mod.
What about the Maxis foundations? Can you use them correctly? I ask because the foundations are defined into the Maxis original file, and replicated into the modded file, just like the normal wall.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
Test Subject
#148 Old 6th Jun 2006 at 10:58 AM
Yes, I can use them correctly. But When I use the Maxis walls in some point when I was making the building I can't drag any more walls and If I delete one, I can build only one in another place.
The ModFather
retired moderator
Original Poster
#149 Old 6th Jun 2006 at 2:39 PM
This reminds me an email I recieved some times ago: a user claimed that perhaps there was a sort of limit in the number of wall sections within the sam lot; he was creating a huge building, and soon he "ran out" of walls: just like you, he could not build walls any more (he could only delete walls from a point and build the same amount of walls in another point).
That user didn't use this mod, though: therefore I think that - if really there is a limit in the allowed wall sections - it is not related to this mod.

So, the question is: is there a limit? And if so, is it related to the capabilities of the PC/Video card? I really don't know. Any report about this subject is welcome.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
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