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More BITS! An Overhaul of The Sims 3's Soundtrack

by mypantsfelldown Posted 25th Dec 2019 at 7:25 PM - Updated 28th Nov 2020 at 8:13 PM by mypantsfelldown
 
64 Comments / Replies (Who?) - 54 Feedback Posts, 8 Thanks Posts
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Lab Assistant
Original Poster
#26 Old 16th Jan 2020 at 12:45 AM
Quote:
Originally Posted by tizerist
Hi, I like this. What file contains only the new tracks?

The two files near the bottom of the download. One is called 'Junkie XL - CAS, Build & Buy' and one is 'Steve Jablonsky - Karma Loading Loops'.
Lab Assistant
Original Poster
#27 Old 18th Jan 2020 at 9:09 PM
@nitromon has reported issues with the map music in some instances that can cause the game to crash. If you are experiencing any crashes on the map screen and/or you are running the game through a junction folder, this could resolve your issue.

Here is a link to a Google Drive folder with individual archives containing CBR map music and a combined package file version.
Mad Poster
#28 Old 19th Jan 2020 at 12:12 AM
Quote:
Originally Posted by mypantsfelldown
@nitromon has reported issues with the map music in some instances that can cause the game to crash. If you are experiencing any crashes on the map screen and/or you are running the game through a junction folder, this could resolve your issue.

Here is a link to a Google Drive folder with individual archives containing CBR map music and a combined package file version.


Thanks man, this must be incredible work. Preciate it!

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Lab Assistant
#29 Old 12th Mar 2020 at 9:40 PM
Quote:
Originally Posted by mypantsfelldown
@nitromon has reported issues with the map music in some instances that can cause the game to crash. If you are experiencing any crashes on the map screen and/or you are running the game through a junction folder, this could resolve your issue.

Here is a link to a Google Drive folder with individual archives containing CBR map music and a combined package file version.

Not working. I have this package installed and it's still crashing.

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"WELCOME TO THE WOOOORLD OF TOMORROW!"
Lab Assistant
Original Poster
#30 Old 13th Mar 2020 at 1:52 AM
Quote:
Originally Posted by ToonElectrocrash
Not working. I have this package installed and it's still crashing.

Did you try the VBR version first? I just tried the CBR version and doesn't seem to work at all. I have no idea what happened! I'll look into this as soon as I get time. Apologies!
Lab Assistant
#31 Old 13th Mar 2020 at 2:52 PM
Quote:
Originally Posted by mypantsfelldown
Did you try the VBR version first? I just tried the CBR version and doesn't seem to work at all. I have no idea what happened! I'll look into this as soon as I get time. Apologies!

Where's the VBR version?

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"WELCOME TO THE WOOOORLD OF TOMORROW!"
Lab Assistant
Original Poster
#32 Old 13th Mar 2020 at 9:15 PM
Quote:
Originally Posted by ToonElectrocrash
Where's the VBR version?

The VBR version is uploaded here. Alternatively, you can find a combined package file of the VBR music here. The combined package obviously requires all expansions and contains all stereo music + extra tracks.
Lab Assistant
#33 Old 13th Mar 2020 at 9:25 PM
Quote:
Originally Posted by mypantsfelldown
The VBR version is uploaded here. Alternatively, you can find a combined package file of the VBR music here. The combined package obviously requires all expansions and contains all stereo music + extra tracks.

Ah, okay, thanks.
Anyways, I downloaded that version and the map music seems to be working fine...

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"WELCOME TO THE WOOOORLD OF TOMORROW!"
Lab Assistant
Original Poster
#34 Old 13th Mar 2020 at 9:33 PM
Quote:
Originally Posted by ToonElectrocrash
Ah, okay, thanks.
Anyways, I downloaded that version and the map music seems to be working fine...

Yes, VBR works fine for me too. Nitromon reported that when running the game on a RAMdisk, it would become unstable and crash in map mode using VBR music. He said CBR music was more stable, so I made another version for him to use. I may have somehow mismatched the files when uploading the CBR music, but from what I can recall it worked absolutely fine when I last tried it.
Lab Assistant
#35 Old 17th Mar 2020 at 12:28 AM
Update: Looks like VBR crashes for me too, albeit less often than CBR.

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"WELCOME TO THE WOOOORLD OF TOMORROW!"
Lab Assistant
#36 Old 17th Mar 2020 at 2:20 PM
As a music junkie, I always thought the console music and official releases rocked! I first play TS3 on the Wii (Garbage mistake from my mom to get that) and some of the songs were good (well, just the console music but only the CAS music has all of it on the Wii), with my disappointment when I played it on PC of the music, although the discoveries took strangely long, it was definitely worth the wait!

I used to make dumb mods when i was bored, next time i'm bored i'll make a new mod.
Lab Assistant
Original Poster
#37 Old 17th Mar 2020 at 6:06 PM Last edited by mypantsfelldown : 17th Mar 2020 at 6:40 PM.
Quote:
Originally Posted by ToonElectrocrash
Update: Looks like VBR crashes for me too, albeit less often than CBR.

I think it's related to how the game loads the custom audio. I have to use an alternate method that loads the entire audio file into the memory at once, as the game throws a tantrum if you try and load custom audio the same way as original game files. Usually, music MP3s are streamed straight from the file. Regular, shorter duration sound effects are just loaded fully into the memory because they're so small. Custom music doesn't work that well using the streaming method so I have to load it all at once instead, which obviously uses more memory. It shouldn't be that much of an issue as the music tracks are 8MB max, but maybe I'm wrong.

Quote:
Originally Posted by Andrew66523
As a music junkie, I always thought the console music and official releases rocked! I first play TS3 on the Wii (Garbage mistake from my mom to get that) and some of the songs were good (well, just the console music but only the CAS music has all of it on the Wii), with my disappointment when I played it on PC of the music, although the discoveries took strangely long, it was definitely worth the wait!

I've never played the console editions of Sims 3, so I never realised they made new music. I have to admit: at first, I wasn't too keen on the console songs. But I added them to this mod knowing that a lot of people probably felt nostalgia listening to them. After playing for a while, I've really grown to love the new music. To me, it's the same as the music Junkie made for Sims 2. As much as I love Jablonsky and Mothersbaugh, Junkie's approach to Sims music is always a breath of fresh air.
Test Subject
#38 Old 17th Mar 2020 at 8:17 PM
Listed bug ist not caused by this mod
@mypantsfelldown

You wrote the following in the mod description:
Quote:
After spending a long time in CAS, the music may come to a stop. This can be remedied by previewing a track in the music menu and then going back. I have yet to witness this happening in Build/Buy/Map mode, so please let me know if it does.

Important: This bug is not caused by your mod, it's a bug that already is in the game. I noticed it several times before, without mods installed or anything else altered.

By the way, huge thanks for your engagemant and love you've put in your Music-replacemants. Love it!
Lab Assistant
Original Poster
#39 Old 18th Mar 2020 at 5:12 PM
For those that are experiencing map crashes, I remade the CBR version of the mod and it appears to work fine in my game. I have no idea what happened to the original version but you can try the new version here. For now I'll just leave a combined package version for testing purposes (your game will be fine if you don't have all of the expansions). Please let me know whether it helps at all.

Quote:
Originally Posted by __blue__
@mypantsfelldown

You wrote the following in the mod description:

Important: This bug is not caused by your mod, it's a bug that already is in the game. I noticed it several times before, without mods installed or anything else altered.

By the way, huge thanks for your engagemant and love you've put in your Music-replacemants. Love it!

Thanks for the info! I'll correct the description now.
Lab Assistant
#40 Old 27th Mar 2020 at 9:03 PM
Well you've solved the map crashes, but I'm experiencing Buy/Build mode crashes.
Lab Assistant
Original Poster
#41 Old 28th Mar 2020 at 4:16 AM
Quote:
Originally Posted by Epierc32
Well you've solved the map crashes, but I'm experiencing Buy/Build mode crashes.

Oh gosh. Do you have a low spec computer? At this point it’s probably worth just encoding all of the music as CBR again to see if it helps.
Lab Assistant
Original Poster
#42 Old 14th Apr 2020 at 5:39 PM
UPDATE:
New music! I have added "Bang Bang" by Pretty Lady and the Big D's from Fast Lane Stuff to the downloads. This release was VERY hidden.
Lab Assistant
#43 Old 17th Apr 2020 at 10:27 AM
Quote:
Originally Posted by mypantsfelldown
Oh gosh. Do you have a low spec computer? At this point it’s probably worth just encoding all of the music as CBR again to see if it helps.


Yeah, still happen to me. Sometime next song playing it crash in buy/build mode
Lab Assistant
#44 Old 21st Apr 2020 at 9:54 PM
Quote:
Originally Posted by mypantsfelldown
Oh gosh. Do you have a low spec computer? At this point it’s probably worth just encoding all of the music as CBR again to see if it helps.


I used to have a low-spec computer. Actually I still have it but I bought a new gaming computer. It messes it up there too.
Test Subject
#45 Old 24th Jun 2020 at 1:38 PM
I experience the same here... The music started getting janky and the game freezed. The game unfreezed for 5 seconds and then the game crashed. I was in Buy/Build and wouldn't consider my PC to be low-end (16GB of memory, 4GB (the max) allocated to The Sims 3)... Love your mod overall, loved discovering new versions of the songs while playing! Had to delete it, though...
Lab Assistant
Original Poster
#46 Old 25th Jun 2020 at 5:16 PM
Okay, it seems like there's a sizable amount of people having issues with this mod. I really wish I could help everybody, but it's impossible to search for a fix when I've had absolutely no issue running the mod myself since I released it here. I've entertained the idea of using the feedback forums for some testing, but that would require a decent enough level of interest to gather any conclusive results. Stay tuned, but I would be wary of expecting any fixes as the issue could be pretty much anything at this point.
Lab Assistant
DELETED POST
15th Jul 2020 at 12:16 AM
This message has been deleted by Andrew66523. Reason: ooops i became an asshole
Lab Assistant
Original Poster
#47 Old 25th Jul 2020 at 6:48 PM
Update!
Hi all! Just a quick message to let you know that I've updated the mod again, and it should be completely stable now. Please refer to the update box at the top of the upload description for more info.

As always, you can find a combined package file with all of the music for download here. Enjoy!
Test Subject
#48 Old 26th Jul 2020 at 9:37 AM
Thanks! Downloading it now
Lab Assistant
#49 Old 17th Aug 2020 at 12:25 AM
As a self diagnosed audiophile, please allow me to post some tips:

Use foobar2000's build-in ReplayGain feature to normalize volume. Right click selected track in your playlist then use ReplayGain - Scan per-file track gain, then click Update File Tags after the scan is finished. Enable apply track gain when encoding to get MP3s with normalized volume.

Use custom encoding parameters with foobar2000: -S --noreplaygain -q 0 -b 320 -B 320 -Y -V 0 - %d. This setting will sound better than 320k CBR. Reasons can be explained here.

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