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Gunmod's Radiance Light System 2.4 *4/29/09*

by dDefinder Posted 27th Jun 2008 at 3:46 PM - Updated 29th Apr 2009 at 1:24 PM by dDefinder : to 2.4
573 Comments / replies (Who?) - 22 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
"Enhanced lighting system for the Sims 2. Uses physics laws of light
to ensure the most realistic lighting possible within The Sims 2."
-Gunmod

UPDATE

2.4 APL-29
-Added optional files. 2 types of unlit room darknesses and a balance to all lights
-removed indoor sunlight color saturation.
-Increased unlit room brightness at night
-Decreased orb lights and few table lamps diffusive Strength
-Changed two street light colors from yellow to white
-Adjusted Sims and object overall light strength
-Adjusted seasons, morning, and evening
-Adjusted winter, Spring, and Fall indoor portal spill to match better with summer
-Adjusted cloudy day, will now resemble winter as but a bit darker and grey
-Fixed street lamp from M and G from casting a very weak light, again


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This is all based on Gunmod's Radiance Light System 2.1 and 2.2 made compatible for all expansion packs including stuff packs. I've included the pool shader from 2.2, It should not be used with Seasons if you have useshaders on true. All credit belongs to Gunmod, Previous versions are not needed.

General Changes from 2.2:
>Compatibility for all EP's and SP’s
>Specular highlights for indoors and with usershaders on.
>Fixes to errors found on certain objects and lamps in base game.
>Corrected Dance and Neon lights and color.
>Adjustments to Day, night, Seasons and weather.
>Adjustments to dawn and dusk.
>Adjustments to Archways and Glass doors to make them cast more correctly.
>Adjustments to all light objects and windows.
>Adjustments to Userstartup.cheat
>Increase all light brightness and fallout range.
>Increase Doors and windows fallout range.


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Recommended downloads
---------------------------------------------------------

Smarter Lights by Numenor: "automatically turn the light on and off, depending of the type of the lot, the time of the day and what the sims are doing."
http://www.modthesims2.com/showthread.php?t=188024

Courtesy Lights by Numenor: "The Courtesy Lights will automatically lit up whenever the room is dark, when the standard lamps are off during nighttime, or in windowless rooms."
http://www.modthesims2.com/showthread.php?t=305228

Weather Atmosphere by chris997: "buyable sky, it projects new clouds in the atmosphere"
http://modthesims2.com/showthread.php?t=187229
------------------------

Additional Credits:
Chocolate Pi for RLS 2.2 RC1
Chesspieceface for RLS 2.2 RC2
Original RLS creator Gunmod
Numenor for SCRIPTORIUM, Smarter Lights, Courtesy Lights
skygirl22 Mac Install instructions
MATY, InSim, MTS2 Feedback
Tags: #Gunmod, #Radiance, #Light, #System, #2.2, #2.1, #2.3, #beta, #Lighting, #Mod, #Hack, #RLS, #RC1, #Realistic

Type: Global Mods

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Gunmod's_Radiance_Light_System_2_3_beta.zip | Gunmod Radiance Light System 2 .4

Size: 338.9 KB · Downloads: 134,427 · 23rd Jan 2009
338.9 KB 134,427 23rd Jan 2009
BACKUP Maxis lighting.zip | Backup lighting

Size: 263.1 KB · Downloads: 53,333 · 25th Sep 2008
263.1 KB 53,333 25th Sep 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
573 Comments / Replies (Who?) - 480 Feedback Posts, 72 Thanks Posts
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Field Researcher
#76 Old 12th Jul 2008 at 3:52 AM
I noticed in the installation description that some folders in the /EA GAMES folder get overwritten? I have empty templates, so I'm wondering if this mod will affect and/or overwrite them? Thanks in advance. PS. I plan to use the Scriptorium method of installation btw, not the manual.

"why everything that's 'posed to be bad make me feel so good???" -kanye west
Top Secret Researcher
#77 Old 12th Jul 2008 at 9:47 AM Last edited by fway : 12th Jul 2008 at 10:33 AM.
This may need to either be put in beta 1.5 or 1.4a, when taking photo booth pictures, the pictures become "over exposed" so to speak, or better yet, you get a silhouette of the sim when the photo booth pictures come out.



Test Subject
#78 Old 12th Jul 2008 at 1:34 PM
Wow this mod is really realistic!!! I downloaded it then played a few of my houses and my lighting now is way better than the Maxis lighting. I really enjoy also having dawn and dusk now it looks real nice. And night now is really darker than before, I saw that I have a moon and stars which I never knew I had!

Well thanks so much for this its great, S.R. Home Designs

Have you visited S.R. Home Designs.com? On my site you’ll find my latest home designs, community buildings, and more! So what are you waiting for? Click the link and check it out!

world renowned whogivesafuckologist
retired moderator
#79 Old 12th Jul 2008 at 1:53 PM
daydream_queen - Niol's pond water mods work fine for me. Use this, not in the thread with Targa's stuff. I've got all EPs and have been using this mod and Niol's together just fine. The issue with chris997's mod is also unrelated to this one - you need to turn your view distance in your game options to max, otherwise the skies will look like the default.

my simblr (sometimes nsfw)

“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.
Field Researcher
#80 Old 13th Jul 2008 at 8:13 AM
Update: So I went ahead and installed it manually, and to my relief, it didn't overwrite my empty templates because the mod only alters one folder in each EP...*ahhh

Anyway, cool mod. Thank you.

HP, I am having the same issue you're having with custom lights being way too bright. Have you found a personal work-around for this? I really want to keep my custom lights in the house for decor reasons, but maybe I can turn them off and use Maxis ceiling lights or something? Any suggestions would be very helpful .

"why everything that's 'posed to be bad make me feel so good???" -kanye west
Lab Assistant
Original Poster
#81 Old 13th Jul 2008 at 8:54 AM Last edited by dDefinder : 13th Jul 2008 at 9:06 AM.
@Cati
it is fixable but when I reduced it, it also further reduced how lights were casting when there are multiple windows next to each other. I'll still be trying to find a workaround for this.

@kslibra
I haven't tried reflective floors yet. The shaders shouldn't be conflicting with each other as they are affecting different things. a least what I know.

Changing sealed room shadows will also affect every other shadow darkness in the game. as I find it best to keep it at the desired setting it is already at. This is a limitation with foundations and decks that are treated as a portal. Lighting on the foundation will not affect the walls above or below it. and are your using smarter lightings?

I may have to readjust the outside night global lighting as well as lamps as they will all get affected by this.

No, but that a great idea.

@pseudonymph24
only thing it gets over written is the lights folder. as long as it came directly from the zip. For custom lights you might have to create a new .txt containing the lights objects lighting profile and have it use lighting profiles from RLS instead. I don't know any easier method than this.

@fway
I've tested it and I was unable to get that problem. It was resolved during the pre-beta stage. Re-install the mod and try again.

"High difficulty can lead to Phoenix Down addiction."
Field Researcher
DELETED POST
13th Jul 2008 at 11:16 AM
This message has been deleted by pseudonymph24.
Mad Poster
#82 Old 16th Jul 2008 at 1:28 PM
Quote:
Originally Posted by EpicCheese
Guys like GunMod and dDefinder and Numenor should seriously get jobs with Maxis. This stuff is incredible.

One thing I absolutely LOVE about this mod is the way the outdoor flood lights actually work how they're supposed to! In the screencap there you can see the red lines where the floodlights hit Huge Bill, and the blue lines where they hit the Breadfruit Tree in the background. Previously when I tried to light something big like this up I could light up the knees and not much else no matter how far back I put the light. And the other thing that shocked me is how this mod stops the light from shining BEHIND the light when its pointed in a given direction. Before now it had a normal flood effect like a table lamp but now its really realistic.



One thing I'd like to know is if you could make a mod of these lights (not a global one) so that the light's brightness and intesity stays constant (i.e., lighting up a wall on the third floor from the ground) Not that you have to but I think if you can get this done that's probably just a hop and a skip away.


a potential alternative is to heighten the grid points next to the wall bottom and tops all the way up high to increase such likelihood.
Test Subject
#83 Old 16th Jul 2008 at 11:26 PM Last edited by lovely70 : 17th Jul 2008 at 8:47 AM.
When I go into lots everything is pitch black. I have to put in alot od lights to see. Is this normal? If not how can I fix it?

EDIT: Answered my own question. Changed lighting to high. Hehe, silly me.
The Great AntiJen
retired moderator
#84 Old 18th Jul 2008 at 9:00 AM
Interesting to see this updated again. I used to use it before Seasons but it was d-a-r-k. Now, however, I have a new computer with lots of RAMz, whizzy graphics card and other high end goodies so I'll give it a try again. I've been meaning to reinstall the Scriptorium anyway. Kudos to you (and Numenor).
Test Subject
#85 Old 19th Jul 2008 at 1:26 AM
i've been trying to extract this, but, for some reason everytime i do, it tells me the file is corrupted. i've saved/deleted the compressed about three times.
help?
Mad Poster
#86 Old 19th Jul 2008 at 5:49 AM
mcranberlinhearts,

may clear up the cache of your browser and re-download it. it could have been your browser only copied the first corrupted download from its cache.
Field Researcher
#87 Old 19th Jul 2008 at 11:41 PM Last edited by greeneyedsims : 19th Jul 2008 at 11:53 PM.
I have to say I was reeeally nervous about installing this. I've used GunMod's 1st Radiance Lighting mod for the longest...but BOY am I HAPPY I installed this one!

The lighting in my game is phenomenal! The stormy weather looks so cloudy, dismal and gray outside. You can tell it's about to storm.

The lighting is soooo realistic inside and outside my homes. I can't stop taking pictures. I especially LOVE the way my Sims' homes look inside at nighttime, now.

This pic was taken around 1 am. I didn't add any brightness to the pic in PSP, either. Just sharpness. And you can see the light still spills over into the livingroom even though there's a floor edge between the kitchen/living.



I use Smarter Lights with this, and it really looks great.

I'm overjoyed with this mod, thank you SO MUCH!

--green

It's a neighborhood legacy
Test Subject
DELETED POST
22nd Jul 2008 at 4:41 AM
This message has been deleted by Love_Struck. Reason: Silliness on my part. thank you.
Test Subject
DELETED POST
23rd Jul 2008 at 10:49 PM
This message has been deleted by cheshire_cat.
Test Subject
#88 Old 25th Jul 2008 at 8:49 AM
i think i might have done something wrong with the install or before it
this is what i have in my EA games/The Sims 2/Config : backup Maxis lighting
The Sims 2
The Sims 2 Pets
The Sims 2 Seasons
Broadcast.ini
PackageDB.xml
unknowns.txt
userProps.xml
VideoCapture.ini i don't know where to put the user startup cheat file because i can't find the user startup file
Test Subject
#89 Old 25th Jul 2008 at 8:54 AM
i think i might have misunderstood you do i put it in unknowns.txt ?
Lab Assistant
Original Poster
#90 Old 29th Jul 2008 at 12:56 PM
@cheshire_cat
does AnyGameStarter create its own files the in the ea games? I remember putting the lighting files in there to test it on stand alone expansions. Might have been something else though.
@venum4k
do you have The Sims 2, Pets and Seasons inside your config folder? there not suppose to be in there. I don't know what unknowns.txt as it doesn't use that. Check whats inside of it or delete it. If you don't have a userStartup file you can just use the one in the zip.

"High difficulty can lead to Phoenix Down addiction."
Field Researcher
#91 Old 29th Jul 2008 at 3:33 PM
I absolutely love the lighting in the game, but sometimes THIS happens to me:

Objects black in a room that should be dark (usually occurs after someone exited it)



Any idea why? It's been happening for the past coupla weeks now, usually in the early morning (between 1am and 4am). I mean, it's a minor annoyance because it never lasts that long, but I would still like to nip it in the bud. FYI: I also have the SmarterLights hack installed, and I have every EP up to FT installed. Lighting and shadows are all on high.

Thanks in advance.

"why everything that's 'posed to be bad make me feel so good???" -kanye west
Lab Assistant
Original Poster
#92 Old 30th Jul 2008 at 9:52 AM Last edited by dDefinder : 30th Jul 2008 at 12:52 PM. Reason: TYPO
It seems to be an issue with smarter lights. I've noticed without it, lots will light up on both objects and such correctly. Although you will be losing the effects of the new auto lights. You might want to try it without smarter lights and see if it helps.

"High difficulty can lead to Phoenix Down addiction."
Field Researcher
#93 Old 30th Jul 2008 at 11:15 AM
Quote:
Originally Posted by dDefinder
It seems to be an issue with smarter lights. I've noticed without it, lots will light up on both objects and such correctly. Although you will be losing the effects of the new auto lights. You might want to try it with smarter lights and see if it helps.


I figured it was probably SL. You mean try it "without" it? I will remove it and see if it helps. Pity though...the hacks work great together.

"why everything that's 'posed to be bad make me feel so good???" -kanye west
Test Subject
#94 Old 31st Jul 2008 at 12:08 PM
i've got it working mostly (i think)
Test Subject
#95 Old 31st Jul 2008 at 12:08 PM Last edited by venum4k : 31st Jul 2008 at 12:12 PM. Reason: posted too soon
pressed the button before i had decided what to say
Test Subject
#96 Old 31st Jul 2008 at 12:09 PM
thank you!
Test Subject
#97 Old 31st Jul 2008 at 12:09 PM
oops sorry
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