I'm addlebrained, and forgot to get back to you in a PM (I think), but thank you for the explanation of how to edit the names. I'm still working on getting my lists of names together... So many projects! But I greatly appreciate you making this (and the means to edit it for our own purposes) available.
After you've changed the names in the text file, run name2str.exe
This will generate the four .simpe files containing the names in the right format, and the .xml files which allows you to import the .simpe files into SimPE.
By far the easiest way to make your own mod is to open Live.package in SimPE, and to "replace" the text lists in the existing package with your new files (select the .simpe files, not the xml files).
Oh, and ignore the fact the file I uploaded contains German names: that is because I forgot to backup my English source files.
Sorry if this is a stupid question, but I seem to be a little lost. I've created a list of names, and I've double clicked on the program. I'm not sure if it's running correctly, since it simply opens a window, and then shuts down (doesn't say anything, but it does if I open it straight from WinRar, which doesn't actually help me much). Aside from that, I can't seem to be able to find Live.package anywhere. I'm definately missing something here, or at least misunderstanding something. Forgive my stupidity, but does anyone know what I'm doing wrong? :dunce:
Assuming your source material was in the right form, you now have a number of .simpe and corresponding .simpe.xml files which contain the names in the right format.
Now open SimPE and make a NEW package (file - new). Add your .simpe files to this package (right-click in the right field and choose 'add' - select the .simpe.xml files; or use the Add... button).
If all has gone well you have four text lists. Check if the names appear if you select them -- you may need to change language first if your file does not contain US en (lang 0).
Then save the package in your downloads folder.
You should be able to use any filename, but for some strange reason it doesn't always work. Hence I recommend saving as 'Live.package'.
OFB didn't change the name files at all, so this mod works without problems in any expansion pack. The only time the name lists changed was with EP1 (University), but it is backwards compatible with the original (unexpanded) game.
Real NPCs such as Mrs. Crumplebottom and the Grim Reaper are recreated the first time you load the neighbourhood or any lot.
Vampires are "special downtownies" and will be spawned by the game in the course of playing as part of the normal downtownie spawning process.
Service NPCs such as the maid are created as they are needed.
Perfect. I once had a sim that married the adult Ivy Copur and their grandson, saw another Ivy Copur walk by and I was like "How did she suddenly be ressurected as ateen?"
There are two Ivy Copurs. At least, there are in my game, and it's sounding like everyone has the same set of default townies. One Ivy is white and a teen, and the other one is black. I'm not sure if the black Ivy is a teen or an adult. I tend to avoid contact with townies, mostly because they don't age, but I've recently found a workaround to change that if necessary. (Marsha Bruenig is now a teen with wild-style hair and makeup, hehe!)
Anyway, I renamed my Live.package as townienames.package so I know what it is if I start having problems and need to find which download is causing trouble. I hope it works that way.
This sounds like a great idea. I hate how some names keep repeating, so it's hard to remember which is the family friend to invite to the wedding, and which is the furious ex-fiancee. And what really drives me nuts is all the misspelled names. I know Sims don't really care about names, and they'd be just as happy if called Pigstick Fungusface, but I cringe for them when I see things like Aiden - the one thing Sims aren't supposed to be is illiterate.
Deleteallcharacters is still not fixed by Maxis, and since OFB the NPC/townie generator can't do batch runs anymore.
You can still use it to generate one townie at a time, or just let the game generate new townies (or downtownies, or dormies) on demand.
There are still ways to safely clean out a 'hood, but they require some SimPE experience.
I finally broke down and downloaded this, I am SO sick of all the Dagmars, etc. I like foreign names, but I can edit sims names for that. This is a good way to start. I'm moving all ym sims to a new neighborhood, re-creating it, and making all the townies with new default faces and names.
moonluck @ MATY reported a problem with this mod,where the "about" text somehow ended up in the aspiration text field.
I can't see how this happened, but have changed the mod so this should now become even more impossible (about text has been removed).
Even if you did not encounter this problem yet, please redownload it (or the Pets version) just in case.
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