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The SEP (Slot Enable Package) v. 1.2 *UPD 19may08*

by Numenor Posted 28th Mar 2006 at 11:51 PM - Updated 19th May 2008 at 1:18 AM by Numenor : Updated to "Kitchen & Bath" SP
413 Comments / replies (Who?) - 23 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
The SEP (Slot Enable Package)
"COUNTERS" - v. 1.2 (19 may 08)


Pic1 Pic2

19 MAY 2008: UPDATE - Included counters and islands from H&M and Kitchen&Bath!
Read the details on Post #2

WARNING: this is a global mod, i.e. it affects all the lots in the game (but it's NOT a hack: it will NOT be included in exported lots).

The Slot Enable Packages is module than enables additional slots in the Maxis counters (residential and commercial counters and islands).
Once installed, you'll be able to place objects in new spots, and in new positions, that previously weren't allowed by the game (see below for details).

This module (currently the only one available EDIT: this one will forever be the only one available: I'm not going to add other modules ) will let you use the corner counters, allowing you to install on them espresso machines, mixers, telephones and anything else (all objects placeable on counters, of course); and the sims will correctly use the objects placed on the corners.

The "SEP-Counters" module will work with *ALL* the existing counters (including the commercial ones) and counter islands shipped with the base game, UNI, NL, OFB, PETS, SSN, H&M and K&B (the other packs don't contain any counter).
Obviously, if you have only the base game, you will NOT find new counters in your catalog! But if you have any of the mentioned EP, the SEP will automatically apply on the counters for that EP, enabling the diagonal objects for them.

BASE-GAME and UNI USERS: your game doesn't allow you to create corners using islands (this is a feature introduced with NL; or better, it's a bug that was corrected with Nightlife ). Therefore, base-game and UNI users can only use corners created with normal counters.

OFB USERS: the "SEP-Counters" works perfectly with OFB, and will allow you to put sellable objects (or even the cash register) on the corners, and your customer will have no problems in purchasing them; also, you will be able to correctly restock the sold objects (but remember that the game *has* some bugs related to the restocking function! So, don't blame me if your restock signs are misplaced )

Extract the package from the zip, and put it into your Downloads folder.
IMPORTANT: the SEP will automatically affect all the counters and islands placed in your lot after having installed the mod; the corners already existing in your lot at the moment of the installation will NOT be automatically "enabled"! You have to pick them, move them around a little, and put them down again (no need to re-buy them).

As always, credits go to Maxis for the game itself, and for the counters in particular.
Biggest thanks to MaryLou for her tireless beta-testing

DO NOT repost the SEP, and any of its parts, on any site.
Please BE WARNED that when you clone a Maxis counter with the SEP installed, some parts of the SEP will be included in your clone. This is allowed; but be warned that all the Resource Nodes included in the SEP contain a copyright line: if this is a problem for you, please remove the SEP before cloning Maxis counters..
If your cloned counter or island has the usable corners thanks to the SEP, you MUST give credits to Numenor for that, and put a link to this very thread (in order to allow people to report bugs and receive support).

The Maxis corner counters, basically, have the same slots as the straight counters (one main slot in the center and two decorative slots on the back); but they are all misplaced, so that the objects are not usable, and the routes to the slots are badly tweaked (the sims can't reach the interaction point).
I have moved and rotated the "std_0" slot, and adjusted all the related routes, editing each and every CRES for the Maxis counters, commercial counters and islands. I've also modified the footprint of each corner, to let the sim operate the object from both sides.
On the other hand there was no need to edit the SLOT files themselves; as a consequence, the SEP package(s) contain only Resource Nodes and nothing else.
One special mention is due for the "dec_2" slot. The corners have a third "decorative slot" that is missing in the straight counters; this caused the objects placed in that slot to "disappear" when the corner was moved and given a straight shape. This "dec_2" slot has been removed from all the corners, so that this problem is now fixed.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 8.9 KB · Downloads: 65,670 · 19th May 2008
8.9 KB 65,670 19th May 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
413 Comments / Replies (Who?) - 383 Feedback Posts, 21 Thanks Posts
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Lab Assistant
30th Mar 2006 at 1:58 AM
This message has been deleted by atavera.
#101 Old 30th Mar 2006 at 2:12 AM
Wonderful Job!
HERE IT IS!!!!!!!!!!

YES! This is what I've been wanting, read about and have been waiting for, and seeking...

Thanks my friend!
And I love the size of the file

You're a fantastic modder, as usual.. I am proud to know you!!
Thank you for all your hard work!!

(Quote) ~ "If it isn't one thing, it's going to be another. It is usually one thing. Oh man, is it a mother" (The Mother of All Things) - PB
Test Subject
#102 Old 30th Mar 2006 at 3:54 AM
This is awesome! Finally I can put things in the corner of the cabinet. Things look nice on the corners.
#103 Old 30th Mar 2006 at 4:00 AM
U R The Man!!!!
Lab Assistant
#104 Old 30th Mar 2006 at 6:05 AM
Numenor you are amazing yet again!!! i thank you and my sims thank you!!!

People who like this sort of thing will find this is the sort of thing they like. -Abraham Lincoln
Test Subject
30th Mar 2006 at 6:43 AM
This message has been deleted by Blizt3r.
Test Subject
#105 Old 30th Mar 2006 at 7:10 AM
Thankyou so much, it always annoyed me that you couldn't use the corners for anything but decoration, problem solved thanks to you
Test Subject
#106 Old 30th Mar 2006 at 8:03 AM
This is just amazing! Thank you so much.
Test Subject
#107 Old 30th Mar 2006 at 8:20 AM
I have all the expansions and didn't even notice that corners for islands were working now !
As usual I get your mod right now. Thank you Numenor.

Perfect !...
Field Researcher
#108 Old 30th Mar 2006 at 8:29 AM
Very grand job again Numenor ..
you keep outdoing yourself with every upload you make

so far i have not encountered any problems testing this
looks great in the game, thank you for another fine edition to the game.
Test Subject
#109 Old 30th Mar 2006 at 8:34 AM
Your the greatest! Thank you so much!!!
#110 Old 30th Mar 2006 at 9:34 AM
Thank you so much for this, Numenor
I am very grateful! :wave:

Visit my site:
* * * * *
Field Researcher
#111 Old 30th Mar 2006 at 10:19 AM
Is there anything you cannot do when it comes to the sims? This is a jaw dropping mod. Your knowledge, skill and talent seem to be endless; you are a mad genius ... just don't burn yourself out; we would be lost without you. Thank you!
Lab Assistant
#112 Old 30th Mar 2006 at 12:00 PM
OK, tried to clone RGiles' Scarborough counters to make them SEP-enabled and failed spectacularly! They were flashing blue when I entered the household. Damn! Any help/suggestions neighbor? Oh, if you're worried about his cloning policies, here's a paste of what he states himself in the item description: "You may use, recolor, clone, hack to bits, or wear these files in your pants". I'd send him a pm asking him to upgrade them but I think he's gone AWOL for quite some time. Please ragazzi (dunno if it's the correct spelling, heh!), lend me a helping hand! :banghead:

Let the Beast inside you free!
#113 Old 30th Mar 2006 at 12:21 PM
Many thanks!
What a genius you are! :nod:
Lab Assistant
#114 Old 30th Mar 2006 at 12:37 PM
Numenor, you've done it again! Brilliant...can't find enough ways to say thank you!
Test Subject
#115 Old 30th Mar 2006 at 12:47 PM
Our simmies would be lost without you....Thanks for all you do!
Test Subject
#116 Old 30th Mar 2006 at 1:44 PM
Test Subject
#117 Old 30th Mar 2006 at 3:35 PM
And here is more proof that the Numenorians are indeed a superior race of men.
Test Subject
#118 Old 30th Mar 2006 at 3:50 PM
thank you!
Lab Assistant
#119 Old 30th Mar 2006 at 4:00 PM
:salute: Thank you for this. i love all your stuffs
Forum Resident
#120 Old 30th Mar 2006 at 4:38 PM
This is nothing other than spectacular!

happy simming,

Xanathon's Laboratory :: WishList

.: Do not harass me with requests via PM, you will only get ignored :.
.: Don't post my objects or objects derived from them on paysites or the exchange! :.
Test Subject
#121 Old 30th Mar 2006 at 5:19 PM
You are brilliant, omg..
I love you!
#122 Old 30th Mar 2006 at 5:38 PM
Well done Numenor (again ) and of course *** THANKS a lot ! ***

Bravo !!!!
Lab Assistant
#123 Old 30th Mar 2006 at 7:39 PM
Sorely needed, thank you so much!!!

Curiosity may have killed the cat... but it MADE the kitten!
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