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The SEP (Slot Enable Package) v. 1.2 *UPD 19may08*

by Numenor Posted 28th Mar 2006 at 11:51 PM - Updated 19th May 2008 at 1:18 AM by Numenor : Updated to "Kitchen & Bath" SP
413 Comments / replies (Who?) - 15 Feedback Posts, 9 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
The SEP (Slot Enable Package)
"COUNTERS" - v. 1.2 (19 may 08)


Pic1 Pic2

19 MAY 2008: UPDATE - Included counters and islands from H&M and Kitchen&Bath!
Read the details on Post #2

WARNING: this is a global mod, i.e. it affects all the lots in the game (but it's NOT a hack: it will NOT be included in exported lots).

The Slot Enable Packages is module than enables additional slots in the Maxis counters (residential and commercial counters and islands).
Once installed, you'll be able to place objects in new spots, and in new positions, that previously weren't allowed by the game (see below for details).

This module (currently the only one available EDIT: this one will forever be the only one available: I'm not going to add other modules ) will let you use the corner counters, allowing you to install on them espresso machines, mixers, telephones and anything else (all objects placeable on counters, of course); and the sims will correctly use the objects placed on the corners.

The "SEP-Counters" module will work with *ALL* the existing counters (including the commercial ones) and counter islands shipped with the base game, UNI, NL, OFB, PETS, SSN, H&M and K&B (the other packs don't contain any counter).
Obviously, if you have only the base game, you will NOT find new counters in your catalog! But if you have any of the mentioned EP, the SEP will automatically apply on the counters for that EP, enabling the diagonal objects for them.

BASE-GAME and UNI USERS: your game doesn't allow you to create corners using islands (this is a feature introduced with NL; or better, it's a bug that was corrected with Nightlife ). Therefore, base-game and UNI users can only use corners created with normal counters.

OFB USERS: the "SEP-Counters" works perfectly with OFB, and will allow you to put sellable objects (or even the cash register) on the corners, and your customer will have no problems in purchasing them; also, you will be able to correctly restock the sold objects (but remember that the game *has* some bugs related to the restocking function! So, don't blame me if your restock signs are misplaced )

Extract the package from the zip, and put it into your Downloads folder.
IMPORTANT: the SEP will automatically affect all the counters and islands placed in your lot after having installed the mod; the corners already existing in your lot at the moment of the installation will NOT be automatically "enabled"! You have to pick them, move them around a little, and put them down again (no need to re-buy them).

As always, credits go to Maxis for the game itself, and for the counters in particular.
Biggest thanks to MaryLou for her tireless beta-testing

DO NOT repost the SEP, and any of its parts, on any site.
Please BE WARNED that when you clone a Maxis counter with the SEP installed, some parts of the SEP will be included in your clone. This is allowed; but be warned that all the Resource Nodes included in the SEP contain a copyright line: if this is a problem for you, please remove the SEP before cloning Maxis counters..
If your cloned counter or island has the usable corners thanks to the SEP, you MUST give credits to Numenor for that, and put a link to this very thread (in order to allow people to report bugs and receive support).

The Maxis corner counters, basically, have the same slots as the straight counters (one main slot in the center and two decorative slots on the back); but they are all misplaced, so that the objects are not usable, and the routes to the slots are badly tweaked (the sims can't reach the interaction point).
I have moved and rotated the "std_0" slot, and adjusted all the related routes, editing each and every CRES for the Maxis counters, commercial counters and islands. I've also modified the footprint of each corner, to let the sim operate the object from both sides.
On the other hand there was no need to edit the SLOT files themselves; as a consequence, the SEP package(s) contain only Resource Nodes and nothing else.
One special mention is due for the "dec_2" slot. The corners have a third "decorative slot" that is missing in the straight counters; this caused the objects placed in that slot to "disappear" when the corner was moved and given a straight shape. This "dec_2" slot has been removed from all the corners, so that this problem is now fixed.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 8.9 KB · Downloads: 65,758 · 19th May 2008
8.9 KB 65,758 19th May 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
413 Comments / Replies (Who?) - 383 Feedback Posts, 21 Thanks Posts
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Test Subject
#376 Old 2nd Apr 2009 at 12:37 AM
I'm re-installing the sims on the new box I built and this is the first thing I downloaded for my game. I litterally can't play without it anymore, it makes too much sense! It's bad form that with all the patches and packs maxis has made they never picked up on this mod (and maybe sent you a check).
Test Subject
#377 Old 7th Apr 2009 at 7:24 AM
Ahh, you're a life-saver. I don't know how I got on without it before! Thanks so much.
Test Subject
#378 Old 10th Apr 2009 at 5:00 PM
hi all, does this still works with the latest release of EP and SP?

I am the wisest man alive, for I know one thing, and that is that I know nothing.
Test Subject
15th Apr 2009 at 5:07 PM
This message has been deleted by Metalicdemon.
Test Subject
#379 Old 15th Apr 2009 at 5:09 PM
wow, thanks numenor, i cant wait to test this!!!!
Test Subject
#380 Old 23rd Apr 2009 at 3:38 AM
I love having this, I can't even use custom counters anymore, I miss the slot too much. Is there any chance you'll update for Kitchen and Bath?
Test Subject
#381 Old 15th Jun 2009 at 8:38 PM
Would you mind updating this for AL? <3 this download.
Lab Assistant
#382 Old 13th Jul 2009 at 6:19 PM
Three words: U R AWESOME!!!!!! Thanks much! =^..^=
#383 Old 29th Jul 2009 at 1:12 AM
2 thumbs up from me. Great, I like this so much.
Lab Assistant
#384 Old 9th Aug 2009 at 2:33 AM
Oh, thats really wonderful.
But I don't like the Maxi's Counters.
Now I've reading that we have the permission to clone the counters, when we have installed the SEP. Than it is a little thing to give credit, a biiiiiig thanks to you and give a link to this thread. Its really, really amazing!!! I love you for this. You are not the are the MOD-GOD!

Sorry for my bad English. I hope, you can understand this.

Bye Cat
Forum Resident
#385 Old 27th Sep 2009 at 7:01 AM
Absolutely brilliant! I always hated the 'dead' space in the corner of the counters. Now they can be producive. Thanks!
Lab Assistant
#386 Old 20th Dec 2009 at 2:28 AM
This is awesome! There have been so many times where I wanted to put something on a corner counter and have it still be usable, but I couldn't! I would love to download this, but it doesn't seem to be upadated for AL. But - great download though!
Test Subject
#387 Old 5th May 2010 at 9:59 AM
thx 4 this...came in handy...some times when i play this game i see da houses & start thinkin...why da sims creator made everything square?...the answer? 2 let genius mind like yours make things like these... keep up your simmieful job...GBY always...
Test Subject
#388 Old 5th May 2010 at 10:01 AM
GBY stands 4 "God Bless You"... just 2 clear it out...LOL !!! (^.^)
Test Subject
#389 Old 25th Sep 2010 at 8:28 PM
thankies numenor
Lab Assistant
#390 Old 13th Mar 2011 at 7:57 AM
Thank you for making this! It really frustrated me that the corners were unusable (especially in a small kitchen).
Mad Poster
#391 Old 19th May 2011 at 8:22 PM
does it work for counters that are not used for bars and checkouts? (i mean the normal counters)
Test Subject
#392 Old 12th Nov 2011 at 4:52 PM
Thank you! I hated corners because they seemed pointless, to the point I remodeled and rearranged all my kitchens to not have corner counters. Now... to use them!
Test Subject
#393 Old 29th Jan 2014 at 3:21 PM
Thaaanks!!!!!!!! ^^
Test Subject
#394 Old 11th Jul 2014 at 9:19 PM
Thank you ! :)
Test Subject
#395 Old 19th Aug 2014 at 6:34 PM
Great!! Thank you. :-)x
Test Subject
#396 Old 31st May 2015 at 6:11 PM
Thank you, thank you so much!
Test Subject
#397 Old 11th Jun 2015 at 1:02 PM
Lab Assistant
#398 Old 1st Oct 2015 at 6:30 PM
Incredibly useful
Test Subject
#399 Old 29th Dec 2015 at 1:57 PM
Anyone happen to know if this works for later EPs, the Ultimate Collection, or the Super Collection?
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