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The SEP (Slot Enable Package) v. 1.2 *UPD 19may08*

by Numenor Posted 28th Mar 2006 at 11:51 PM - Updated 19th May 2008 at 2:18 AM by Numenor : Updated to "Kitchen & Bath" SP
413 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
The SEP (Slot Enable Package)
"COUNTERS" - v. 1.2 (19 may 08)


Pic1 Pic2

19 MAY 2008: UPDATE - Included counters and islands from H&M and Kitchen&Bath!
Read the details on Post #2

WARNING: this is a global mod, i.e. it affects all the lots in the game (but it's NOT a hack: it will NOT be included in exported lots).

The Slot Enable Packages is module than enables additional slots in the Maxis counters (residential and commercial counters and islands).
Once installed, you'll be able to place objects in new spots, and in new positions, that previously weren't allowed by the game (see below for details).

This module (currently the only one available EDIT: this one will forever be the only one available: I'm not going to add other modules ) will let you use the corner counters, allowing you to install on them espresso machines, mixers, telephones and anything else (all objects placeable on counters, of course); and the sims will correctly use the objects placed on the corners.

The "SEP-Counters" module will work with *ALL* the existing counters (including the commercial ones) and counter islands shipped with the base game, UNI, NL, OFB, PETS, SSN, H&M and K&B (the other packs don't contain any counter).
Obviously, if you have only the base game, you will NOT find new counters in your catalog! But if you have any of the mentioned EP, the SEP will automatically apply on the counters for that EP, enabling the diagonal objects for them.

BASE-GAME and UNI USERS: your game doesn't allow you to create corners using islands (this is a feature introduced with NL; or better, it's a bug that was corrected with Nightlife ). Therefore, base-game and UNI users can only use corners created with normal counters.

OFB USERS: the "SEP-Counters" works perfectly with OFB, and will allow you to put sellable objects (or even the cash register) on the corners, and your customer will have no problems in purchasing them; also, you will be able to correctly restock the sold objects (but remember that the game *has* some bugs related to the restocking function! So, don't blame me if your restock signs are misplaced )

Extract the package from the zip, and put it into your Downloads folder.
IMPORTANT: the SEP will automatically affect all the counters and islands placed in your lot after having installed the mod; the corners already existing in your lot at the moment of the installation will NOT be automatically "enabled"! You have to pick them, move them around a little, and put them down again (no need to re-buy them).

As always, credits go to Maxis for the game itself, and for the counters in particular.
Biggest thanks to MaryLou for her tireless beta-testing

DO NOT repost the SEP, and any of its parts, on any site.
Please BE WARNED that when you clone a Maxis counter with the SEP installed, some parts of the SEP will be included in your clone. This is allowed; but be warned that all the Resource Nodes included in the SEP contain a copyright line: if this is a problem for you, please remove the SEP before cloning Maxis counters..
If your cloned counter or island has the usable corners thanks to the SEP, you MUST give credits to Numenor for that, and put a link to this very thread (in order to allow people to report bugs and receive support).

The Maxis corner counters, basically, have the same slots as the straight counters (one main slot in the center and two decorative slots on the back); but they are all misplaced, so that the objects are not usable, and the routes to the slots are badly tweaked (the sims can't reach the interaction point).
I have moved and rotated the "std_0" slot, and adjusted all the related routes, editing each and every CRES for the Maxis counters, commercial counters and islands. I've also modified the footprint of each corner, to let the sim operate the object from both sides.
On the other hand there was no need to edit the SLOT files themselves; as a consequence, the SEP package(s) contain only Resource Nodes and nothing else.
One special mention is due for the "dec_2" slot. The corners have a third "decorative slot" that is missing in the straight counters; this caused the objects placed in that slot to "disappear" when the corner was moved and given a straight shape. This "dec_2" slot has been removed from all the corners, so that this problem is now fixed.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 8.9 KB · Downloads: 63,874 · 19th May 2008
8.9 KB 63,874 19th May 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
413 Comments / Replies (Who?) - 383 Feedback Posts, 21 Thanks Posts
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Page 7 of 17
Test Subject
#151 Old 8th Apr 2006 at 5:31 AM
Originally Posted by Numenor

Thanks of this. :moose: :moose: :moose:
Lab Assistant
#152 Old 9th Apr 2006 at 6:25 PM
I've been wishing for something like this for years! Thank you so much!

<33 A
Test Subject
#153 Old 9th Apr 2006 at 6:53 PM
Oustanding hardly even seems adequate

I usually bung a plant or a radio in the corner, but now I will actually be able to use it so TA VERY MUCHLY!
Test Subject
#154 Old 10th Apr 2006 at 10:23 AM
brilliant. now no space to waste in the kitchen. THank you.

Oh I made the buyable brown cow plant if any body was wondering.

not made anything else since. no time. :sorry:


Lab Assistant
#155 Old 10th Apr 2006 at 11:33 AM
arrgh! finally!!!! i was getting annoyed by the sims! i would place something in the corner... but nooooooo... they would just wave their hands in the air! now the victory is myne! haha! yeah! Use that corner! lol

no, sereously, thank you so much! i really needed this
Test Subject
#156 Old 10th Apr 2006 at 10:41 PM
wow, ive wanted something like this for ages! thanks
Lab Assistant
#157 Old 13th Apr 2006 at 11:02 PM
amaaaaaaaaaazing! thanks a lot. why haven't found this creature earlier? .......

the who forever.
Lab Assistant
#158 Old 14th Apr 2006 at 5:02 AM
ah many thanks ^_^

This graw is FRENSHAY!!!!
#159 Old 15th Apr 2006 at 9:07 AM
It's often the simplest ideas that are the best!
This is one of the most important features I have ever seen created.

Thank you!

Test Subject
#160 Old 16th Apr 2006 at 5:55 AM
I agree with many others - Maxis SHOULD hire you! Consider it if you are looking for that type of opportunity. Your stuff is awesome.
Lab Assistant
#161 Old 16th Apr 2006 at 6:43 PM
Originally Posted by IceFox
Amazing, apply for a job at Maxis. Seriously.

Exactly amazing!!
Test Subject
#162 Old 17th Apr 2006 at 2:48 AM
You are my hero!

Thank you so much!
Test Subject
#163 Old 18th Apr 2006 at 4:49 AM
You're amazing! Thank you

You are what you do. You do what you want.
The ModFather
retired moderator
Original Poster
#164 Old 18th Apr 2006 at 10:41 AM
Default NEWS and FAQ
18 APR 2006 - The SEP has been tested, and works, with the Family Fun Stuff pack.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
Lab Assistant
#165 Old 18th Apr 2006 at 6:59 PM
Thank you! You are amazing!

The Flying Spaghetti Monster is REAL

*I'm Retired. But I Hope I'll Be Remember For My Dedication To This Game...."
Lab Assistant
#166 Old 20th Apr 2006 at 4:54 AM
Installed it, ran the game, and nothing happened.
I used one of the original counters, but it was a custom recolor. The counter corner "splits apart" when I try to place an object there like a toaster oven or a microwave.

"Canada's military? What millitary?"
-Phillip Rieser
The ModFather
retired moderator
Original Poster
#167 Old 20th Apr 2006 at 9:57 AM Last edited by Numenor : 20th Apr 2006 at 10:09 AM.
"Splits apart"? Can you post a screenshot?

EDIT: I've tried with several counters, placing a microwave on them, and I had no problem; exactly, what counter are you using?

Perhaps "split apart" means that the corner detaches from the surrounding counters and is no longer a corner? In this case, just move a little the counter, and it will become again a corner. In any case, this can't be a SEP issue, because the auto-adjustment of the counters in connection with the surrounding ones are made via BHAVs, and the SEP does not contain any BHAV...

But I'm nevertheless interested in understandig what's happening in your game.

PS: the fact that you are using a recolour doesn't affect the SEP functions; it's perfectly fine to use recolours of Maxis counters.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
Test Subject
#168 Old 21st Apr 2006 at 7:42 AM
thank you!
Top Secret Researcher
#169 Old 22nd Apr 2006 at 11:07 AM
Numenor, you are amazing! Thank you sooo much!
Test Subject
#170 Old 23rd Apr 2006 at 1:13 PM
My God. You're brilliant, d'you know that?

Not having a lot of posts doesn't mean I'm a newbie, it means I have a life.
Lab Assistant
#171 Old 23rd Apr 2006 at 11:24 PM
Cool! I have an affinity for bulding smaller houses, and those tiny kitchens just got a whole lot bigger! Thank you!
Test Subject
#172 Old 24th Apr 2006 at 3:54 AM
Danke! My game will work so much better now thanks to your genius.

Didn't I tell you I know Buddhist Palm kung fu?
Test Subject
#173 Old 25th Apr 2006 at 11:43 AM Last edited by Vid the Kid : 25th Apr 2006 at 11:45 AM. Reason: wanted to be more clear
This looks great! The next step is to do this with the modular couch corners... I think. Do they need it?

Also, something got messed up with the routing to normal couches and love seats when I installed EP2. Sims always take the end seats first, and they always walk to a point to the side of the couch then slide around the arm of the couch, as if they're coming from behind. I'm pretty sure they just walked to a point in front of their seat before, which makes sense if they're not coming from behind the couch... Maybe you could make a module (or a separate mod) to fix this?

Vid the Kid
a.k.a. Bír'd'in
a.k.a. David "Smith"
My Sims 2 Page

Does this font make me look fat?
Test Subject
#174 Old 25th Apr 2006 at 5:20 PM
Wow this is great! I always wanted to put things in the corner but there was never a way. Thanks bunches!! :D
Test Subject
#175 Old 27th Apr 2006 at 6:25 PM
Thank you so much!!!! :google: :D
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