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LotExpander for Free Time (Obsolete)

by Mootilda Posted 21st Aug 2007 at 1:43 AM - Updated 27th Nov 2013 at 10:09 PM by Nysha
284 Comments / replies (Who?) - 24 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.

The LotExpander will not be updated for Apartment Life.

LotExpander 1.2.10.1

This is the final version of the LotExpander. It has been superceeded by the LotAdjuster:
http://www.modthesims2.com/showthread.php?t=282409

This version of the LotExpander works with all expansion and stuff packs, up to and including The Sims 2 Free Time. The latest release resolves an issue with continuing after an abort. Please see "Known Issues" below.

Description:
The LotExpander allows you to expand "The Sims 2" lots up to a size of 6 x 6 with a few mouse clicks.

Installation:
To install, just download LotExpander12A1.zip and unzip it. Run the EXE from the unzipped location. This is "alpha" software and is still in development; it is not guaranteed to work and may corrupt your lot. Be sure to backup your game before using this tool.

I have included the source code in LotExpander12A1Source.zip. There is no need to download this file unless you are a C# programmer who wishes to look at or modify the code.

Requirements:
- The program uses some DLLs from SimPE; they are included in the zip file.
- LotExpander is released under the GNU General Public License.
- You need the Microsoft .NET Framework 2.0 to run the LotExpander: http://www.microsoft.com/downloads/...dd-aab15c5e04f5

Known Issues:
1) The LotExpander sometimes does not work with Vista. There is no known solution at this time.

2) When moving a pool with rounded edges, the rounded edges will not move. For now, just delete the rounded edges before expanding the lot and add them back to the pool in the new location once the expansion is complete. If you accidently expand a lot without removing the rounded edges, the lot can be fixed using the normal build tools; however, it is more difficult than just removing them beforehand.

3) The expanded terrain takes its form from the terrain at the edges of the existing lot. This does not always produce the desired result, especially for hilly terrain and beach lots. I am investigating whether the LotExpander can use the actual neighborhood terrain for the additional land.

Instructions:
Please see the LotExpander tutorial at: http://www.modthesims2.com/showpost...3&postcount=410

If you have any problems with the LotExpander, please let me know.

Error and Warning Messages: http://www.modthesims2.com/showpost...7&postcount=422

Recovering from Problems: http://www.modthesims2.com/showpost...5&postcount=411

General discussion about modding lots: http://www.modthesims2.com/showthread.php?t=250693

Current To-Do List: http://www.modthesims2.com/showpost...6&postcount=412

Release History: http://www.modthesims2.com/showpost...7&postcount=413

Portal Revealer:
This tool allows you to see, move and rotate portals on your lot: http://www.modthesims2.com/showthread.php?t=251392

Small Lots:
Now everyone can create lots of whatever size they wish with LotExpander. Here are links to expandable lots which are 1 wide or 1 deep, and which have the sun shining on the back of the lot:

Residential: http://www.modthesims2.com/showthread.php?t=195469
Community: http://www.modthesims2.com/showthread.php?t=195467

If you prefer the sun to shine from the front of the lot, take a look at aelflaed's brand new sunnyside lots:

Residential: http://www.modthesims2.com/showthread.php?t=251798
Community: http://www.modthesims2.com/showthread.php?t=251800

And here are some North- and South- facing 2XN lots: http://www.modthesims2.com/showthread.php?t=250096

Thanks:
This program was designed and developed by Andi8104. He really deserves most of the credit for the LotExpander. I have been making minor changes to the tool since Andi died. The original tool is still available at:
http://www.modthesims2.com/showthread.php?t=250686

Operating System: Windows Mac OS X
Utility Type: Save Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
LotExpander12A1Source.zip

Size: 135.3 KB · Downloads: 5,108 · 21st Mar 2008
135.3 KB 5,108 21st Mar 2008
LotExpander12A1.zip

Size: 700.9 KB · Downloads: 12,189 · 21st Mar 2008
700.9 KB 12,189 21st Mar 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
284 Comments / Replies (Who?) - 275 Feedback Posts, 3 Thanks Posts
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Site Helper
Original Poster
#76 Old 1st Oct 2007 at 6:29 PM
Quote:
Originally Posted by ingeli
Fabuolous.. I soo missed this program, and it was so sad to hear about andi. My question is: is it possible to shrink beach lots? If anyone succeded in this, are there any for downloading?

No one has managed this yet. Sorry. It's definitely on the list of things that people are trying to get working.

If you want to keep track of the progress, take a look at the discussion thread. Specifically, Inge Jones has managed to get some of the beach functionality working on a smaller lot:
http://www.modthesims2.com/showthread.php?p=1784496
This is an encouraging first step.
Test Subject
#77 Old 1st Oct 2007 at 6:43 PM
Default Problem with file
Quote:
Originally Posted by Mootilda
Moved this discussion to the research thread:
http://www.modthesims2.com/showthread.php?p=1784613

I've completed the code to keep the lot in place in the neighborhood and am now working on getting the expanded terrain from the neighborhood package. Since Tsouka has a workaround for her problem, and the problem and workaround have been documented in the original post, I'm hoping to put this problem off until I complete the work on the neighborhood terrain.


I am having a problem opening both LotExpander files. They seem to be corrupted. Please solve this problem.
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Original Poster
#78 Old 1st Oct 2007 at 7:05 PM Last edited by Mootilda : 1st Oct 2007 at 7:10 PM.
Quote:
Originally Posted by alex000001
I am having a problem opening both LotExpander files. They seem to be corrupted. Please solve this problem.

I just downloaded and extracted the LotExpander125.zip from this link without any problems:
http://www.modthesims2.com/showthread.php?p=1747180

Can you explain more about your problem? IE, what steps are you taking, what is the result of each step?

Is it possible that you didn't get the entire zip file? When I download it, the size is 687KB (703,922 bytes).
Alchemist
#79 Old 2nd Oct 2007 at 8:22 AM
Help! Two questions...

I am trying to use the newest version of LotExpander. I have up to Seasons. The file appears to be downloaded correctly, but when I try to run it, I get this error:

"Index was outside the bounds of the array."

And then nothing.

My old version runs okay (after re-installing it). However, the other issue I have is that I want to edit a lot within Numenor's Basegame Starter Pro, and the LotExpander (the old one) doesn't show the Minigame neighbourhood. Nor is there a browse button. I don't know if that is fixed in the newer version.

If I put the lot into my full game in order to use the Expander on it, won't that make it non-basegame anyway?

thanks for your help.
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Original Poster
#80 Old 2nd Oct 2007 at 2:04 PM Last edited by Mootilda : 4th Oct 2007 at 4:41 PM.
Quote:
Originally Posted by aelflaed
I am trying to use the newest version of LotExpander. I have up to Seasons. The file appears to be downloaded correctly, but when I try to run it, I get this error:

"Index was outside the bounds of the array."

And then nothing. My old version runs okay (after re-installing it).

This is the first report of this problem. I assume that you are running 1.2.5. What is the version number of the LotExpander which runs OK? Can you tell me at what point the error occurs? IE, before you are shown the neighborhood selection screen, after selecting the neighborhood, ...? Are you trying to use the "Unlock All Tiles" ability, or some other advanced feature? If so, I may know what the problem is. If not, would it be possible to attach the lot file to this thread?

Quote:
Originally Posted by aelflaed
However, the other issue I have is that I want to edit a lot within Numenor's Basegame Starter Pro, and the LotExpander (the old one) doesn't show the Minigame neighbourhood. Nor is there a browse button. I don't know if that is fixed in the newer version.

If I put the lot into my full game in order to use the Expander on it, won't that make it non-basegame anyway?

thanks for your help.

[Update:]
plasticbox has been using this technique, from:
http://www.modthesims2.com/showthread.php?p=1786673

[QUOTE from plasticbox:]
Also, about the BaseGameStarter: I'm not keeping up with this thread so I'm sorry if this is a useless/redundant comment, but I've been using BGS+LotExpander before with no problems at all .. I moved the "building site" neighborhood folder from BaseGame to FullGame, used the Expander, moved the folder back and voilà. Maybe that would be a workaround for you, aelflaed? Again, sorry if you already tried that, I simply don't have the time atm to read this entire thread (wish I could! =) but maybe this helps anyway.
[End Quote][End Update]

Here is my initial suggestion, which does not work:

The Browse button is on the To-Do list. I'm not familiar with what Basegame Starter Pro does with the directory structure, but try this workaround:

1) Rename your "The Sims 2" directory to "The Sims 2.BKP".
2) Rename your Basegame Starter Pro directory to "The Sims 2" and move it to "\My Documents\EA Games\" (if it isn't there already).
3) Run the LotExpander, but do not run the game.
4) Rename the Basegame Starter Pro directory back to it's original name and location.
5) Rename "The Sims 2.BKP" to "The Sims 2"
6) Run the game to complete the lot expansion.

The LotExpander will not change the version of your game, so this should avoid any problem with the wrong version of the game actually running on your neighborhood.

If these instructions don't make any sense, then I'll need more information about what the Basegame Starter Pro is doing to your directories.
Alchemist
#81 Old 3rd Oct 2007 at 1:33 AM
Quote:
Originally Posted by Mootilda
This is the first report of this problem. I assume that you are running 1.2.5. What is the version number of the LotExpander which runs OK? Can you tell me at what point the error occurs? (...)


My old version is 1.2.1

The 1.2.5 (and the test one you have just released) gives the error as soon as I press the 'start' button.

In the meantime, I'll try your workaround.
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Original Poster
#82 Old 3rd Oct 2007 at 1:38 AM
Quote:
Originally Posted by aelflaed
My old version is 1.2.1

The 1.2.5 (and the test one you have just released) gives the error as soon as I press the 'start' button.

In the meantime, I'll try your workaround.

Could you attach the lot here, so that I can try to reproduce the problem?
Alchemist
#83 Old 3rd Oct 2007 at 1:50 AM
Quote:
Originally Posted by Mootilda
Could you attach the lot here, so that I can try to reproduce the problem?


Sure. Should be attached now.

The workaround didn't work (!) - possibly I renamed the wrong thing? Anyway, when I ran LotExpander with the renamed folders it said part of the path (neighbourhoods) could not be found.

I don't think it is the lot which is preventing LotExpander, since it crashes before anything is chosen. However, what I don't understand about programming would fill stadiums.

thanks.

By the way, I have failed in the past to find this thread with "Lot Expander" (i.e., with a space between words). Don't know if this is fixed already.
Download - please read all instructions before downloading any files!
File Type: rar Roadshift.rar (269.9 KB, 7 downloads)
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Original Poster
#84 Old 3rd Oct 2007 at 2:27 AM
Quote:
Originally Posted by aelflaed
By the way, I have failed in the past to find this thread with "Lot Expander" (i.e., with a space between words). Don't know if this is fixed already.

Thanks. I added a couple of keywords for searching; hopefully that will work.

As to your crashing issue, we seem to be talking across each other. Let's move this discussion to the research thread, so that we'll have the entire conversation in one place, along with any attempts to resolve the issue.
Alchemist
#85 Old 3rd Oct 2007 at 4:22 AM
Quote:
Originally Posted by Mootilda
As to your crashing issue, we seem to be talking across each other. Let's move this discussion to the research thread, so that we'll have the entire conversation in one place, along with any attempts to resolve the issue.


Sure - I was wondering where it would be best to centralise.
Test Subject
#86 Old 4th Oct 2007 at 6:16 PM
Default Thanks!
Quote:
Originally Posted by Mootilda
I just downloaded and extracted the LotExpander125.zip from this link without any problems:
http://www.modthesims2.com/showthread.php?p=1747180

Can you explain more about your problem? IE, what steps are you taking, what is the result of each step?

Is it possible that you didn't get the entire zip file? When I download it, the size is 687KB (703,922 bytes).


I re-downloaded it and it didn't say "Unexpected end of archive" on the WinRAR error console this time. Thanks!
Test Subject
DELETED POST
9th Oct 2007 at 7:44 PM
This message has been deleted by meganbielby. Reason: problem solved
Test Subject
#87 Old 12th Oct 2007 at 1:58 PM
I am getting an unhandled exception when I start LotExpander 1.2.6.2

"Object reference not set to an instance of an object."

The exception text is available if needed, but I believe the problem is this:

In the exception text it references things on the G: drive. I run the game from an external hard drive with MojoPac installed (it has its own copy of windows and lets me play from home or my mom's or my sister's). MojoPac considers itself a C: drive once launched, although the host computer considers it a G: (or whatever) drive.

Is there any way to direct the program to look for TS2 files on the C: drive?

Thanks a ton, and I completely understand if it's not possible- I have a quirky setup.

--Jill

If you don't have anything nice to say...
then come sit by me!
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Original Poster
#88 Old 12th Oct 2007 at 5:25 PM Last edited by Mootilda : 13th Oct 2007 at 9:29 PM. Reason: Suggest using newest released version
Quote:
Originally Posted by JillStories
I am getting an unhandled exception when I start LotExpander 1.2.6.2

"Object reference not set to an instance of an object."

The exception text is available if needed, but I believe the problem is this: [... potential explanation ...]
The LotExpander is getting the location of "My Documents" from the registry, then appending "EA Games\...". I actually have my Sims 2 directory on my F: drive, so I know that LE is able to read from drives other than the C: drive.

The newest version (1.2.7) of the LotExpander has a "Browse" function which allows you to select the neighborhood package from the disk. Please try this and see whether it solves your problem.

If not, it might be helpful if I could see the exception text, to try to track down where the problem is occuring. When I inherited the LotExpander code, it did very little error checking and this particular problem could be occuring in many different places in the code.
Forum Resident
#89 Old 17th Oct 2007 at 11:17 PM
1.2.7 won't load up for me eithe (on both my Vista nd my Xp.) I get a 'handling excpetion error' with an option to continue, but then it just hangs.

LOVE that you are working on this! I've missed it! Thank you!
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Original Poster
#90 Old 18th Oct 2007 at 1:58 AM
Quote:
Originally Posted by Mutantbunny
1.2.7 won't load up for me eithe (on both my Vista nd my Xp.) I get a 'handling excpetion error' with an option to continue, but then it just hangs.
Can you tell me at what point you get the error? IE, before the first screen, before the screen where you choose the neighborhood, before the lot selection screen, ...?

Would you be able to try out my test version? Download it from here:

http://www.modthesims2.com/showthread.php?p=1797387

It will put up some messages to give me an indication of where it is in the code. Thanks!
Forum Resident
#91 Old 18th Oct 2007 at 4:06 PM Last edited by Mutantbunny : 18th Oct 2007 at 4:23 PM.
Quote:
Originally Posted by Mootilda
Can you tell me at what point you get the error? IE, before the first screen, before the screen where you choose the neighborhood, before the lot selection screen, ...?

Would you be able to try out my test version? Download it from here:

http://www.modthesims2.com/showthread.php?p=1797387

It will put up some messages to give me an indication of where it is in the code. Thanks!


At first start up--I click the .exe and it brings up the slpash, click the start it brings up the handling exception in front. I click continue and the exception screen disappears to show only the splash screen --this is where it hangs and it has great staying power I left it for five minutes thinking it might just need the time--no luck. That's when I went and tried it on XP and got the same results. I also tried it with different compatibility settings, no luck.

Yes, I'll try your test version and let you know.

EDIT: the same results with the test (1.2.7.4)
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Original Poster
#92 Old 18th Oct 2007 at 8:21 PM
Quote:
Originally Posted by Mutantbunny
the same results with the test (1.2.7.4) :
Would you mind trying another version (1.2.7.5)? I think that I may have found and fixed the problem:

http://www.modthesims2.com/showpost...1&postcount=377
Forum Resident
#93 Old 18th Oct 2007 at 9:58 PM
better for me--instead of hanging, a click on the start button gives the error window and continue option again. I got this for you this time, if it means anything to you, it sure doesn't mean anything to me:


************* Exception Text **************
System.BadImageFormatException: Could not load file or assembly 'simpe.package, Version=1.0.2676.19318, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format.
File name: 'simpe.package, Version=1.0.2676.19318, Culture=neutral, PublicKeyToken=null'
at LotExpander.LotExpander.Screen1()
at LotExpander.LotExpander.NextButton_Click(Object sender, EventArgs e) in G:\Source\LotExpander\LE127\1275\LotExpander.cs:line 110
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
LotExpander
Assembly Version: 1.2.7.5
Win32 Version: 1.2.7.5
CodeBase: file:///C:/Users/Administrator/Desktop/Sims%20Stuff/expander/LotExpander.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Original Poster
#94 Old 18th Oct 2007 at 10:35 PM
Quote:
Originally Posted by Mutantbunny
better for me--instead of hanging, a click on the start button gives the error window and continue option again. I got this for you this time, if it means anything to you, it sure doesn't mean anything to me:
OK. Let me work on this. Thanks for the stack dump.
Mad Poster
#95 Old 19th Oct 2007 at 5:16 PM
Mutantbunny,

Why don't you come join testing this in an experimental settings... This has been working great in our experiemnts... :D
Forum Resident
#96 Old 19th Oct 2007 at 5:43 PM Last edited by Mutantbunny : 20th Oct 2007 at 1:58 AM.
1277 works fine on my XP. However, still not opening on Vista.

Is anyone else using it on Vista? Perhaps I'mmissing something the program needs?

And yes, the beach lots don't place on TI very well. However, I changed the slope values in the neighborhood.ini (boatnana made a post for this) and got them to place ok.

EDIT: I don't have Sims installed on my XP pc--Sims2 is installed on my Vista. So I can't test with you because I can't get it going on Vista, . So I wait, I know someone will figure out the Vista incompatibility--it's probably something very simple I'm just overlooking . I'm following the thread over there in RandD--I tried to post over there earlier, but could not, maybe I don't have permission to post over there? I'll try again next time.
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Original Poster
#97 Old 20th Oct 2007 at 2:43 AM
Quote:
Originally Posted by Mutantbunny
Is anyone else using it on Vista?
I can't remember anyone mentioning Vista... You might want to head on over to the research thread and see whether anyone there is using it.

http://www.modthesims2.com/showthread.php?t=250693

The LotExpander relies on the value of "My Documents" in the registry to find the default "EA Games\The Sims 2\Neighborhoods" directory. Do you know whether Vista has changed this registry entry?

I've added a fair amount of error checking to the registry and directory processing... perhaps I should give you a new "test" version which generates messages about it's progress. This eventually helped resolve aelflaed's crashing issue.

Quote:
Originally Posted by Mutantbunny
Perhaps I'm missing something the program needs?
As far as I know, the LE only requires .NET 2.0... I assume that you have it installed?

Your stack dump seems to imply a problem with SimPE. However, the correct SimPE DLLs are installed in the directory with the LotExpander EXE. Are you running the EXE directly from this directory? Did you extract the entire contents of the zip file?

Quote:
Originally Posted by Mutantbunny
And yes, the beach lots don't place on TI very well. However, I changed the slope values in the neighborhood.ini (boatnana made a post for this) and got them to place ok.
Do you have a link to boatnana's post? Thanks!

Quote:
Originally Posted by Mutantbunny
I'm following the thread over there in RandD--I tried to post over there earlier, but could not, maybe I don't have permission to post over there? I'll try again next time.
Do you have a link to this thread, as well? Thanks again.

After you've checked the "My Documents" registry entry (let me know the key name and value), your .NET installation version (I don't believe that it's installed by default on Vista), and the SimPE DLLs in the LotExpander directory, please let me know if you'd like a version of the LotExpander which displays messages about it's progress.

I'm sorry that I haven't gotten back to you about this before, but the research thread has been very active for the last few days and I've been struggling to keep up with the issues that people are having with the new lot shrinking code.
Forum Resident
#98 Old 20th Oct 2007 at 5:31 PM
"The LotExpander relies on the value of "My Documents" in the registry to find the default "EA Games\The Sims 2\Neighborhoods" directory. Do you know whether Vista has changed this registry entry? .....After you've checked the "My Documents" registry entry (let me know the key name and value)"

The path is different! it is C:\Users\Administrator\Documents\EA Games --I am fairly familiar with my reg but not sure how to find a key for this ...tell me how to find the reg setting--even a clue will help.

"...As far as I know, the LE only requires .NET 2.0... I assume that you have it installed?.....Are you running the EXE directly from this directory? your .NET installation version ..."

THIS may be the problem: framework 2 will not load on Vista 64 (I'll try to force it again later but I don't think it's going ot load--stupid MS) but framework 1.1 is there and SimPE 62 functions fine off of it. I had the source files in both the SimPE folder and in the expander folder--overkill is best...

boatnana's post? http://www.modthesims2.com/showthread.php?t=47544

please let me know if you'd like a version of the LotExpander which displays messages about it's progress. YES- let me at it!

"I'm sorry that I haven't gotten back to you about this before, but the research thread has been very active for the last few days and I've been struggling to keep up with the issues that people are having with the new lot shrinking code."

By all means: do your thing over there first! I'm following along over there and I will just keep trying it--never say die!
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Original Poster
#99 Old 20th Oct 2007 at 11:45 PM Last edited by Mootilda : 21st Oct 2007 at 1:38 AM.
Quote:
Originally Posted by Mutantbunny
THIS may be the problem: framework 2 will not load on Vista 64 (I'll try to force it again later but I don't think it's going ot load--stupid MS) but framework 1.1 is there and SimPE 62 functions fine off of it. I had the source files in both the SimPE folder and in the expander folder--overkill is best...
Try installing the Vista 64bit version of the .NET runtime 2.0:

http://www.microsoft.com/downloads/...&displaylang=en
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