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Sculpture Manufactory - NEW: 07-12-23 Community version available

by Nadira Posted 11th Feb 2007 at 11:49 AM - Updated 27th Dec 2007 at 9:13 PM by Nadira : Upload of Community Version
49 Comments / replies (Who?) - 23 Feedback Posts, 2 Thanks Posts
07-12-23 I have uploaded another version of the Sculpture Manufactory. It can now be used autonomously by nonplayable sims on community lots. For details, see http://www.modthesims2.com/showthread.php?t=264464 "What´s new 2)".
You can have both the old and the new version in your game at the same time.
The RAR-file named Nadira Sculpture Manufactory Community contains only the new working station, NOT all the accessories (blocks, sculptures, tools egc.). So if you are downloading for the first time, you HAVE TO download the Nadira Sculpture Manufactory.rar (which is the original) first and put it into your downloads folder (see instructions below), otherwise the new version will not work
HAVE FUN and a happy holiday!

07-09-26 Works with BonVoyage.
07-03-01 Works with Seasons.

07-02-12 Update for error correction
I fear all your premature praise was undeserved - I came upon a very stupid oversight of mine ! In all those endless testing rounds I forgot to find out what happens if your sim does not have enough money to buy the block for crafting a sculpture! My thanks go to LeeLoo³, who pointed out to me that this caused an error! I have uploaded again with the corrected version - you will now get a proper text notice informing you of the lack of money, and of course no more error log!
So please download again and replace your old Sculpture Manufactory.package with the new one!
I am very sorry for the inconvenience!

SCULPTURE MANUFACTORY
Finally I could not resist to do the second crafting object that had always been in my mind and my hubby and I plunged into work again.
Here it is to share with you – the Sculpture Manufactory. We hope you like it!

Description:
The Sculpture Manufactory can be used by teen to senior Sims.
Depending on practice level your Sims can make different sculptures and they can learn different skills: Mechanics, Creativity or Charisma.
Sculpturing is fun for your Sims. But if your Sims needs are not sufficiently high they will deny to make a sculpture or quit the crafting process on their own.
To produce a sculpture takes some time – but the money your Sims can gain by selling it directly from the manufactory (the wish to earn money is satisfied) or in an OFB shop is worth it.
Sculptures can be properly restocked from the shop owners inventory.
Employees cannot be assigned to the Manufactory, I am sorry. But here is a tip for you: I help myself by using Merolas Multi-Mirror to make employees work at the manufactory!
IMPORTANT – Placement:
For optimal functioning the manufactory should be placed so that each side (i.e. front, left, right, back) is two tiles away from solid obstacles (esp. walls and fences).
Minimum requirement (crafting possible, not all animations available) is two tiles in front and two tiles on one side (left or right).

How to Install:
Unpack the RAR-File. You get a folder with 20 package files inside: The Sculpture Manufactory main object, 9 blocks, 9 sculptures and 1 accessory.
You will need EVERYTHING included in the folder for the Manufactory to work properly! So please count the files and check on the extensions (.package) before you report parts of the Manufactory not appearing or working.
I advise you to keep all files together in a subfolder of the downloadsfolder.

The Sculpture Manufactory can be found in “hobbies” – “other” on residential and community lots.
The sculptures have to be crafted and thus will not show up in the buy catalogue.

Extension packs and Compatibility:
The object will definitely require OFB and PETS, I am not sure about UNI and NL.
In my game I have all 6 EP installed plus FFS and Glamour.
When testing the Sculpture Manufactory in my game it was working well and I did not encounter any problems. But of course I cannot give a guarantee it will do the same in your game, so please be careful and remember that you install this object at your own risk!

Technical Details:
The Sculpture Manufactory was cloned from the Maxis Easel. BHAVs were written completely new. New slots were added, existing ones were modified. The mesh and texture of the Manufactory were cloned from the game object “tablecoffespindle”.

The Chisel was cloned and reworked from the game object “accessorytoolsscrewdriver”.

The Sculptures and Blocks were cloned from the game object “sculpturechinavase”. Meshes for blocks and sculptures were newly designed by ourselves with two exceptions where partial extractions of meshes from game objects (shrubtopiarydolfinlod, sculpturegraveyardcemetary) were integrated into the sculptures. Poly counts are 710 –1228 for blocks and 928 – 1762 for sculptures.
Textures for blocks and sculptures were take from the graphic program “Instant 3D 1.0” and although ours is a very old version I think they still fall under license obligations and must not be extracted and reused.

CREDITS:

The only other person actively involved in this project is my husband, whom I really have to thank immensely for his engagement and patience with me!

Special thanks go to:

The writers of all the wonderful tutorials here at MTS2 which alone have taught me all the basic knowledge necessary for developing modding and meshing skills! I think it cannot be praised enough that all this high level information from skilled modders, meshers and texturers is provided for free at MTS2!

The makers of SimPE at sims.ambertation.de, which is a really extraordinary tool! This project could not have been done without extensive use of SimPE´s multiple options!



IMPORTANT: REDISTRIBUTION AND CLONING POLICY

The Sculpture Manufactory (which includes the main object and all sculptures and blocks) is reserved exclusively for download from MTS2 and is not to be redistributed in any way.
Any changed versions of the Manufactory and its sculptures must be exclusively uploaded on MTS2.
Proper credit will be appreciated .

Cloning for retexturing and/or remeshing

The Manufactory main object:
Feel free to clone and redesign texture and mesh to your liking!

The Sculptures (and Blocks):
The sculptures GUIDs are NEEDED by the Workstation to function properly! So if you want to make new sculptures for the Manufactory you have to:
Clone the sculptures you want to change and assign them new GUIDs.
Clone the Manufactory and assign it a new GUID.
Search for all places where the original sculptures GUIDs are called from a function inside the BHAVs of the Manufactory and replace the original GUIDs with the GUIDs of your new sculptures.
In the pie menue change the descriptions to that of your newly designed sculptures.

I HAVE ADDED A MINITUTORIAL WHICH EXPLAINS HOW YOU CAN CHANGE THE GUIDS INSIDE THE BHAVS AND HOW TO EDIT THE PIE MENUE.
It is really easy, so even those of you who do not yet have experience with editing BHAVs will manage.

Meshes of sculptures may be used to create new standalone objects. But please do not make the identical sculptures that are used in the crafting process available in buy mode!
Textures of sculptures and blocks must no be extracted and reused (see above “technical details”)

HAVE FUN!

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 University Nightlife Open for Business Pets
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Nadira Sculpture Manufactory Community.rar

Size: 75.5 KB · Downloads: 5,573 · 23rd Dec 2007
75.5 KB 5,573 23rd Dec 2007
Nadira Sculpture Manufactory.rar

Size: 1.95 MB · Downloads: 13,045 · 12th Feb 2007
1.95 MB 13,045 12th Feb 2007
Minitutorial Sculptures.rar

Size: 4.8 KB · Downloads: 10,293 · 11th Feb 2007
4.8 KB 10,293 11th Feb 2007
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
49 Comments / Replies (Who?) - 46 Feedback Posts, 2 Thanks Posts
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Scholar
#26 Old 5th Mar 2007 at 11:44 PM
Thanks for letting us know that this works with Seasons!

I made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at http://corylea.com/Sims1ModsByCorylea.html
Test Subject
#27 Old 18th Mar 2007 at 7:26 AM
This is an awesome mod! Thanks for creating it. I am having a problem however. First, I have all EP's ans SP's except Holiday. All 20 files are there. The problem is that I had a Sim creating the Medusa sculpture and her comfort level got low and she was in her 2nd trimester of pregnancy, and I got a message saying she needed to rest to prepare for the babies arrival. I used the Insiminator's motive adjustor to max out her comfort and even with quitting and restarting the game I can't get her or her hubby to finish the sculpture. I can't delete it as it says there is an object placed on it and it won't allow it. I'm having them build the sculptures to sell in their home business and so have placed the object for sale, but I'm wondering what the problem is? Shouldn't they be able to resume working on the sculpture? The only option I can get is 'view'.
For now, I've purchased another manufacture stand and just make sure their comfort levels don't get to low, but figured I should let you know this is a problem and ask if there is a fix for it.
Thanks for the great creative idea. I do love it!
Test Subject
Original Poster
#28 Old 19th Mar 2007 at 1:41 PM
Quote:
Originally Posted by mrscrockett
...I can't get her or her hubby to finish the sculpture. I can't delete it as it says there is an object placed on it and it won't allow it. I'm having them build the sculptures to sell in their home business and so have placed the object for sale, but I'm wondering what the problem is? Shouldn't they be able to resume working on the sculpture? The only option I can get is 'view'.

Sorry I do not know what your problem is! The pie menue to continue should be called anyway, even if your Sims needs are too low to go on crafting, he will then shake his head and tell you he does not want to continue.
I suppose you clicked at the bottom of the Manufactory (the table), because the pie menue to allow you to continue is only called from there? If you click on the sculpture, you will just get the option to view! That´s one explanation I can find.
Since I assume your female Sim did not loose any skill points, lack of necessary skill points also cannot be the reason for the pie menue not to appear.
Only other explanation is that - because of the interference with the babies birth - your Sim did not quit the crafting process in an ordered way ("jumped out of it"), which would leave the Manufactory marked "in use". This would be a game-related bug, which I cannot repair. If this is the case, you can try to remove the crafting-block and the sculpture with "boolprop testingcheatsenabled true" - "force error" - "delete". They will be lost, but the Manufactory should be ready for use again.
Hope I could help and you still have fun with sculpturing!
Test Subject
#29 Old 21st Mar 2007 at 7:08 AM
I'm loving having the new options to make different stuff in the game but I'm curious about something. I'm selling the statues on a home business lot and have found that When I go to restock the item, I'm getting a statue of my cashier and she's at the far outer edge of my lot. Is this a bug or conflict with another mod/ hack in the game that you are aware of? I'm attaching the pics to show you where she's at and hope for some input. I dont want to delete this from my game because I love having the new stuff. I've also installed the ceramics manufacturer and hope I don't have the same problem with it. Brilliant idea Nadira! Thanks for adding something new and exciting to the game. :p
Screenshots
Test Subject
#30 Old 22nd Mar 2007 at 5:37 AM
Quote:
Originally Posted by Nadira
Sorry I do not know what your problem is! The pie menu to continue should be called anyway, even if your Sims needs are too low to go on crafting, he will then shake his head and tell you he does not want to continue.
I suppose you clicked at the bottom of the Manufactory (the table), because the pie menu to allow you to continue is only called from there? If you click on the sculpture, you will just get the option to view! That´s one explanation I can find.
Since I assume your female Sim did not loose any skill points, lack of necessary skill points also cannot be the reason for the pie menu not to appear.
Only other explanation is that - because of the interference with the babies birth - your Sim did not quit the crafting process in an ordered way ("jumped out of it"), which would leave the Manufactory marked "in use". This would be a game-related bug, which I cannot repair. If this is the case, you can try to remove the crafting-block and the sculpture with "boolprop testingcheatsenabled true" - "force error" - "delete". They will be lost, but the Manufactory should be ready for use again.
Hope I could help and you still have fun with sculpturing!


I finally figured it out. I was clicking on the sculpture block and where I needed to click was in the middle of the base to get them to have that menu just as you stated. Thank goodness I was able to work it out cause I love the new statues. I'm also loving the one to create new vases. Fabulous ideas!
Any ideas on why when its restocked I get the other glitch? I do have the hack to restock craftable items whether they are in stock or not. Perhaps that is part of the conflict? Either way, I'm still enjoying it. Thank you for responding!
Test Subject
Original Poster
#31 Old 2nd Apr 2007 at 10:52 AM
[QUOTE=mrscrockett]Any ideas on why when its restocked I get the other glitch? I do have the hack to restock craftable items whether they are in stock or not. [QUOTE]
I do not use the hack you mention so I do not know about a possible conflict. But I know there is a known glitch of custom objects being replaced at curious places, sometimes even outside the lot. If it is the glitch, it should happen sometimes but not always.
Some longer time ago I had a similar problem myself, read about it then and found out it just had to be accepted. I think it was even a report by Numenor himself, but I am not sure, it is too long ago ...
Test Subject
#32 Old 19th Apr 2007 at 6:29 PM
This should be featured, too.
Thank you Nadira for another supah dupah uber mod :D
Test Subject
#33 Old 6th Jun 2007 at 4:08 AM
Nadira I would like to say thank you very very much, we need more of this type of thing in the game. My sims love it. I would also like to mention I only have the university,open for business, and base game and it seems to be working fine with no problems whatsosever. Again Thank you very much!
Test Subject
#34 Old 27th Jun 2007 at 6:48 AM
I'm so glad you made another crafting object! All of my Sims are potters as a hobby thanks to you and now they can advance to sculpting. You and your husband are a great team! Thank you for all your hardwork and creativity.
Test Subject
#35 Old 3rd Jul 2007 at 12:19 PM
That is awsome! I am using sculpture manufactory for long time and I am very pleased with it.
Lab Assistant
#36 Old 5th Jul 2007 at 8:27 AM
Thank you so much. ^=^
Lab Assistant
#37 Old 25th Jul 2007 at 11:02 AM
this does not work, i have tried to contact this persom but they ignored me
Lab Assistant
#38 Old 8th Oct 2007 at 4:02 PM
Quote:
Originally Posted by beakergirl
this does not work, i have tried to contact this persom but they ignored me


I'm sure she isn't ignoring you intentionally. Real Life could have just gotten hectic. ^_^ How does it not work? Have you read through the thread? Maybe if you were a little more specific someone would be able to help you out. I'm sure it can be frustrating not being able to figure how to get something to work which is why I find MTS2 so brilliant with the way everyone is so nice and open and willing to help. Patience is a very big thing around here. It's lovely really it is. Hugs to you, Beakergirl, just in case you ever look back here!

But anyways, Nadira, I just wanted to state that I have downloaded both of your creations you have put up and I have this really fantastic idea on how I'm going to use them! Thank You so much for all the hard work you and your husband put into this and I hope you are able to return soon.

My love for you was so deep, It nearly destroyed me.
Test Subject
#39 Old 6th Dec 2007 at 1:13 PM
You got 2 lovely ideas, Nadira I have both your creations and me and my bf love to play with them Adds alot to the game, and also to whom loves the ob exp pack like me

Thank you!
Test Subject
#41 Old 18th Feb 2008 at 11:35 PM
omg i just love it!!! finally a way to learn mechanics that increases fun aswell! thank u so much <3
Alchemist
#42 Old 16th Jan 2009 at 3:03 PM
Thanks for these, they are marvellous. Even though I have FT now, yours are still good.
Lab Assistant
#43 Old 18th Apr 2009 at 10:30 AM
Does anyone know if this will work with AL?
Scholar
#44 Old 22nd Apr 2009 at 7:04 PM
Perfect mod!I like it,especially red bird statue!
Test Subject
#45 Old 28th Dec 2009 at 7:12 PM
Thank you!!
My artist daddy can now open a gallery no? :P

To learn more about me go HERE

*waves*
Lab Assistant
#46 Old 3rd Feb 2010 at 1:22 AM
Oh goodie, more crafting! How have I missed this before? Thanks!
Test Subject
THANKS POST
#47 Old 18th Jun 2014 at 6:21 PM
I didn't thank before because I wanted to try them out. Wow. I love your creation, I got all three things you made and now the stay at home sim will have something to do other than loose her mind cleaning. Thank you again. P.S. I have all game all expansion packs and absolutely no problems.
Lab Assistant
THANKS POST
#48 Old 15th Sep 2014 at 3:52 PM
This and the pottery station are magnificent! No wonder they're Featured Content!
Mad Poster
#49 Old 20th Dec 2014 at 4:21 PM
I am unable to make my sim STOP! They will continue until it's done (except for stopping if near death!). Irritating when you go out with friends, just want to fool around with carving - then your friends are all mad cause you won't stop.

Namaste... or "go"
Instructor
#50 Old 12th Mar 2018 at 1:21 PM
Amazing work! My sims will love it.
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