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Invisible Window

by rebecah Posted 27th Jul 2007 at 1:13 AM - Updated 9th Oct 2008 at 4:27 PM by rebecah : Updated diagonal frosted window
44 Comments / replies (Who?) - 17 Feedback Posts, 3 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Update Jan 30, 2008 - Fixed shadows on diagonal thanks so Sophie - David for noticing and reportind my mistake. I've replaced the file named redownload and overwrite your previous version.

Update Jan 6, 2008 - Added New Plain Glass version with working 45°
(diagonal) window. I've also updated the Frosted Glass Version to now
have the diagonal window working. (Thanks to a tutorial by Numenor.)

Thanks to Sophie - David - I've fixed them both to work with base game.

If you have the first version please overwrite the file as they have the same GUI's.

This is for those that might want a brighter room but don't want the actual windows to be seen.

If someone else created one I couldn't find it.

You can find these under windows for $1.

Room with no windows:

Room with invisible windows

wall up

In build mode you can see the glass:

I hope this is useful to some of you.

Polygon Counts:
faces count is less than 8 will update with actual info asap

Additional Credits:
Credits to: All that help make this possible. SimPE creators, CEP creators, MTS2 for this site, and Stephen Cox creator of UVMapper.

Some of my favorites tutorial writers are Echo, JWoods, IgonarantBliss, Numenor, and Adidus great extensive tutorials.

Thanks to all that take the time to click the thanks button and leave comments.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 127.1 KB · Downloads: 2,061 · 21st Aug 2008
127.1 KB 2,061 21st Aug 2008

Size: 83.4 KB · Downloads: 2,860 · 7th Jan 2008
83.4 KB 2,860 7th Jan 2008

Size: 48.8 KB · Downloads: 2,904 · 7th Jan 2008
48.8 KB 2,904 7th Jan 2008

Size: 16.7 KB · Downloads: 3,377 · 7th Jan 2008
16.7 KB 3,377 7th Jan 2008

Size: 6.5 KB · Downloads: 4,119 · 27th Jul 2007
6.5 KB 4,119 27th Jul 2007
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
44 Comments / Replies (Who?) - 39 Feedback Posts, 3 Thanks Posts
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#26 Old 4th Sep 2007 at 6:29 PM
Originally Posted by rebecah
Thanks for your report! I don't understand why it would work with Life Stories and not the base game.

Does anyone have just the base game installed to test this for me?
Well I did just test it with the base game. Numenor's system really is the base game and not a simulation - it uses file copying to make all your expansions and stuff packs invisible. You even have to use your original Sims 2 disk - it's the real deal. Its also very easy to set up and use - give it a try!
Lab Assistant
#27 Old 7th Sep 2007 at 1:02 AM
This is a staple of every sim game or at least it should be. Thanks for providing such a needed tool. Thank you.
Test Subject
#28 Old 12th Sep 2007 at 4:02 AM
Thankyou very much, Rebecah. I have been looking for one of these for some time. I look forward to trying this ingame.
Lab Assistant
#29 Old 20th Sep 2007 at 6:06 AM
I just recenlty installed Gunmod's lighting mod and now rooms I don't want windows in are sooo dark. Especially if it's a downtown lot I'm trying to build and of course you can't turn on the lights in that room. Nooooo, stupid EA!
Anyway, my point is you're a lifesaver!!!!
Thanks for sharing!!!
Lab Assistant
#30 Old 24th Nov 2007 at 2:44 AM
Thank you, Beck, for the invisible window. This is one thing I loved in TS1 that I haven't found in TS2, until now. This will improve my game tremendously.

#31 Old 30th Nov 2007 at 11:41 AM
This looks like a good idea. Thank you for sharing!

* Pickles *
Lab Assistant
#32 Old 6th Jan 2008 at 3:13 PM
These are great! Thanks. I've been wanting these since switched over from Sims 1 to 2. I do remember an other version of invisible windows that was really usefull for courtyards and the like. It was invisible too and let rooms inside other rooms look like it had access to daylight (think of a house build as a doughnut where in the game the emplty hole is dark and in real life it's light). Which would be obvious in real life because they didn't have any roofs to block the light. I know that you can mod objects as well, is this something you think you would be interested in doing?
Original Poster
#33 Old 6th Jan 2008 at 6:14 PM Last edited by rebecah : 6th Jan 2008 at 7:24 PM.
SIMale I'm not quite sure what it is you are asking for but I can make any window you like to be invisible.

I think I see what you mean...something like the picture? I created a recolor of the diagonal window to try this as I don't know how they are connected to each other, just to try what you are asking and it seems the light isn't directed to the center room. This may be something Numenor would know what to do. I will look into it but I'm not sure I could figure this one out.

Lab Assistant
#34 Old 6th Jan 2008 at 9:08 PM
Yes, just like the picture. In Sims 1 there were these invisible windows that when placed like that would let the game treat them as they were letting the light in, in both directions so the small room would look like it was outside. Very kind of you to look in to it. I'm looking forward to what you find out and hopeing that it is doable.
#35 Old 25th Jan 2008 at 1:31 AM
Cool Idea! More Light Without Windows! ThankYou Rebecah!

Hello, I'm Tiya Marie :)
I Hope You Dance!
Test Subject
#36 Old 21st Mar 2008 at 8:52 AM
Just what I needed for my custom neighborhood. Thank you so much!
Field Researcher
#37 Old 5th Jun 2008 at 6:15 PM
A little late for this but THANKS! I'm building the Mini Twin Towers on 2 shrunken 1x1 lots, and this is exactly what I needed!
Field Researcher
#38 Old 24th Jun 2008 at 5:35 PM
Thank you so much!!!! I've been looking for invisible windows ever since Sims2 came out and only recently found the ones Numenor did. His require more of the set though. Thanks again!

"Outside a dog, a book is man's best friend. Inside a dog it's too dark to read" Groucho Marx
Test Subject
#39 Old 24th Jul 2008 at 8:15 AM
I'm not sure which of the 4 files I'm supposed to download?
Test Subject
#40 Old 16th Aug 2008 at 1:10 AM
Would this increase how much the sim likes the environment in the room?
#41 Old 3rd May 2010 at 4:41 PM
This is great for making courtyard properties or subways...thanks so much!

Never wake a sleeping Dragon...for you are small and crunchy and taste good with ketchup!
Test Subject
#42 Old 30th Jul 2010 at 4:30 PM
Ah, just the thing I was looking for. I am much obliged!
Test Subject
#43 Old 15th Mar 2014 at 9:42 PM
These are awesome! Thanks :D
Test Subject
#44 Old 7th Jul 2014 at 9:36 PM
Thank you ! :)
Lab Assistant
#45 Old 9th Dec 2018 at 6:26 PM
I'm hoping I can stack these with Move_objects on in order to make regular windows more effective lighting-wise even with Radiance-mod.
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