MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Faster Gardening Mod v7b

by scumbumbo Posted 28th Sep 2014 at 9:03 PM - Updated 8th Jul 2018 at 10:43 PM by scumbumbo : Bugfix for Version 7 - Weeding Planters
350 Comments / replies (Who?) - 16 Feedback Posts, 9 Thanks Posts
BUGFIX July 8, 2018 - Version 7 had several bugs which caused issues for weeding and tending gardens that used planters. These bugs should now be fixed in version 7b.

Updated June 21, 2018 - Version 7 should be compatible with the latest game patches as of the June 19, 2018 patch.

Older versions have been removed and are no longer supported.

Description

This is a mod for The Sims 4 to speed up the simple gardening tasks, such as weeding and watering. The more complex tasks, such as planting and harvesting are not affected. Tasks will take about one-third as long with this mod in place.

The mod also triples the distance a sim will consider walking between plants to perform these tasks.

XML Mod Installation Instructions

Just unzip the package file to your Mods folder as usual.

This mod may cause conflicts with any other mod which change gardening tasks. Due to the wide variety of mods and sources for them, it is unlikely I will be able to help you with such a conflict. If there is a conflict, either one or both mods may fail to work properly, your game may crash, frogs may rain down from the sky...

Version 7 of the mod should be compatible with games patched to version 1.44.77.1020 (June 19, 2018) or later.

Tech Notes


Additional Credits:
Thanks go out to Velocitygrass for the Sims4XmlExtractor and, of course, Kuree and all the others at Sims4Group who have put together the S4PE tool.
Tags: #faster, #garden, #weed, #water

Type: Other

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4

This is a multi-part download:


Use only one version of the mod. Use version 5 if you are running the latest (December 4, 2015 or later) game updates.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
FasterGardening.zip | Version 7b of Faster Gardening mod - July 8, 2018

Size: 75.3 KB · Downloads: 26,997 · 8th Jul 2018
75.3 KB 26,997 8th Jul 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
350 Comments / Replies (Who?) - 170 Feedback Posts, 172 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 13 of 15
Deceased
Original Poster
#301 Old 15th Jan 2018 at 11:18 AM
Quote:
Originally Posted by simoleon2017
Hey in the description you said:"You may want to consider my newer Evolve All Plants mod which has a compatible version of Faster Gardening included"

Do you mean that the evolve all mod you have comes with faster gardening, so I only need to install evolve all and not this anymore? I'm confused.

@simoleon2017 - That's a very good question, and sorry for any confusion!

That information in the mod description is outdated and inaccurate. Evolve All used to come in two different versions, one of those included Faster Gardening as they both modified the same plant objects in order to function and would conflict with each other. Since Evolve All no longer has to modify the plant objects it isn't necessary for me to include a version that includes Faster Gardening, so they are now completely independent (and non-conflicting) mods. Install one or both, but neither mod includes the features of the other.

I'm updating the description to remove that outdated information, thanks.
Lab Assistant
THANKS POST
#302 Old 17th Jan 2018 at 3:19 AM
Great to have this mod back again! I think that EA did tone down some of the timings, but I know that, at the very least, "Spray for Bugs" still seems to take ages. Very helpful mod. Thanks a bunch!
Field Researcher
#303 Old 8th Mar 2018 at 2:02 AM
Does this include speeding up the process of spraying bugs? I am downloading this regardless of whether or not it includes spraying for bugs, because I've also downloaded CoolSpear's reimagined science career lot recently and, well, that garden in the lot is ginormous. I've just noticed that ordering sims to tend the garden doesn't include spraying for bugs, so now my sim has that lovely task of spraying all of the plants. I've extended his time at work, and even then he won't be able to finish spraying in one overtime work day.
Field Researcher
#304 Old 8th Mar 2018 at 2:08 AM
Quote:
Originally Posted by Kayleena
Does this include speeding up the process of spraying bugs? I am downloading this regardless of whether or not it includes spraying for bugs, because I've also downloaded CoolSpear's reimagined science career lot recently and, well, that garden in the lot is ginormous. I've just noticed that ordering sims to tend the garden doesn't include spraying for bugs, so now my sim has that lovely task of spraying all of the plants. I've extended his time at work, and even then he won't be able to finish spraying in one overtime work day.


You might want delphy's gardening gnome.

Jade Elizabeth (Alundra)
Just call me Al
Field Researcher
#305 Old 9th Mar 2018 at 7:23 AM
Quote:
Originally Posted by Alundra
You might want delphy's gardening gnome.

Are you sure we're talking about the same game? As far as I know there isn't a gardening gnome for Sims 4... I've just googled it and it kept linking me to the one for Sims 3.
Lab Assistant
THANKS POST
#306 Old 15th Mar 2018 at 5:05 PM
Thank u soooooooooooooooooooooooooo much!!!
Test Subject
THANKS POST
#307 Old 17th Mar 2018 at 9:53 PM
I hate how without this MOD gardening is BROKEN! they can't Tend Garden. And Weeding is not continuous, nor is watering. THANKS!
Lab Assistant
THANKS POST
#308 Old 10th May 2018 at 7:36 PM
Is this updated or not??
Deceased
Original Poster
#309 Old 12th May 2018 at 7:02 AM
No update should be required with the latest game patch at this time.

Quote:
Originally Posted by kpop4eva83
Is this updated or not??
Forum Resident
THANKS POST
#310 Old 14th May 2018 at 5:44 AM
Thank you very much for the mod and for checking whether it needed an update!!!! I prefer to trust the creators to do the checking other than fellow simmers who did not make the mod.
Extremely appreciated!!!!
Lab Assistant
#311 Old 21st Jun 2018 at 12:09 AM
Wondering if the gardening changes broke this, or if they're mostly cosmetic this time around.
Deceased
Original Poster
#312 Old 21st Jun 2018 at 1:28 AM
Quote:
Originally Posted by Ayradyss
Wondering if the gardening changes broke this, or if they're mostly cosmetic this time around.

I was thinking the changes would be mostly cosmetic; however, testing has indicated there will be larger changes required. Weeding seems to work just fine (plants haven't required watering yet), but the bugs have developed a tolerance to the bug spray the mod uses. The game's new "Spray Area for Bugs" is a very quick squirt but is more effective although it still only seems to affect a single plant.

Fertiilizing plants seems to instantly kill them which is probably not intended.

Guess this mod has been promoted to take up my evening to see what must be done. I may need to start over from scratch with it.
Deceased
Original Poster
#313 Old 21st Jun 2018 at 10:46 AM Last edited by scumbumbo : 21st Jun 2018 at 11:03 AM.
A lot of changes were required, including the addition of some new interactions. I believe I have everything tested and in working order, but if there are bugs please let me know.

A few notes about EAxis changes and what I did to accomodate those changes:
  • Gardening is fun now - I kept this behavior with the mod.
  • Several of the actions were split into separate interactions based on low/high level gardening. Most of the changes are cosmetic (different pie menu names, for instance) while the actions performed the same effects - For the most part I kept the behavior as EAxis wrote it, with some exceptions.
  • The Tend Garden interaction's required skill level was changed from 7 to both 8 and 9 - I'm not sure why they changed the required skill to 8 AND 9, and didn't bother to check which version of the XML statements actually took effect, or if they cancelled each other out completely. In retaliation to this weirdness I lowered the required skill for Tend Garden to 6, so less clicky-clicky more early-early.
  • A bunch of pie menu changes were made, including added icons and seasonal changes - I kept these as is.
  • Some of the actions were changed to simple time-based actions, taking between 3-4 seconds no matter how much need there is for the action - I reverted these changes back to the old mod values, so for instance if you water a plant that isn't very dry it will take much less time, but if it is bone dry because you've neglected gardening it will take longer.
  • High level gardeners would suck weeds instead of getting down and dirty - Again, I reverted back to the old-school and eliminated the vacu-suck tool. It just looked stupid in my humble opinion.
  • Probably some other changes I forgot - Generally I kept those changes that EAxis introduced.

ETA - Oh, apparantly EAxis introduced a bug that watering plants at gardening skill 1 fails to ever complete. The mod fixes that, plants get properly watered and your sim will move on to another plant that needs watering as required.
Lab Assistant
THANKS POST
#314 Old 21st Jun 2018 at 6:06 PM
Thanks so much for your time and attention! Thank you as well for your explanation of how the new EA gardening works and how the mod works with it. Your reasoning and choices sound good to me. Will be putting the updated mod into my game ASAP. :-)
Field Researcher
#315 Old 23rd Jun 2018 at 6:11 PM
Hey scumbumbo! I want to say that I appreciate you updating this mod! Saves so much time in the garden when you have nearly plant. I'm popping in to say that I've run into a bug last night. If you use the Tend Garden option the sim will start with weeding if there are weeds to, you know, weed, and the progress ring never completes and just restarts over and over and over until you cancel it. But if you have the sim do the individual tasks it's fine - they get down and pull the weeds, but then I've noticed that they break out the vacuum thing for the rest. I just read your comment above and see that you removed this (thank you, I didn't really like it either), but unfortunately they've been breaking it out to weed the next set of plants after they weed the very first plant like they had done originally.
My save is completely CC free, so if you'd like I can send you the save file to see if the bug can be replicated.
Lab Assistant
THANKS POST
#316 Old 23rd Jun 2018 at 11:01 PM
thanks!!!!!
Deceased
Original Poster
#317 Old 24th Jun 2018 at 5:09 AM
Quote:
Originally Posted by Kayleena
My save is completely CC free, so if you'd like I can send you the save file to see if the bug can be replicated.

Thanks for the detailed explanation of what triggered the bug you saw, I'll try and replicate that to see if it can be fixed (should be possible, must have just missed one of the new files). I should not need the save game hopefully, but if you could hang on to it in case I can't reproduce the issue that'd be great.
Deceased
Original Poster
#318 Old 25th Jun 2018 at 7:36 AM
@Kayleena - I'm unable to reproduce either of the bugs you mention after trying at multiple different skill levels (1, 2 and 6-10). If you want you can email me a copy of that save game, I'll PM you with an email address you can send it to - or if you prefer you can zip the file and attach it to a reply to this.

I'd suggest first checking that no other mods are possibly conflicting with it, perhaps one you forgot you had installed, by checking with the http://modthesims.info/download.php?t=572482
Lab Assistant
#319 Old 25th Jun 2018 at 11:19 PM
is this compatible with LittleMsSam's gardening mods?

The Cat Lady "Meow!"
:popcorn: Eat'n downloadaholic
Test Subject
THANKS POST
#320 Old 2nd Jul 2018 at 11:39 AM
So useful, thanks!
Test Subject
#321 Old 3rd Jul 2018 at 5:46 PM
Quote:
Originally Posted by Kayleena
If you use the Tend Garden option the sim will start with weeding if there are weeds to, you know, weed, and the progress ring never completes and just restarts over and over and over until you cancel it. But if you have the sim do the individual tasks it's fine - they get down and pull the weeds, but then I've noticed that they break out the vacuum thing for the rest.

I'm having this problem as well. I've just been doing the individual tasks to avoid it.
Test Subject
#322 Old 6th Jul 2018 at 5:41 PM
Quote:
Originally Posted by Kayleena
If you use the Tend Garden option the sim will start with weeding if there are weeds to, you know, weed, and the progress ring never completes and just restarts over and over and over until you cancel it.
It happens to me too
Test Subject
THANKS POST
#323 Old 8th Jul 2018 at 5:01 AM
Wonderful mod, thank you so much.
Deceased
Original Poster
#324 Old 8th Jul 2018 at 9:20 AM
Quote:
Originally Posted by lillieromeo
It happens to me too

Do you have any other gardening mods installed? Perhaps one of them is overriding one or more of the tunings that I am. You could use the TS4 Package Conflict Detector to check for there being any conflicts.
Test Subject
#325 Old 8th Jul 2018 at 1:20 PM
Quote:
Originally Posted by scumbumbo
Do you have any other gardening mods installed? Perhaps one of them is overriding one or more of the tunings that I am. You could use the TS4 Package Conflict Detector to check for there being any conflicts.


Nope, no other gardening mods, only faster eating, all beds same energy and MCC.
Page 13 of 15