MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Outdated - BUYABLE Cullinary Career Refrigerator - "MinusOne Kelvin Refrigerator"

by VoiceIHear Posted 21st Sep 2009 at 8:24 PM - Updated 30th Jun 2016 at 7:33 AM by VoiceIHear : Animations do not work. Outdated.
63 Comments / replies (Who?) - 7 Feedback Posts, 7 Thanks Posts
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
PLEASE NOTE: This is now outdated and unsupported. Please download at your own risk.

I'm actually incredibly suprised that this hasn't already been done, but seeing as it hasn't ...

I present the Buyable 'MinusOne Kelvin Refrigerator'
otherwise known as the reward for reaching the top of the cullinary career

So there's been a few occasions where I have wanted to use the fridge that you get rewarded with when reaching the top of the Culinary Career, in some of my uploads. But for the obvious reason that you can't, I couldn't. So I figured out how to do it myself, and well here we are. .

The fridge HAS been playtested and works perfectly in-game. And operates just as any other fridge in the game.

Costs 4000 simoleons, and can be found in Buy Mode>Appliances>Large Appliances or Buy Mode>Kitchen>Fridges

Polygon Count
Same as EA


You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 391.5 KB · Downloads: 31,945 · 21st Sep 2009
391.5 KB 31,945 21st Sep 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.

Need more help?

If you need more info, see:
63 Comments / Replies (Who?) - 49 Feedback Posts, 10 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 3 of 3
Test Subject
#51 Old 11th Nov 2011 at 3:45 AM
this is awesome.... downloaded before I patched it and it was working fine. does this need to be updated? because for some reason it doesn't show the animation of opening the fridge.
Test Subject
#52 Old 1st Jan 2012 at 1:55 PM
Yeah...the animation for the fridge doesn't work. The sims' arms will appear to be opening the door, but the fridge itself does not open. Anyways, thanks for this mod.
Test Subject
#53 Old 7th Apr 2012 at 8:38 AM
same here, the animation don't work right. Anyway thanks for the mod though.
Test Subject
#54 Old 24th May 2012 at 3:21 AM
Try using the TSR Rig Fix. I use it on almost everything that I come across that have glitches and so far it fixes the issue, including this one.
Mad Poster
#55 Old 15th Nov 2012 at 3:37 AM
Test Subject
#56 Old 29th Nov 2012 at 8:08 AM
Thank you. Sometimes it takes being clever to think of doing the bleeding obvious. Nice to have in the regular catalogue, since I am not that interested in cooking, but interested in food not going bad and useful moodlets (superior equipment)
#57 Old 22nd Dec 2012 at 8:59 PM
Odd. Turns out that this and the original are different albeit identical objects, in that style presets saved for one do NOT appear for the other. Not a problem, but interesting.

This Space Intentionally Left Blank
Test Subject
#58 Old 29th Dec 2012 at 9:14 PM
Originally Posted by flame2099
Try using the TSR Rig Fix. I use it on almost everything that I come across that have glitches and so far it fixes the issue, including this one.

Thanks Ill put that in my game and see if it will work for me
Test Subject
#59 Old 27th Jun 2013 at 8:33 PM
Got the animation error when opening the fridge? tested in Delphy's Dashboard that It's corrupted?
Test Subject
#60 Old 7th Sep 2013 at 5:13 PM
You are awesome :)
Test Subject
#61 Old 21st Apr 2014 at 9:52 PM
I've been wanting this for a LONG time! Thank you VERY much! :)
Top Secret Researcher
#62 Old 18th Jul 2014 at 9:14 AM
Lab Assistant
#63 Old 26th Jul 2014 at 8:30 PM
The refrigerator comes up as corrupted because it was cloned on an earlier version of the refrigerator.
If you open this package in S3PE and you look at the OBJD resource and compare it to a new cloned version of the same refrigerator, you can see that there's one line of coding missing near the end, InstanceName: RefrigeratorDrawerReward which I believe is part of what's messing up the TXTC that comes up as corrupted in the Dashboard, since it doesn't know what it is suppose to be referring to.
I didn't compare the OBJK, but I'm pretty sure a couple of resources are affected by this and this is why there's no animation.
You should remove this package and either find another mod that's updated to the latest patch, or use the buydebug method.
Test Subject
#64 Old 23rd Feb 2016 at 9:20 AM
Awesome. Thanks.
Page 3 of 3