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Faster Garden Tasks Series - Sims 3 Showtime: 3-18-2012

by Chaavik Posted 30th Jul 2009 at 11:41 PM - Updated 18th Mar 2012 at 7:08 PM by Chaavik : Updating For Sims 3 Showtime
 
62 Comments / Replies (Who?) - 47 Feedback Posts, 14 Thanks Posts
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Criminal Mastermind
retired moderator
Original Poster
#26 Old 4th Sep 2011 at 4:13 PM
Yes, my game is patched to 1.24. I use the latest version.
Test Subject
THANKS POST
#27 Old 26th Oct 2011 at 8:00 AM
is this compatible with 1.26, and will you be updating it?
Criminal Mastermind
retired moderator
Original Poster
#28 Old 26th Oct 2011 at 1:34 PM
Yes, I will be updating this series a bit later.
Test Subject
#29 Old 6th Nov 2011 at 5:59 PM
Quote: Originally posted by Chaavik
Yes, I will be updating this series a bit later.

thank you in advance for you hard work and dedication :-)
Field Researcher
THANKS POST
#30 Old 11th Nov 2011 at 6:03 PM
Thank so much I love this mod :D
Test Subject
#31 Old 17th Nov 2011 at 11:49 AM
Quote: Originally posted by Chaavik
Yes, I will be updating this series a bit later.

So the answer to the first question "Is it compatible to 1.26" is "No" ?
Criminal Mastermind
retired moderator
Original Poster
#32 Old 29th Dec 2011 at 9:03 PM
Updated for Pets. Enjoy
Instructor
#33 Old 30th Dec 2011 at 6:00 PM
What file do you modify with this mod?

My true to life tumblr: http://smargent.tumblr.com/
Criminal Mastermind
retired moderator
Original Poster
#34 Old 30th Dec 2011 at 8:28 PM
Grab S3PE and take a look! There's two files in the mods affecting plants primarily.
Lab Assistant
#35 Old 16th Jan 2012 at 5:11 AM
Is this mod compatible with the 1.29 patch?

Of all sad words of tongue or pen, the saddest are these: "It might have been."
.:The Cove:.
Criminal Mastermind
retired moderator
Original Poster
#36 Old 18th Mar 2012 at 7:09 PM
No updating needed for Showtime.
Top Secret Researcher
THANKS POST
#37 Old 18th Mar 2012 at 10:01 PM
Thanks for checking on this for us. I love all of your mods!
Test Subject
#38 Old 6th Jun 2012 at 10:36 AM
So, explain this to me... You said that "This mod enables Sims without the Green Thumb trait and Super-Green Thumb reward to harvest, weed and water the plants much faster than they originally did, but they perform the tasks slightly slower than those Sims with the Green Thumb trait and Super-Green Thumb reward."
This means that with the mod sims with the trait and the reward still harvest in the same speed as the original, or their speed is also increased?
Test Subject
#39 Old 8th Sep 2012 at 2:04 AM
Will it be updated for Supernatural?
Criminal Mastermind
retired moderator
Original Poster
#40 Old 15th Sep 2012 at 3:10 AM
Yes, I will be updating the stuff this weekend and next week.
Test Subject
#41 Old 9th Oct 2012 at 3:09 AM
Quote: Originally posted by Chaavik
Yes, I will be updating the stuff this weekend and next week.


Any word on this? I really miss this mod
Test Subject
#42 Old 10th Oct 2012 at 1:38 AM
I get the impression that the gardening mods are a bear to update with the Supernatural patch. I know the Faster Gardening mods on the Naughty Sims Asylum site aren't updated either, and they always update darn near immediately. So I wait patiently and check every day (I prefer Chaavik's).
Field Researcher
#43 Old 13th Dec 2012 at 9:54 AM
*Mouse wonders if Chaavik got abducted by aliens...*

The Possibilities are Endless

-----------------------
Test Subject
#44 Old 13th Dec 2012 at 6:34 PM Last edited by stinagold : 18th Dec 2012 at 6:01 PM.
Quote: Originally posted by Mouse
*Mouse wonders if Chaavik got abducted by aliens...*


I know they have added aliens in Sims 3 Seasons, but this is perhaps a little extreme of them!! I'm not sure if I'll laugh or cry if I saw Chaavik in Sims being thrown out of a alien ship... especially because I have no idea how she looks like irl...

Does anyone have any idea if there's a problem with the current version?
Test Subject
#45 Old 18th Dec 2012 at 8:27 AM
Quote: Originally posted by stinagold
I know they have added aliens in Sims 3 Seasons, but this is perhaps a little extreme of them!! I'm not sure if I'll laugh or cry if I saw Chaavik in Sims being thrown out of a alien ship... especially because I have no idea how he looks irl...

Does anyone have any idea if there's a problem with the current version?


'fraid so, just tried it on 1.42 / seasons and the sims wont clear up dead plants.
hoping for an update
Test Subject
#46 Old 18th Dec 2012 at 6:01 PM
Quote: Originally posted by MartG
'fraid so, just tried it on 1.42 / seasons and the sims wont clear up dead plants.
hoping for an update


Yeah, I experience that one too :/ Thankfully you can delete the dead plants/trees manual without cheating or anything! I hope she comes back sometime. Some have gone tired of Sims 3 - lets hope Chaavik is not one of them
Criminal Mastermind
retired moderator
Original Poster
#47 Old 3rd Jan 2013 at 6:35 PM Last edited by Chaavik : 3rd Jan 2013 at 6:36 PM. Reason: Misspelling FTW
Nope, I haven't tired of Sims 3 yet. Just that I don't have a lot of spare time lately.

And no, I wasn't abducted by the aliens. Buuut my Sim seemed to be very well liked by the aliens 'cuz he's always abducted every single night.. O_o

I will look and see if there is anything wrong with the mods when I get a garden going.
Test Subject
THANKS POST
#48 Old 9th Jan 2013 at 12:30 AM
There seems to be an error with your mod when it comes to removing dead plants. My sim would go to the dead plant then reset motives. I've been able to duplicate the error in a couple of games. Other than that one small problem it works great with 1.42. Thank you.
Test Subject
#49 Old 22nd Jan 2013 at 2:01 PM
I had that same problem already with showtime, I just deleted the dead plants instead of asking the sims to remove them and it worked great.
Had also some problems with the money trees but then stopped playing so I didn't give it more thought.

Will try with seasons now that I got it
Criminal Mastermind
retired moderator
Original Poster
#50 Old 8th Feb 2013 at 12:12 PM
Money trees aren't supposed to be affected by these mods.

These gardening mods only adjust the Fun and Hygiene values, nothing else. The child-enabled mods seemed to be working okay, but I haven't gotten them to pull weeds yet. So I'll look.
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