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The SEP (Slot Enable Package) v. 1.2 *UPD 19may08*

by Numenor Posted 28th Mar 2006 at 11:51 PM - Updated 19th May 2008 at 1:18 AM by Numenor : Updated to "Kitchen & Bath" SP
413 Comments / replies (Who?) - 24 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
The SEP (Slot Enable Package)
"COUNTERS" - v. 1.2 (19 may 08)


Pic1 Pic2

19 MAY 2008: UPDATE - Included counters and islands from H&M and Kitchen&Bath!
Read the details on Post #2

WARNING: this is a global mod, i.e. it affects all the lots in the game (but it's NOT a hack: it will NOT be included in exported lots).

The Slot Enable Packages is module than enables additional slots in the Maxis counters (residential and commercial counters and islands).
Once installed, you'll be able to place objects in new spots, and in new positions, that previously weren't allowed by the game (see below for details).

This module (currently the only one available EDIT: this one will forever be the only one available: I'm not going to add other modules ) will let you use the corner counters, allowing you to install on them espresso machines, mixers, telephones and anything else (all objects placeable on counters, of course); and the sims will correctly use the objects placed on the corners.

The "SEP-Counters" module will work with *ALL* the existing counters (including the commercial ones) and counter islands shipped with the base game, UNI, NL, OFB, PETS, SSN, H&M and K&B (the other packs don't contain any counter).
Obviously, if you have only the base game, you will NOT find new counters in your catalog! But if you have any of the mentioned EP, the SEP will automatically apply on the counters for that EP, enabling the diagonal objects for them.

BASE-GAME and UNI USERS: your game doesn't allow you to create corners using islands (this is a feature introduced with NL; or better, it's a bug that was corrected with Nightlife ). Therefore, base-game and UNI users can only use corners created with normal counters.

OFB USERS: the "SEP-Counters" works perfectly with OFB, and will allow you to put sellable objects (or even the cash register) on the corners, and your customer will have no problems in purchasing them; also, you will be able to correctly restock the sold objects (but remember that the game *has* some bugs related to the restocking function! So, don't blame me if your restock signs are misplaced )

Extract the package from the zip, and put it into your Downloads folder.
IMPORTANT: the SEP will automatically affect all the counters and islands placed in your lot after having installed the mod; the corners already existing in your lot at the moment of the installation will NOT be automatically "enabled"! You have to pick them, move them around a little, and put them down again (no need to re-buy them).

As always, credits go to Maxis for the game itself, and for the counters in particular.
Biggest thanks to MaryLou for her tireless beta-testing

DO NOT repost the SEP, and any of its parts, on any site.
Please BE WARNED that when you clone a Maxis counter with the SEP installed, some parts of the SEP will be included in your clone. This is allowed; but be warned that all the Resource Nodes included in the SEP contain a copyright line: if this is a problem for you, please remove the SEP before cloning Maxis counters..
If your cloned counter or island has the usable corners thanks to the SEP, you MUST give credits to Numenor for that, and put a link to this very thread (in order to allow people to report bugs and receive support).

The Maxis corner counters, basically, have the same slots as the straight counters (one main slot in the center and two decorative slots on the back); but they are all misplaced, so that the objects are not usable, and the routes to the slots are badly tweaked (the sims can't reach the interaction point).
I have moved and rotated the "std_0" slot, and adjusted all the related routes, editing each and every CRES for the Maxis counters, commercial counters and islands. I've also modified the footprint of each corner, to let the sim operate the object from both sides.
On the other hand there was no need to edit the SLOT files themselves; as a consequence, the SEP package(s) contain only Resource Nodes and nothing else.
One special mention is due for the "dec_2" slot. The corners have a third "decorative slot" that is missing in the straight counters; this caused the objects placed in that slot to "disappear" when the corner was moved and given a straight shape. This "dec_2" slot has been removed from all the corners, so that this problem is now fixed.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 8.9 KB · Downloads: 65,308 · 19th May 2008
8.9 KB 65,308 19th May 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
413 Comments / Replies (Who?) - 383 Feedback Posts, 21 Thanks Posts
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Lab Assistant
#201 Old 1st Jun 2006 at 9:32 PM
OMG!! I also wanted something like this!! thank you thank you THANK YOU!!!!

You will not believe your eyes how a voice could hypnotize ~ Promises are only lies ~ from Loreley
Lab Assistant
#202 Old 4th Jun 2006 at 8:50 PM
Awesome! Finally we can make use of that formerly-useless space!!
Lab Assistant
#203 Old 6th Jun 2006 at 10:13 PM
Gonna try this in OFB.


Field Researcher
#204 Old 9th Jun 2006 at 12:19 AM
What can be said that hasn't already been said? Outstanding work ,sir! :D
Test Subject
11th Jun 2006 at 11:55 PM Last edited by Jesus Bibian Jr : 12th Jun 2006 at 12:07 AM.
This message has been deleted by Jesus Bibian Jr.
Test Subject
#205 Old 12th Jun 2006 at 1:17 PM
This is amazing, thank you very much, great job
Test Subject
#206 Old 12th Jun 2006 at 3:37 PM
Thank you, for this wonderful mod.
Test Subject
#207 Old 15th Jun 2006 at 4:50 AM
Default what a gr8 mod
I wanted to thank you for this unique mod in that it helps sims on a budget get all the applainces they need without sacrifice. thank you so much
Test Subject
#208 Old 15th Jun 2006 at 5:50 AM
thank you! you are a god!^^
Test Subject
#209 Old 15th Jun 2006 at 10:09 PM
Thanks a big lot! So now we can use expensive counters, although I lika MaryLou's counters, some Sims don't.

Greetings from Limburg.
Lab Assistant
#210 Old 22nd Jun 2006 at 1:49 AM
I have to say thankyou for this in more than just the thanks button. I build a lot of very small lots because i use cheats like no free lunch (no magic 20k) so a lot of my sims start very small. this has helped so much to make my kitchens much more functional.
Lab Assistant
#211 Old 25th Jun 2006 at 11:34 AM
Finally, my sims won't scream: "Oh craban, maroon, frendlin!" every time I try to use something on a corner counter. Thabk you, a great job!!!
The ModFather
retired moderator
Original Poster
#212 Old 26th Jun 2006 at 9:31 AM
Originally Posted by ThatsJyri
"Oh craban, maroon, frendlin!"

Ah! That is what they say!

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
Test Subject
#213 Old 28th Jun 2006 at 11:03 AM
This is fabulous - thank you very much!!!!!
Test Subject
#214 Old 1st Jul 2006 at 4:13 AM
sweeeeeeeeeeeeeeeeeeeeeeeeet that is kewl!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Lab Assistant
#215 Old 6th Jul 2006 at 12:28 AM
Yee-haw! This is great.

Hehehehe... I have Bella!
Test Subject
#216 Old 8th Jul 2006 at 6:51 AM
Wonderful idea. thanks so much
Test Subject
#217 Old 8th Jul 2006 at 9:10 AM
I just found this today, thank you so much! I've been looking for this since the first day I played the Sims 2. /kiss!
Test Subject
#218 Old 9th Jul 2006 at 3:15 AM
You amaze me. thanks for the great stuff

Lab Assistant
#219 Old 15th Jul 2006 at 11:19 AM
yay! finally no useless spots in the kitchen! small kitchens will need this urgently...

If life seems to suck, do the right thing. Put it in a bin.
http://www.atfreeforum.com/waggles/ Visit my forum for chat, spam and fun! I am currently looking for moderators. PM me with your resume.
Field Researcher
#220 Old 17th Jul 2006 at 9:50 PM
Hey Numenor...

Sorry to do this, but I'm too lazy to read through every post. I did use the search function, but it did not find anything. So... I have a few questions:

1) Are there any special instructions for uninstalling this? Is it basically a global mod that you can stick in Downloads and just delete if you want to remove it?

2) Can this be placed in a subfolder or does it have to be directly under Downloads?

3) Any future plans for other modules? Just curious what else could be done with this.


The ModFather
retired moderator
Original Poster
#221 Old 17th Jul 2006 at 10:27 PM
1) Just delete it from the Downloads and the game will be restored to its original behaviour (the objects placed on the corner will turn by 45° and will be unreacheable by sims).
2) Subfolders are OK, in any game configuration, I believe. For sure, subfolders are allowed from NL on.
3) I would like to find the time to add more slots to the end/coffee tables: I hate when a single cup of coffee takes the entire table!

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
Test Subject
#222 Old 24th Jul 2006 at 8:17 PM
So I downloaded this last night...used it and it worked great!! No problems whatsoever!! THANK YOU!!
Lab Assistant
#223 Old 26th Jul 2006 at 12:16 AM
The SEP is fantastic and works fine. However it only works with original Maxis counters only. I have a few custom cabinets with new Meshes that it don't work on. But, thats ok its still a great Mod for the game. Too bad Maxis didn't figure it out until Nightlife!! You should be working for them. Teach them a trick or two.
The ModFather
retired moderator
Original Poster
#224 Old 26th Jul 2006 at 1:10 AM
Maxis still didn't make the corner counter usable: Nightlife has not brought any special improvement for them. The new addition in the Nightlife are the island, that can finally create a corner (which are usable only using the SEP).

As for the custom counters, it's not possible for me to edit each and every package around, sorry.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
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