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1974 Pontia Trans Am, (new mesh)

by AceHole Posted 10th Apr 2005 at 10:08 PM - Updated 7th Nov 2008 at 1:43 AM by Canoodle
 
78 Comments / Replies (Who?) - 75 Feedback Posts
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Test Subject
#26 Old 15th Apr 2005 at 2:09 PM
uau kra...fikou mt bom...
wow man looks great in portuguese :Pimp:

bye :howdy:
Lab Assistant
#27 Old 15th Apr 2005 at 9:54 PM
Default Thanx!
Thanx very much!! Love the sheen on the paint especially the yellow one! Tested with no problems

cheers
dunc!

WHAT I IF TOLD
YOU

THAT YOU READ
THE FIRST LINE WRONG?

GARGA BLARG BLARG!!!
Guest
#28 Old 16th Apr 2005 at 3:58 AM
These Rock. Probably the best cars I have seen!

But any chance you could make a rusty, partly primered redneck version?

I'm working on a trailer park, and an old busted up trans am would fit perfect
Lab Assistant
Original Poster
#29 Old 16th Apr 2005 at 8:29 AM
Quote:
Originally Posted by Geijin
These Rock. Probably the best cars I have seen!

But any chance you could make a rusty, partly primered redneck version?

I'm working on a trailer park, and an old busted up trans am would fit perfect


LOL thats just funny, I could certianly give it a try
Guest
#30 Old 17th Apr 2005 at 10:34 PM
I love it but I think it as a mexican mobil but i still like the car
Forum Resident
#31 Old 18th Apr 2005 at 9:10 AM
I always wanted The Trans AM's never can afford it now I would not want one due to gas prices are going higher here 2.49 a gallon in Spokane Washington as of yesterday it keeps raising too. LOL....Thank you Love these..
Test Subject
#32 Old 18th Apr 2005 at 12:39 PM
(hello all first post)

while this is great I have found it removes the venus statue from my game
Lab Assistant
Original Poster
#33 Old 18th Apr 2005 at 7:16 PM
Quote:
Originally Posted by Shadow Of Darkness
(hello all first post)

while this is great I have found it removes the venus statue from my game



You are absolutly right, and I am sorry for that, read the edited post above, and you can get the ones that work right.

Thanks
AceHole
Test Subject
#34 Old 19th Apr 2005 at 11:30 AM
ok cool thanks
Lab Assistant
#35 Old 23rd Apr 2005 at 1:46 AM
I've got all your cars but this one wont keep the recolor. It changes Back to its original white when I leave the lot.
Can you fix? How do you get your cars to show up in the neighborhood screen? VERY COOL!!
Lab Assistant
#36 Old 23rd Apr 2005 at 1:53 AM
Ive got two recolors I'd love to share but have never posted before. Would you like to see?
Lab Assistant
Original Poster
#37 Old 23rd Apr 2005 at 1:13 PM
Quote:
Originally Posted by collandmichelle
I've got all your cars but this one wont keep the recolor. It changes Back to its original white when I leave the lot.
Can you fix? How do you get your cars to show up in the neighborhood screen? VERY COOL!!



I am sorry I didn't notice the color change when re-entering the lot, I think I know what the problem is so I will take a look at it the package and fix it, thank you for testing it for me !!! and YES, I would love to see your recolors.

Thanks
AceHole
Lab Assistant
#38 Old 23rd Apr 2005 at 5:39 PM
I'm a little new to this so how do i sent you my recolors.
and Im trying to put headlights in but cant find where to put them on the texture png.......hmmmm
Lab Assistant
Original Poster
#39 Old 23rd Apr 2005 at 6:42 PM
Quote:
Originally Posted by collandmichelle
I'm a little new to this so how do i sent you my recolors.
and Im trying to put headlights in but cant find where to put them on the texture png.......hmmmm



Here is the original texture map, the headlights are circled and noted. Inside the zip file is a .bmp, you can use it as a background and add a second (the .png) layer in your paint proggy reduce the opacity of the second layer so you can see the map below it and then place the headlights I hope this helps

Thanks
AceHole
Attached files:
File Type: zip  1974TransAmTextureMap.zip (49.5 KB, 21 downloads)
Lab Assistant
#40 Old 23rd Apr 2005 at 7:38 PM
Thanks you, I'll start right away!!!!!! Also trying to dull the shine. I don't want to loose the originals shines but want to try the primer version upon earlier request.
Lab Assistant
#41 Old 23rd Apr 2005 at 11:02 PM
I've put headlights along the area you told me. the entire......area just to see, and to no luck they still dont show. Kinda boggling my mind. Your help was very precise and I thank you. I'll Keep trying down the road...... no pun intended....or was it? Hmmmmm
Test Subject
#42 Old 25th Apr 2005 at 1:35 AM
how or wat folders do i put the files in?
Lab Assistant
Original Poster
#43 Old 25th Apr 2005 at 3:53 AM
unzip it and place the .package file in your My Documents\EAgames\The Sims 2\Downloads folder, then run the game it will show up in buy mode under Decorative > All
Lab Assistant
#44 Old 26th Apr 2005 at 10:47 PM
thank you
Test Subject
#45 Old 28th Apr 2005 at 9:38 AM
i agree with jensen221.....i thing you should make an SUV
Lab Assistant
Original Poster
#46 Old 28th Apr 2005 at 2:46 PM
Test Subject
#47 Old 5th May 2005 at 1:52 PM
You can put the invisable fence around the cars. Sims then will go around it.
Lab Assistant
#48 Old 6th May 2005 at 1:32 AM
Quote:
Originally Posted by sjmc_uk
great meshes ... but would it be possible to have the cars without the emblem on the front?

sorry to sound greedy and not grateful for what you have done its just that id use them more if they were plain :bump:


*gasp*

That's blasphemy! LOL
Lab Assistant
#49 Old 6th May 2005 at 1:35 AM
Quote:
Originally Posted by AceHole
LOL thats just funny, I could certianly give it a try


......and a black one for Bandit. My Burt Reynolds sim with thank you kindly. LOL
Lab Assistant
#50 Old 6th May 2005 at 1:40 AM
Quote:
Originally Posted by Helper Monkey
Thank you, it looks excellent!
I hope someone can make *hint hint* the new 2005 Mustang (that is if no one has done so yet)


Quote:
Originally Posted by JoKBrasil
that's awsome! i was wondering if someone could make a 1967 Shelby GT-500? that's my favorite car!


:werd:
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