MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

LotAdjuster 3.6 (Updated May 23, 2013)

by Mootilda Posted 3rd Jan 2010 at 1:07 PM - Updated 27th Nov 2013 at 3:09 PM by Nysha
389 Comments / replies (Who?) - 24 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.

LotAdjuster 3.6

This new version of the LotAdjuster has all of the features of version 2.x, but allows you to adjust the size of the lot in lot-sized tiles, rather than neighborhood-sized tiles. As well, you can now add to one side and subtract from the other, effectively shifting things on your lot. This gives you complete control over the position of the building on your lot.

By specifying your adjustments in smaller increments, you gain a lot of flexibility in placing your house optimally on your lot. However, lots must still be sized in multiples of 10 lot-sized tiles. This is a restriction set by EA, since the game cannot correctly handle lots which are not sized in neighborhood-sized tiles.

Version 3.6 adds several new features. You can now choose to remove all furnishings from a lot, change a lot to or from a beach lot, or make a lot hidden or visible. The first option can also be used to keep the furniture on a lot when your sims move out; just uncheck the Remove Furniture option (if the option is not checked, the furniture cannot be salvaged).

There is a known problem where lots with custom terrain paints will turn blue if the custom terrain paints are not installed into your Downloads folder. The LotAdjuster now has a new option to remove unused terrain paints from a lot, which can solve this problem with previously-unfixable blue terrain on your lot.

There is a known problem where sometimes your lot will be changed to a beach terrain because it is too low or too close to the beach. The LotAdjuster now has a new option to override the lot terrain with the default terrain for the neighborhood. With this option, your beach terrain will be changed back to the expected terrain. This will fix both the lot terrain itself, and also the view of the neighborhood terrain from the lot.

For more information about what's changed, please see the release history.

LotAdjuster 2.x
The LotAdjuster version 2.x, which adjusts in neighborhood-sized tiles, will remain available. It's a bit easier to use, but provides less flexibility:
http://www.modthesims.info/download.php?t=282409

Future enhancements will only be added to 3.x and will not be applied to 2.x.

Description:
The LotAdjuster allows you to modify a "Sims 2" lot in a variety of ways, including:
- Enlarge a lot up to a size of 60 x 60 lot-sized tiles, which is the EA-imposed TS2 limit.
- Enlarge a lot over the road; allow building on both sides of the road.
- Shrink a lot; allow building to within one tile of the edge of a lot; create pseudo rowhouses.
- Shift a building on a lot by expanding one side and shrinking the other.
- Move a lot within a neighborhood; move a lot away from the road.
- Add and remove roads; create a roadless lot; create a lot with multiple roads: corner lot, alleyway, service road, square.
- Unlock tiles on a lot.
- Fix vehicle and pedestrian portal locations, as well as the location of the mailbox, trash can, and phone booth.
- Fix the edges of a lot: smooth, flatten, or match neighborhood terrain.
- Fix crashing beach lots. See this link for further details: http://www.modthesims.info/download.php?p=3169826

This version of the LotAdjuster works with all expansion and stuff packs, up to and including The Sims 2 Mansion & Garden Stuff.

The LotAdjuster is the successor to the LotExpander: http://www.modthesims2.com/showthread.php?t=175884

Requirements:
- The LotAdjuster is released under the GNU General Public License.
- The program uses some DLLs from SimPE; they are included in the zip file.
- You need the Microsoft .NET Framework 2.0: http://www.microsoft.com/en-us/down...s.aspx?id=20137

Installation:
To install, just download LotAdjuster.zip and unzip it. Run the EXE from the unzipped location. This is "alpha" software and is still in development; it is not guaranteed to work and may corrupt your lot. Be sure to backup your game before using this tool.

I have included the source code for version 3.6 in LotAdjusterSource.zip. There is no need to download this file unless you are a C# programmer who wishes to look at or modify the code.

I left a previous version (PreviousLotAdjuster.zip) available, in case there are any unforeseen problems. There is no need to download this file.

Running under OS/X:
Please read this thread for information about running the LotAdjuster under OS/X:
http://www.modthesims.info/showthread.php?t=366580

Instructions:
At this time, there are no instructions available for the LotAdjuster; hopefully, some will be available soon. In the interim, please see the LotExpander instructions and substitute "LotAdjuster" for "LotExpander". The screenshots will be different than the LotAdjuster, but the basic method is the same.

Note that tiles are now specified as lot-sized tiles, rather than neighborhood-sized tiles. There are 10 lot-tiles in each neighborhood-tile.

Please be sure to backup before you use the LotAdjuster and keep your backup until you are sure that everything worked as expected. If something goes wrong, restore from your backup. Without a backup, you may not be able to fix any problems that you have.

Advanced options are changed by clicking the "Advanced" button on the lot information screen. Options in this category are more likely to require special handling. Be sure to test your lot thoroughly before sharing it.

If you have any problems with the new LotAdjuster, or if you have suggestions that you would like to see implemented, please let me know.

LotExpander Tutorial: http://www.modthesims2.com/showpost...3&postcount=410

Known Issues: http://www.modthesims2.com/showpost...80&postcount=47

LotExpander Error and Warning Messages.
LotAdjuster messages may be different:
http://www.modthesims2.com/showpost...7&postcount=422

Recovering from Problems: http://www.modthesims2.com/showpost...5&postcount=411

Research Thread: General discussion about modding lots: http://www.modthesims2.com/showthread.php?t=250693

Release History: http://www.modthesims2.com/showpost...29&postcount=50

To-Do List: http://www.modthesims.info/showthread.php?t=328158

Pseudo-Rowhouses: http://www.modthesims2.com/showthread.php?t=286909

How to Help:
1) The LotAdjuster is a general purpose tool with a wide range of applications. We need tutorials on how to use the various features to create special types of lots. If you create a tutorial which is relevant, please post a link to your tutorial and I will include it here. Some of my thoughts on tutorials which might be helpful: http://www.modthesims2.com/showpost...82&postcount=48

Useful Links: http://www.modthesims2.com/showpost...83&postcount=49


Additional Credits:
This program is derived from the LotExpander, which was designed and developed by Andi8104. Without his work, the LotAdjuster would not exist.

Thank you to all of the people who helped to make this tool a reality, including aelflaed, baratron, ebonyspiral, GeneralOperationsDirector, ikbod, Inge Jones, ingeli, J. M. Pescado, KariMinger, ladykatsim, Mutantbunny, niol, plasticbox, pljones, Quaxi, and Rascal.

I'm sure that I've forgotten some people, since so many people have helped with the development of this program. If you know of someone who's been missed, it was not intentional. Please let me know and I'll add them to the list.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
PreviousLotAdjuster.zip | Previous version V3.5 - no need to download

Size: 812.9 KB · Downloads: 2,017 · 13th Jan 2010
812.9 KB 2,017 13th Jan 2010
LotAdjusterSource.zip | C# source code V3.6 - for programmers only

Size: 203.0 KB · Downloads: 2,285 · 13th Jan 2010
203.0 KB 2,285 13th Jan 2010
LotAdjuster.zip | Current version of the LotAdjuster V3.6

Size: 822.6 KB · Downloads: 30,582 · 13th Jan 2010
822.6 KB 30,582 13th Jan 2010
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
389 Comments / Replies (Who?) - 328 Feedback Posts, 50 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 6 of 16
Test Subject
#126 Old 24th Jul 2010 at 5:05 AM
It works! I have tried simply expanding, and making it so I can build on either side of the road with great success! Thank you so much! This program is wonderful!
Site Helper
Original Poster
#127 Old 24th Jul 2010 at 5:49 AM
Sorry that you were having problems. Just a stupid programming error.
Lab Assistant
#128 Old 31st Jul 2010 at 9:28 PM
I am trying to run this program but I can't get it to start. Once I extract the files into a folder I get a popup that say CLR ERROR and it adopts.

Can anyone help?

My attempt at creating a sim hood Oasis Valley
Last Update 06/12/2011
Site Helper
Original Poster
#129 Old 31st Jul 2010 at 9:58 PM
That error may indicate a problem with your .NET 2.0 installation.
Test Subject
#130 Old 3rd Aug 2010 at 1:06 PM
Just one question; does it compatible with "Apartment Life" expansion pack?
Site Helper
Original Poster
#131 Old 3rd Aug 2010 at 4:29 PM
Yes, the LotAdjuster is compatible with all EPs and SPs, including Apartment Life.
Test Subject
#132 Old 8th Aug 2010 at 4:32 PM Last edited by Hiccle : 8th Aug 2010 at 5:02 PM.
I have a problem with the LotAdjuster. I've tried several times to shrink 13 Dead End Lane in Strangetown (where the Specter's live). The area I want to shrink (-10 tiles from the right side) is completely empty, yet the Adjuster says "Area Not Empty. Invalid VERT: Vertex is in an invalid location
Remove everything from the area to be trimmed, plus one additional tile at the edge of the new lot. Then rerun the LotAdjuster."

And I've done what it says and double checked, but it still doesn't want to shrink the lot.

EDIT: Also, I tried shrinking the backyard of the Smith house, and the backyard + right side of the Grunt house. The Grunt house got the same error that the Specter house did. But the Smith house got this error: "Unknown error. The lot adjustment was aborted! An error occurred during modification of your lot. The current version of the LotAdjuster is unable to continue.
Please report this error at: http://www.modthesims.info/showthread.php?t=282409 and attach a copy of your lot to the posting."
Site Helper
Original Poster
#133 Old 8th Aug 2010 at 5:52 PM
Be sure that you are using the latest version. Your problem with the Smith house is very likely to be a known problem with version 3.3 only, that was solved with the latest version.

Do you know how to use SimPE? If so, your best bet is to use SimPE to delete the VERT record, which is obviously corrupt and can be safely deleted. This should resolve 13 Dead End Lane and the Grunt house. Be sure to backup first and keep your backup until you are sure that things are working correctly.

I have just thought of a solution to the corrupt VERT issue that I can implement in the LotAdjuster. I'll start working on it now and will hopefully have a new version available within a few days for you to try. If you would prefer not to use SimPE, then I should have a solution for you shortly.
Test Subject
#134 Old 8th Aug 2010 at 6:35 PM
Quote:
Originally Posted by Mootilda
Be sure that you are using the latest version. Your problem with the Smith house is very likely to be a known problem with version 3.3 only, that was solved with the latest version.

Do you know how to use SimPE? If so, your best bet is to use SimPE to delete the VERT record, which is obviously corrupt and can be safely deleted. This should resolve 13 Dead End Lane and the Grunt house. Be sure to backup first and keep your backup until you are sure that things are working correctly.


I was so sure that I was using the newest version of LotAdjuster, but I wasn't. The Smith house was shrinked succesfully.

I know how to use SimPe, but I don't know how to delete the VERT record. How do I do that?
Site Helper
Original Poster
#135 Old 8th Aug 2010 at 8:04 PM Last edited by Mootilda : 8th Aug 2010 at 10:27 PM.
In SimPE, open the lot package.

In the left pane, select Vertex (VERT).

There should only be one vertex record in the right pane. Right click on it and select Delete. Save and exit from SimPE.
Test Subject
DELETED POST
8th Aug 2010 at 8:35 PM
This message has been deleted by Hiccle.
Test Subject
#136 Old 8th Aug 2010 at 8:36 PM
Perhaps I'm not looking in the right place. I open up Strangetown, and I find the lot I need, but I can't see Vertex (VERT) anywhere.

Maybe you can you walk me through it?
Site Helper
Original Poster
#137 Old 8th Aug 2010 at 10:15 PM Last edited by Mootilda : 8th Aug 2010 at 10:28 PM.
Default New version 3.5 available
Resolves a problem where a corrupt Vertex record may cause problems when attempting to shrink a lot.

Please see the Release History for more information.

Quote:
Originally Posted by Hiccle
Perhaps I'm not looking in the right place. I open up Strangetown, and I find the lot I need, but I can't see Vertex (VERT) anywhere.

Maybe you can you walk me through it?
I have a better idea: why don't you try my new version and see whether it resolves your problems?

Sorry that my instructions were not more clear. I'll adjust them above, for future reference.
Test Subject
#138 Old 8th Aug 2010 at 10:56 PM
Wow, thanks for updating it so quickly.
Site Helper
Original Poster
#139 Old 8th Aug 2010 at 11:15 PM
It went very smoothly. The fix was easy to implement, I had no problems creating a test lot, and my code worked first time. If only all fixes were so easy.
Test Subject
#140 Old 18th Aug 2010 at 9:30 PM
Okay I am new to this, once I do whatever adjusting I need to do...then what? Just play? I am trying to get rid of the road on my lot. So I can use neighborhood deco to make it a long dirt road, but that paved part is killing me. I did the advanced and unchecked all roads, but nothing happened in game. I am all the EP and stuff packs up to mansion and garden, on windows vista. Tried with both 2.8 and 3.5.

Do I need to move a folder into my EA games area? Do I need to unzip this into my sims folder?
Site Helper
Original Poster
#141 Old 18th Aug 2010 at 11:05 PM
Did you try removing the existing road tiles? If you've unchecked all roads, then the portion of the lot which had the road before should now be available for use. However, the LotAdjuster does not typically remove the existing road tiles for you.

If you want the LotAdjuster to remove the road tiles for you, try checking the advanced option "Regenerate roads". This option should remove all existing road tiles, then add new road tiles for all roads. In your case, it won't add new road tiles, since there are no roads.
Test Subject
#142 Old 19th Aug 2010 at 4:27 PM
Thanks so much!!! I'm hoping to use this tonight to expand my lot.
Test Subject
#143 Old 22nd Aug 2010 at 6:33 AM
Quote:
Originally Posted by Mootilda
Did you try removing the existing road tiles? If you've unchecked all roads, then the portion of the lot which had the road before should now be available for use. However, the LotAdjuster does not typically remove the existing road tiles for you.

If you want the LotAdjuster to remove the road tiles for you, try checking the advanced option "Regenerate roads". This option should remove all existing road tiles, then add new road tiles for all roads. In your case, it won't add new road tiles, since there are no roads.


Okay I am still kinda new to this. When you say, remove road tiles, are you talking about playing the lot and using moveobjects on and deleting the road in front of my house? Or are you speaking of getting rid of all of the roads in the neighborhood (road tiles) I will mess around with it though and see.

But just to clarify, no files need to be moved or anything right? As far as moving the data files, or xml files or whatever from the lot adjuster folder to my sims 2 game folder.
Site Helper
Original Poster
#144 Old 22nd Aug 2010 at 8:33 PM
Quote:
Originally Posted by nfarnham2001
When you say, remove road tiles, are you talking about playing the lot and using moveobjects on and deleting the road in front of my house?
Correct. That area should now be available for building.

Quote:
Originally Posted by nfarnham2001
But just to clarify, no files need to be moved or anything right? As far as moving the data files, or xml files or whatever from the lot adjuster folder to my sims 2 game folder.
Assuming that you selected the neighborhood and lot from the standard selection screen, the LotAdjuster will adjust the files in your Sims 2 game folder, so there is no need to move anything.
Test Subject
#145 Old 25th Aug 2010 at 1:06 AM
Ok, new question. Sorry for all these, lol. But is there anyway, to take my house, on my lot, and move it farther up, down, or relocate on the lot, without moving the lot itself? I ask this because now that I deleted the road, (awesome btw) I have a huge chunk of usable space, and want to move all my house and such forward a little, (I am OCD with the whole symmetry of things)

I could just take it all apart and rebuild, but is there a more simple way?

I apologize if I am overlooking something and missed it.
Site Helper
Original Poster
#146 Old 25th Aug 2010 at 3:47 AM
Yes, just expand at the back and shrink by the same amount at the front.
Field Researcher
#147 Old 19th Sep 2010 at 1:11 AM
I just want to say thanks, as I was able to move a couple of stubborn lots that would not go back into the place they used to be after I moved them, but with LotAdjuster I was able to move them back where they belong by choosing the move lot option.

See my blog for my very latest lots, including some that are not available on MTS2: Twoflower's Sims 2 Lots. Also, see what's happening in Apple Grove, my Prosperity Challenge neighborhood.
Test Subject
#148 Old 19th Sep 2010 at 7:48 AM
Quick, possibly stupid question: Can the lot adjuster be used while the game is running? For example, if I alt+tab out of the game and then open the lot adjuster. Might speed things up for me since I have a lot of CC and my load time is 5 or 10 minutes. Thanks! This is an awesome program, by the way. I love it.

On the floating, shapeless oceans...I did all my best to smile...till your singing eyes and fingers drew me loving into your eyes. And you sang: "Sail to me; sail to me, let me enfold you."
-Song to the Siren, This Mortal Coil
Site Helper
Original Poster
#149 Old 19th Sep 2010 at 6:05 PM
Quote:
Originally Posted by ShadySentinel83
Can the lot adjuster be used while the game is running?
No. The game locks the files while it's running, making sure that no one else can get access, including SimPE and the LotAdjuster.
Page 6 of 16