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All-In-One and Nanny 090429

by christianlov Posted 26th May 2008 at 9:57 AM - Updated 12th Jan 2010 at 1:22 PM by christianlov : Bug found
249 Comments / replies (Who?) - 25 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
090429

This version is provided for AL users. So you don't need to download this version if you don't play AL. There is no new feature included. I just fixed a few parts to make it work in new expansion. If you find anything strange, please let me know~!!

Thanks!! ^^;;

Known AL related bugs

The NPC fails to get the mail. If the mail option is turned on, you will experience a series of object error continously. I think it happens because my NPCs don't know how to handle the brand-new mail box introduced in AL.

Solution: Please click the AIO painting and then turn off the mail option (you can find it under Options.../ or More Options.../ menu).

Brief Introduction

All-In-One NPC: A custom npc set which provide you with a 24/7 working NPC. This NPC will do maid, gardener, handyman, cook, firefighter, coach, bartender and so on.

Nanny NPC: A custom npc set which provide you with a 24/7 working nanny.

How to use

Buy the painting and stove item and place them in your lot. Wait for at least one sim hour.

Tips

1. Cooking

1) Please buy the "All-In-One" painting and place it on your kitchen wall.
2) Place a "stove" including custom ones, in that "same" kitchen.
3) Double check if you placed the stove in that room. Room is divided by walls. Even if it looks like a same room, sometimes it has a different room number if you look into the log.
4) Place a "dining" table in that room. No tea tables or computer desks.
5) Do not place any decorative object on that dining table.
6) Place "dining" chairs in the right direction in that room. No bar stools or lounge, living chairs.
7) You can control how many dishes will be served by adding and reducing the chairs.
8) Turn on cook option. See if the option has been changed to "cook - turn off".

2. Autonomy

1) There are three options. "Full time", "Limited (or night time)", and "Sit down".
2) The controller will call every NPC once a sim hour, so they won't be too much autonomous but they won't be like robots so it's useful sometimes.
3) You will need the special npc bed to let npcs sleep at night. Find it at the bed category.

3. Firefigther option

1) This is experimental and dangerous sometimes.
2) Fire alarm is a lot more safe.

4. Assign

At the first time, do not assign. Instead, please wait for one sim hour after buying the painting or stove. Then the scheduler will write a custom NPC for you. If you see how it works and get used to the options, then try assigning a townie.

Because normal sims have different set of functions, it's possible that they can be released from the control unexpectedly and don't work fine as regular Ai1s. In such cases, please just switch to ai1s.

5. Businees add-on

1) Open your shop.
2) Buy the antique cash register machine and assign ai1s. Then they will sell goods.
3) This is experimental and provided as-is.

6. Pay

1) Wait till your NPCs show up.
2) Set up working hours.
3) Turn on pay option using preferences menu.
4) If you move in ains or nannies, the pay token controller will check how many tokens they have, and will give the accumulated money back to them. It will be limited to about $32,000.

7. Uninstallation

1) Remove all files from your downloads folder.
2) Kill all of my NPCs using the tweak tool, or just let them live free.

Best Place to Test My NPCs

When I write this NPC set, I usually test it in Brandi Broke's lot or Darren Dreamer's house. If you have not played their house and didn't change their kichen and so on, please try it in their house. Nannies will take care of Beau Broke as soon as they arrive, and Ai1s will clean and so on. Also because Brandi and Darren has a perfectly designed kitchen for Ai1s, NPCs will cook if they find the table is empty.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
NPC090429_EP8_ONLY.zip | Please download this if you play EP8 Apartment Life expansion pack.

Size: 160.6 KB · Downloads: 17,060 · 29th Apr 2009
160.6 KB 17,060 29th Apr 2009
NPC081227.zip | Please download this if you don't have EP8.

Size: 159.8 KB · Downloads: 15,870 · 29th Apr 2009
159.8 KB 15,870 29th Apr 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
249 Comments / Replies (Who?) - 224 Feedback Posts, 12 Thanks Posts
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Field Researcher
#51 Old 27th May 2008 at 10:47 AM
Thanks Christianlov for updating this fantastic mod set for FT. I am right this minute replacing the old files with the new! You are great & we LOVE you & your fantastic work!

Not having a sig IS my sig. Oh wait, this is a sig, isn't it? Nevermind...
Field Researcher
Original Poster
#52 Old 27th May 2008 at 11:01 AM
Quote:
Originally Posted by azraelchan
I loooove this! My only problem: the NPC is invisible! It's fun to watch the dishes float to the sink and wash themselves, but...I'm thinkin' thats not right, so any idea what I did wrong or am missing? I only have Nightlife, and I thought I installed it correctly (I overwrote the file as instructed). I read everything through, but I must have missed something! Any ideas?


Have you downloaded the base controller zip file too and overwrote the main pack in any case? The one named "patch for base or university"? Because that's not for NL. Maxis is using a unknown (unknown to me, not unknown to all of you ) bit value since Ep2 when they make a character, so using a wrong version may produce NPCs with floating heads. If you didn't download that file and still get those floatig heads, please let me know, I am going to check again!
Field Researcher
#53 Old 27th May 2008 at 11:13 AM Last edited by BlackCat007 : 27th May 2008 at 5:04 PM.
When I assign NPC on the painting and choose Other, then choose some townie, it says that he will come by tomorrow. Then I edit start time and end time, salary on , and he comes stright away and message pops up sayin "I will work for 19 hours every day, my salary is 285", though (end time)-(start time) does not equel 19. Then he doesn't leave always at end time and doesn't come at start time, only if I redefine it. And what add schedule means?
One of assigned other NPC, tourist, suddenly appeared to be plant sim, though I've never seen him before, and this is a completely new neighborhood
Test Subject
#54 Old 27th May 2008 at 11:19 AM
Thanks sooo much for updating this! ^_^
Field Researcher
Original Poster
#55 Old 27th May 2008 at 12:38 PM Last edited by christianlov : 27th May 2008 at 12:44 PM.
Quote:
Originally Posted by BlackCat007
One of assigned other NPC, tourist, suddenly appeared to be plant sim, though I never seen him before, and this is a completely new neighborhood


Download the new version and it will clear that flag. Thanks for the report!

Quote:
Originally Posted by BlackCat007
When I assign NPC on the painting and choose Other, then choose some townie, it says that he will come by tomorrow. Then I edit start time and end time, salary on , and he comes stright away and message pops up sayin "I will work for 19 hours every day, my salary is 285", though (end time)-(start time) does not equel 19. Then he doesn't leave always at end time and doesn't come at start time, only if I redefine it. And what add schedule means?


19 hours... Why it says so............? Here is a simple solution. Please click Preferences.../ option. Then click next, and you will find a menu named "Check Option". Now click it. There will be three dialogs popping up. Now please look at the first dialog carefully. Look at the "Start Hour" and "Finish Hour" item. What is it like? It must say start hour is 4, and finish hour is 23. So it all makes sens here. 23 - 4 equals 19. And he won't go home early because he thinks he is supposed to go home at 23:00 PM.

Of course, you did made a schedule and set up the hour before the townie shows up. Why does it happen?

It's because the scheduler initializes itself when it is created for the first time. And it is created when your worker shows up at your lot for the first time. It will reset some important options to the default value automatically to make everything work fine.

So how can you solve it? Very simple. Set up working hours again.

If you want to see if they charge you the correct amount of money, then turn off the pay option once, then turn it on again. They will report to you the correct hour and pay.
Test Subject
#56 Old 27th May 2008 at 2:42 PM
Hello, Thank you so much.
But i think i get a question. The All in one NPC hasn't clean the fallen leaf and burn it down.
And i can't find this option in the picture. How can i do now?
Lab Assistant
#57 Old 27th May 2008 at 2:50 PM
Thank you for coming back, Christianlov! We missed you. Some suggestions:

1. Do you think it is possible to assign other playables to be nanny?
2. Is it possible to make nannies and all-in-ones use any chair/sofa, not just the ultra-modern looking sofas (e.g., for medieval neighborhoods and poor families)? The npc bed is simple looking enough for any period.

Thank you.
Field Researcher
#58 Old 27th May 2008 at 5:00 PM
besides the plantsim thing I cant seem to get mine to cook I have the chairs etc placed right but to no avail will they cook for me?

"I have chosen darkness as my guide, Broken is my heart, Pain walks by my side, Grey is my Reality."
Lab Assistant
#59 Old 27th May 2008 at 6:38 PM
It's great to have you back christianlov. I really love your hacks and gamemods
I just have a few questions. If the answers are here somewhere I do apologize:P
1. It's says that you can customize the schedule but can you also do that so the NPC works for like 4 hours?
2. Is it possible to make the NPC only babysit?

Thanks anyway for this hack:D
Test Subject
#60 Old 27th May 2008 at 7:06 PM
WOOHOO!!! WELCOME BACK!!! WE loyals have missed you dearly!!!!

Cyn
Test Subject
#61 Old 27th May 2008 at 7:44 PM
It endured by the previous version for a long time.
If this housemaid doesn't exist,
Single In-line Memory Module of my home cannot be alive.

Version improvement thanks
Test Subject
#62 Old 27th May 2008 at 10:12 PM
Welcome back christianlov!!!
Lab Assistant
#63 Old 27th May 2008 at 10:16 PM
All hail, Chritianlov! Welcome back, and be your name praised! I'm your fan. Thanks for all the updatings!
Lab Assistant
#64 Old 27th May 2008 at 10:44 PM
Okay, everything seems to be working now! Thanks for replying; you were right (of course) I had downloaded the Uni patch when I shouldn't have Also I needed to use the tweak tool which I had overlooked. This is exactly what I needed for my fantasy neighborhood; yayyayay! Now every household can have a theme appropriate servant! Your awesomeness is overwhelming!
Instructor
#65 Old 28th May 2008 at 2:39 AM
This is the one mod I've been waiting for to be updated. Glad to see you back as this is one of the mods I like best.

Ty so much

Love does not consist of two people looking at each other, but of looking together in the right direction. - Antoine de Exupery
Lab Assistant
#66 Old 28th May 2008 at 4:29 AM
Im so glad you're back.. welcome back .. i love this mod i was still using the one one..
Field Researcher
Original Poster
#67 Old 28th May 2008 at 7:22 AM
Quote:
Originally Posted by lion
Thank you for coming back, Christianlov! We missed you. Some suggestions:

1. Do you think it is possible to assign other playables to be nanny?


Sure. But I don't know maybe townies may not work great as nannies in game. But it's still possible.

Quote:
Originally Posted by lion
2. Is it possible to make nannies and all-in-ones use any chair/sofa, not just the ultra-modern looking sofas (e.g., for medieval neighborhoods and poor families)? The npc bed is simple looking enough for any period.

Thank you.


Sure. I just added the custom chair because some players didn't like NPCs sitting on their chairs. I think I can do that in next version.
Field Researcher
Original Poster
#68 Old 28th May 2008 at 7:24 AM
Quote:
Originally Posted by Tego
1. It's says that you can customize the schedule but can you also do that so the NPC works for like 4 hours?


Sure.

Quote:
Originally Posted by Tego
2. Is it possible to make the NPC only babysit?


Nannies will do only babysitting (but they can work as ai1 too if they are assigned as an ai1, they are basically same). Ai1s won't do that.
The ModFather
retired moderator
#69 Old 28th May 2008 at 8:31 AM Last edited by Numenor : 28th May 2008 at 8:40 AM.
Welcome back Cristianlov!!! When I saw you back to MTS2, I was sure you would have updated the Ain1 (I didn't ask because it's always so annoying receiving requests when you have already a full to-do list )

Just to make you understand how much I missed it, in my root Downloads folder I have an archive "All-in-one".rar, created in March 2006, where I have lastly stored your old Ain1 version; I had to remove it for compatibility, but I kept that rar in my Downloads as a reminder: I wanted to update it myself, but as you can see, 2 years weren't enough for me to find the time to do it... -

So... THANK YOU for updating and improving the Ain1!!! Love the "farmer job" option!


That said, I have a question, just to be sure to have understood correctly...
I want to set up an Ain1 NPC to work for the standard time shift, with autonomy set to "FullTime". If I use the Ain1Painting to summon/setup the NPC, I don't need to use the special stove, right? Also, the special bed and chair are not required, correct?

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
Original Poster
#70 Old 28th May 2008 at 9:49 AM
Quote:
Originally Posted by Numenor
I want to set up an Ain1 NPC to work for the standard time shift, with autonomy set to "FullTime". If I use the Ain1Painting to summon/setup the NPC, I don't need to use the special stove, right? Also, the special bed and chair are not required, correct?


waaaaaaaaaaa! Numenor! hi~~~~~~ Thank you so much and it's my honor~. I missed you~

Yes, that's 100% correct, there's no need to use the special npc stove in case using the painting. I personally don't use my stove either. I found a pretty custom one so I use that all the time. And the bed is not necessary either for standard time shift.

And thank you~~~~~~!
Test Subject
#71 Old 28th May 2008 at 1:26 PM
Hi...really quick question as I know you are busy accepting praises and honors and awards for this mod. I want to have a maid but also want a nanny. do I need both of the paintings or does the one painting cover both options. I am really anxious to start using this mod.
The ModFather
retired moderator
#72 Old 28th May 2008 at 4:15 PM
Doh! I connected to MTS2 to ask this very same question
I have a poor family with an Ain1 NPC, and I wouldn't like to have a second NPC in my house...

PS: Cristianlov, I play very rarely, but your Ain1 NPCs stimulated me to play a lot!!! -

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#73 Old 28th May 2008 at 4:45 PM
Thank you so much, this is perfect. I was looking for a way to have a "maid" that wore SussisSoGoodSims's Victorian Maid outfits in my victorian neighboorhood without replacing the default maid. http://modthesims2.com/showthread.php?t=205801

Amazing, Thanks.
Field Researcher
#74 Old 28th May 2008 at 4:54 PM
hi buddy, I still have and am using the old version of the ain and it works fine. I only have all eps up to pets. Is there any reason I need to update to the newer one?

I don't think I have assign servo on my assign options. I will have to check it out next time I run the game.

I am so glad that you updated it because I plan on getting some of the newer ep's eventually. Keep up the good work. You rock!!!
Field Researcher
Original Poster
#75 Old 28th May 2008 at 5:12 PM
Quote:
Originally Posted by denisejacquelyndelaney
Hi...really quick question as I know you are busy accepting praises and honors and awards for this mod. I want to have a maid but also want a nanny. do I need both of the paintings or does the one painting cover both options. I am really anxious to start using this mod.


hi~ denisejacquelyndelaney and numenor~

Unfortunately you need both items to cover those two options. That is a very good idea for poor families like numenor said, but.......... because these items have many options, it's kinda complicated to cover those options using one item.
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