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The Business as Unusual Bistro Set - Updated for 1.63/1.67

by ani_ Posted 1st Oct 2013 at 9:19 PM - Updated 8th Nov 2014 at 9:07 AM by ani_
214 Comments / replies (Who?) - 13 Feedback Posts, 12 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Please note. I no longer support these mods. Instead all my mods can now be found at Nraas.

10.06.2014:
No changes needed for 1.67
------------
20.10.2013
File Name: ani_BistroSet 1.63.rar

Bugs fixed:
If no waiters were selected, the chef would try to do both jobs, but would fail.

-----------------
The Business as Unusual Bistro Set
We all wanted open restaurants in TS3, and what EA delivered was not really satisfying, so I decided to tweak EA's creation a bit.

Special thanks for Jenba for testing ^_^

Tutorial video can be found here

There are two objects, menu and oven. Do not mix and match with EA's version, just use mine in one restaurant, and EA's in another.

Please note:
- You need the original EA Bistro for this to work.
- This works with just the base game, as long as you are patched to the max.
- Please backup your save before using this mod.

Changes to EA's version:
- The biggest change is that I split the chef job into two parts, chef and waiter.
- Instead of hiering a chef, and selecting from pre-defined number of hours, you create shifts. I'll explain shifts in it's own section.
- Instead of your sim looking like a dead puppet while waiting for their food, I replaced this with sims drinking water from a glass, just like in TS2
- Childrean can use this mod too. They won't be animated unfortuantely when ordering/Waiting for their food but they will chat with other sims sitting at the table.
- The list for the "Set menu choices" interaction has been changed to a dual panel menu. I find this much easier to plan the menu, than to have all the foods in one list and scrolling through them all. Also, the menu will remember what foods were selected previously, so you don't have to start from scratch.
- You no longer select the quality of the chef. I set this value to the max because it only seemed to effect the foods you see. Now you will see all the foods avaialbe.
- The hours of operating, are no longer tied to the lot's opening hours.
- Chef's will no longer quit for no other reason that EA's random number generator returns a number that EA decided means the chef will quit.
- Chef's and waiters will not quit ever, because in this economical situation sims should be happy to have any job.
- Chef's don't gain cooking skill when working. Because honestly, if you work in a crappy burger joint you shouldn't become a master chef no matter how many burgers you flipped.
- The chef will not change to the chef outfit, he will change to a work outfit, and you can use MC to change the outfit to what you want. (same with waiters).
- A new chef will not be randomly hired because your chef failed to show up. The mod will keep calling the chef to work, and so far nobody has failed to show up.

Oven Interactions
Settings:

Enable/Disable Shifts: Shifts need to be disabled before you can edit/create them. Remember to turn them back on when you are done so the oven works.

Create Shift: Allows you to create a shift for this oven. I'll explain shifts in it's own section.

Edit Shift/Set Food Markup/Set menu choices/Delete Shift: Quite self explenatory

Toggle Always Random Food: (true/false): A global setting. If true sims will always get a random meal. If false, the active sim will get to choose the meal.

Toggle Pay on Active: If true, only sims in the active household are paid. So if you play the workers, they will be paid. But if you are playing another household they will not be paid. The same with the lot owner. If you are playing the lot owner, the workers fees are subtracted from you fund, but if you are not, then it won't. If this setting is false, then everybody gets paid all the time.

Main Object:
Fix quick meal: Make a quick meal.

Menu:
Place an Order: Have you sim dine.
Ask to Dine: Have another sim on the lot use the menu.

Shifts:
Shifts are basically...well...shifts

When you create them, you will be asked for the following information.

Working hours (Shift Start/Shift End): These are full hours in a 24h clock.

Shifts do not overlap. If you set one shift to start 6 - 12, and another 10 - 15. The 10 - 15 shift will not be activated until the 6 - 12 ends.

Chef: Select a Chef from a list of sims (all sims in the hood are displayed). The cheff is obligatory, if you cancel this step, you also cancel the whole shift creating. The dual panel allows you to select as many chefs as you like, but only the first one is selected and hired. There can only be 1 chef/shift.

Chef Wage: What you want to pay for your chef per hour.
Waiter Wage: What you want to pay your waiter per hours. All waiters share the same wage.

Waiters: Select the waiters for your shift. All sims (except the chef you just selected) are listed here.

There is no limit on how many waiters you can hire/shift. If you want to hire 60 waiters and watch them route fail and bump into each other, that's your choice. But I suggest keeping it in low values, 1-3 or something like this.

If you don't hire any waiters, the chef will do both jobs, just like EA intended. But if you do select waiters, then the chef will just do the chopping salad animations.

I do no checks is the waiter (or chef) supposed to be working in another shift at the time of this shift. You need to keep tab on who did you hire, where and when.

Waiters do not stand idly waiting for the next order. They will walk around and sometimes do some random animation from their trait's idle animations.

Other things to notice:
- Work outfit: I don't know yet how to enable them so you can edit them in the stylist station with MC, but you can use MC and give your sim any RH full time job. This will give give them a work outfit. Then use MC and make them quit. The work outfit stays with the sim, and you can now edit it in the stylist station.
- Careers: This is not a real job, so you need to give your sim a job that keeps them out of the job market. For example a self employed career from ambition. This way you can ensure they are not working in a RH while they should be working in the restaurant.
- Workers are tied to their oven. If you have multiple ovens in your lot, the workers in the active shift will use the oven the shift belongs to.
- Shift change: It might take up to 1 sim hour before all the employees are on the lot when shifts change (10-30 minutes seems to be quite normal). The new employees are not called to work until the previous shift ends. Things work faster if all the employees live in the world, but if some of them live outside of the physical world it takes time to initialize them. So you need to plan your shift changes so that they don't happen at the peak of lunch time. Or, you can have two ovens, and then create the shifts so that they overlap a bit so you never have a staff less joint.

Bugs:
- The customer's should be going home after eating, but Jenba reported her weren't so I'll have to fix this in version 2
- This was a harder mod to make than I thought so I'm sure there are still plenty.

What I still want to change:
- I'd love for kids to be animated. I have managed to get them to drink water, but then they don't transition between different states of ordering food so I disabled this for now.
- I'd love for the workers to route to work, instead of teleporting, if they live in the physical world.
- I'd like to implement some check for the foods that if your 0 cooking skill chef tries to make lobster, he burn it. Now he won't.

Have fun
ani


Additional Credits:
EA for making the original set.
Tags: #Restaurant

Type:
      Additional Functionality: Mods which add brand new functionality to the game

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.


Built with Game Version: 1.57
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ani_BistroSet 1.63.rar

Size: 5.63 MB · Downloads: 21,499 · 20th Oct 2013
5.63 MB 21,499 20th Oct 2013
ToTheUpload.zip

Size: 5.78 MB · Downloads: 14,066 · 1st Oct 2013
5.78 MB 14,066 1st Oct 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
214 Comments / Replies (Who?) - 93 Feedback Posts, 116 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 5 of 9
Test Subject
THANKS POST
#101 Old 25th Oct 2013 at 1:38 AM
thank you!
Test Subject
THANKS POST
#102 Old 26th Oct 2013 at 3:07 PM
wow, fantastic job! :) Love how the chefs and waiters are split. I hope you can work out the workers to route to work that would be awesome! I hate things just popping in the game -.-
Retired Live Chat Moderator
#103 Old 26th Oct 2013 at 6:56 PM
Very complex mod, kudos for your wonderful work! Is it possible to make the idle waiter animations (I know, more complexity, LOL!) similar to the resort maintenance workers? (Sweeping or fixing things on the lot?) That would be pretty sweet.

Very much appreciate your thoroughness in creating the video tutorial too - a lot of simmers love to learn with video instead of reading long instructions. Plus videos cut down significantly on how-to-use questions, so great job there.
Test Subject
#104 Old 28th Oct 2013 at 1:00 PM
There are two download files so which one do i need? or do I need both of them?
Test Subject
#105 Old 3rd Nov 2013 at 8:59 PM Last edited by lizzie88 : 3rd Nov 2013 at 9:50 PM.
Mine doesn't work. Do I need to download something first? It says no interactions available.
Test Subject
THANKS POST
#106 Old 6th Nov 2013 at 11:17 PM
I actually figures out it wasn't this mod that made my game crash. Do you think you could create mod for the registers , like in sims 2 , how the wait in line and leave with a bag ?
Test Subject
THANKS POST
#107 Old 8th Nov 2013 at 3:18 AM
You totally rock for this.
Test Subject
THANKS POST
#108 Old 10th Nov 2013 at 12:24 AM
Im so happy for this mod and thats why I have a request. I wish I could use the pizzaoven and the sushi teppanyaki table on a community lot. Not only for random sims to use, but the opportunity to hire a sims to make pizza and sushi. Hope you will look at it:-)
Alchemist
THANKS POST
#109 Old 13th Nov 2013 at 9:54 PM
I think the latest one is made for patch 1.63
Test Subject
THANKS POST
#110 Old 16th Nov 2013 at 11:19 PM
Great, but which file is the right one to download?
Test Subject
#111 Old 21st Nov 2013 at 5:16 AM
An update to my thanks...

Does the lot have to be a specific type? I only ask because I have it set up in an "Exclusive Club", and neither the chef nor the waiters come in to work. :-(
Field Researcher
THANKS POST
#112 Old 21st Nov 2013 at 9:35 AM
Very awesome! Thank you so much! I'm also happy you change the food menu dialog.
Test Subject
THANKS POST
#113 Old 24th Nov 2013 at 5:09 PM
Thank you so much, this makes everything much more user-friendly!

I was wondering if there isn't some simple tweak that would enable sims to just wear their Everyday outfits to work, instead of switching to Work outfits? I tried using MC to switch them during play, but they undid my efforts instantaneously.

Again, thanks for the awesome creation!
Test Subject
THANKS POST
#114 Old 27th Nov 2013 at 1:51 AM
Love it, many thanks.
Test Subject
#115 Old 30th Nov 2013 at 5:11 PM Last edited by void2812 : 30th Nov 2013 at 5:41 PM.
Great mod! I've noticed that you that we can alter their work uniforms. I did. But it seems like they reset when they come back to work again. Do you think you could fix this?

To all those who havn't figured it out yet if you are patched to version 1.63 you need the file marked as ani_BistroSet 1.63.rar.
Test Subject
THANKS POST
#116 Old 1st Dec 2013 at 5:36 PM
you made the set a lot better! i'd love to see a mod for the black jack, poker or roulette table to ask other sims to play!
Mad Poster
Original Poster
#117 Old 3rd Dec 2013 at 5:43 AM
Quote:
Originally Posted by void2812
Great mod! I've noticed that you that we can alter their work uniforms. I did. But it seems like they reset when they come back to work again. Do you think you could fix this?

Use MC and give them a RH full time job, this will give them a permanent work outfit. Then use MC again and give them a self employed career. If you now edit the work outfit, it will stick.

XsauroxPlayer: A mod like this exist in the sims asylumn.
Test Subject
THANKS POST
#118 Old 6th Dec 2013 at 4:34 AM
Thank you!!! i was so disappointed when i purchased the business as usual venue.....
Test Subject
#119 Old 12th Dec 2013 at 3:30 AM
I really like your mod ani_, but you create an update for this mod that pushes the chef sims to leave the lot after their shift is over? They are starting to collect in my house and I feel like they're getting too comfortable...
Test Subject
#120 Old 19th Dec 2013 at 1:52 PM
This mod will not work in my game, and I don't have the one from EA either... is the one from EA one I should get separately? and if so do you know where to get it? And last :-) does your mod not work without the one from EA? :-)

And I really love your mods :-)
Test Subject
#121 Old 20th Dec 2013 at 12:15 AM
Rubberdog93 You must have the original set from EA in order for this mod to work. The mod is coded to depend on the content to function properly.
Test Subject
#122 Old 27th Dec 2013 at 7:18 AM
Hi Ani! First of all thank you for this amazing mod! I love it!

I have a sort-of suggestion. While I love using your mod, after a while I am constantly bombarded by messages saying "Chef couldn't be found for shift". This mod will work for a few Sim days but then this message pops up all the time.

I use MC to set an NPC to have a Gardner career so if they have a career they aren't pushed to it. But eventually I get that message. I then have to go through the entire process of setting up the mod again. Would it be possible to make an alternative, simplified version? Where the Bistro Oven and Menu function like EA's (spawning a random chef ETC), but allow us to have the 'Dine With' option and still allow children to use the menu?
Test Subject
#123 Old 28th Dec 2013 at 6:08 AM
Default The usual bistro
Quote:
Originally Posted by void2812
Rubberdog93 You must have the original set from EA in order for this mod to work. The mod is coded to depend on the content to function properly.


The original set from EA cost simpoints and i have NONE. do anybody got a good link to it? Or have a way to get free points so i can buy
that bistro set that i want.. or actually need... im despret. please guys!
Test Subject
#124 Old 29th Dec 2013 at 7:06 PM
Quote:
Originally Posted by void2812
Rubberdog93 You must have the original set from EA in order for this mod to work. The mod is coded to depend on the content to function properly.


Okay, thanks where do I find the original EA set then?, I can't find it in the store... Or maybe I just don't know where to look... Do you know where to find it in the store maybe?
Scholar
#125 Old 29th Dec 2013 at 8:25 PM
Quote:
Originally Posted by Rubberdog93
Okay, thanks where do I find the original EA set then?, I can't find it in the store... Or maybe I just don't know where to look... Do you know where to find it in the store maybe?


Here is the link to the Business as Usual Bistro set on the EA site.
And its on sale:
http://store.thesims3.com/setsProdu...700&source=sale
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