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Give Me Some Talent

by FDSims4Mods Posted 19th Sep 2021 at 12:19 AM - Updated 16th Nov 2021 at 8:10 PM by FDSims4Mods
86 Comments / replies (Who?) - 20 Feedback Posts, 5 Thanks Posts
Last Mod Update: Nov. 16, 2021 [V1.04] - See the Changelog section for more details.

Short Description:

This mod adds more than 120 new traits that make sims learn skills faster or slower than usual. A sim will get them based on their previous life-stage skills level. So, toddler skills define how much faster (or slower) a sim will learn child skills. In its turn, child skills are important to determine which speed a sim will learn teen/adult skills.

In summary, this mod will punish your sims with they don’t have adequate toddler and child skills before growing up. For example, a toddler with insufficient “Movement Skill” will get traits that make them learn the “Motor Skill” slowly after growing up to a child. Similarly, child sims with insufficient “Motor Skill” tend to learn teen/adult skills linked to the “Motor Skill” (fitness, bowling, mountain climbing, etc.) slowly.

This feature only applies to played sims. Unplayed ones will randomly receive talent traits independently of their previous life stage skills levels.

All toddlers, and sims created at CAS, also randomly get some traits that make them good or bad at some skills. The same occurs for all sims created before this mod is installed. You can remove any talent trait you automatically received by this mod. You can also manually give any trait you want.

Detailed Description:



Add-Ons Descriptions

This mod comes with some optional features that make the game fit better the idea that skills are linked with their previous life-stage counterparts. Below, you can see a short general description of the optional features of this mod.
It doesn’t make sense a child can learn bowling without motor skill. To solve that problem, this mod (through an add-on) applies the same procedure used on other adult skills that a child can learn (like fishing). In this way, child sims will only learn bowling after maximizing the motor skill. As you can see in the names of add-ons files, other skills pass through a similar process (changing only the child skill they’re linked to).
Since a child learns video game skill after reaching level 10 in mental skill, playing video games should increase the mental skill instead of the motor one.
As said in its description, the mental skill is strongly linked to logical activities. Talking with dead people seems more a social activity than a logical one. So, now, a child sim will gain social skill (instead mental) when using the seance table. Moreover, they only start to gain the medium skill after maximizing the social skill.
Having a child with a superior level in all skills should be a rare situation, as is having one with an insufficient level in all skills. So, this mod makes learning toddler and child skills harder to make growing up a kid (or a toddler) with a superior level in all skills challenging. In this way, you will take much more time to reach high levels than before the mod installation.


Overrides, Compatibilities and Dependencies:

As you can see in the .package files’ names, only the optional add-ons override some XMLs. They only override features linked to the activity they modify. For example, the add-on that makes bowling gives motor skill overrides XMLs associated with the bowling feature. Avoid using these add-ons with other mods that override the same features.
You don’t need any Kits, Expansion, Game, or Stuff Packs to use this mod. However, if you install any package linked to an expansion, you will get talent traits of skill you cannot learn.

IMPORTANT: This mod requires Scumbumbo’s XML Injector Script Mod to work. If you don’t have it, you can download it at his Memorial webpage (www.scumbumbomods.com/xml-injector). You only need the script mod (the “.package” file isn’t necessary).

Translations:

At this moment, this mod is only available in the following languages:
  • English
  • Polish (by AuroraSky)
  • Spanish (by Patricia Martinez)
So, when using the game in another language, some parts (that uses text from the game) may appear in the desired language. Still, some text (those included by this mod) will appear in English.
If you are interested in translating this mod, please contact me. I can help you. When translating this mod, don’t forget to write that you did the translation in the text inside the “about this mod” button (string 0D735031).


How to install:

You must install the “.package” file with “BASEGAME” in its name and those with the expansions names you have.
After installing a new expansion, install the complementary mod file linked to this expansion. After doing it, you will get retroactive talent traits linked to the DLC you installed. For example, after installing the bowling expansion (and its mod file), your sim may get bad bowling talent traits if they had insufficient motor skill when they grew up. This will occur even if your sim was already an adult when the expansion was installed.

Acknowledgments:
  • Sims 4 Studio Team
  • Scumbumbo
  • Triplis

Changelog:

[2021/11/16] [V1.04]
  • BUG FIX: Now, you can properly disable (or enable) the monitoring system for non-active sims.
  • IMPROVEMENT: Added Spanish translation.
[2021/11/03] [V1.03]
  • IMPROVEMENT: Added Polish translation.
[2021/10/25] [V1.02]
  • BUG FIX: Talent Traits no more appear like Aspiration Traits.
  • BUG FIX: Some other minor issues are solved. Now, this mod’s packages no more appear as incompatible in the Better Exceptions Patch analysis.
[2021/09] [V1.01]
  • BUG FIX: Fixed a bug where you get notifications about the superior mental skill level forever.
  • BUG FIX: Fixed a bug where Bad at Mischief appears with the name and description of Bad at Charisma.
  • BUG FIX: Monitoring toddler skills traits now disappear after the toddler grows up.
  • BUG FIX: You will no longer gain cross-stitch talent traits when you shouldn’t.
  • IMPROVEMENT: The feature that makes it harder to maximize the toddlers and child skills is now optional. If you want to disable it, please do not install its Add-on file. (If you have already installed this mod, you need to download and install the “BaseGame” file again. Otherwise, this feature will not be disabled).
  • BUG FIX: Fixed the bug I created when solving the last bug.
  • BUG FIX: Children no more gain talents traits indefinitely after reaching level 10 in a child skill.
  • BUG FIX: Solved a bug that caused an error when adding traits through UI Cheats mod.

Type:
      Skilling
      Other

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
FD_GiveMeSomeTalent_V1.04.zip

Size: 2.24 MB · Downloads: 29,153 · 16th Nov 2021
2.24 MB 29,153 16th Nov 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
86 Comments / Replies (Who?) - 71 Feedback Posts, 12 Thanks Posts
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Page 1 of 4
Test Subject
#2 Old 19th Sep 2021 at 1:06 AM
Bad way to start but there is always a start.
I love the idea of your mod! Might even use it. (Here comes...) But, I find the wording used in the description and explanation rather jarring. For example the use of "punish" to talk about the sims receiving traits to reflect on their slow speed to learn something sounds bad; I think using a more neutral term like "they receive" would sound less intense. I also think terms like "below-average" instead of "insufficient", "average" instead of "adequate", and "above-average" instead of "superior" would sound less judgemental or elitist.
Changed my mind... That "maybe" becomes a "surely". I'm going to use this mod... I really like this idea, and can't wait to see how it goes in my game! Thank you for sharing this mod, and I hope my comment helps.
Lab Assistant
Original Poster
#3 Old 19th Sep 2021 at 1:44 AM
Quote:
Originally Posted by LadyKyss9
Bad way to start but there is always a start.
I love the idea of your mod! Might even use it. (Here comes...) But, I find the wording used in the description and explanation rather jarring. For example the use of "punish" to talk about the sims receiving traits to reflect on their slow speed to learn something sounds bad; I think using a more neutral term like "they receive" would sound less intense. I also think terms like "below-average" instead of "insufficient", "average" instead of "adequate", and "above-average" instead of "superior" would sound less judgemental or elitist.
Changed my mind... That "maybe" becomes a "surely". I'm going to use this mod... I really like this idea, and can't wait to see how it goes in my game! Thank you for sharing this mod, and I hope my comment helps.

Sorry. I tried to find the most adequate terms but I have insufficient writing skills.
Test Subject
#4 Old 19th Sep 2021 at 8:47 AM
Love the concept but in my game this mod interferes with the add/remove traits function from UI Cheats mod. It throws an LE and prevents the list of traits from showing up. I'll have to do more experimenting when I have a chance to see what exactly is going on with it all.
Test Subject
THANKS POST
#5 Old 19th Sep 2021 at 10:33 AM
Thank you, I'm looking forward to try it.
Lab Assistant
#6 Old 19th Sep 2021 at 12:03 PM
Do you yet know if this is compatible or not with Lumpinou's Talents and Weaknesses mod? My instinct is to think it's compatible, but if it's not I'm worried about a game crash.
Lab Assistant
Original Poster
#7 Old 19th Sep 2021 at 2:14 PM
Quote:
Originally Posted by DaleRune
Do you yet know if this is compatible or not with Lumpinou's Talents and Weaknesses mod? My instinct is to think it's compatible, but if it's not I'm worried about a game crash.

I don't use the mod you mentioned. But from what I looked at, it is compatible with my mod. Both can be used together without any problems.
Lab Assistant
#8 Old 19th Sep 2021 at 2:23 PM
I disagree with ladyKyss and think the wording works well with superior etc. I think it's important the wording and the icons are clearly different from each and easy to understand and this mod seems to do it well (this was my problem with Lumpinou's Talents and Weaknesses mod were I struggled to check what each trait meant). I haven't played with this mod yet but is there are way to restrict how many traits this mod adds automatically per sim? Because for me it gets too complicated and cluttered if there's too many traits in the traits section. Ideally it would be amazing to have different section for talents etc but that must be something very difficult.
Forum Resident
#9 Old 19th Sep 2021 at 3:25 PM
Quote:
Originally Posted by tazzmann61
Love the concept but in my game this mod interferes with the add/remove traits function from UI Cheats mod. It throws an LE and prevents the list of traits from showing up. I'll have to do more experimenting when I have a chance to see what exactly is going on with it all.

Yep, I'm having the same problem. Although I love the idea of this mod, I absolutely can't do without the UI Cheats mod. So this one has to go.

It's too bad. I really like the idea of it. If the problem can ever be sorted out, it will be lovely.
Lab Assistant
Original Poster
#10 Old 19th Sep 2021 at 3:37 PM
Quote:
Originally Posted by tazzmann61
Love the concept but in my game this mod interferes with the add/remove traits function from UI Cheats mod. It throws an LE and prevents the list of traits from showing up. I'll have to do more experimenting when I have a chance to see what exactly is going on with it all.


I reproduced the LE you have been having. Some stuff in the Paranormal and Jungle Adventure traits conflict with UI cheats. I just fixed them and, now, have no more LEs.
Can you download the mod again and tell me if the problem was solved for you?
Lab Assistant
Original Poster
#11 Old 19th Sep 2021 at 3:37 PM
Quote:
Originally Posted by Amber Lokisdotter
Yep, I'm having the same problem. Although I love the idea of this mod, I absolutely can't do without the UI Cheats mod. So this one has to go.

It's too bad. I really like the idea of it. If the problem can ever be sorted out, it will be lovely.


I reproduced the LE you have been having. Some stuff in the Paranormal and Jungle Adventure traits conflict with UI cheats. I just fixed them and, now, have no more LEs.
Can you download the mod again and tell me if the problem was solved for you?
Lab Assistant
Original Poster
#12 Old 19th Sep 2021 at 3:44 PM
Quote:
Originally Posted by alector
I disagree with ladyKyss and think the wording works well with superior etc. I think it's important the wording and the icons are clearly different from each and easy to understand and this mod seems to do it well (this was my problem with Lumpinou's Talents and Weaknesses mod were I struggled to check what each trait meant). I haven't played with this mod yet but is there are way to restrict how many traits this mod adds automatically per sim? Because for me it gets too complicated and cluttered if there's too many traits in the traits section. Ideally it would be amazing to have different section for talents etc but that must be something very difficult.


Strictly speaking, there is no restriction, but you don’t get many traits in most cases, as you can see in the picture below.


However, as you can see in the following, you will get a very high number of talents traits if you had insufficient skill level on all child skills.
Lab Assistant
THANKS POST
#13 Old 19th Sep 2021 at 4:35 PM
Thank You very much for this amazing mod and others Yours mods, Your mods amazingly build up the characters and personality of sims !
Test Subject
#14 Old 19th Sep 2021 at 7:55 PM
I'm having a completely different issue. Maybe two issues. My child sims are having talents assigned, like good at mixology. Then the talents are changing randomly. Good at mixology might change to bad at mixology, or to good at baking. I can watch them change, and after maybe 30 seconds they will change again. They will also change the number of talents, from maybe 3 to 9 to 5...

It only happens to child sims, at least so far.

I don't think that child sims are supposed to get mixology at all?
Lab Assistant
THANKS POST
#15 Old 19th Sep 2021 at 8:04 PM
Thank you for this. This is a wonderful idea to add some much needed challenge. This game is getting far too easy.

Also, as a native English speaker, I can tell you the words you chose in your description were perfect. Words should convey a writers meaning as succinctly as possible, not cater to the whims of others.
Test Subject
#16 Old 19th Sep 2021 at 11:02 PM
Quote:
Originally Posted by FDSims4Mods
I reproduced the LE you have been having. Some stuff in the Paranormal and Jungle Adventure traits conflict with UI cheats. I just fixed them and, now, have no more LEs.
Can you download the mod again and tell me if the problem was solved for you?


Tried the update and everything seems to work just fine now. Thanks for fixing it so quickly. Keep up the awesome work. I'm looking forward to seeing what you come up with next.
Lab Assistant
Original Poster
#17 Old 20th Sep 2021 at 1:04 AM
Quote:
Originally Posted by amethyst111
I'm having a completely different issue. Maybe two issues. My child sims are having talents assigned, like good at mixology. Then the talents are changing randomly. Good at mixology might change to bad at mixology, or to good at baking. I can watch them change, and after maybe 30 seconds they will change again. They will also change the number of talents, from maybe 3 to 9 to 5...

It only happens to child sims, at least so far.

I don't think that child sims are supposed to get mixology at all?


About the 1st problem you mentioned:
Your child already reached level 10 at creativity skill, right?
When a sim reaches level 10 at a child skill (motor, creativity, mental, or social), they will gain teen/adults talents traits linked to the maximized skill.
Because that, sometimes they may gain talents on things they cannot do (as Handiness or Mixology) besides the ones on things they can do (as Fishing).
You can interpret this as a preview of what they will be good or bad after growing up. You are seeing what your child will be good or bad at when they become a teenager.
Anyway, if this bothers you so much, you can manually remove the talent trait you don’t want.
To do that: (1) click in the sim you want to remove the trait (holding shift with “testing cheats” enabled); (2) find the FDSims4Mods menu; (3) choose the Give Me Some Talent Mod button; (4) choose the skill whose talent you want to remove; and (5) click in the “remove modifier” button.

About the 2nd problem you mentioned:
This is a bug .
After reaching level 10, they should receive talent traits only once, not at every 30 seconds...
I just fixed that bug, and after you install the fixed version, this problem will happen no more (I hope ).
Test Subject
#18 Old 20th Sep 2021 at 1:30 AM
That was probably the one child who maxed creativity 2 days into being a child. I always forget that, because I'm more concerned about him having positive sentiments and high relationships for everyone, but everyone else being hurt/deeply wounded/having a festering grudge for him. I'm raising a little sociopath, and I don't know where I went wrong.

I was more concerned about the changing traits.

With the update, the traits seem to be stable, but now I have an LE. Better Exceptions is blaming FD_GiveSimsSomeTalent_BaseGame.

https://1drv.ms/u/s!Anmc78hBJAvUg5wL9-ZIIwjW4c1EMA?e=rzatIh
Test Subject
#19 Old 20th Sep 2021 at 1:31 AM
I love the idea of this mod, so much.
Lab Assistant
Original Poster
#20 Old 20th Sep 2021 at 4:47 AM
Quote:
Originally Posted by amethyst111
That was probably the one child who maxed creativity 2 days into being a child. I always forget that, because I'm more concerned about him having positive sentiments and high relationships for everyone, but everyone else being hurt/deeply wounded/having a festering grudge for him. I'm raising a little sociopath, and I don't know where I went wrong.

I was more concerned about the changing traits.

With the update, the traits seem to be stable, but now I have an LE. Better Exceptions is blaming FD_GiveSimsSomeTalent_BaseGame.

https://1drv.ms/u/s!Anmc78hBJAvUg5wL9-ZIIwjW4c1EMA?e=rzatIh


When I corrected last bug you report I made a typo that broken the mental skill control.
Now, I fixed that ( and maybe not broken another thing when doing that...)
Field Researcher
THANKS POST
#21 Old 20th Sep 2021 at 11:43 AM
I LOVE the idea of this mod! Downloading this one immediately. Thank you for your hard work.
Lab Assistant
#22 Old 20th Sep 2021 at 12:42 PM
Quote:
Originally Posted by FDSims4Mods
Strictly speaking, there is no restriction, but you don’t get many traits in most cases, as you can see in the picture below.


However, as you can see in the following, you will get a very high number of talents traits if you had insufficient skill level on all child skills.



Okay I was thinking like max 3 per an adult . Is there anyway for me to edit this by myself? like if other people don't find it a problem.
Lab Assistant
Original Poster
#23 Old 20th Sep 2021 at 1:16 PM
Quote:
Originally Posted by alector
Okay I was thinking like max 3 per an adult . Is there anyway for me to edit this by myself? like if other people don't find it a problem.

There's no way to define the number of talent traits a sim will automatically get but you can manually remove any trait you want.
So, when a sim gain more than 3, you can remove the excess.
To do that: (1) click in the sim you want to remove the trait (holding shift with “testing cheats” enabled); (2) find the FDSims4Mods menu; (3) choose the Give Me Some Talent Mod button; (4) choose the skill whose talent you want to remove; and (5) click in the “remove modifier” button.
If you have UI cheats, you also can remove talent traits by clicking on them with right mouse button.
Lab Assistant
THANKS POST
#24 Old 20th Sep 2021 at 1:33 PM
Okay thanks for letting me know!
Test Subject
#25 Old 20th Sep 2021 at 6:05 PM
looks promising, i cant test it heavily atm but im definitely keeping an eye on this one and recommending it to everyone i know who thinks sims 4 needs more flavor, we need more things like this in the game to make "perfect" sims harder but more rewarding while also creating more unique feeling sims
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