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Debug Console Command Enabler (Updated July 6th, 2009)

by Rick Posted 3rd Jun 2009 at 10:47 AM - Updated 17th Jul 2009 at 12:24 AM by Srikandi
288 Comments / replies (Who?) - 25 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Debug console command enabler for The Sims 3. Usage of debug commands could cause game instability, use at your own peril.

Enables the following debug console commands:
  • SaveSimAsLooseFile
  • ExportAsEAContent
  • ExportAsPaidContent
  • ShowInteractions
  • Select
  • ShowMoreSocials
  • RefreshDnP
  • DnPOutputPrimitives
  • AssertOnRetestingDnPNodes
  • ToggleStringId
  • TriggerShareTutorial
  • RefreshOpportunities
  • SetHouseholdName
  • SetHouseholdDescription
  • ResetLifetimeHappiness
  • dialogs
  • spawnerwarnings
  • DisposeInvalidSimDesc
  • resetDnP
  • cleanhouseholds
  • piemenu
  • lifetimehappiness
  • lookat
  • killplantableobjects
  • refreshmotives
  • refreshhouseholdthumbnails
  • refreshlotthumbnails
  • refreshsimthumbnails
  • sacsdump
  • playobjectsound
  • stopobjectsounds
  • esrbchecks
  • loginteractions
  • findsimwithoutfit
  • showbroadcast
  • showwalkdist
  • zoom
  • storyprogression
  • meta
  • debuglots
  • worldbuilderimport
  • worldbuilderoutput
  • SaveUniform
  • LoadUniform
  • DeleteAllObjects
  • exterminate
  • spawn
  • debugSocial
  • killobject
  • routedebuglog
  • DisplayLotPackageFileName
  • money
  • purgegenealogy
  • logobjects
  • stressreset
Tags: #console, #command, #debug, #enabler

Type:

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
debugenabler_1.0.631.zip | Debug Enabler for TS3 1.0.631 (Retail)

Size: 4.33 MB · Downloads: 13,560 · 6th Jul 2009
4.33 MB 13,560 6th Jul 2009
debugenabler_1.2.7.zip | Debug Enabler for TS3 1.2.7 (First patch)

Size: 4.33 MB · Downloads: 30,099 · 6th Jul 2009
4.33 MB 30,099 6th Jul 2009
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
288 Comments / Replies (Who?) - 260 Feedback Posts, 7 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 7 of 12
Test Subject
#151 Old 8th Jul 2009 at 4:34 PM
Thanks for this.
whenever you add a new package you must clear out all your caches before you load the game or it will crash (sometimes).
Test Subject
#152 Old 8th Jul 2009 at 10:22 PM
I don't know, but maybe it conflicts with the Awesome Mod? Because you need the Resource.cfg also for the Awesome Mod..?
Test Subject
#153 Old 9th Jul 2009 at 1:08 AM
Quote:
Originally Posted by wkndplaya
Thanks for this.
whenever you add a new package you must clear out all your caches before you load the game or it will crash (sometimes).


yep.. deleted cache.

still no go.

not understanding why it keeps crashin'
Test Subject
#154 Old 9th Jul 2009 at 5:43 AM Last edited by Macster42 : 12th Jul 2009 at 5:16 AM.
For all those who are having a hard time with this, here are a few steps to concider:

1. Make sure there is a resource.cfg installed at the (Windows XP) \Program Files\Electronic Arts\The Sims 3 directory(folders) (Vista and above - \Program Files (x86)\Electronic Arts\The Sims 3). If you don't have this file, you can download it from here.

2. On Windows Vista X or Windows 7 X (X being any flavor such as home premium edition, Ultimate, etc., etc.); you will need d3dx9_31.dll installed in \Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin directory(folders). On Windows XP - \Program Files\Electronic Arts\The Sims 3\Game\Bin you will need to install Rick's file here. This file is used to allow core mods to work with the game. If you don't have this file, you can download it from here (which happens to be Rick's variation).

3. You will need to create these folders if they are not already present in your "The Sims 3" directory(folder), \Mods\Packages. In this folder, install debugenabler_1.2.7.package. If you do not have this file, you can download it from here and click on the "DOWNLOAD" tab.

For those of you who already have these installed and you are still experiencing problems, here are some things to keep in mind. There are two different types of mods; XML script mods (for skins, clothing, etc. etc.) and core mods(these do things to the game like advance in skills quickly, provide more lifetime reward points, etc. etc.). Core mods are mods used to directly access your core files to the Sims 3 game (hince the name - which is also the reason why these mods failed when the upgrade 1.2.7 came out). Core mods are like the Awesome mod, Klanly's debugenabler mod, and Rick's debugenabler mod to name a few. These (listed and possibly others) will conflict with each other, if used at the same time. So you can only use ONE (of the ones listed) at a time. Also on the scripting mods, you can have as many of these as you desire and you can mix these with a core mod of your choosing.

I hope this helps. Happy Gaming!!! :D

PS. I forgot to mention the cache files (oopsy), in your My Documents\Electronic Arts\The Sims 3 there are Xcache.package (where X is the name of the cache) files. Some core mods require you to delete these files, they are merely just for your back up files should something go wrong in the game. By deleting these file you are causing the game to create new ones with settings that are required by the current mod being used. Some of the core mods listed require this to be done, while others do not. It is helpfull to do a little research into whether the core mod you wish to use requires this. I do know that Awesome mod and Klanly's debugenabler require this to be done. However I am not so sure about Rick's debugenabler (or others) as I was able to get (just) Rick's debugenabler mod working on both XP and Windows 7 machines without having to do this. I am not sure about anyone elses machines or other mods. Good luck.
Download - please read all instructions before downloading any files!
File Type: rar Installer's Choice.rar (27.2 KB, 77 downloads)
Description: This has resource.cfg and d3dx9_31.dll included.
Giblets for hire
Original Poster
#155 Old 10th Jul 2009 at 7:32 PM
Actually you will need my d3dx9_10.dll on Windows XP.
Lab Assistant
#156 Old 10th Jul 2009 at 10:33 PM
I noticed that the updated version still crashes my game and I ran the compatibility utility, and it says it is not compatible with the teen pregnancy mod. Is there anyway to fix this?

RIP Liono my sweet kitty. You will be forever missed.
Giblets for hire
Original Poster
#157 Old 10th Jul 2009 at 11:21 PM
It's a hack on Sims3GameplaySystems.dll; if the teen pregnancy mod also modifies that then they are incompatible, no way around it unless someone hacks the teen pregnancy mod to include the change that this mod does.
Test Subject
#158 Old 11th Jul 2009 at 6:19 AM Last edited by Macster42 : 11th Jul 2009 at 7:51 AM.
Quote:
Originally Posted by Rick
Actually you will need my d3dx9_10.dll on Windows XP.


Thanks Rick, I did not know this. Will include it in the above message.

Edit: Um, unable to find this file. I have tryed searching this site and simlogical site, but unable to find. Is it by chance included in another .rar or .zip that I am not aware of?

I was also wondering what these files do (d3dx9_10.dll and d3dx9_32.dll)?
Giblets for hire
Original Poster
#159 Old 11th Jul 2009 at 9:21 AM
Quote:
Originally Posted by Macster42
Thanks Rick, I did not know this. Will include it in the above message.

Edit: Um, unable to find this file. I have tryed searching this site and simlogical site, but unable to find. Is it by chance included in another .rar or .zip that I am not aware of?

I was also wondering what these files do (d3dx9_10.dll and d3dx9_32.dll)?
Sorry, I meant d3dx9_31.dll, not d3dx9_10.dll. My d3dx9_31.dll (not to be confused with the real d3dx9_31.dll) is a DLL that wraps the real one, to enable things such as core mods to work (more specifically: disables assembly validation).
Test Subject
#160 Old 11th Jul 2009 at 11:15 PM
Ty. it works. I am syked because now I have spawn and babyboom back.
Lab Assistant
#161 Old 13th Jul 2009 at 4:30 PM
works great, now if i could just exit the program when im NOT playing the game
Test Subject
#162 Old 14th Jul 2009 at 6:28 AM
this mod i got downloaded fine and worked well until i installed the new sims 3 update from the launcher. my game shut down at the loading screen every time until i removed this mod. is there any updates for this since now i cant use lifetimehappiness again?
Test Subject
#163 Old 14th Jul 2009 at 7:06 AM Last edited by Macster42 : 10th Sep 2009 at 10:12 AM.
Quote:
Originally Posted by P_chan
this mod i got downloaded fine and worked well until i installed the new sims 3 update from the launcher. my game shut down at the loading screen every time until i removed this mod. is there any updates for this since now i cant use lifetimehappiness again?


If you are refering to the 1.2.7 UPGRADE to the Sims 3 game. You will need to refer to my message post # 141. This explains in great detail what must be done.
Test Subject
#164 Old 15th Jul 2009 at 11:53 PM
nice good job
Test Subject
#165 Old 17th Jul 2009 at 12:09 PM Last edited by darja121 : 18th Jul 2009 at 3:46 PM.
In this mod I can't find cheat for bring sim (already in game) back to CAS or I missed something?

Can You do (update) this mod that this will be possible? PLEASE? With lifetimehappiness it's only possible to change sim's body, but not the face (like in Sims 2 with unlocking career rewards).

And cheat to control sim who is not a household (come to a party, to visit etc.) - I miss that cheat (mod) from Sims 2 too.

O, yes I remembered something else too: How can ghosts become playable (I think that before update 1.2.7. this was possible, when the ghost was in the house). I would like to have entire ghost families with ghost children - or am I asking too much?
Test Subject
#166 Old 17th Jul 2009 at 9:52 PM
Quote:
Originally Posted by Macster42
For all those who are having a hard time with this, here are a few steps to concider:

1. Make sure there is a resource.cfg installed at the (Windows XP) \Program Files\Electronic Arts\The Sims 3 directory(folders) (Vista and above - \Program Files (x86)\Electronic Arts\The Sims 3). If you don't have this file, you can download it from here.

2. On Windows Vista X or Windows 7 X (X being any flavor such as home premium edition, Ultimate, etc., etc.); you will need d3dx9_31.dll installed in \Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin directory(folders). On Windows XP - \Program Files\Electronic Arts\The Sims 3\Game\Bin you will need to install Rick's file here. This file is used to allow core mods to work with the game. If you don't have this file, you can download it from here (which happens to be Rick's variation).

3. You will need to create these folders if they are not already present in your "The Sims 3" directory(folder), \Mods\Packages. In this folder, install debugenabler_1.2.7.package. If you do not have this file, you can download it from here and click on the "DOWNLOAD" tab.

For those of you who already have these installed and you are still experiencing problems, here are some things to keep in mind. There are two different types of mods; XML script mods (for skins, clothing, etc. etc.) and core mods(these do things to the game like advance in skills quickly, provide more lifetime reward points, etc. etc.). Core mods are mods used to directly access your core files to the Sims 3 game (hince the name - which is also the reason why these mods failed when the upgrade 1.2.7 came out). Core mods are like the Awesome mod, Klanly's debugenabler mod, and Rick's debugenabler mod to name a few. These (listed and possibly others) will conflict with each other, if used at the same time. So you can only use ONE (of the ones listed) at a time. Also on the scripting mods, you can have as many of these as you desire and you can mix these with a core mod of your choosing.

I hope this helps. Happy Gaming!!! :D

PS. I forgot to mention the cache files (oopsy), in your My Documents\Electronic Arts\The Sims 3 there are Xcache.package (where X is the name of the cache) files. Some core mods require you to delete these files, they are merely just for your back up files should something go wrong in the game. By deleting these file you are causing the game to create new ones with settings that are required by the current mod being used. Some of the core mods listed require this to be done, while others do not. It is helpfull to do a little research into whether the core mod you wish to use requires this. I do know that Awesome mod and Klanly's debugenabler require this to be done. However I am not so sure about Rick's debugenabler (or others) as I was able to get (just) Rick's debugenabler mod working on both XP and Windows 7 machines without having to do this. I am not sure about anyone elses machines or other mods. Good luck.





I've checked, double checked, and triple checked everything that everyone has said in this thread about what to do and I still get an "unknown command" reply when I try the lifetimehappiness cheat.

I have Windows Vista, and judging from the instructions, I've placed the updated debugenabler (1.2.7) into the folders: (Program Files/Electronic Arts/The Sims 3/Mods/Packages/)

A resource.cfg file is in the folders: (Program Files/Electronic Arts/The Sims 3/)

And from what you have said, I've looked for the d3dx9_31.dll file and found it in the place you've stated: (Program Files\Electronic Arts\The Sims 3\Game\Bin directory)

I even deleted the cache files placed in (Documents/Electronic Arts/The Sims 3/) just in case.

I've very confused and more than a little frustrated that I cannot get this to work, and I know you and Rick get the "help me, I'm a n00b at this stuff" reaction a lot... And for all I know I could have missed something very simple and feel like an idiot soon but... Please help?

I'd appreciate it very much.

I'd be happy with just the lifetimehappiness cheat, it's so complicated, arg!

Test Subject
#167 Old 19th Jul 2009 at 11:34 AM
Funny, this mod was working perfectly before i reinstalled the game. Now it's not working anymore, and crashes when loading...
Test Subject
#168 Old 20th Jul 2009 at 11:43 AM Last edited by Macster42 : 10th Sep 2009 at 10:14 AM.
Sorry I was MIA for a little while there.

Luispt - when you reloaded the game, did you upgrade the game to 1.2.7 before trying Rick's debugenabler_1.2.7.package? If so, try looking at message post # 141 one more time. If not, remove the mod from the mod\package folders and then get the game upgraded to 1.2.7, and THEN replace the mod back into its folder.

Artificial Starlight - couple of things come to mind. Are you using d3dx9_31.dll from my message post # 141 - Installer's Choice.rar? If not sure, try replacing this file. Is your game upgraded to 1.2.7 and are you using the latest mod debugenabler_1.2.7.package? One more thing (after all this), try typing in "help" at the console and see if your command does come up. If it does, perhaps it is just a typing issue cause the mod is working at this point. Also keep in mind that on Vista and above - the game actually gets installed in "program files (x86)" (or at least it does on my machines anyway). I think this is what you meant, but just incase you didn't, I was just clarifying. Just some things to look for. Hope this helps.

darja121 - Have you concidered using Klanly's debug enabler, it has all the features you speak of and more. You can find his mod at: http://www.simlogical.com/Sims3Tool...php?topic=125.0 If you have any further questions, on Klanly's mod, you can also ask them there as well. Also I think Awesome mod has these too, but am not sure on that. You would have to investigate this, cause I have not used this mod due to its unstable and dominate nature.

Hope this helps. Happy Gaming!!! :D

Macster

Remember all this is done on a valunteer basis, that means the mods and the support for these mods. I sure hope this adds to the enjoyment of the game.
Test Subject
#169 Old 20th Jul 2009 at 1:54 PM
THERE WE GO. WOW. Took me a while to figure out...game was crashing while loading in the beginning because i have version 1.0.631.00002 (don't ask why, it won't let me update for some strange reason) and was trying to use debugenabler 1.2.7.............Moral of the story is - check your Sims 3 version...make sure you're using the right debugenabler version.
Test Subject
#170 Old 20th Jul 2009 at 8:41 PM
Quote:
Originally Posted by Macster42
Sorry I was MIA for a little while there.

Luispt - when you reloaded the game, did you upgrade the game to 1.2.7 before trying Rick's debugenabler_1.2.7.package? If so, try looking at message post # 142 one more time. If not, remove the mod from the mod\package folders and then get the game upgraded to 1.2.7, and THEN replace the mod back into its folder.

Artificial Starlight - couple of things come to mind. Are you using d3dx9_31.dll from my message post # 142 - Installer's Choice.rar? If not sure, try replacing this file. Is your game upgraded to 1.2.7 and are you using the latest mod debugenabler_1.2.7.package? One more thing (after all this), try typing in "help" at the console and see if your command does come up. If it does, perhaps it is just a typing issue cause the mod is working at this point. Also keep in mind that on Vista and above - the game actually gets installed in "program files (x86)" (or at least it does on my machines anyway). I think this is what you meant, but just incase you didn't, I was just clarifying. Just some things to look for. Hope this helps.

darja121 - Have you concidered using Klanly's debug enabler, it has all the features you speak of and more. You can find his mod at: http://www.simlogical.com/Sims3Tool...php?topic=125.0 If you have any further questions, on Klanly's mod, you can also ask them there as well. Also I think Awesome mod has these too, but am not sure on that. You would have to investigate this, cause I have not used this mod due to its unstable and dominate nature.

Hope this helps. Happy Gaming!!! :D

Macster

Remember all this is done on a valunteer basis, that means the mods and the support for these mods. I sure hope this adds to the enjoyment of the game.


darja121 answer:

Yes I've tried that mod and Indie mod - for awesome mod I'm not sure ... but no one works for me! The game just don' t load or the mod just not working! So this mod is the only core mod, which works for me.
Test Subject
#171 Old 21st Jul 2009 at 4:32 AM Last edited by luispt : 21st Jul 2009 at 4:40 AM. Reason: more info
its working now, but however, it used to give me many cheats using "testingcheatsenabled true" but now I only have the basic cheats...

I have also asked myself.. before I used to have the game in english and now I have in portuguese... Or maybe I installed another mod and I don't remember, but I've been searching all the mods that I used before and I don't think I had another one that was making possible to use the cheats with "testingcheatsenabled true" and pressing shift + sim.

It was also giving me opportunity to edit sims in the CaS. Maybe it was other mod I was using... but I was thinking it was this one..
Test Subject
#172 Old 24th Jul 2009 at 5:15 AM
Access to the path C:\Program Files\Electronic Arts\ The Sims 3\Mods\Packages\debugenabler_1.2.7.package' is denied

is what is says when i try to install this. HELP!
Test Subject
#173 Old 24th Jul 2009 at 9:52 PM
Quote:
Originally Posted by darja121
darja121 answer:

Yes I've tried that mod and Indie mod - for awesome mod I'm not sure ... but no one works for me! The game just don' t load or the mod just not working! So this mod is the only core mod, which works for me.


darja121 2. answer:

I've tried to install duma.package one more time with Helper Monkey - and now it works! I'm so happy, because now I can edit a sim in CAS from the game and this is one thing I was wishing the most of all from the begining Thank you so much for your advice!
Test Subject
#174 Old 25th Jul 2009 at 6:22 AM
Quote:
Originally Posted by Almostpurrfect23
Do you have an HP computer? If so take the HP Health check and make an icon on your desktop and right click and chose properities and the hotkey is ctrl+alt+c delete it and your cheat console will work...had the same problem with the sims 2.


ctrl alt windows key c
Test Subject
#175 Old 26th Jul 2009 at 11:18 PM
Quote:
Originally Posted by Macster42
Sorry I was MIA for a little while there.

Luispt - when you reloaded the game, did you upgrade the game to 1.2.7 before trying Rick's debugenabler_1.2.7.package? If so, try looking at message post # 142 one more time. If not, remove the mod from the mod\package folders and then get the game upgraded to 1.2.7, and THEN replace the mod back into its folder.

Artificial Starlight - couple of things come to mind. Are you using d3dx9_31.dll from my message post # 142 - Installer's Choice.rar? If not sure, try replacing this file. Is your game upgraded to 1.2.7 and are you using the latest mod debugenabler_1.2.7.package? One more thing (after all this), try typing in "help" at the console and see if your command does come up. If it does, perhaps it is just a typing issue cause the mod is working at this point. Also keep in mind that on Vista and above - the game actually gets installed in "program files (x86)" (or at least it does on my machines anyway). I think this is what you meant, but just incase you didn't, I was just clarifying. Just some things to look for. Hope this helps.

darja121 - Have you concidered using Klanly's debug enabler, it has all the features you speak of and more. You can find his mod at: http://www.simlogical.com/Sims3Tool...php?topic=125.0 If you have any further questions, on Klanly's mod, you can also ask them there as well. Also I think Awesome mod has these too, but am not sure on that. You would have to investigate this, cause I have not used this mod due to its unstable and dominate nature.

Hope this helps. Happy Gaming!!! :D

Macster

Remember all this is done on a valunteer basis, that means the mods and the support for these mods. I sure hope this adds to the enjoyment of the game.


Artificial Starlight answer:

Just in case, I've downloaded your Installer's Choice.rar and replaced the d3dx9_31.dll file with the one given. I still get an "unknown command" and I've double checked the spelling, it's correct. (lifetimehappiness) <- that is exact, right? Without the parenthesis.

The "help" command only brings up the original cheats such as "joke please" and "enable lamas" ...

"... Also keep in mind that on Vista and above - the game actually gets installed in "program files (x86)" ..."

Are there two Program files folders? Mine doesn't have the "(x86)" on it, and I'm searching for any others with the same name but am finding nothing. It's on my C: drive, if that means anything.

It seems that the game's been installed here though; all the required folders everyone's mentioned are there...

- And yes, I've made sure that the correct patch corresponds to the correct update.
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