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The SEP (Slot Enable Package) v. 1.2 *UPD 19may08*

by Numenor Posted 28th Mar 2006 at 11:51 PM - Updated 19th May 2008 at 1:18 AM by Numenor : Updated to "Kitchen & Bath" SP
413 Comments / replies (Who?) - 24 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
The SEP (Slot Enable Package)
"COUNTERS" - v. 1.2 (19 may 08)


Pic1 Pic2

19 MAY 2008: UPDATE - Included counters and islands from H&M and Kitchen&Bath!
Read the details on Post #2

WARNING: this is a global mod, i.e. it affects all the lots in the game (but it's NOT a hack: it will NOT be included in exported lots).

The Slot Enable Packages is module than enables additional slots in the Maxis counters (residential and commercial counters and islands).
Once installed, you'll be able to place objects in new spots, and in new positions, that previously weren't allowed by the game (see below for details).

This module (currently the only one available EDIT: this one will forever be the only one available: I'm not going to add other modules ) will let you use the corner counters, allowing you to install on them espresso machines, mixers, telephones and anything else (all objects placeable on counters, of course); and the sims will correctly use the objects placed on the corners.

The "SEP-Counters" module will work with *ALL* the existing counters (including the commercial ones) and counter islands shipped with the base game, UNI, NL, OFB, PETS, SSN, H&M and K&B (the other packs don't contain any counter).
Obviously, if you have only the base game, you will NOT find new counters in your catalog! But if you have any of the mentioned EP, the SEP will automatically apply on the counters for that EP, enabling the diagonal objects for them.

BASE-GAME and UNI USERS: your game doesn't allow you to create corners using islands (this is a feature introduced with NL; or better, it's a bug that was corrected with Nightlife ). Therefore, base-game and UNI users can only use corners created with normal counters.

OFB USERS: the "SEP-Counters" works perfectly with OFB, and will allow you to put sellable objects (or even the cash register) on the corners, and your customer will have no problems in purchasing them; also, you will be able to correctly restock the sold objects (but remember that the game *has* some bugs related to the restocking function! So, don't blame me if your restock signs are misplaced )

Extract the package from the zip, and put it into your Downloads folder.
IMPORTANT: the SEP will automatically affect all the counters and islands placed in your lot after having installed the mod; the corners already existing in your lot at the moment of the installation will NOT be automatically "enabled"! You have to pick them, move them around a little, and put them down again (no need to re-buy them).

As always, credits go to Maxis for the game itself, and for the counters in particular.
Biggest thanks to MaryLou for her tireless beta-testing

DO NOT repost the SEP, and any of its parts, on any site.
Please BE WARNED that when you clone a Maxis counter with the SEP installed, some parts of the SEP will be included in your clone. This is allowed; but be warned that all the Resource Nodes included in the SEP contain a copyright line: if this is a problem for you, please remove the SEP before cloning Maxis counters..
If your cloned counter or island has the usable corners thanks to the SEP, you MUST give credits to Numenor for that, and put a link to this very thread (in order to allow people to report bugs and receive support).

The Maxis corner counters, basically, have the same slots as the straight counters (one main slot in the center and two decorative slots on the back); but they are all misplaced, so that the objects are not usable, and the routes to the slots are badly tweaked (the sims can't reach the interaction point).
I have moved and rotated the "std_0" slot, and adjusted all the related routes, editing each and every CRES for the Maxis counters, commercial counters and islands. I've also modified the footprint of each corner, to let the sim operate the object from both sides.
On the other hand there was no need to edit the SLOT files themselves; as a consequence, the SEP package(s) contain only Resource Nodes and nothing else.
One special mention is due for the "dec_2" slot. The corners have a third "decorative slot" that is missing in the straight counters; this caused the objects placed in that slot to "disappear" when the corner was moved and given a straight shape. This "dec_2" slot has been removed from all the corners, so that this problem is now fixed.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 8.9 KB · Downloads: 65,727 · 19th May 2008
8.9 KB 65,727 19th May 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
413 Comments / Replies (Who?) - 383 Feedback Posts, 21 Thanks Posts
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Test Subject
#76 Old 29th Mar 2006 at 12:47 PM
*worships the ground you walk on*


Xelas Winterdream
Supreme Master of Doing Things at the Rate of Planets Evolving Intelligent Lifeform
Manipulator of messy meshes
retired moderator
#77 Old 29th Mar 2006 at 1:54 PM
this is why we call you the ModFather......just beathtakingly amazing. ... *stunned*
Test Subject
#78 Old 29th Mar 2006 at 2:10 PM are making such great things!! Really, thanks a lot:D:D

Hi :)
Forum Resident
#79 Old 29th Mar 2006 at 3:10 PM
Nice one...

There is something I noticed. In you pictures, all counters used had no back trim (except the background of the 2nd), even those I know not being islands. Is this something you decide to release soon?
Lab Assistant
29th Mar 2006 at 3:13 PM
This message has been deleted by TickleOnTheTum.
#80 Old 29th Mar 2006 at 3:18 PM
you genius!!!!!!!!!!!!!!!!!!!!!!!!!

JustSims2 new adress!Me,Barcelonista,JameLia,KateK and NataliS
Lab Assistant
#81 Old 29th Mar 2006 at 3:27 PM
I agree with all of the positive comments,,,you are a god....and I wonder myself why Maxis hasn't hired you yet, because from someone with only the base game and who was upset about the wasted corner space in her counters, I offer you my congratulations on a wonderful improvement, and my Heartfelt Thanks for such a wonderful mod, you truely are amazing. Keep up the wonderful work, and Thanks again.
The ModFather
retired moderator
Original Poster
#82 Old 29th Mar 2006 at 4:25 PM
Originally Posted by Fat D
In you pictures, all counters used had no back trim, even those I know not being islands. Is this something you decide to release soon?

Al the counters without back trim in the pictures are islands, or are the "commercial counters" that came with the base game (they can be seen in the catalog only in commercial lots).

All original Maxis stuff, anyway

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
Lab Assistant
#83 Old 29th Mar 2006 at 4:45 PM
Thank you. It's always bugged me that I couldn't use the corners. So much wasted space!

OMG! MF Snakes on a MF Plane!!
August 18th everywhere
Lab Assistant
#84 Old 29th Mar 2006 at 4:51 PM
As usual this is great but just to say I put a microwave there and it worked some of the time but other times it cancelled itself out and was ignored by the sim. But the coffee maching worked all the time.
Test Subject
#85 Old 29th Mar 2006 at 5:08 PM
I agree with everybody,thank you for this so good mod !!!
Forum Resident
#86 Old 29th Mar 2006 at 5:21 PM
Originally Posted by Numenor
Al the counters without back trim in the pictures are islands, or are the "commercial counters" that came with the base game (they can be seen in the catalog only in commercial lots).

All original Maxis stuff, anyway

Sorry, I didn't know counters look differently on commercial lots.
Test Subject
#87 Old 29th Mar 2006 at 5:34 PM
Oh my holy flaming batman.

I love you.

It's like a counter revolution :D
MTS2 Hot Pepper
#88 Old 29th Mar 2006 at 7:22 PM
great addition for more usable space

Currently playing Sims 4 full collection. (and fixing my mods folder)
Test Subject
#89 Old 29th Mar 2006 at 7:35 PM
I tried downloading this many times because I thought that a mod this great must really have to be huge. I was puzzled and asked myslef, "Why do I have so many tiny documents everywhere?". But then I saw that it really was only 5.5 "KB" small and not 5.5 "MB" big. That's really amazing - doing so much good in so tiny a space! My slow modem really appreciates the download time.

I can't wait for all the other modules to come out for the SEP! I will collect them all! I'd like to say more, but I'm too excited and just want to try out the mod. Your work is sooooo appreciated!

Thank you, Numenor.
Test Subject
#90 Old 29th Mar 2006 at 7:40 PM
wonderful. you are the best!
Field Researcher
#91 Old 29th Mar 2006 at 7:55 PM
You are entirely priceless to me, What would the gaming community to without you and the mods here at MTS2..If not for all of you I seriously think I would be bored with this game.

Thank you and all the mods.
Field Researcher
#92 Old 29th Mar 2006 at 8:34 PM
THANK YOU!!! I hate it when sims complain that they can't get to something that's in a corner, like, come on? Is that really realistic!? Thanks!
Mad Poster
#93 Old 29th Mar 2006 at 9:08 PM
Oh my goodness... you shock me again...
Lab Assistant
#94 Old 29th Mar 2006 at 10:01 PM
tried it but sim dont use microwave in my game sorry
Lab Assistant
#95 Old 29th Mar 2006 at 10:34 PM
oh wow, this is great!!! just like home objects, i love it!!!:D
Field Researcher
#96 Old 29th Mar 2006 at 11:19 PM
FINALLY! You just keep coming up with all of the things that Maxis missed. Awesome work and thank you so much for this FAB Mod! I cannot wait to use it! It certainly helps with those nice small starter houses!
Lab Assistant
#97 Old 30th Mar 2006 at 12:38 AM
oh my freaking god this is awsome!!!!! I'm almost scared to ask but what will you come up with next???

Just an anachronism, move along now.
Lab Assistant
#98 Old 30th Mar 2006 at 12:46 AM
Whoa, ModFather, you've got some stalkers. x3
Field Researcher
#99 Old 30th Mar 2006 at 1:49 AM
I had been waiting a long, long time for a mod like this. You are a godsend.
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