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The SEP (Slot Enable Package) v. 1.2 *UPD 19may08*

by Numenor Posted 28th Mar 2006 at 11:51 PM - Updated 19th May 2008 at 1:18 AM by Numenor : Updated to "Kitchen & Bath" SP
413 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
The SEP (Slot Enable Package)
"COUNTERS" - v. 1.2 (19 may 08)


Pic1 Pic2

19 MAY 2008: UPDATE - Included counters and islands from H&M and Kitchen&Bath!
Read the details on Post #2

WARNING: this is a global mod, i.e. it affects all the lots in the game (but it's NOT a hack: it will NOT be included in exported lots).

The Slot Enable Packages is module than enables additional slots in the Maxis counters (residential and commercial counters and islands).
Once installed, you'll be able to place objects in new spots, and in new positions, that previously weren't allowed by the game (see below for details).

This module (currently the only one available EDIT: this one will forever be the only one available: I'm not going to add other modules ) will let you use the corner counters, allowing you to install on them espresso machines, mixers, telephones and anything else (all objects placeable on counters, of course); and the sims will correctly use the objects placed on the corners.

The "SEP-Counters" module will work with *ALL* the existing counters (including the commercial ones) and counter islands shipped with the base game, UNI, NL, OFB, PETS, SSN, H&M and K&B (the other packs don't contain any counter).
Obviously, if you have only the base game, you will NOT find new counters in your catalog! But if you have any of the mentioned EP, the SEP will automatically apply on the counters for that EP, enabling the diagonal objects for them.

BASE-GAME and UNI USERS: your game doesn't allow you to create corners using islands (this is a feature introduced with NL; or better, it's a bug that was corrected with Nightlife ). Therefore, base-game and UNI users can only use corners created with normal counters.

OFB USERS: the "SEP-Counters" works perfectly with OFB, and will allow you to put sellable objects (or even the cash register) on the corners, and your customer will have no problems in purchasing them; also, you will be able to correctly restock the sold objects (but remember that the game *has* some bugs related to the restocking function! So, don't blame me if your restock signs are misplaced )

Extract the package from the zip, and put it into your Downloads folder.
IMPORTANT: the SEP will automatically affect all the counters and islands placed in your lot after having installed the mod; the corners already existing in your lot at the moment of the installation will NOT be automatically "enabled"! You have to pick them, move them around a little, and put them down again (no need to re-buy them).

As always, credits go to Maxis for the game itself, and for the counters in particular.
Biggest thanks to MaryLou for her tireless beta-testing

DO NOT repost the SEP, and any of its parts, on any site.
Please BE WARNED that when you clone a Maxis counter with the SEP installed, some parts of the SEP will be included in your clone. This is allowed; but be warned that all the Resource Nodes included in the SEP contain a copyright line: if this is a problem for you, please remove the SEP before cloning Maxis counters..
If your cloned counter or island has the usable corners thanks to the SEP, you MUST give credits to Numenor for that, and put a link to this very thread (in order to allow people to report bugs and receive support).

The Maxis corner counters, basically, have the same slots as the straight counters (one main slot in the center and two decorative slots on the back); but they are all misplaced, so that the objects are not usable, and the routes to the slots are badly tweaked (the sims can't reach the interaction point).
I have moved and rotated the "std_0" slot, and adjusted all the related routes, editing each and every CRES for the Maxis counters, commercial counters and islands. I've also modified the footprint of each corner, to let the sim operate the object from both sides.
On the other hand there was no need to edit the SLOT files themselves; as a consequence, the SEP package(s) contain only Resource Nodes and nothing else.
One special mention is due for the "dec_2" slot. The corners have a third "decorative slot" that is missing in the straight counters; this caused the objects placed in that slot to "disappear" when the corner was moved and given a straight shape. This "dec_2" slot has been removed from all the corners, so that this problem is now fixed.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 8.9 KB · Downloads: 65,727 · 19th May 2008
8.9 KB 65,727 19th May 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
413 Comments / Replies (Who?) - 383 Feedback Posts, 21 Thanks Posts
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Test Subject
#176 Old 1st May 2006 at 8:30 PM
Numenor, thank you so much for your wonderful modding, especially the practical options that Maxis never seems to think of. Already, all of my poorer sims are much happier now that they can put more appliances in their itty-bitty kitchens!
Test Subject
#177 Old 2nd May 2006 at 2:14 AM
Thank-you, thank-you
Field Researcher
#178 Old 5th May 2006 at 1:13 AM
i usually dont download mods or anything like that, but this is great! i've been soo frustrated with not being able to use the corner spaces!!

you're all a bunch of nerds like me <3
Test Subject
#179 Old 6th May 2006 at 12:54 PM
You're a wonder. Amazing, thanks.
Field Researcher
#180 Old 7th May 2006 at 5:25 AM
A little thing does so much... XD

In Deviant Art...
Field Researcher
#181 Old 10th May 2006 at 9:06 AM
Oh my god Numenor O_o...This is so really great! I wonder why Maxis didn't make this one...Well, its good we have the ModFather to make it for us then!!!

Thanks alot for this Numenor, you are the greatest!!!

Eternally a sin

Dans l'amour vrai c'est l'ame qui embrasse le corps <3

Something wicked is coming up..!
Lab Assistant
#182 Old 14th May 2006 at 2:23 AM
Great! I really wanted something like this in my game. Thanks!

do the ska
Test Subject
#183 Old 15th May 2006 at 11:04 PM
thats so wickedly fabuolous thankyou!!! oh and i agree with everyone else get a job with maxis!! you'd be so great for it!! :D

Karizma Rock forever :)
To the world you may be one person but to one person you may mean the world! ♥
Test Subject
#184 Old 16th May 2006 at 5:11 PM
Your the greatest, really! This gives many, many, many new designs for houses. It's so amazingly STYLISH!! A twentysixthousend thanks!
Test Subject
#185 Old 17th May 2006 at 2:22 PM
When I was planning extract it.. I saw the awfull thing: MY DOWNLOADS MAP IS KIDNAPPED SINCE REINSTALLING :'( Just when I planned to use this wonderfull download...

Edit: sorry for dublepost.
Top Secret Researcher
#186 Old 19th May 2006 at 3:56 AM
You continue to be absolutely amazing! Where would we be without you?

Thanks for all you do.


I've made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at
Field Researcher
#187 Old 20th May 2006 at 9:29 AM
Thank you This is just what i have needed!
Test Subject
#188 Old 22nd May 2006 at 4:59 AM
Thank you so much~~~~~
Test Subject
#189 Old 22nd May 2006 at 1:13 PM
i dont understand..the creation
The ModFather
retired moderator
Original Poster
#190 Old 22nd May 2006 at 4:40 PM
Look at the provided pictures: can you place the coffee machine, the microwave etc... in that position, in your game? It's impossible, unless you install this... creation

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
Lab Assistant
#191 Old 23rd May 2006 at 7:43 AM
Numeor, this is brilliant! Thanks a million times, now I don't have to plan the kitchen around the counters, now they can all be equally useful wherever I place them! Thanks!!
Something else I was thinking of; if you place the tv 45degree rotated the sims can only watch tv from rotated chairs, could the SEP-project do something about this, that is enabling the tv to be placed not exactly straightly in front of the couch but still be 'looked at'? (even if the eyemovements would be a bit wrong the fun would still go up and they would make friends ;P)
Love for you and the SEP-project!
The ModFather
retired moderator
Original Poster
#192 Old 23rd May 2006 at 7:11 PM
No, I'm sorry. The SEP is a modification of the "slots" (i.e. the spots where the objects are placed). In order to achive the result you ask for, you need to modify the functions (BHAVs) that control how the TV works and how the sims interact with it.
Try asking in the Request forum, and hopefully a skilled modder can do it (it's not an esay mod...)

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
Lab Assistant
#193 Old 24th May 2006 at 12:27 AM
Thanks for replying so fast! I might just do that.. wish I could force Maxis to fix this themselves, so that sims can have normal looking living rooms that also function, but who says things are supposed to be easy ;P Thanks again!
Test Subject
#194 Old 24th May 2006 at 12:57 PM
I note that Numenor ("the Modfather"... that's cool. When did you put that on?) never affirms or denies any possible affiliation with Maxis. Interesting that.

Oh, and so I'll blend in ('cause everybody else is doing it): You so rock! This is great!
Well, those are true... but how many times can you hear it before getting sick of it?

\\ - =God is coming, and she's bringing donuts!= -
\ \ __ __ ^.^._______
/ / ` \ \
\_\__ \ \

PS -- I dislike pointless posts!!
The ModFather
retired moderator
Original Poster
#195 Old 24th May 2006 at 11:16 PM
Unfortunately, I can definitely deny any affiliation with Maxis... They recruit only people that live in California... (Even the beta-testers! Isn't it crazy?)

Living in Italy, I have very few chances to work for them... I don't deny that I'd like to, though

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
Field Researcher
#196 Old 25th May 2006 at 10:26 AM
I am late for the party, but my oh my. Brill, just brill. Thanks a lot ModFather :D

*offers choc cookies*
Test Subject
#197 Old 29th May 2006 at 3:34 PM
Really a great thing! A great idea with a great implementation!
Field Researcher
#198 Old 30th May 2006 at 2:23 PM
Great mod like all your creations! i adore your work!

nothing there
Lab Assistant
#199 Old 1st Jun 2006 at 4:10 PM
This works perfectly, I have Uni and NL, and just wanted to say a BIG

Maxis should get you to alpha/beta-test their stuff--you think of things that really should be included in their games! But to actually WORK for them? NOOOO! I would fear that too many of your great ideas would never get to us!

BTW, wish we could all set sail for Westernesse..sigh..
Lab Assistant
#200 Old 1st Jun 2006 at 4:29 PM
WOW!! i found this soooooooooooooooooooooooooooooo Helpful!!! now i dont have to worry about running out of counter-space in small houses!!


(()) Pass the ribbon around if you know someone that
//\\ has survived, died, or is living with cancer.
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