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Weather Realism Overhaul [2.0.1]

by no12 Posted 24th Nov 2018 at 1:44 AM - Updated 27th Nov 2021 at 4:39 PM by no12 : Discord server!
261 Comments / replies (Who?) - 13 Feedback Posts, 12 Thanks Posts
There's now a Discord server that features news, support, and discussions related to my mods. Join here!
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Changelog: Bug fixes in 2.0.1, compatibility with the newest patch.
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The Weather Realism Overhaul changes the way the game handles weather events and forecasts to make weather more realistic. For a more complete experience, I strongly recommend Better Seasonal Changes. Features include:

Forecasts Aren’t Always Accurate:
In the unmodded game, a cloudy day will always be cloudy. With this mod, however, forecasts can be unpredictable, a day forecast to be sunny can instead have rain showers or a day forecast to be rainy can remain cloudy. As a result, all weather events can happen with every forecast.

Tweaked Weather Forecasts:
Along with the tweaked weather events, all forecasts' names have been changed, and new varieties added, to complement the new events, such as Warm Fog (June Gloom), Showers, more intensities of rain, etc.
All forecasts now display daytime temperature as well as weather event, so you can get an idea of what the temperature will be like in the forecast.

Visual Changes:
Cloud covers, weather transitions and how water puddles form have been changed.

Other Minor Changes:
Changes like lightning settings and forecast thresholds that are too minor and too many to write here, you can see the changelog for that.

Worlds' Weather Changed:
Weather for all worlds have been remade to match real-world locations, using this temperature scale.
Freezing - <0 C / <32 F
Cold - 0 - 10 C / 32 - 50 F
Cool - 10 - 20 C / 50 - 68 F
Warm - 20 - 30 C / 68 - 86 F
Hot - 30 - 35 C / 86 - 95 F
Heatwave - >35 C / >95 F

Oasis Springs, Science Lab: Phoenix, Arizona

Willow Creek, Hospital, Police Station, Magnolia Promenade: Shreveport, Louisiana

Newcrest: Vancouver, BC

Granite Falls: Lungern, Switzerland

Windenburg: Rostock, Germany

San Myshuno: Istanbul, Turkey

Forgotten Hollow: Reykjavik, Iceland

Brindleton Bay: Portland, Maine

Selvadorada: Manacapuru, Brazil

Del Sol Valley: Los Angeles, California

Strangerville: Roswell, New Mexico

Sulani: St.Lucia

Glimmerbrook: Cascade Gorge, Oregon

Britechester, Henford-on-Bagley: Oxford, UK

Evergreen Harbor: Trieste, Italy

Mt. Komorebi: Sapporo, Japan
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Conflicts:
The mod will conflict with any mod that changes weather events, forecasts, forecast lists for worlds, general weather tuning or lightning.

Additional Credits:
http://modthesims.info/d/615961/imp...for-worlds.html
Improved Weather Variety for Worlds by Peterskywalker!
I no longer use any of its files, however, it's still here as it was my first inspiration for the mod.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4 Seasons
Built with Game Version: 1.81.72

This is a multi-part download:


IMPORTANT:
Only download ONE file, and make sure to read the descriptions of each before downloading.


After you download (or update) my mod and enable it in game, make sure that you reset the forecasts once.
You can reset the forecasts this way:
  1. Go to the Seasons section your game's options.
  2. Change the season length (for example, if you're playing with 14 day seasons, change it to 7 or 28).
  3. Apply settings without leaving the game settings page.
  4. Change the season length to your preferred length.
    If you don't do this, the mod may not work properly! The glitch where there is snow in Sulani is a result of this.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
WRO 2.0.1 [Celcius].zip | The newest file with all new updates. In degrees Celcius and compatible with English, French (Thanks to The_Lapi), German (T. to fnaf12344), Spanish (T. to jordihs), Portuguese (T. to Mike_Itonula), Russian (T. to wisecowboysim), Polish (T. to Osqar) and Chinese Traditional (T. to TangY324)

Size: 273.4 KB · Downloads: 11,620 · 15th Nov 2021
273.4 KB 11,620 15th Nov 2021
WRO 2.0.1 [Fahrenheit].zip | The newest file with all new updates. In degrees Fahrenheit and compatible with English.

Size: 266.9 KB · Downloads: 7,329 · 15th Nov 2021
266.9 KB 7,329 15th Nov 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
261 Comments / Replies (Who?) - 202 Feedback Posts, 54 Thanks Posts
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Lab Assistant
THANKS POST
#2 Old 24th Nov 2018 at 2:15 AM Last edited by Rudy90 : 24th Nov 2018 at 2:47 AM.
Thanks a ton! for fixing and re uploading this!

Going to test it right away!


Edit:
So far it seems to work great! I am very glad you figured out how to make the puddles stay on the streets longer! It was so immersion breaking seeing the puddles disappear instantly when rain stopped!
Test Subject
THANKS POST
#3 Old 24th Nov 2018 at 12:02 PM
Great, Thanks :)
Field Researcher
THANKS POST
#4 Old 24th Nov 2018 at 12:23 PM
wow~this is sth huge. appreciate(ฅฅ*)♡
Test Subject
THANKS POST
#5 Old 24th Nov 2018 at 12:26 PM
Amazing mod, thanks!!
Test Subject
#6 Old 24th Nov 2018 at 5:40 PM
This looks like it's gonna be good!
Test Subject
#7 Old 24th Nov 2018 at 6:15 PM
I think I may have to make use of this mod. Although, I do kinda wish Windenburg was pushed further north for heavier snows.
Test Subject
THANKS POST
#8 Old 24th Nov 2018 at 8:06 PM
Looks good!
Test Subject
THANKS POST
#9 Old 24th Nov 2018 at 8:53 PM
Wow, this is everything that I've ever wanted in a weather mod. Thank you for making this! I'm excited to try this in my game.
Test Subject
THANKS POST
#10 Old 25th Nov 2018 at 8:14 AM
I really do like this overhaul! But to tell the truth I was actually hoping it was an actual overhaul for the weather graphics...
I mean look at the rain and snow, it's too darn huge in size! The rain drops are about 2-4 inches across and 12-14 inches high!
The rain pierces through the terrain... No puddle rain droplets or terrain droplets just only in the oceans,lakes,rivers...
Don't also forget no rain on the roofs falling on the edges or the entirety of them...

I was trying to use the studio to locate the rain textures but I cant seem to find them...
I was going to make them more transparent and smaller in scale.

Enough ranting though, this mod is great and I really appreciate it!
Lab Assistant
Original Poster
#11 Old 25th Nov 2018 at 9:02 AM Last edited by no12 : 25th Nov 2018 at 9:20 PM.
Quote:
Originally Posted by lindhail9453
I really do like this overhaul! But to tell the truth I was actually hoping it was an actual overhaul for the weather graphics...
I mean look at the rain and snow, it's too darn huge in size! The rain drops are about 2-4 inches across and 12-14 inches high!
The rain pierces through the terrain... No puddle rain droplets or terrain droplets just only in the oceans,lakes,rivers...
Don't also forget no rain on the roofs falling on the edges or the entirety of them...

I was trying to use the studio to locate the rain textures but I cant seem to find them...
I was going to make them more transparent and smaller in scale.

Enough ranting though, this mod is great and I really appreciate it!


I considered changing some of these things, but i think these would require changing the core script and not tuning files, which I don't think I can do. I agree with you though the rain droplet size especially is really unrealistic.
Test Subject
#12 Old 25th Nov 2018 at 11:58 AM
Quote:
Originally Posted by no12
I cosnidered changing some of these things, but i think these would require changing the core script and not tuning files, which I don't think I can do. I agree with you though the rain droplet size especially is really unrealistic.


That's a shame... It's like instead of hard rain when it's supposed to be a torrential deluge of a thunderstorm I see streaks of semi-transparent long lines falling through the ground...
It makes one wonder; what the heck were they thinking lol..?
I mean make an expansion pack named "Seasons" and skimp on the weather for realism *facepalm*...
It kind of puts the ball pit to shame really...

Well that and the atrocity of the City Living buildings lol...

If it's the core script then #$(@!... Sigh, Sims 3 with all its problems, it had some really good weather...
Screenshots
Field Researcher
THANKS POST
#13 Old 25th Nov 2018 at 12:54 PM
I don't mind the size of the rain 'droplets' but the snow falling down is waay too large and white. They look out of place.
Test Subject
THANKS POST
#14 Old 25th Nov 2018 at 7:19 PM
This is the kind of mod you don't think about before downloading it, and then can't live without once you know about it.

Thank you very much.
Test Subject
#15 Old 25th Nov 2018 at 7:20 PM
Hi there! Thanks for this mod! I'm having a strange error that whenever I first load back into a household, the weather is always a blizzard, no matter the season or town. I've been using cheats to change it back to season appropriate weather, and then it seems fine. I've got no specific weather mods other than yours, but could it be conflicting with MCCC or weerbusus cheats mod? Thanks so much, been looking for a mod like this! (though I agree that I think Windenburg should have really cold winters and snow, I always thought it was based on Amsterdam or other northern European countries. ;P)
Lab Assistant
Original Poster
#16 Old 25th Nov 2018 at 7:54 PM Last edited by no12 : 25th Nov 2018 at 9:19 PM.
Quote:
Originally Posted by Wittynome
Hi there! Thanks for this mod! I'm having a strange error that whenever I first load back into a household, the weather is always a blizzard, no matter the season or town. I've been using cheats to change it back to season appropriate weather, and then it seems fine. I've got no specific weather mods other than yours, but could it be conflicting with MCCC or weerbusus cheats mod? Thanks so much, been looking for a mod like this! (though I agree that I think Windenburg should have really cold winters and snow, I always thought it was based on Amsterdam or other northern European countries. ;P)

That's weird, I have never seen something like that happen, i can't really think of a reason why either. My only suggestion would be to start a new game with only my mod and then load the mods one at a time each time you don't see the error.
About Windenburg, the weather is already based on Rostock,which is colder than Amsterdam,also since the name seems like it's German and it's a coastal town I thought it would be a good choice. If you're playing with 7 day seasons however, there is no world (maybe except Brindleton Bay) that will guarantee snow since shortening 90 days of weather to 7 is very difficult while still representing the real world climate, so I would recommend making the season length longer if you want more accurate results.
Edit: As long as you're using the latest version the conflicting mod should not be MCCC.
Test Subject
THANKS POST
#17 Old 26th Nov 2018 at 12:11 AM
Hey this mod looks awesome. Just a question if you don't mind?

Does this scale well with 28 days seasons? I'm worried it would rain infinitely for a while etc?
Lab Assistant
Original Poster
#18 Old 26th Nov 2018 at 2:32 PM Last edited by no12 : 26th Nov 2018 at 4:21 PM.
Quote:
Originally Posted by HeroPrinny
Hey this mod looks awesome. Just a question if you don't mind?

Does this scale well with 28 days seasons? I'm worried it would rain infinitely for a while etc?


I would actually recommend 28 day seasons, it would make the weather much more representative of the real cities they’re based on.
I don’t know what you mean by ‘raining infinitely’ but I’ve mostly tested the mod in 28 day seasons and the longest continuous rainfall was 3 ingame days which only happened once in San Myshuno. 28 day seasons do not change the length of weather events anyway so i don’t think it will be a problem
Lab Assistant
THANKS POST
#19 Old 26th Nov 2018 at 8:03 PM
I just saw this mod and have some questions: what's the recommended season length, I play 14 day per season
how different is the weather from the default weather per world now
is the mod easily install and removeable? like can I just put it in and see the change or do I have like wait a season
Test Subject
#20 Old 26th Nov 2018 at 11:51 PM
Quote:
Originally Posted by no12
I would actually recommend 28 day seasons, it would make the weather much more representative of the real cities they’re based on.
I don’t know what you mean by ‘raining infinitely’ but I’ve mostly tested the mod in 28 day seasons and the longest continuous rainfall was 3 ingame days which only happened once in San Myshuno. 28 day seasons do not change the length of weather events anyway so i don’t think it will be a problem


Thanks for the reply, will be using this every time!
Lab Assistant
THANKS POST
#21 Old 27th Nov 2018 at 10:24 AM
Thundering Snowstorms!?
Now that is a Slice of Life!
One of my Favorite mods!
Lab Assistant
Original Poster
#22 Old 27th Nov 2018 at 8:13 PM
Quote:
Originally Posted by Buddy92
I just saw this mod and have some questions: what's the recommended season length, I play 14 day per season
how different is the weather from the default weather per world now
is the mod easily install and removeable? like can I just put it in and see the change or do I have like wait a season

For the season length, anything longer than 7 should work fine. The mod should also take effect when you start playing the first time after you've downloaded it. However if you want to be absolutely certain that it takes effect, go into seasons options, change the season length, apply changes (but don't quit the options menu) and then change the season length again, back to your preferred length.
Field Researcher
#23 Old 28th Nov 2018 at 7:30 PM
is it possible to make an object to check the weather before traveling?
Lab Assistant
Original Poster
#24 Old 28th Nov 2018 at 8:22 PM
Quote:
Originally Posted by DreamaDove
is it possible to make an object to check the weather before traveling?


Showing current conditions for another world is impossible as far as i know as the weather in another world only fully loads in when you've travelled there. I guess the other option is showing forecasts, which means that somehow the game would show another world's calendar, and i don't know if that's possible or not.
Scholar
#25 Old 30th Nov 2018 at 1:12 AM
I'm happy to see that this mod has returned. I always thought it was a great idea. I'm especially happy to see the addition of puddles sticking around longer now. I just have one concern - I have not been able to play much since the first mod came out, but every time I've played the game with the old mod and now replaced with this mod as well the wind always looks like it is in thunderstorm mode. Have I just not played enough or could this be something wrong?

♫ Keeping this here until EA gives us a proper playable woodwind/brass instrument ♫
For now, though, my decorative Bassoon conversion for TS4. =)
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