MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

The Box Of Seeds

by Buzzler Posted 7th Aug 2010 at 12:45 AM - Updated 15th Mar 2014 at 12:14 PM by Buzzler
275 Comments / replies (Who?) - 24 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
updates
2014-03-15 - Compatible with game version 1.67. No changes.


compatibility
Supported for game version 1.67. Should work with game versions from 1.31 upwards, though.

scope of this mod
Whenever sims do anything that consumes ingredients, like cooking or nectar making, the best ingredients will always be used first. That's fine most of the times, but not if you have a sim who is gardening. Then it becomes a real pain in the backside. You always need to preserve some of the best ingredients to plant them later if you don't want to restart with normal quality ingredients all the time. It's especially annoying for ingredients like life fruits etc.

Well, that is all in the past now. 2BTech presents you the Box of Seeds! Oompa Leastas (sort of like Oompa Loompas but without the singing and fancy clothing and positive attitude ... and without labor union memberships) handcrafted these little chests of the best discarded cardboard boxes with a minimum of delicate rotten fish fragrance.

usage
After you successfully installed the package to your mods folder, the Box of Seeds will be available in the buymode catalog in the Miscellaneous section of the Storage category (If you have WA: That's where the nectar shelves can be found). The price is 100§.

The Box of Seeds has multiple interactions available, and you can drag&drop it in live mode. You can drag&drop ingredients on it, too. Most interactions are context-sensitive, e.g. the Remove All Seeds interaction won't show up if the box doesn't actually contain any ingredients.
The interactions in detail:

- Put In Inventory
Your active sim will route to the box, pick it up and put it in his/her inventory. You don't actually need this interaction, since you can drag&drop the box in live mode.

- Open
This is same as for every object with an inventory, e.g. bookshelves, fridges etc.

- Remove All Seeds
Removes all ingredients from the box and adds them to your active sim's inventory. You will have to do that before you plant the ingredients. It's not possible to directly plant them from the box's inventory.

- Store Best Seeds
Removes the best ingredients from your active sim's inventory and stores them in the box. The amount of ingredients stored depends on the preservation threshold. If the box already has ingredients stored, it will move them to the active sim's inventory before picking out the best. BTW: Only ingredients which are at least nice quality or aren't freely available at the grocery will be preserved.

- Set Preservation Threshold
Lets you change the amount of ingredients that should be preserved in the box. The default value is 5 and you can change it to everything in the range of 1 to 99.

- Retrieve Seeds From Household Inventory
When you sell a Box of Seeds while it still has ingredients in it, these ingredients will be moved to your household inventory which is available in buy mode. It's a real pain to get them out of there, because you have to do it one by one and and can't drag&drop them on a sim. This interaction will pull all ingredients out of the household inventory and add them to the box's inventory.

- Activate/Deactivate Auto-Sheltering Of Best Seeds
This interaction is only available if the box is in a sim's inventory, and it only works if the box is NOT set to allow everything to be added to its inventory. When you activate the Auto-Sheltering the box will pick the best ingredients from the sim's inventory every time the sim harvests a plant or picks up a seed. The logic is the same as in the manual Store Best Seeds interaction.

There's a delay of 6 seconds after the actual harvesting before the code becomes active. After that period of time, the initial harvesting action is finished, and the code can detect if any additional harvesting actions are in order. The purpose is to run the sheltering code only once for every harvesting session. However, if you save in these 6 seconds and end the game, the code will not catch up after reloading the savegame.
- Set Allowed Objects In Box...
All Autonomously Consumed Ingredients - All ingredients that are in danger of being autonomously being consumed, e.g. by cooking, can be added to the box.
All Plantable Objects - All objects that can be planted can be added to the box.
Everything - Every object that is inherently able to be added to an inventory, can be added to the box.

- Give Name to Box Of Seeds
This allows you to give the box an individual name. Might come in handy if you use multiple boxes for different stuff. Works exactly the same as for the stuffed animal.

known issues
When the box is set to allow plantable objects in its inventory, it will appear, e.g. when dragging object on the box, like every object can be added to its inventory. Actually, that is the case, but the objects will be removed from the box instantly after being added. Since there is no way to recover where the object has been before, it will be added to the active sim's inventory. There was no other way to implement this, because actually the object "decides" first if it can be added to this kind of inventory. Disabling the objects' checks, also disables the box's checks.

translation
This mod is fully localizable. If you are willing to support a translation, please read the instructions.
Currently supported languages: English, German, Spanish, Mexican, Brazilian, Dutch, Portuguese, Swedish, French, Polish, Czech, Italian, Japanese, Korean


possible conflicts
This is a scripting mod and as such the possibility for conflicts with other mods, no matter what kind, is next to non-existant. I can't think of any kind of mod which could possibly interfere with this mod.

installation
There's an "Install Instructions" tab at the top of this post, right between the "Download" and the "Comments" tab. If you don't know how to install mods, then click on it and follow the lead to the very detailed Wiki article. Honestly, I can't explain it any better!

You followed the instructions and it still doesn't work? Sorry to tell you this, but if the mod doesn't work for you, you probably did not follow the instructions. If the box appears in the buymode catalog (Storage->Miscellaneous), but when you hover with your mouse pointer over the box in live mode it says "No interactions available." then you certainly did not follow the instructions.

deinstallation
It basically goes like this: Remove the package from your mods folder. However, I would suggest to sell all Box of Seeds objects before you do so. If you don't do that, it probably won't break anything, but all stored seeds will be lost.

support
Please respect that I support my mods but not mods or even custom content in general, not in my upload threads anyway and certainly not if you ask me by PM. I will always try to find and squish bugs, therefore I appreciate bug reports. If one of my mods isn't working for you, please at least try to ensure that it's a failure of my mod before you ask for help. I am a compassionate guy, but please understand that I can only muster so much endurance to address issues completely unrelated to my mods.

credits
Thanks to Sims MX, Shykary, mosterd300987, GTNS, SoStrange, SuperBlondasse, mysecka, drionwx, Mirygow, Kaizers, ZP556RQ2 and biont for translating.

Thanks to babele44 for using the box in ways I didn't anticipate and much valuable feedback as a result.
disclaimer
Might lead to a serious case of squished brain. Your game should be safe, though.

Type:

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 6.2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
BoxOfSeedsStrings_ENG_US.zip | Only for translators! - the source text file for the in-game texts

Size: 1.1 KB · Downloads: 11,133 · 7th Aug 2010
1.1 KB 11,133 7th Aug 2010
Buzz_BoxOfSeeds.zip

Size: 61.7 KB · Downloads: 69,198 · 7th Aug 2010
61.7 KB 69,198 7th Aug 2010
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
275 Comments / Replies (Who?) - 201 Feedback Posts, 65 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 3 of 12
1978 gallons of pancake batter
Original Poster
#51 Old 22nd Aug 2010 at 6:48 PM
@mimmi: Fixed. I borked it during the code change.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Scholar
#52 Old 23rd Aug 2010 at 6:13 AM
Fabulous idea! Thanks so much for making this.

I made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at http://corylea.com/Sims1ModsByCorylea.html
Lab Assistant
#53 Old 23rd Aug 2010 at 7:36 AM
Quote:
Originally Posted by coffeebreak
*Must look for a child-can-garden mod*

EDIT There is no mod to let the kids garden! Now somebody is probably gonna tell me the teens can't either! How about a mod which at least lets them read the gardening books? I'm having a magical kid in an elfin glade, how on earth can she grow up without having a freaking garden???


Actually there *IS* - Less Hygiene Decay From Garden Work: http://www.modthesims.info/download.php?t=355689 states: "I decided to come up with a version of these mods to enable children to water, weed, plant and fertilize the garden. These mods are labeled clearly to inform you they're child-enabled so you can choose which mods you want to install. "

Sorry for the slightly OT post - just trying to help fellow Simmers.

Still loving this Mod BTW!
Sesquipedalian Pisciform
retired moderator
#54 Old 26th Aug 2010 at 9:35 PM
Congratulations on your feature

More downloads by Leesester, BoilingOil and others at Leefish.nl | My Stuff at Leefish.nl | LeeFish RSS | Sims4 News Blog | TumblinLeefish
1978 gallons of pancake batter
Original Poster
#55 Old 26th Aug 2010 at 11:05 PM
Quote:
Originally Posted by leesester
Congratulations on your feature
Oooh, I'm a bunny now! Thanks!

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#56 Old 27th Aug 2010 at 9:42 PM
Quote:
Originally Posted by Buzzler
Oooh, I'm a bunny now! Thanks!


The Amazing Buzzler Bunny Box -- hoards seeds so you don't have to! Also inventor of the Fresher Carrot Smell, because what kind of bunny wants stinky carrots?!

Thanks Daelda, appreciate your pm!
Test Subject
#57 Old 30th Aug 2010 at 4:44 AM
I have to say that your mods have to be the most used mods I play. So many on the site are really great but not interesting to me personally. Yours are all stuff that I've often wished I could create though, but since I don't have a clue as to how that would be done, I never did! Man, I can't tell you how much I appreciate your work. My gameplay is so much more what I want it to be now, thanks for everything! I wish I could buy you lunch in return for all the enjoyment you've provided me! You're the best, Buzzler, seriously!!
Test Subject
#58 Old 30th Aug 2010 at 12:09 PM
I cant put it on my sims inventory :s
1978 gallons of pancake batter
Original Poster
#59 Old 30th Aug 2010 at 4:10 PM
@Caniteona: I assume that all the other stuff isn't working for you as well. You probably have framework failure. Please read the Package Wiki.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#60 Old 31st Aug 2010 at 10:07 AM
I downloaded this box in the very beginning, updated each time and I now have the latest box. I really am enjoying this mod and want to thank you for sharing it with all of us.

Now my problem - I have found out that quite a number of my harvested items are now in my family's inventory. My one Sim has her 20 perfect specimans in her box, but I also have 20+ of each speciman in the family inventory some of which are perfect.

These additional products are not showing up in anyone's personal inventory. I just spent several hours individually moving some of these fruits & vegie's to the ground in build mode, then switching to live mode so I could individually move them to the frig.

I can access these extra items if I try selling them at the consignment shop or at the grocery store. Am I doing something wrong????

I have all games and am fully patched.
1978 gallons of pancake batter
Original Poster
#61 Old 31st Aug 2010 at 6:26 PM
Quote:
Originally Posted by mtglady
Now my problem - I have found out that quite a number of my harvested items are now in my family's inventory.
That will happen when you sell a box without removing the objects from its inventory. I didn't want to add the objects to the active sim's inventory just like that, because the box in question might not belong to the active household. Although... I can add a check if it does belong to the active household and if so add the objects to the active sim's inventory...

Quote:
These additional products are not showing up in anyone's personal inventory. I just spent several hours individually moving some of these fruits & vegie's to the ground in build mode, then switching to live mode so I could individually move them to the frig.
You certainly don't need to spend hours to remove ingredients from the household inventory; use the "Retrieve Seeds From Household Inventory" interaction. That's what I made it for.

Quote:
I can access these extra items if I try selling them at the consignment shop or at the grocery store.
Inventories exist independently from each other. The code for consigning or selling stuff looks explicitely at both the sim's inventory and the household inventory. The cooking code looks at both the sim's inventory and the fridge inventory, but not the household inventory. No code except mine looks for a Box Of Seeds' inventory. You're not doing anything wrong; that's exactly how this stuff is supposed to work.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#62 Old 31st Aug 2010 at 8:23 PM
Got it now - Thanks for your quick response!
Test Subject
#63 Old 2nd Sep 2010 at 1:55 AM
I have made a French translation for the mod, it's available just below.
Download - please read all instructions before downloading any files!
File Type: txt BoxOfSeedsStrings_fr_FR.txt (5.4 KB, 19 downloads)
Description: French translation for the mod
Test Subject
#64 Old 5th Sep 2010 at 7:24 PM
since i have ambitions all my mods (including this one) don't work. they show up in the buy mode but i can't use them. And i read the instal instructions please help.
1978 gallons of pancake batter
Original Poster
#65 Old 7th Sep 2010 at 5:16 PM
@jokmenen: You almost definitely have framework failure. Follow the Package Wiki.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#66 Old 10th Sep 2010 at 9:25 PM
Will you be updating for Fast lane stuff?
Instructor
#67 Old 14th Sep 2010 at 7:11 PM
Can It create the seeds, or just store It?
1978 gallons of pancake batter
Original Poster
#68 Old 14th Sep 2010 at 7:25 PM
Quote:
Originally Posted by anie_1981
Can It create the seeds, or just store It?
It can only store seeds. Creating them would be cheating and I don't make cheating mods.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Guest
DELETED POST
15th Sep 2010 at 8:15 AM
This message has been deleted by whiterider.
Test Subject
#69 Old 19th Sep 2010 at 4:19 AM
I always try to buy the chest they sell at the general store in the other country's. I put fruit and death fish, life fruit all of that in there. This is cool though. I am going to try it.
Test Subject
#70 Old 20th Sep 2010 at 3:18 PM
Hey! I made translation of this in finnish. Though I think I should see it in the game first to see if it needs any final touches.. So, what should I do with the translation now?
1978 gallons of pancake batter
Original Poster
#71 Old 20th Sep 2010 at 5:03 PM
@sissus00: To try out the translation yourself, you have to compile the txt file to STBL first. Download twallan's STBL.exe from this thread, extract it to the folder you have the txt file in and drag&drop the txt file on STBL.exe. The STBL file will be generated.

Now open the mod package in S3PE and locate the Finnish STBL resource (Strings_FIN_FI, the instance begins with 06). Right-click on the resource and select Replace. Navigate to the STBL file you generated and open it. The STBL resource should now contain the Finnish translation. Save the package and give it a spin in the game.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
#72 Old 22nd Sep 2010 at 11:14 AM
Thanks, Buzzler. i'll give it a try as soon as i can thanks for the info!
Test Subject
#73 Old 22nd Sep 2010 at 1:43 PM Last edited by Latvietis6 : 22nd Sep 2010 at 5:43 PM.
umm i downloaded it and installed correctly (i think) i bought it in the storage (dont know which one maybe misc.) placed it on a desk but i cant click it only drag it like a bubble bath thingy and i have the ambitions,world adventures,fast lane and high end loft stuff installed. HELP? I CANT PUT ANY SEEDS IN IT

...
1978 gallons of pancake batter
Original Poster
#74 Old 22nd Sep 2010 at 8:17 PM
@Latvietis6: If the object shows up but is unfunctional, the script didn't get loaded -> framework failure. Please read and follow the Package Tutorial.

And please do me a favor, will you? Read your posting and pretend somebody else wrote it, like you had no idea what the author intended to say. Do you consider this an intelligible message?

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Page 3 of 12