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VanishingObject Scripts will make your objects invisible!

by Buzzler Posted 11th Jun 2010 at 10:37 PM - Updated 22nd Feb 2015 at 2:33 PM by Buzzler
168 Comments / replies (Who?) - 19 Feedback Posts, 5 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Updates
2015-02-22 - Added classes.
2014-03-15 - Compatible with game version 1.67. No changes.


Compatibility
Supported for game version 1.67. Should work with game versions from 1.31 upwards, though.

VanishingObject Scripts
Did you ever want invisible objects? This will make it happen.



Instructions for Non-Modders
Just put the package in your Mods folder like any other package. The menu to make objects invisible will appear on any object that uses the VanishingObject Scripts. This package does not contain any actual objects itself! This is by no means a standalone mod! It’s just a framework that custom objects may use. If you want to an invisible version of an object that is already in the game, clone it using S3OC and follow the instructions for modders.

If you don't need to manually make objects invisible, e.g. because you're not a movie maker, simply use the NoInteractionsTuning package as well. With that package in place, all objects that use the scripts will vanish in live mode and reappear in Build/BuyMode. You don't need to do anything anymore. Only the "Make Visible/Invisible" Build/Buy interactions will be available then.

Instructions for Modders
0. Open up your package in S3PE.
1. Find the OBJK resource and click on it.
2. Click on Edit OBJK.
3. Find the Script entry.

4. Change the Script entry.
The Script entry will be something like Sims3.Gameplay.Objects.Decorations.UberBoxPedestal. The last part – in this case UberBoxPedestal – is the script class. If it isn't listed as supported in the supported section yet, tell me and I'll add it to the code. Delete everything except the script class – in this case Sims3.Gameplay.Objects.Decorations. Instead write Sims3.Gameplay.Objects.VanishingObject in front of the script class. The complete String in this case would be Sims3.Gameplay.Objects.VanishingObject.UberBoxPedestal
5. Click on Save and then save your package. You’re done.

Currently supported script classes

Other script classes can be added almost instantly. Just let me know what script class you want to have added.

Interface
There is the direct livemode object interface you see in the screenshot above. The buymode interface is similar, but the "Make Visible/Invisible" interactions only change the visibility once and don't change the actual setting. There are separate interactions to alter the setting, i.e. how the object will behave when you enter livemode; these won't immediately change the objects' visibility.

Remember: you have to press&hold Ctrl and Shift to use buymode interactions!

Then there's a menu that gets added to all mirrors on lots which have vanishing objects on them. Use that to recover the visibility of objects in livemode or lock the objects' visibility setting. Mind you, the buymode interactions will ignore the locking. Finally there are three cheats. Type help in the cheat console to find them and their explanations.

Translations
Fully supported languages:
English, German, Czech, Spanish

Partially supported languages:
Dutch, French, Brazilian, Portuguese, Mexican

All other languages use the English strings.



Legal Stuff

Support
Please respect that I support my mods but not mods or even custom content in general, not in my upload threads anyway and certainly not if you ask me by PM. I will always try to find and squish bugs, therefore I appreciate bug reports. If one of my mods isn't working for you, please at least try to ensure that it's a failure of my mod before you ask for help. You'll find the link to the detailed CC Basics tutorial when you click on the Install Instructions tab. I am a compassionate guy, but please understand that I can only muster so much endurance to address issues completely unrelated to my mods.

Additional Credits:
Special thanks to orangemittens for extensive testing
Special thanks to Cocomama for testing and translating

Thanks to babboo, sims_reality, Shykary, GTNS, Sims MX, Mar_ienka and aidagarcia for translating

Thanks to Peter and Inge Jones for S3PE
Tags: #vanishing, #omsp

Type:

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 6.2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
VanishingObject_Scripts.zip

Size: 29.5 KB · Downloads: 16,900 · 22nd Feb 2015
29.5 KB 16,900 22nd Feb 2015
VanishingObject_Scripts_NoInteractionsTuning.zip

Size: 426 Bytes · Downloads: 4,081 · 27th Feb 2011
426 Bytes 4,081 27th Feb 2011
VanishingStrings_ENG_US.zip | FOR TRANSLATORS ONLY - source text file

Size: 818 Bytes · Downloads: 1,292 · 1st Feb 2011
818 Bytes 1,292 1st Feb 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
168 Comments / Replies (Who?) - 147 Feedback Posts, 18 Thanks Posts
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Page 6 of 7
Lab Assistant
THANKS POST
#126 Old 9th Aug 2011 at 9:11 AM
Thank you so much.
Instructor
#127 Old 18th Aug 2011 at 10:17 PM
Updated strings for the Mexican Spanish version.
Download - please read all instructions before downloading any files!
File Type: 7z VanishingStrings_SPA_ES.7z (779 Bytes, 9 downloads)
Test Subject
#128 Old 25th Sep 2011 at 1:01 AM
Sorry but, how do I use this? I don't think any objects were added, I have nothing to click on, and the main page just makes me confused
1978 gallons of pancake batter
Original Poster
#129 Old 26th Sep 2011 at 6:43 AM
Searcher64, as you noticed, this mod doesn't add objects. It's a framework for other modders to use. Like the invisible bike rack.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
THANKS POST
#130 Old 26th Sep 2011 at 11:30 PM
Oh I see. Vanishing Objects "Script" So this is primarily for modders, not the newbs-looking-for-mods people? ^^
1978 gallons of pancake batter
Original Poster
#131 Old 27th Sep 2011 at 7:09 AM
Quote:
Originally Posted by Searcher64
Oh I see. Vanishing Objects "Script" So this is primarily for modders, not the newbs-looking-for-mods people? ^^
Almost. You don't use this mod directly. Other mods use this mod. If you want to use one of these other mods, then you need this mod.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
THANKS POST
#132 Old 28th Sep 2011 at 10:39 PM
Oh ok...:P
Mother Function
retired moderator
#133 Old 6th Nov 2011 at 9:18 PM
Buzz, can this be made to work with urinals?

"Holy Shift! Check out the asymptotes on that mother function!"
Instructor
#134 Old 6th Dec 2011 at 1:14 AM
Quote:
Originally Posted by Buzzler
What would that accomplish? Invisible objects aren't clickable and therefore can't be interacted with.


So, If I were to take one of the maxis stoves, and edit it to vanish will my sims won't be able to use them to cook? but that's why I wanted this...

22 I will give him the key to the house of David. When he opens doors, no one will be able to close them; when he closes doors, no one will be able to open them.
1978 gallons of pancake batter
Original Poster
#135 Old 6th Dec 2011 at 1:40 PM
Quote:
Originally Posted by babyliss
So, If I were to take one of the maxis stoves, and edit it to vanish will my sims won't be able to use them to cook?
If your sims use something autonomously, the object doesn't need to be visible. So they still can cook autonomously on an invisible stove. But you can only click on stuff that is visible, so if you want to direct your sims to cook manually, the stove must be visible. Nothing I can do about that.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#136 Old 7th Dec 2011 at 3:00 PM
Can I ask for these two to be added?

Sims3.Gameplay.Objects.Vehicles.FoodTruck

Sims3.Gameplay.Objects.Vehicles.IceCreamTruck


Again, many thanks for this mod, Buzzler!

To reach the unreachable star.

Wilde Legacy

Test Subject
#137 Old 17th Jan 2012 at 8:11 AM
Hey Buzzler. Here's russian stbl.
Download - please read all instructions before downloading any files!
File Type: rar S3_220557DA_00000000_12F3D6DF07B74C95_Strings_RUS_RU%%+STBL.rar (741 Bytes, 3 downloads)
Test Subject
THANKS POST
#138 Old 23rd Feb 2012 at 11:42 AM Last edited by Annyway : 25th Feb 2012 at 5:10 PM.
Buzzler, i love your mod and really appreciate your work.

Is it possible to make it work with the selfcleaning litterbox? I'd love to place them outside to make it look like cats use sand- or flowerboxes.
1978 gallons of pancake batter
Original Poster
#139 Old 27th Feb 2012 at 7:41 PM
@vlad102: Sorry, I totally missed that. If you're still around, could you please attach the text file instead of the finished STBL?

@Annyway: Added them. Sorry for the delay.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
#140 Old 28th Feb 2012 at 12:48 PM
Yay! Thanks a lot, Buzzler! Love it!
Test Subject
THANKS POST
#141 Old 10th Mar 2012 at 3:11 PM
Thank you kindly for the update.
Test Subject
#142 Old 16th Mar 2012 at 5:52 AM
Is this only for build/buy mode objects, or would it work for something like the skill meter as well?
1978 gallons of pancake batter
Original Poster
#143 Old 16th Mar 2012 at 9:04 AM
@little_cat: Only game (build/buy) objects. Stuff like the skill meter would require other means.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
#144 Old 16th Mar 2012 at 9:50 AM
Okay, thanks for the quick response!
Lab Assistant
#145 Old 2nd Apr 2012 at 5:40 PM
Default Translation - Norwegian
<?xml version="1.0" ?>
<TEXT>
<KEY>VanishingObject/Control:LockedTooltip</KEY>
<STR>Dette objektet er låst og kan ikke bli endret</STR>
<KEY>VanishingObject/Control:LockInteractionName</KEY>
<STR>Lås alle skjul-bare objekter på denne tomten</STR>
<KEY>VanishingObject/Control:UnlockInteractionName</KEY>
<STR>Lås opp alle skjul-bare objekter på denne tomten</STR>
<KEY>VanishingObject/Control:RecoverVisibilityInteractionName</KEY>
<STR>Gjør alle objekter på denne tomten synlige</STR>
<KEY>VanishingObject/Control:MenuName</KEY>
<STR>Synlighet</STR>
<KEY>VanishingObject/Control:SubMenuMakeVisibleName</KEY>
<STR>Gjør alle skjul-bare objekter på denne tomten synlige</STR>
<KEY>VanishingObject/Control:SubMenuMakeInvisibleName</KEY>
<STR>Gjør alle skjul-bare objekter usynlig</STR>
<KEY>VanishingObject/Control:TargetAreaThisLot</KEY>
<STR>På denne tomten</STR>
<KEY>VanishingObject/Control:TargetAreaThisRoom</KEY>
<STR>I dette rommet</STR>
<KEY>VanishingObject/Control:TargetAreaThisWorld</KEY>
<STR>I denne verden</STR>
<KEY>VanishingObject/Control:ShowVisibilityMenuCheatText</KEY>
<STR>Her justerer du om du vil at muligheten til å skjule noe skal skal vises når du klikker på et objekt i spillet - eller ikke. Bruk {true/false} eller la stå åpent for å kunne variere.</STR>
<KEY>VanishingObject/Control:MakeObjectsVisibleCheatText</KEY>
<STR>Alle objekter vil bli gjort synlige på tomten der den aktive simmen er lokaliset.</STR>
<KEY>VanishingObject/Control:SetObjectsVisibleCheatText</KEY>
<STR>Gjør alle sjul-bare objekter synlige/usynlige på den aktive tomten. Bruk:</STR>

<KEY>VanishingObject/Control:InteractionNameMakeVisible</KEY>
<STR>Gjør objekter synlige</STR>
<KEY>VanishingObject/Control:InteractionNameMakeInvisible</KEY>
<STR>Gjør objekter usynlige</STR>
<KEY>VanishingObject/Control:InteractionNameSetVisible</KEY>
<STR>Sett objekt til synlig</STR>
<KEY>VanishingObject/Control:InteractionNameSetInvisible</KEY>
<STR>Sett objekt til usynlig</STR>
<KEY>VanishingObject/Control:SubMenuSetVisibleName</KEY>
<STR>Sett alle skjul-bare objekter til synlig</STR>
<KEY>VanishingObject/Control:SubMenuSetInvisibleName</KEY>
<STR>Sett alle objekter til usynlig</STR>


</TEXT>
Test Subject
#146 Old 7th Apr 2012 at 12:47 AM
Hey Buzzler, thank you so much for this...I actually got something to work!

Could you please add these?

Sims3.Gameplay.Objects.Lighting.Mimics.LightingCeilingHETech
Sims3.Gameplay.Objects.Lighting.Mimics.LightingTableCountry
Sims3.Gameplay.Objects.Lighting.Mimics.LightingFloorIntlPathGlobe
Sims3.Gameplay.Objects.Lighting.Mimics.LightingFloorModern
Sims3.Gameplay.Objects.Lighting.Mimics.LightingWallModern
Sims3.Gameplay.Objects.Lighting.Mimics.LightingFloorCarsDragRacing
Sims3.Gameplay.Objects.Lighting.Mimics.LightingFloorGardenTier
Sims3.Gameplay.Objects.Lighting.LightOutdoorStreet

and also:
Sims3.Gameplay.Objects.Lighting.Mimics.lightingFenceLampDeckAgedWood

--the lowercase 'l' showed up that way in-game, so I just left it alone. Not sure if it makes a difference or not...
Forum Resident
DELETED POST
21st May 2012 at 9:18 PM
This message has been deleted by nonamena. Reason: Actually, scratch that. Nevermind! :)
Test Subject
#147 Old 4th Jun 2012 at 3:10 PM
This only works on some parking lots. The rest re-appear as normal parking lots with the bar, even though I've checked that it is the invisible parking lot in buy mode.
Instructor
#148 Old 16th Jun 2012 at 10:13 AM
Hello Buzzler, can you add this item to the script please?

Outdoor lighting - Limelights
Sims3.Gameplay.Objects.Lighting.Mimics.LightingGardenUplight

Would the final script be Sims3.Gameplay.Objects.VanishingObject.LightingGardenUplight?

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1978 gallons of pancake batter
Original Poster
#149 Old 16th Jul 2012 at 7:14 PM
Quote:
Originally Posted by Misanthrope
Sims3.Gameplay.Objects.Lighting.Mimics.LightingGardenUplight
Added. Sorry for the long delay.

Quote:
Would the final script be Sims3.Gameplay.Objects.VanishingObject.LightingGardenUplight?
Yes, that's right.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
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