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VanishingObject Scripts will make your objects invisible!

by Buzzler Posted 11th Jun 2010 at 10:37 PM - Updated 22nd Feb 2015 at 2:33 PM by Buzzler
168 Comments / replies (Who?) - 11 Feedback Posts, 7 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Updates
2015-02-22 - Added classes.
2014-03-15 - Compatible with game version 1.67. No changes.


Compatibility
Supported for game version 1.67. Should work with game versions from 1.31 upwards, though.

VanishingObject Scripts
Did you ever want invisible objects? This will make it happen.



Instructions for Non-Modders
Just put the package in your Mods folder like any other package. The menu to make objects invisible will appear on any object that uses the VanishingObject Scripts. This package does not contain any actual objects itself! This is by no means a standalone mod! It’s just a framework that custom objects may use. If you want to an invisible version of an object that is already in the game, clone it using S3OC and follow the instructions for modders.

If you don't need to manually make objects invisible, e.g. because you're not a movie maker, simply use the NoInteractionsTuning package as well. With that package in place, all objects that use the scripts will vanish in live mode and reappear in Build/BuyMode. You don't need to do anything anymore. Only the "Make Visible/Invisible" Build/Buy interactions will be available then.

Instructions for Modders
0. Open up your package in S3PE.
1. Find the OBJK resource and click on it.
2. Click on Edit OBJK.
3. Find the Script entry.

4. Change the Script entry.
The Script entry will be something like Sims3.Gameplay.Objects.Decorations.UberBoxPedestal. The last part – in this case UberBoxPedestal – is the script class. If it isn't listed as supported in the supported section yet, tell me and I'll add it to the code. Delete everything except the script class – in this case Sims3.Gameplay.Objects.Decorations. Instead write Sims3.Gameplay.Objects.VanishingObject in front of the script class. The complete String in this case would be Sims3.Gameplay.Objects.VanishingObject.UberBoxPedestal
5. Click on Save and then save your package. You’re done.

Currently supported script classes

Other script classes can be added almost instantly. Just let me know what script class you want to have added.

Interface
There is the direct livemode object interface you see in the screenshot above. The buymode interface is similar, but the "Make Visible/Invisible" interactions only change the visibility once and don't change the actual setting. There are separate interactions to alter the setting, i.e. how the object will behave when you enter livemode; these won't immediately change the objects' visibility.

Remember: you have to press&hold Ctrl and Shift to use buymode interactions!

Then there's a menu that gets added to all mirrors on lots which have vanishing objects on them. Use that to recover the visibility of objects in livemode or lock the objects' visibility setting. Mind you, the buymode interactions will ignore the locking. Finally there are three cheats. Type help in the cheat console to find them and their explanations.

Translations
Fully supported languages:
English, German, Czech, Spanish

Partially supported languages:
Dutch, French, Brazilian, Portuguese, Mexican

All other languages use the English strings.



Legal Stuff

Support
Please respect that I support my mods but not mods or even custom content in general, not in my upload threads anyway and certainly not if you ask me by PM. I will always try to find and squish bugs, therefore I appreciate bug reports. If one of my mods isn't working for you, please at least try to ensure that it's a failure of my mod before you ask for help. You'll find the link to the detailed CC Basics tutorial when you click on the Install Instructions tab. I am a compassionate guy, but please understand that I can only muster so much endurance to address issues completely unrelated to my mods.

Additional Credits:
Special thanks to orangemittens for extensive testing
Special thanks to Cocomama for testing and translating

Thanks to babboo, sims_reality, Shykary, GTNS, Sims MX, Mar_ienka and aidagarcia for translating

Thanks to Peter and Inge Jones for S3PE
Tags: #vanishing, #omsp

Type:

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 6.2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
VanishingObject_Scripts.zip

Size: 29.5 KB · Downloads: 16,901 · 22nd Feb 2015
29.5 KB 16,901 22nd Feb 2015
VanishingObject_Scripts_NoInteractionsTuning.zip

Size: 426 Bytes · Downloads: 4,081 · 27th Feb 2011
426 Bytes 4,081 27th Feb 2011
VanishingStrings_ENG_US.zip | FOR TRANSLATORS ONLY - source text file

Size: 818 Bytes · Downloads: 1,292 · 1st Feb 2011
818 Bytes 1,292 1st Feb 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
168 Comments / Replies (Who?) - 147 Feedback Posts, 18 Thanks Posts
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Lab Assistant
THANKS POST
#151 Old 16th Jul 2012 at 11:33 PM
hello buzzler, fabulous stuff as always - i was hoping to make a machinima in which a guy climbs up a tower, rapunzel-style, using an invisible Ea store climbing wall. I have two questions: 1. can store stuff be added to the script? and 2. as long as i queue up the action for the guy to climb on the thing before i make it invisible, it would work right? cheers again p.s, i used your stuff a lot in my last machinima, which is here http://www.youtube.com/watch?v=p7Zf-DDTFmY if you are curious - i credited you at the end too
Test Subject
#152 Old 6th Aug 2012 at 2:02 AM
Hey buzzler, quick question, I need an invisible door. Any invisible door. Have you got knowledge whether or not you included any door from the base game or any of the stuff packs? Thanks in advance.
Field Researcher
#153 Old 11th Aug 2012 at 9:20 PM
Hi, could you add the sarcophagus to the list?

Sims3.Gameplay.Objects.TombObjects.Sarcophagus

Also, is it possible for us to add to the scripts list ourselves? I just figure it would cut down on the work for you.
Lab Assistant
THANKS POST
#154 Old 31st Oct 2012 at 10:18 PM
Hallo Buzzler, da ich weiß das Du deutsch sprichst schreibe ich es in deutsch da mein Englisch bescheiden ist. Könntest Du das Script für das neuen Update anpassen 1-42.

Vielen Dank.
-----
Please update for 1.42 thank you
Test Subject
THANKS POST
#155 Old 8th Nov 2012 at 7:38 PM
Doesn't seem to be working for me. Hoped I could use this mod to make some invisible fences and gates but it won't select a fence and there's no option showing on the gate.
Field Researcher
#156 Old 2nd Jun 2013 at 11:02 AM
Any chance of adding the Uni rabbitholes to the supported script classes? I'm thinking (and please correct me if I'm wrong) that the Uni rabbithole rugs here could be made invisible with this, yes?
Lab Assistant
THANKS POST
#157 Old 26th Jun 2014 at 6:33 PM
For me, this mod isn't working anymore. The objects included that have the script don't have the interactions on them (such as the car and bike parking objects). I tried the NoInteractionsTuning package where it's enabled in buy/build mode but not in live, but it didn't work either. Is anyone else having this problem?
Lab Assistant
#158 Old 3rd Feb 2015 at 10:45 PM
Hi Buzzler,
I was wondering if you were still taking requests for adding scripts to this object?

Of all sad words of tongue or pen, the saddest are these: "It might have been."
.:The Cove:.
Test Subject
THANKS POST
#159 Old 10th Feb 2015 at 10:48 PM
Awesome!
1978 gallons of pancake batter
Original Poster
#160 Old 11th Feb 2015 at 7:55 AM
@Miss-SKH, sorry I missed your post. I can still add classes to this mod. Just tell me the original class name.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#161 Old 15th Feb 2015 at 7:49 PM Last edited by Miss-SKH : 16th Feb 2015 at 12:53 AM.
Quote:
Originally Posted by Buzzler
@Miss-SKH, sorry I missed your post. I can still add classes to this mod. Just tell me the original class name.


All good Buzzler, life is busy.
Besides with a post this popular, it must be easy to miss a reply here and there ... especially when you still do requests
I have your 'show object class' mod, so I'll just fire up the game and get back to you once I have the class name. Thanks


EDIT:
I know there's already quite a few lights added, so if you don't have the time (or just don't feel like adding more) that's OK ... I can always use the ones that have been added already ...
That said, these are the objects I'd like added if possible -

lightingCeilingModern
lightingCeilingVenue
lightingFenceLampIntl
lightingFloorIntlPathGlobe
lightingOutdoorStreetBasic
poolladder

Of all sad words of tongue or pen, the saddest are these: "It might have been."
.:The Cove:.
1978 gallons of pancake batter
Original Poster
#162 Old 22nd Feb 2015 at 2:34 PM
@Miss-SKH: Added them. lightingFloorIntlPathGlobe was actually already in there.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
THANKS POST
#163 Old 30th Sep 2015 at 8:12 PM
Heeeeyyy, are you still taking requests for this? :D
Test Subject
THANKS POST
#164 Old 26th Oct 2015 at 3:50 PM
Hello, if the answer of becka_g's question is yes, is there a way to add the OMSP please ?
Test Subject
#165 Old 4th May 2016 at 4:23 PM
Hi. this does not seem to work on gates, can you add them?
Instructor
#166 Old 29th May 2016 at 4:03 PM
Hey Buzzler, I second narmiaa1's request to have the OMSP class added as well. They constantly become visible in live mode in my game every few sim days (on every single lot in the world) and the only way to reset them currently is to enter build/buy on the lots, but with the added vanishing script they could all be reset with just a few clicks.
Thanks for all your time and effort.
Lab Assistant
#167 Old 30th Jun 2016 at 10:05 PM
Hi Buzzler,

Is it possible to add the following script classes?

Sims3.Gameplay.Core.Mailbox
Sims3.Gameplay.Objects.Miscellaneous.TrashcanOutside
Sims3.Gameplay.Objects.Miscellaneous.RecycleBinOutdoor

These are for the mailbox and trash can.
Test Subject
DELETED POST
14th Sep 2016 at 5:28 AM
This message has been deleted by keri_maniquet.
Test Subject
#168 Old 13th Sep 2020 at 4:10 PM
I am extremely confused. I tried to follow the instructions, but I just ended up with a .package file I didn't know what to do with. Tried putting it in the Mods folder but that didn't change anything. I really just want to do one thing and that's create an invisible ceiling light or one that I can manually set to invisible (because I want light but not for it to be visible in play mode). Could anyone help me out?
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