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Sixpack Script-Mod by Consort

by Consort Posted 25th Apr 2012 at 8:25 AM - Updated 19th Oct 2013 at 8:13 PM by Consort
179 Comments / replies (Who?) - 17 Feedback Posts, 6 Thanks Posts
Mod works fine with patch 1.63
Mod works fine with patch 1.57
22 March 2013 Version 3.35 released


Warning:
This mod changes the muscle definition value of your sims.
This is a genetic feature and this mod has no functionality to undo the changes!

I lack input on how this mod performs for you. Please let me know in the comments. Thanks!


Ever wondered why your Sims don't get a sixpack no matter how much they work out?

The times of painted-on muscles are over!
From today on you will have to earn your sixpack!

You will have to work hard on them treadmills and muscle machines before you see any change. Jogging and swimming will not do any harm. If you like martial arts, go for that.

Muscle definition on a Sims body relies mostly on body fat percentage. But being skinny is not enough, you also need to have the muscles, and first of all: The skills!

And dont forget: Stay away from too much fastfood - that hard earned sixpack could be gone too soon





What this mod does
This mod looks at a Sim's weight, fitness and skill and calculates how defined the muscles should realistically appear. It then overwrites the "muscle definition" of the Sim. In other words it adjusts the slider that makes sixpacks appear or disappear. Yes, that's the one you know from the Create-a-Sim screen.
It will do this occasionally and silently in the background, or when you click "Update Sixpack" on a Sim. Depending on your settings.

By default this mod is inactive, you need to switch it on in the cityhall menu.



The Cityhall has a ConsortMod/Sixpack menu:

City Hall Options
(Also available at Base-Camp)
Auto-Updates OFF/ACTIVE for Townies
When active, the mod occasionally checks all Sims in your town (except your household) and overwrites the muscle definition if necessary. Occasionally means: When they are working out or when their weight or fitness has changed.

Auto-Updates OFF/ACTIVE for your Household
Just like the option above, but for all Sims who live in your active household. Check intervals are slightly shorter

Menu Entries on Sims VISIBLE/HIDDEN
When visible, every Sim (Teen and older) gets the "Update Sixpack" menu item.

All 3 items are toggles and get saved with your game.

Auto-Updates try to be smart, but first of all they do everything to be lazy. This means they do everything to delay or deny real updates to Sims until it's really necessary. The idea behind this is to not slow down your game. Ever.


Sim Menu
Update Sixpack (Has to be switched on in the city hall menu)
Calculates and updates the definition for the clicked-on Sim once and for this moment. It also displays a cool notice with cryptic information in the top right corner.
Use this for manually updating the Sims of your choice.

Hint: If you're missing this menu item on a Sim after playing for a longer period, just go to the cityhall menu and switch the Sim-menu off and on again.

Important:
The game has a bug that prevents muscle definition from being visible on topless/nude teens and elders. A fix is available here:
http://www.modthesims.info/d/428755

The Formula:


Compatibility:
This mod is a so called script mod and should work fine with a variety of basegame patch levels, past and future ones. Check with other users in the Comments section and read the annotations in the Downloads section.

Please understand that I can not test it with all past (and especially future) versions, so let other users know if the mod works fine with a version not specifically mentioned.

I am not aware of any other mod that causes incompatibilities.

Credits
Thanks to: S3PE, Buzzler and his scriptmod tutorial, twallan, velocitygrass, cmarNYC, misukisu, Odistant... all the other peeps from the modding discussion forum who openly share their code and insights on script modding. And ofc whiterider for the muscle slider fix

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.33
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ConsortModSixpack_3.35.zip | Compiled against 1.50 patch

Size: 10.6 KB · Downloads: 9,951 · 22nd Mar 2013
10.6 KB 9,951 22nd Mar 2013
ConsortModSixpack_3.33.zip | Compiled against 1.42 patch

Size: 10.5 KB · Downloads: 2,510 · 4th Dec 2012
10.5 KB 2,510 4th Dec 2012
ConsortModSixpack_3_22.zip | Compiled against 1.42 patch

Size: 10.2 KB · Downloads: 1,261 · 13th Nov 2012
10.2 KB 1,261 13th Nov 2012
ConsortModSixpack Version2.zip | Tested with patch level 1.38-1.39

Size: 9.9 KB · Downloads: 1,447 · 11th Oct 2012
9.9 KB 1,447 11th Oct 2012
ConsortModSixpack_Version1point5.zip | Tested with patch Level 1.33-1.36

Size: 9.8 KB · Downloads: 5,406 · 10th May 2012
9.8 KB 5,406 10th May 2012
ConsortModSixpack_Version1.zip | Tested with patch Level 1.33-1.36

Size: 9.6 KB · Downloads: 2,793 · 4th May 2012
9.6 KB 2,793 4th May 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
179 Comments / Replies (Who?) - 105 Feedback Posts, 69 Thanks Posts
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Page 4 of 8
Scholar
#76 Old 4th Jul 2012 at 8:27 AM
Quote:
Originally Posted by Consort
@Navetsea
Tyvm for your specs!

My machine is slower and has only 2 cores (c2d 2.8 GHz, 4GB ram) and my game runs fine. Of course I have occasional hiccups but I cant see any correlation to my mod.

If you're interested you can click "update" sixpack and occasionally check the mod's stats on how many updates on sims were committed and how many times the mod was triggered (queries).


I've been running your 1.0 for few hours and it doesn't give any sign of problem, maybe I'll try again to update to 1.5
btw is there big difference between 1.0 and 1.5? should I delete the script cache when upgrading or in this case it is better to use the same cache?

thanks again

The rest of my skins can be found in my blog
http://navetsea.blogspot.com
Forum Resident
THANKS POST
Original Poster
#77 Old 10th Jul 2012 at 9:15 PM
Mod seems to work fine with the new patch 1.36
Forum Resident
#78 Old 14th Jul 2012 at 3:28 AM
Is there a tuning file to automatically enable "Auto Update" option for both household and townie sims each you start a new game?
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Original Poster
#79 Old 16th Jul 2012 at 6:50 PM
Quote:
Originally Posted by anak_ponti
Is there a tuning file to automatically enable "Auto Update" option for both household and townie sims each you start a new game?


Hm nope, sorry. I didn't really bother to make things tunable for those 2 Bits Maybe next release or so.
Lab Assistant
#80 Old 3rd Sep 2012 at 4:35 PM
i tried this with the patch that comes with diesel stuff, and i dont see the difference?
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Original Poster
#81 Old 3rd Sep 2012 at 6:09 PM
Quote:
Originally Posted by knuttetiin
i tried this with the patch that comes with diesel stuff, and i dont see the difference?


The mod should work fine with the 1.36 patch (I think that's the Diesel one)

-Make sure you have turned on the mod in City Hall. Use the manual "Update Sixpack" interaction on your Sim for testing.
-Make sure your Sim has a decent athletic skill and is not overweight
-Make sure your Testsim is Young Adult or Adult (Teens/Elders need the texture fix I mentioned in the description
Lab Assistant
#82 Old 5th Sep 2012 at 4:16 PM
Seems that it has some performance issue under 1.38
Back in 1.36 it was perfectly fine to make it active for townies on my PC without any lag. but now it lags my game if I make the auto-update active for townies.
Forum Resident
Original Poster
#83 Old 6th Sep 2012 at 12:27 AM
Yea I currently have the mod back on my workbench

You can try this version and tell me if you see improvement.
Fixed some glitches "under the hood" and it's compiled against 1.38
Download - please read all instructions before downloading any files!
File Type: zip ConsortModSixpack_3prerelease0.zip (9.9 KB, 102 downloads)
Test Subject
#84 Old 12th Sep 2012 at 2:15 AM
Quote:
Originally Posted by Consort
Yea I currently have the mod back on my workbench

You can try this version and tell me if you see improvement.
Fixed some glitches "under the hood" and it's compiled against 1.38


I've been using this for 2 days now and I haven't noticed any problems yet.

Thanks for the excellent mod
Test Subject
#85 Old 21st Sep 2012 at 1:43 PM
Quote:
Originally Posted by Consort
Yea I currently have the mod back on my workbench

You can try this version and tell me if you see improvement.
Fixed some glitches "under the hood" and it's compiled against 1.38


Hey I just tested that new version and I think that it may cause invisible sims, it's just a teory but I'm testing now the new one and the old to see if that's the cause.
If you can test too we can see if it's that a problem or not. Glad for you attention.
And great mod I love it.

(Sorry for my bad english)
Forum Resident
THANKS POST
Original Poster
#86 Old 29th Sep 2012 at 3:37 AM
@PhelipeDeon

You can google the invisible Sim problem and you will find reports dating way before my mod was released. The problem seems to be more widespread than my mod.

I am experiencing invisible sims after I use a mirror to change a sims hairstyle, but they get visible after a short time again. Outfit updates seem to be able to trigger this problem, even in an unmodded game.

This mod does update the outfit of Sims, so it could trigger the issue. It doesnt seem to be the cause of it though.

In general you get better performance and fewer invisibility issues when you avoid the setting "sim detail - high" in the graphics option.
Test Subject
#87 Old 29th Sep 2012 at 3:53 AM
Quote:
Originally Posted by Consort
@PhelipeDeon

You can google the invisible Sim problem and you will find reports dating way before my mod was released. The problem seems to be more widespread than my mod.

I am experiencing invisible sims after I use a mirror to change a sims hairstyle, but they get visible after a short time again. Outfit updates seem to be able to trigger this problem, even in an unmodded game.

This mod does update the outfit of Sims, so it could trigger the issue. It doesnt seem to be the cause of it though.

In general you get better performance and fewer invisibility issues when you avoid the setting "sim detail - high" in the graphics option.


Hey I'm really sorry sometime ago I google it about that problem and is supernatura fault.
But this is good at least I can still use you wonderful mod
Test Subject
DELETED POST
29th Sep 2012 at 5:00 AM
This message has been deleted by Shizzy356.
Test Subject
#88 Old 29th Sep 2012 at 5:01 AM
Quote:
Originally Posted by Consort
Yea I currently have the mod back on my workbench

You can try this version and tell me if you see improvement.
Fixed some glitches "under the hood" and it's compiled against 1.38
hey can you update to 1.39 please? I really like this mod
Forum Resident
Original Poster
#89 Old 29th Sep 2012 at 10:48 PM
Quote:
Originally Posted by Shizzy356
hey can you update to 1.39 please? I really like this mod


Should work fine with 1.39
Lab Assistant
THANKS POST
#90 Old 8th Oct 2012 at 2:57 AM Last edited by coto39 : 8th Oct 2012 at 7:31 AM.
Hey Consort, can you check if this mod is working propperly with 1.39?

A few minutes ago the game crashed after I enabled the Auto-Update on Townies. Before (with auto-update for townies disabled) all worked ok and I didn't have crashes. But 3 seconds after I enabled that -> crash. Can you or anyone check that?

Thanks!

EDIT: After crash i cleaned caches and I tried again, and now works ok.. Weird... I will notify if I found something new about this issue.
Mad Poster
#91 Old 8th Oct 2012 at 10:25 PM
Which version of this should I be using now? One from the first post or the one you attached to a comment later on?

My deviantART, MTS Yearbook Origin ID = Alistu
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THANKS POST
Original Poster
#92 Old 11th Oct 2012 at 1:53 AM
Sorry it took so long.

Version 2 released

I actually found some glitches in the 1.x code, even some in the pre-release. These are fixed now. Some were responsible for occasional hangs in the game it seems.

Version 2 is compiled against 1.38 and tested with 1.39
Lab Assistant
#93 Old 11th Oct 2012 at 5:34 AM
Thanks so much! Will test it in a few minutes!
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THANKS POST
Original Poster
#94 Old 13th Oct 2012 at 1:45 AM
Re-uploaded Version 2

Minor Fix:
One of the smaller bugfixes did not show in the game due to a wrong keyword The "Update Sixpack" interaction should no longer disappear when a Sim is reset.

(Download count shows 62 at the moment)
Field Researcher
#95 Old 13th Oct 2012 at 2:42 AM
1.5 worked swimmingly on my end. I'll test 2.0 and get back to you, but I anticipate no trouble. It has always been phenomenal for me.
Lab Assistant
DELETED POST
31st Oct 2012 at 8:18 AM Last edited by coto39 : 31st Oct 2012 at 10:42 PM.
This message has been deleted by coto39. Reason: Found my error.
Forum Resident
THANKS POST
Original Poster
#96 Old 1st Nov 2012 at 2:42 AM
Version 2 seems to cause a crash to desktop on very rare occasions.

By coincidence, I saved a game shortly before it crashed, so I had a small chance that the error could be reproduced and investigated.

I still don't understand what's causing it, but taking out one section of my code seems to fix it. I've been checking and testing for the past 3 days and will release a version without that code section tomorrow. Then investigate further.
Lab Assistant
#97 Old 1st Nov 2012 at 3:43 PM
Quote:
Originally Posted by Consort
Version 2 seems to cause a crash to desktop on very rare occasions.

By coincidence, I saved a game shortly before it crashed, so I had a small chance that the error could be reproduced and investigated.

I still don't understand what's causing it, but taking out one section of my code seems to fix it. I've been checking and testing for the past 3 days and will release a version without that code section tomorrow. Then investigate further.


The post I erased before was a report of the a random crash with this mod (with Auto-update for townies). But then I noticed that there was an error with Overwatch too (second version for 1.42 make the game crash to desktop after 5 seconds of loading the savegame).

I've been having crashes since 1.39 with this mod or overwatch or both on very random situations but mostly when i go to Town View and try to select someting in the map (lot, rabbithole, for example) with the game running at speed 2 or greater, but somtimes the game also crashes at normal speed.

Crash Log Analyzer says that maybe the savegame is corrupt which is very rare because I have the same errors with fresh savegames. I will try to investigate more about what is causing the crash...

P.S: all my mods are updated and my CC is mostrly from Store (the cc from thirds is updated)
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Original Poster
#98 Old 2nd Nov 2012 at 1:02 AM
@coto39
Yea thanks for the report. I'm still puzzled about what is actually causing the problem. It's extremely difficult to debug this because it appears that the bug is not in my code, but my code rather seems to trigger something. Plus I find it very hard to reproduce the issue.

I can confirm that it seems to be related to updating townies and that it seems to be happening since 1.39.

Crashes when going to birds-eye view would not be typical of any problems I have observed.
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