MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Resources for IslaParadiso.world's various Fixes [update 2013.12.01]

by ellacharmed Posted 5th Oct 2013 at 9:28 AM - Updated 21st Dec 2013 at 6:02 PM by ellacharmed : fixes as reported by Trickai
47 Comments / replies (Who?) - 7 Feedback Posts, 17 Thanks Posts
What is this?
Game Help:World Routing Lagswiki

If you have never read that wiki article before, I suggest to read it first and then come back to this Download. Everything is explained there because I had to repeat the Instructions for many worlds.

Isla Paradiso is another world that has not been exempted from routing errors. For a full accounting of all the routing holes that have been corrected, please take a look at the Dotted map. The wiki version (expand the "Map Gallery of Fixed Worlds" section) would be in a higher resolution.


What has been done?
  • 3_Manzano_8f300527e43d7f0 : Adobe Abode, 11 Ocean View Road
    • The Lone Artist Household. Front door set.
  • 6_Alto_8f3005284fc98b0 : Luxury Villa, 1 Alto Road
    • Alto Household. Front door set to the main double doors facing the street. Set front of Lot. Platform on the right: I applied the pool wall paint to the platform facing the pool and the path leading up to the front door. I left the right side facing the driveway alone, as it has been painted with "Fully Framed Wall with Rivets" which I thought fitting for a driveway.
  • 5_Ichtaca_8f30051b70f18d0 : Castillo de Ichtaca, 1 Camino del Ray
    • Ichtaca Household. Fix 1. If you have Pets EP, small stray pets tend to spawn at the side of the lot (see image). I have painted all of that area of the lot with non-routing paint.
    • Fix 2. In order to be able to set the main door accessible to visitors, the vestibule area is enlarged. I've added archways to use as a visual indicator for this world as there are no disconnected Road Intersections for me to correct. The changes on the main floor is propagated to upper levels of the Lot, to ensure there are no gaps in the roofing, especially if you have Seasons.
  • 8_Hamada_8f3005343eb3f60 : The Spanish Queen, 7 Sea Spray Lane
    • Hamada Household. Set front of Lot. Front door already set is confirmed. Other then setting the front of the Lot, I didn't change anything else, as my play testing show the household moving about, while controlling another Household, and Overwatch's Stuck Check does not get triggered by this household much. But, then again I only let the game run for two Simweeks in each of my testing phases.
  • 13_Collins_8f300533282ebe0 : Colonial Casa, 76 Civic Center
    • Collins Household. Front door set.
  • 15_Alvarez_8f30051ae995e50 : The Modern Hideaway, Dry Land, Kraken Island
    • The Siren Household. Front door set on double door.
  • 18_Vidal_8f300533282ec00 : The Painted Lady, 74 Civic Center
    • Vidal Household. Front door set.
  • 25_HashiniGoldMat_8f30052bf12f680 : Holiday House - 25 Riviera Road
    • Babes on the Beach Household. Front door set. Deck to Front door expanded. Double-wide staircases moved to the right because somehow the Paper Boy refused go up the stairs to deliver the paper if the stairs were unchanged, and instead dropped the paper at the bottom of the hill to the right of the front door deck.
  • 52_StoryProgression_8f30052d7b71a60 : Modern Marvel, 10 Modern Mile
    • Unoccupied. Front door set. Front of Lot set. Front of Lot leveled with road and terrain's rough pointy edges smoothen a tad. Lot was also "Conformed Edges" in CAW since the terrain was touched.
  • 54_StoryProgression_8f30051ae9960f0 : Personal Paradise, 9 Sea Spray Lane
    • Unoccupied. Front door set.
  • 63_SpaBistro_8f3005353628570 : Spa/Bistro Rabbithole, 10 Sunshine Street
    • Rabbithole. Trees and objects were most likely placed with MoveObjects On cheat, I just moved them to be visible at ground level instead of underground. Small pets tend to get stuck at the edge of the Lot near the cliff falloff; area has been painted with non-routing.
  • 105_Starter_3a7a00554bd6f550 : Floating Fortress, docked at Pleasing Port
    • Unoccupied. Bathtub in the left bathroom was inaccessible. Bathroom rearranged to accommodate the Bathtub being turned around the correct way.
  • 111_Port_8f300536f64ea00 : Port Pleasant, Surf Island
    • Unoccupied. A boulder and bush was moved to accommodate Sims going into the water without having to make one big round to reach the beach via the street.
  • There are no disconnected roads in IslaParadiso (that I can find). If I missed it, do let me know with an image
  • Some of the Lot terrain had been smoothed as they appear to be too pointy and unnatural - there are no straight lines in nature. This jaggy pointy bits seem to trap small strays.
  • I'll have images of each Lot here on my blog - mainly as a reminder to myself as I recall visuals easier than text, but also because there's a limited number of images we can have inline.
  • I forgot if I set the front of Lot for each of those edited Lots just to ensure they are set properly, but the ones I remembered doing so has been mentioned. If there's any that I missed, let me know, please.


Before you begin
  1. Make a Backup! Game Help:TS3 Back Upswiki
    • Store this backup away from the user Documents path - like an external USB stick, external HDD, sync it to your cloud, give it to your friend to store. Anything that is outside of the computer system, in case you need it back and you messed up the one in <world path> so bad there's no recovery possible!
  2. Prepare the Porter! Porterize your favorite Households before you do the steps below.
    • Reminder that I don't guarantee that the transplanting procedure would be successful in a fixed world. So if you run legacy games you might want to test this in a different AGS profile

Requirements
  • Island Paradise EP
  • game patched to 1.57
  • s3pe
  • 7-zip (or any Archive tool that can process .7z files)
  • Twallan's Porter @NRaas
Links to any 3rd-party tools, and further information provided in Game_Help:World_Routing_Lags/Howwiki, under "Tools needed to Import Resources".

How to install?
Please be sure to read and follow the instructions under "Edit in S3PE" in full in Game Help:World Routing Lagswiki
The rest of the info is the same, pretty standard - backup, read and follow instructions to the letter, provide feedback, etc etc. All is in the wiki - READ it!

Download the .7z file(s) and extract all the contents into a temporary folder onto your Desktop, then import all the Resources in S3PE by selecting all files (Ctrl+A).
For this world, the changes done to the Lots may be subjective and not to everyone's liking. So, I have packaged them in separate folders and you can pick and choose which Lot you want to import. I would strongly suggest you import one Lot at a time (in separate IslaParadiso.world files) and then load the game after each Lot is imported. To check that you like the changes done. If you make the proper backups, you'll be fine; just always ensure there's only one IslaParadiso.world file in the World path at all times.

If you like the look of all the changes done as explained above, then by all means import all Lots at one go. Just note that once imported, it cannot be undone. You need to use a fresh and untouched .world file if you need to start over.

Resources modified:
  • IslaParadisoFixedRouting.zip containing 2 files.
    1. 0x05CD4BB3 UNKN World Routing
    2. 0x05DA8AF6 UNKN World boundaries
  • IslaParadisoEditedLots.zip containing 13 14 folders each having 69-81 files respectively for the Lot data that pertains to the Lots mentioned.


How to remove or restore the file before updating?
  • Up to the time this download was published, EA has yet to update any of the worlds released, but one can never say never with EA. So, this is here just as a precaution. In the event that a miracle happened and a patch has updated and fixed a world, you need to rollback/undo these changes and restore the original world file, otherwise you may get an "INVALID FILE FOUND" error during patching.
  • Go to this path
    Code:
    \Program Files (x86)\Electronic Arts\The Sims 3 Island Paradise\GameData\Shared\NonPackaged\Worlds
    • If you don't have the DVD version, please visit the Game_Help:World_Routing_Lags/Wherewiki wiki page for the path to other distribution System and/or Operating System, e.g. Origin, Steam, OSX
  • Delete the *.world file. Or if you want to reuse it after patching, rename it with a ".fixed" extension, so the filename becomes "IslaParadiso.world.fixed". But don't use my fixes until I can confirm if it is save to do so. My fixes could have been made redundant by the update, or may conflict with something or other.
  • Rename the "*.orig" copy by removing the .orig extension (or from whatever you have renamed it to).
  • Delete caches before starting game. Game Help:Sims 3 Delete Cache Fileswiki


FAQs
Q: Will this show up in my existing Saves based on IslaParadiso?
A: Sorry, no. You would need to start a totally New Game and then select the World (with the fixes imported). EA changed something in patch 1.42 onwards that disables this ability. Any changes to the .world file are only available in New Games. The workaround to this is to use Porter to "transplant" your favorite Households if you want to continue their storylines.


Feedback
As always, feedback is welcomed.
Please report any other areas that you get stuck Sims at that I might have missed. Unless it is on a Lot, which is not within the scope of these fixes.



Notes & Changelog:
As and when I get reports of any issues, or new spots, or patch changes (if any).
  • Dec 1, 2013 update:
    • Issue with Alto, Dregg, ResortModern & ResortSpanish as reported by Trickai on post#28 of the fixed.world thread.
    • gaps from various EIG actions made Lot tears at SpaBistro & Rodel grow, and fixes now includes world terrain and roads, due to the Conform Lot steps.
  • Nov 21, 2013 update:
    • Issue with Medina lot's pool as reported by @bigfeef in post#4
  • 10/5/2013 published.

Additional Credits:
- S3PE developers
- community members who contributed to the research both here on MTS and on my blog, namely fullsheet, babele44, bigfeef, and the folks @thesims3.com forum; especially those who included images have my most heartfelt thanks.
- crinrict and her ever helpful Bug thread
Tags: #fixed, #routing, #lags

Type: Fixed

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 Island Paradise
Built with Game Version: 1.57
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
IslaParadisoFixes.7z

Size: 13.42 MB · Downloads: 6,083 · 1st Dec 2013
13.42 MB 6,083 1st Dec 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
47 Comments / Replies (Who?) - 18 Feedback Posts, 26 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 1 of 2
Alchemist
THANKS POST
#2 Old 5th Oct 2013 at 10:38 AM
Yay! Thank you for doing this!
Damn, installing it seems hard.
Will try it out tonight!
Instructor
THANKS POST
#3 Old 5th Oct 2013 at 12:11 PM
Thank's a lot! I have only one question cause I haven't changed any world file for ages. I must import the resources without changing anything in default import options, right?
Test Subject
THANKS POST
#4 Old 5th Oct 2013 at 12:53 PM
This looks great! One question though- what will happen to our existing Isla Paradiso saves? Would this corrupt them in some way?
In the Arena
retired moderator
Original Poster
#5 Old 5th Oct 2013 at 1:34 PM
@ZenGarden,
same steps to Import the resources as it has always been...just that I mention a way out if some don't like my Lot edits (like for the Mordern Marvel Lot & The Beach Babes' Lot). Opinions and tastes are subjective, after all.
For anyone who has done their own Lot edits, they can skip importing any particular Lot they don't want.

@anie_1981,
right!

@alexspoom11,
uh oh! I forgot that fact! Thanks for asking...
Ever since 1.4x (I forgot which), the routing issues are no longer transferable to any existing Saves. You have to start a new game to get the fixes in the world. I'll have to go hunt down one of my post in Riverview or Monnlight Falls. I'm sure it was in one of those or both...
You can also use Twallan's Porter and import the Sims that you care about into a newly started IslaParadiso game.
Instructor
THANKS POST
#6 Old 5th Oct 2013 at 7:45 PM
Does it mean we have to start over in ALL saves, or only in those created after 1.4 patch?
Alchemist
#7 Old 5th Oct 2013 at 8:14 PM
Downloading this is fducking rocket science, like WHAT? I don't get anything and like dahrhrhah hajklfslmjfids nothing works. I'm stuck at step 5 here: http://www.modthesims.info/wiki.php...gs/Editwiths3pe

'' Open the appropriate world file that you downloaded the "<worldname's fixes>.zip" for in S3PE. ''. Do they mean the resources and lots? Because when I try to open them that still is in a separate folder there is NOTHING in it. When I click '' show all files '' I can only pick ONE file. Darn it.

And what do you mean with '' worldname's fixes> '' why should I extract some fixes I've downloaded to some other '' worldname's fixes '' that I don't even know what they are talking about?
Gosh, why can't it just be a world that you downloaded since you still need to open up a new game after this?
Instructor
THANKS POST
#8 Old 5th Oct 2013 at 10:49 PM
1. Unzip resources
2. Open S3PE 3. Open world file you want to edit
4. Click on Resource\Import\From File
5. Select all content you want to import to the world file
6. Leave all import options on default and click OK, Import, or whatever means "OK, do it"
Alchemist
THANKS POST
#9 Old 5th Oct 2013 at 11:09 PM
Thank you ani but its okay, I figured out that I had to move the files.

AND IT DID WORK! LIKE WOW, I just installed it with the fixed routing and it is hardly lagging at all! You deserve a medal, THANK YOUUU
Lab Assistant
#10 Old 5th Oct 2013 at 11:36 PM
Thank You ellacharmed! Can you post the applied fixes version as well? I use a mac so I unfortunately can't use s3pe.
Instructor
THANKS POST
#11 Old 6th Oct 2013 at 7:44 AM
How fortunate there are such great people to clean up EA's mess. Thank you.
Test Subject
THANKS POST
#12 Old 6th Oct 2013 at 10:47 PM
This is totally awesome. Reduced lag in my game immensely. Thank you so much Ella!!!
Alchemist
#13 Old 7th Oct 2013 at 4:23 PM
It sure reduces it, but it does not delete it.
Test Subject
THANKS POST
#14 Old 12th Oct 2013 at 8:23 PM
Thanks for creating this and providing instruction on how to add the files to the world itself. It reduced lag greatly (although there is still some but nothing I cannot manage) and made Isla Paradiso playable.
In the Arena
retired moderator
Original Poster
#15 Old 13th Oct 2013 at 5:22 AM
To totally remove lag 100%, you guys need to invent a time machine and time travel to when EA made the design document to this game.
There are some routing issues inherent in the game coding and game design itself, that no mods nor any sort of 3rd-party fixes can fix.

And while you're doing this time traveling, also convince whomever wrote the Min System Requirements for the game, to not cater to the lowest common denominator please.

If there are no major issues with this I'll go ahead and prep the .world version...
Test Subject
DELETED POST
13th Oct 2013 at 12:19 PM
This message has been deleted by Sims_2_Underworld.
Lab Assistant
THANKS POST
#16 Old 13th Oct 2013 at 12:26 PM
Yes, yes, yes. I've been waiting for this! I've had IP installed a long time, but after going into RAEG with the routing problems in Castillo de Ichtaca, I decided I won't touch the world without first having it ellacharmed. Thank you for your existence.
Lab Assistant
THANKS POST
#17 Old 14th Oct 2013 at 10:02 AM
Thankyou so very much for these, and the resources for the other worlds! Amazing and patient work!! :)
Lab Assistant
THANKS POST
#18 Old 14th Oct 2013 at 5:44 PM
You are a life-saver! I was about to find and punch an EA Dev!
Lab Assistant
THANKS POST
#19 Old 18th Oct 2013 at 10:31 PM
After much head scratching and figuring I think I got it installed, right. Now one question, do I need to keep these two files one is a fixed Isla Paradiso Sims and the other is a fixed Isla Paradiso objects in the World Catches Folder, or can I delete them?
In the Arena
retired moderator
Original Poster
#20 Old 20th Oct 2013 at 7:15 AM
They are "World caches" to assist in faster loading.
Those 2 files would regenerate, even if you delete them. You only need to delete them if the world don't load right. But deleting them otherwise is moot.
Scholar
THANKS POST
#21 Old 20th Oct 2013 at 10:41 PM
I really appreciate you doing this. You realize you now made EA some more money because after I heard about the routing issues in IP, I didn't buy it. Now I might.
Lab Assistant
THANKS POST
#22 Old 21st Oct 2013 at 2:18 AM
Great, it's working great, there's just the odd time a horse has a routing issue, but that's it, it runs like a deam now, thanks!
Instructor
THANKS POST
#23 Old 21st Oct 2013 at 9:46 PM
Hey, I've moved my family from IP to the new version of Isla Paradiso. I don't play in any of the houses you have changed, but I've added fixes to all of the mansions. The world refused to work. I couldn't get to any family. When I added only routing fixes (on fresh world file of course), everything is fine The game runs faster in this town. I don't know how much faster, cause on fresh savegame it's always a bit faster than when you have 5 generations of Sims :P
In the Arena
retired moderator
Original Poster
#24 Old 22nd Oct 2013 at 5:12 AM
Quote:
but I've added fixes to all of the mansions. The world refused to work.
"Added fixes" - clarify please - added my fixes? All of the mansions? What mansions, in particular? You don't play in the changed Lots, but the Edited Lot fixes are imported, or weren't?
Or, "I've added fixes " means you had your own fixes already pre-done in a Save game, before using this fix? And you imported these changes from the Save game to the original .world and combined with the imported routing fixes?

And next phrase - "refused to work" - in what way? The world loading screen stalls and then froze so need to kill TS3W? Or, The world does load, but cannot move around in Edit Town nor choose or move in a Household?
Instructor
THANKS POST
#25 Old 22nd Oct 2013 at 11:29 AM
Ok, first I've downloaded your fixes, I've added everything from this thread to the fresh (original) version of Isla Paradiso (and only those fixes), all files from routing and all files from all mansions. Then I've cleared caches, turned on the game, and started a new game in IP. When I've tried to choose the family, the "V" button turned grey, I could move camera, press options button, but I couldn't enter any family. That is why I've written "refused to work", cause I could only edit town, that's all. Then I've started all over again, I've taken fresh world file, and added only routing fixes, no mansions at all, the game works fine. So I only wanted you to know, that routing part works excelent, but my game reacted badly on lot's changes.
Page 1 of 2