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The SEP (Slot Enable Package) v. 1.2 *UPD 19may08*

by Numenor Posted 28th Mar 2006 at 11:51 PM - Updated 19th May 2008 at 1:18 AM by Numenor : Updated to "Kitchen & Bath" SP
413 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
The SEP (Slot Enable Package)
"COUNTERS" - v. 1.2 (19 may 08)


Pic1 Pic2

19 MAY 2008: UPDATE - Included counters and islands from H&M and Kitchen&Bath!
Read the details on Post #2

WARNING: this is a global mod, i.e. it affects all the lots in the game (but it's NOT a hack: it will NOT be included in exported lots).

The Slot Enable Packages is module than enables additional slots in the Maxis counters (residential and commercial counters and islands).
Once installed, you'll be able to place objects in new spots, and in new positions, that previously weren't allowed by the game (see below for details).

This module (currently the only one available EDIT: this one will forever be the only one available: I'm not going to add other modules ) will let you use the corner counters, allowing you to install on them espresso machines, mixers, telephones and anything else (all objects placeable on counters, of course); and the sims will correctly use the objects placed on the corners.

The "SEP-Counters" module will work with *ALL* the existing counters (including the commercial ones) and counter islands shipped with the base game, UNI, NL, OFB, PETS, SSN, H&M and K&B (the other packs don't contain any counter).
Obviously, if you have only the base game, you will NOT find new counters in your catalog! But if you have any of the mentioned EP, the SEP will automatically apply on the counters for that EP, enabling the diagonal objects for them.

BASE-GAME and UNI USERS: your game doesn't allow you to create corners using islands (this is a feature introduced with NL; or better, it's a bug that was corrected with Nightlife ). Therefore, base-game and UNI users can only use corners created with normal counters.

OFB USERS: the "SEP-Counters" works perfectly with OFB, and will allow you to put sellable objects (or even the cash register) on the corners, and your customer will have no problems in purchasing them; also, you will be able to correctly restock the sold objects (but remember that the game *has* some bugs related to the restocking function! So, don't blame me if your restock signs are misplaced )

Extract the package from the zip, and put it into your Downloads folder.
IMPORTANT: the SEP will automatically affect all the counters and islands placed in your lot after having installed the mod; the corners already existing in your lot at the moment of the installation will NOT be automatically "enabled"! You have to pick them, move them around a little, and put them down again (no need to re-buy them).

As always, credits go to Maxis for the game itself, and for the counters in particular.
Biggest thanks to MaryLou for her tireless beta-testing

DO NOT repost the SEP, and any of its parts, on any site.
Please BE WARNED that when you clone a Maxis counter with the SEP installed, some parts of the SEP will be included in your clone. This is allowed; but be warned that all the Resource Nodes included in the SEP contain a copyright line: if this is a problem for you, please remove the SEP before cloning Maxis counters..
If your cloned counter or island has the usable corners thanks to the SEP, you MUST give credits to Numenor for that, and put a link to this very thread (in order to allow people to report bugs and receive support).

The Maxis corner counters, basically, have the same slots as the straight counters (one main slot in the center and two decorative slots on the back); but they are all misplaced, so that the objects are not usable, and the routes to the slots are badly tweaked (the sims can't reach the interaction point).
I have moved and rotated the "std_0" slot, and adjusted all the related routes, editing each and every CRES for the Maxis counters, commercial counters and islands. I've also modified the footprint of each corner, to let the sim operate the object from both sides.
On the other hand there was no need to edit the SLOT files themselves; as a consequence, the SEP package(s) contain only Resource Nodes and nothing else.
One special mention is due for the "dec_2" slot. The corners have a third "decorative slot" that is missing in the straight counters; this caused the objects placed in that slot to "disappear" when the corner was moved and given a straight shape. This "dec_2" slot has been removed from all the corners, so that this problem is now fixed.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 8.9 KB · Downloads: 65,306 · 19th May 2008
8.9 KB 65,306 19th May 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
413 Comments / Replies (Who?) - 383 Feedback Posts, 21 Thanks Posts
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Test Subject
#51 Old 29th Mar 2006 at 3:34 AM
I think I love you.
Field Researcher
#52 Old 29th Mar 2006 at 3:38 AM
Lab Assistant
#53 Old 29th Mar 2006 at 3:45 AM
Yay! I'm happy to know that the coffee tables will be next. I mean, what the heck is the purpose of having the two tile or even the one tile coffee table not being able to function like the dining tables.

I'm also bothered by the fact that you can't place the exact same things on end tables and coffee tables, or maybe it's just the way that some of the custom content that I have is flagged when the created it.....who knows.
#54 Old 29th Mar 2006 at 3:48 AM
Thank You!!!
Lab Assistant
#55 Old 29th Mar 2006 at 3:58 AM
Thank you!!!!!
Lab Assistant
#56 Old 29th Mar 2006 at 4:02 AM
This was always annoying about not being able to use the corners of counters.
Leave it to Numenor to slove our problems once again!

Can't wait to see what you come up with next!

#57 Old 29th Mar 2006 at 5:07 AM
Thank you, thank you, thank you... I'm puzzled why this wasnt an option from the beginning but... I applaud you Numenor... you genius!!!
Forum Resident
#58 Old 29th Mar 2006 at 5:41 AM
wow thank you, this is the best yet!

Beneath this mask there is more than flesh. There is an idea, Mr. Creedy, and ideas are bulletproof-V
Field Researcher
#59 Old 29th Mar 2006 at 5:43 AM Last edited by MaryLou : 29th Mar 2006 at 1:36 PM.
Awesome.... as always.... !!!!
Thank yuo very much !!!!


If you like my creations, you may consider to make a little donation to support my site and my modding activity.
MaryLou's Sims 2 World - MaryLou Sims 2 Forum (Italiano)
Sarcastic Evil Muppet
retired moderator
#60 Old 29th Mar 2006 at 5:44 AM
Thanks a ton Num, your stuff is always great
Field Researcher
#61 Old 29th Mar 2006 at 5:45 AM
You truly are the Mod Father. :bow2: We are unworthy.

Lilaviel: the avid downloader

"Life Drawing: An Excuse to See Naked People"
Field Researcher
#62 Old 29th Mar 2006 at 7:29 AM
Numenor, you are simply Genius. Awesome work as always.

The intent is more dangerous then the action.
Test Subject
#63 Old 29th Mar 2006 at 7:54 AM
Awesome, wonderful - I'm sooo impressed.
Thank you very much for sharing this work with us
The ModFather
retired moderator
Original Poster
#64 Old 29th Mar 2006 at 8:47 AM
Originally Posted by Hunter240x
If someone clones a counter (or any other future object/modual) with the SEP installed will the person downloading the counter need the SEP installed? I guess basically I'm asking is does this "work" the same way as the CEP where you need the CEP installed to see the recolor. Will counters created with the SEP still have Maxis' orginal slots for those who don't have the SEP installed?

When you colne a counter, one or more CRES in the clone are taken from the SEP. The downloaders WILL NOT NEED the SEP in order to use your clone (just like people don't need the CEP in order to use CEP-enabled clones; recolours are a different thing, and do not apply to the SEP).

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
Lab Assistant
#65 Old 29th Mar 2006 at 9:11 AM
You are a genius! Thanks!
Lab Assistant
#66 Old 29th Mar 2006 at 9:30 AM
So if I wanted a custom counter to be "SEP-enabled", all I have to do is clone that counter? Ever since I discovered the lovely Scarborough collection I've only used those counters, and I really want this new feature enabled in those too. Did I say thanx btw? Bah, I'll just push the button...! ; )

Let the Beast inside you free!
Lab Assistant
#67 Old 29th Mar 2006 at 9:33 AM
:wow: This is wonderful thanks for this. A simple press of the "Thanks" button is not enough appreciation for this and all your brilliant work you have done and shared with this community
Field Researcher
#68 Old 29th Mar 2006 at 9:57 AM
Exactly what I needed! Thanks a lot!

"...And if wishes were horses, we'd be knee-deep in crap."
-- Dr. Robert Romano, /'ER'/
Lab Assistant
#69 Old 29th Mar 2006 at 10:19 AM
Every time I think I have said Wow to the most amazing jaw dropping mods & other things to come from the mod father they call Numenor ... you blow us all away with something so unexpected, yet so brilliant. Two of my biggest annoyances have been the corners of the counters and the irritation of fitted kitchen units that can't be fitted.
You are a TRUE CRAFTSMAN OF MODS .... Thank you :clap:
Test Subject
#70 Old 29th Mar 2006 at 10:39 AM
Wow, I have to say thanks. I never really post but I just couldn't let this one go by. Amazing work.
Test Subject
#71 Old 29th Mar 2006 at 11:06 AM
GOSH! finally! this a dream come true for me, i had been wondering if someone out there will be thinking of this amazing patch :salute:
Test Subject
#72 Old 29th Mar 2006 at 11:27 AM
waiting for so long..finally it out
thanks ^_^
Lab Assistant
#73 Old 29th Mar 2006 at 11:48 AM
All I can say is thank you. This is great. *bows* I can't even begin to imagine how much work this must have been.
Lab Assistant
#74 Old 29th Mar 2006 at 11:57 AM
You... are... amazing! Thankyou so much. <33

"No silicon heaven? Preposterous! Where would all the calculators go?"
- Kryten, Red Dwarf
#75 Old 29th Mar 2006 at 12:00 PM
Thank you so much for making this Numenor.

Your amazing talents are much appreciated!

*** If you can't brighten them with brilliance, baffle them with bullshit ***

(()) Pass the ribbon around if you know someone that
//\\ has survived, died, or is living with cancer.
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