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Functional Warrior Sword *UPDATED*

by JohnBrehaut1 Posted 14th Jan 2007 at 6:01 PM - Updated 20th Nov 2008 at 7:53 PM by -Maylin-
482 Comments / replies (Who?) - 24 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Hello Everyone!!

After six months of work, I have finally finished the sword. This is my first hacked object, that I have ever made. In the .rar file, there is 3 files, 1 is the sword, 1 is the stand and the last one is a social object. You need all 3 objects in your game for everything to work properly.

17-1-2007 : After some people requesting it, I made it so the "Demonstrate Skills" interaction now adds body skillpoints. Your sim will gain them alot faster than usual, 1 and a bit skill points each time they do the interaction. See post in thread for a picture of it. POST

Mesh Details:

Sword Stand: 1856/1995 (f/v)
Sword: 1562/1302 (f/v)

Sword Stand:
  • "Draw Sword" - Your sim will walk to the stand and pick the sword up. The texture on the stand will change to make it look like the sword has been taken out. (NOTE: It will stay in your sim's hand until you use the "Put Away" interaction on the stand, or the "Drop" interaction on the sword.)
  • "Put Away" - Your Sim will walk to the stand and put the sword away. The texture on the stand will change to make it look like the sword has been put back.
  • "View" - Just the same as the normal maxis "View" interaction.

  • "Pick Up" - The sim will walk over to the sword and pick it up. If the sword isn't in the hand of the sim, this option will appear.
  • "Drop" - The sim will drop the sword on the ground. This option will only appear when the sword is in the hand.
  • "Demonstrate Skills" - Your sim will swing the sword around, aswell as do some kicks and punches. After the routine is finished, they bow.This option will only appear when the sword is in the hand. See the Update area, for an update on this interaction.
  • "Fight a Sim" - Both the Sim with the sword and the selected sim will fight. They will stab, punch, kick and slash each other. Once they have finished, your sims fun will go up by a quarter.This option will only appear when the sword is in the hand.
  • "Commit Suicide" - The Sim will perform a Custom animation (it may not actually go into the sim) where they will put the sword into them. They will throw up, then die.This option will only appear when the sword is in the hand.
  • "Kill a Sim" - The sims selected will do exactly the same as the "Fight a Sim" interaction, but the sim who was selected, will die. It has a custom animation, but is a little off from stabbing the sim.This option will only appear when the sword is in the hand.

Known Issues:
  • "Sword Placement in hand" - Sometimes, if something happens to the sim, the sword is moved out further from the hand. To fix this, you can either delete the sword from Buy mode, or put the sword back in the stand, then pull it out again.
  • "Strange Pose" - Sometimes, when your sim commit's suicide, the sim may be stuck in a pose next to the stand. To fix this, you can either let the sim die by the grim reaper, or save them from the reaper.
  • "Jump Bug" - You may experience a bug with the sword or stand, where the sim may teleport from one place to another then instantly back. Currently i dont know what is causing it, so i can't fix it.

Game Compatability:
These objects, require atleast 1 expansion pack for the sword to go in the hand. It does not matter which expansion you have.
They will also not replace any of your game files.
The stand can be found under Miscellanious/ Miscellanious.
The animations only work for adult.


Katy_76: Katy first started helping me to learn some of the basics of coding. She was the one who started me off at this, She was so nice and even sent pictures on how to do. She is one of the many great talents, who spared time to help me. So thank you katy !!
Cokenasmile: Coke helped me with checking error's in the sword, she also tought me how to make custom animations that dont overwrite the maxis ones.
HystericalParoxysm: HP helped me with finding much needed and useful animations. And for offering advice on how to make a sim die.
Hunter240X He also found some great animations that i could use.
Jasana_BugBreeder: For showing me how to make it show where it is correctly linking.
Echo: The biggest thanks would have to go her, she has been helping me with alot for this sword, without her, it wouldn't even be half finished. She helped with with making the sword stay in the hand after the interaction was finished. She corrected some of the codes i did which were wrong. She helped me with the commit suicide interaction, by telling me how to set it up. She also taught me the importance of Guardian bhav's. She also helped me majorly with the Kill a Sim interaction.
Smonaff: For fixing the Kill a Sim interaction for me, I wouldn't have been able to fix it. Also thank you for telling me how to make the Fight a Sim function work with the Kill a Sim interaction.

All these people took the time to help me when i was struggling, so a big thank you to you all !! :D

Terms & Conditions:
Recolouring: You may recolour the object, but you cannot include the mesh and you must link back to the thread.
Cloning: You may clone this object, as long as you ONLY replace the mesh of it, as in dont edit the code. If you do clone, it Link back to this thread.
Coding: You may go through the coding of this object and see how it works, but please don't just copy it.
Houses: You may include these in lots, as long as you link to this thread and that you dont upload it to the exchange!!
Paysites: You may not upload any clones, recolours, coding or houses with my content in them, to be uploaded to a paysite. If the site has a free area, you MUST post it in there, not a pay area!!!

If you need any other information, ask it and i will find the awnser.
Tags: #Sword, #Stand, #Kill, #Sim, #Suicide, #Fun, #Weapon

Style: Antique
Room: Outdoor
Maxis Flags: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 265.6 KB · Downloads: 115,846 · 17th Jan 2007
265.6 KB 115,846 17th Jan 2007
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
482 Comments / Replies (Who?) - 437 Feedback Posts, 32 Thanks Posts
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Forum Resident
Original Poster
#276 Old 30th Jun 2007 at 4:54 AM
Try using Q-Xpress, it will download everything correctly 99% of the time.
Test Subject
#277 Old 30th Jun 2007 at 4:52 PM
it worked thx
Test Subject
#278 Old 5th Jul 2007 at 8:42 PM
Incredible. o.o Like, beyound words incredible. Supermaniactic incredible. o.o -Bows!-

Test Subject
#279 Old 9th Jul 2007 at 3:46 PM
Help, I can't download it. It says no cookies, wht should i do? I've tried everything it says to do, cn someone e-mail me the file to dl it?
Field Researcher
#280 Old 10th Jul 2007 at 3:48 AM
ty SOOOO much.

im going too get to work on my pirate movie for youtube.

its the same name as the account

my personal life can be supported by veiwing this video: and others on my youtube page. I believe there's a few building tutorials there aswell. I create rather sporadically, so excuse me if I'm gone from this website for months or years at a time.
Forum Resident
Original Poster
#281 Old 10th Jul 2007 at 5:54 AM
Simsgoldfish: Try logging out then back in. I've heard that can fix your cookies.

Comedy711: Awesome! :D
Test Subject
12th Jul 2007 at 2:41 AM
Default Cool Sword
This message has been deleted by hk4ever. Reason: Cooooool! Can you make a katana, too?!
Forum Resident
Original Poster
#282 Old 12th Jul 2007 at 11:50 AM
Sorry, but I dont really do requests.
Test Subject
#283 Old 14th Jul 2007 at 10:03 PM
So, the sword showed up in my game and the sims could pick it up and put it away but thats all... The jump bug was also pretty bad... It is a wonderful idea but it just doesn't seem to work correctly in my game, but thank you for creating it.
Forum Resident
Original Poster
#284 Old 15th Jul 2007 at 1:31 PM
The other options are located on the sword, not the sword stand.
Test Subject
#285 Old 20th Jul 2007 at 10:59 PM
Not perfect, but awesome! I just used it and it's pretty cool, it still has the sound effects from the punching bag, but for work with movies, it's good, thanks!
Test Subject
#286 Old 22nd Jul 2007 at 2:05 AM
lol this is funny...when i select "draw sword" nothing happens they just move to the right a bit (while the sim is facing the stand)

lol =\
Forum Resident
Original Poster
#287 Old 22nd Jul 2007 at 6:51 AM
If you read the entire thread, you would know they require atleast one expansion pack, if you want it to work, you need atleast 1.

Please dont request anything to be made, but I dont mind suggestions/ideas. :)
Test Subject
#288 Old 29th Jul 2007 at 9:49 AM
I will now train my sims to battle each other for my entertainment! MUAHAHAHAHAHAH MWAHAHAHAH! ok, yea so it's awesomeness. I'm still weird. I love My Chemical Romance. And I'm pointing out the obvious. oh and this is awesomeness. awesomeness awesomeness. so thanks lotsa. ^_^

Quit looking at my signature!
"Tell me all about your problems, I was killin' before killin' was cool!" -Kill All Your Friends ♥ MCR♥
♥Love didn't make me happy. The only thing it's done is make me cry.♥
Test Subject
#289 Old 2nd Aug 2007 at 7:16 AM
Default mine won't even come up
mine won't even come up in the game
Forum Resident
Original Poster
#290 Old 2nd Aug 2007 at 11:42 AM
Is your custom content activated?

Please dont request anything to be made, but I dont mind suggestions/ideas. :)
Test Subject
#291 Old 4th Aug 2007 at 1:59 PM
it a cool idea but it didnt work for me i down loaded it and had to remove it and do that agin and it still hasent worked
but thank you any ways

Forum Resident
Original Poster
#292 Old 4th Aug 2007 at 4:52 PM
You need atleast one expansion to use it.

Please dont request anything to be made, but I dont mind suggestions/ideas. :)
Test Subject
#293 Old 4th Aug 2007 at 10:44 PM
ohh ,lol

Lab Assistant
#294 Old 5th Aug 2007 at 7:40 AM
Nice object But for some reason I can't get the kill option to work. Does it only work on controllable sims? I tried having my sim kill a townie and it didn't work. They'd start fighting and then it would just sort of end, without anyone dying. I've tried several times too. Any ideas as to what could be the problem? I still like it even if I never get the killing option to work
Forum Resident
Original Poster
#295 Old 5th Aug 2007 at 11:40 AM
Well I'm not sure if you can kill townies with it, are you using the "Fight a Sim" interaction, or "Kill a Sim"?

Please dont request anything to be made, but I dont mind suggestions/ideas. :)
Lab Assistant
#296 Old 6th Aug 2007 at 5:10 AM
I used the kill a sim option. I was using it on a home lot, with a townie visiting, if it makes a difference. The fighting is working fine, it's only the actual death that isn't taking. If it's not supposed to work on non-household members, then that's ok, I just wanted to make sure it wasn't a glitch. When I boot my game up in a little bit, I'll test the "kill" option on a household member to make sure it's working at all, and then I'll post back.
Forum Resident
Original Poster
#297 Old 6th Aug 2007 at 6:44 AM
If it works on normal sims, then it's most likely it wont kill townies.

Please dont request anything to be made, but I dont mind suggestions/ideas. :)
Lab Assistant
#298 Old 10th Aug 2007 at 10:49 AM
Sorry for the delay in replying. I tried it on another lot and my sim was able to kill everyone he met, including a household member, a townie, and the paperboy So it must've just been a fluke or maybe something glitchy on that particular lot I tried. Anyway thanks for making this :D
Forum Resident
Original Poster
#299 Old 10th Aug 2007 at 11:49 AM
Thats great news. Thanks for the reply!

Please dont request anything to be made, but I dont mind suggestions/ideas. :)
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